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View Full Version : GoW: On a Low-End PC



Braver
11-10-2008, 12:55 AM
First off, I would like to introduce to you my beast-of-a-computer that I got for free from a 3-year plan with Telus High-Speed Internet.

Lenovo 3000 J-Series:
Windows Vista Home Basic
AMD Sempron 1.8 Ghz
512 DDR RAM
NvDia GeForce 6100 (Integrated)

My integrated graphics card currently shares 64 MB RAM from my actual RAM, bringing it down to 448. I've disabled many unneeded services to run the system at a decent rate. I have a decent Dell monitor.

Now here's my question. Will I be able to run it? Now before you say no, I want you to think about this. I've been able to run Elder Scrolls: Oblivion and Call of Duty 4 at a decent and playable FPS, with of course, lots of tweaking, and running it in a 640x480 window.

I'm hoping that the Unreal Engine 3 configuration has a lot of options to tone down on the graphics. I even read while doing some research that it can run inside a window of 400x300. I'd be okay with that as long as it's playable, hell, I've played on my Nintendo DS from about arm's length away.

So, any of you out there run Gears of War on a "low-end" (I'm pretty sure I just lowered the bar) PC? Could someone copy and paste the settings from their .ini files?

P.S. I don't have the money to spend on a new computer (I'm know it's better than upgrading my current one). Here's this thread for ya. I'll be thankful that I at least have a computer, and you be thankful you have one better than me.

P.P.S. I've found what seems to be a very well made tweak guide. For those who are interested, here's the link: http://utforums.epicgames.com/showthread.php?t=586697

Ashrak
11-10-2008, 10:37 PM
Heres the tweaked warengineusersettings.ini from my old rig. I've since upgraded and don't use it any longer. My old rig had an Athlon XP @ 2.4GHz, 2GB of DDR and a 7600GS. Also had an audigy 2 so you may want to ignore the audio stuff. I learned from alot of testing that 800x600 seems to run faster than the lower resolutions for some odd reason. It may not even work for you so if your computer explodes dont to cry to me...

[SystemSettings]
StaticDecals=False
DynamicDecals=False
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightMaps=True
MotionBlur=False
DepthOfField=False
Bloom=False
QualityBloom=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=TRUE
LensFlares=False
FloatingPointRenderTargets=True
OneFrameGPULag=FALSE
SkeletalMEshLODBias=2147483647
ParticleLODBias=2147483647
ShadowFilterQualityBias=0
MaxAnisotropy=0
ScreenPercentage=100.000000
ALLOWD3D10=FALSE
MAXMULTISAMPLES=0
FOGVOLUMES=FALSE
TRILINEAR=False
USEVSYNC=False
UPSCALESCREENPERCENTAGE=True
DETAILMODE=0

[TextureLODSettings]
TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=256,L ODBias=2)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODS ize=128,LODBias=2)
TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSi ze=128,LODBias=2)
TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=5 12,LODBias=2)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,Max LODSize=256,LODBias=2)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxL ODSize=256,LODBias=2)
TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=512, LODBias=2)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLOD Size=256,LODBias=2)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODS ize=256,LODBias=2)
TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=256 ,LODBias=2)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLO DSize=128,LODBias=2)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLOD Size=128,LODBias=2)
TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=256 ,LODBias=2)
TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=256, LODBias=2)
TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=4096,LOD Bias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=64,MaxL ODSize=256,LODBias=2)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)

[WinDrv.WindowsClient]
StartupResolutionX=800
StartupResolutionY=600
StartupFullscreen=True
DisplayGamma=2.000000

[ALAudio.ALAudioDevice]
MaxEAXVersion=4
UsePrecache=True
Use3DSound=False
MaxChannels=64
UseReverb=False
UseEffectsProcessing=false
TimeBetweenHWUpdates=15
DeviceName=SB Audigy 2 ZS Audio [D400]

[Misc]
CurrentPostProcessType=0
StoredPPQuality=0

[IniVersion]
0=1218183286.000000

[AppCompat]
CompatLevel=1

[Engine.Client]
ShadowFilterRadius=0.000000
ModShadowFadeDistanceExponent=2.000000
MaxShadowResolution=64
MinDesiredFrameRate=35.000000

[Engine.ISVHacks]
bInitializeShadersOnDemand=TRUE
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=TRUE