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chrpeter
11-10-2008, 12:13 AM
I am trying to make the weapon larger with the scale feature. It isn't working though so what's the problem? Here is the code:

//================================================== ======

Begin Object Name=FirstPersonMesh
SkeletalMesh=SkeletalMesh'WP_Garand.Mesh.SR_M1_Gar and_First'
AnimSets(0)=AnimSet'WP_Garand.Anim.Garand_Set'
Animations=MeshSequenceA
Scale=2.7
FOV=60.0
End Object

//================================================== ======
NOTE* The scale feature works perfectly on the 3rd person view but not the first person view. :confused::confused::confused:

Wormbo
11-10-2008, 04:27 AM
Standard question: How does it "not work", i.e. what is different than what you expected?

chrpeter
11-10-2008, 07:06 PM
Could you please elaborate? Thanks.

chrpeter
11-11-2008, 12:31 AM
:confused:

Madgobbo
11-11-2008, 02:24 AM
What he means to say, is how is the scaling function not working? is the scaling not showing up in the first person model?

chrpeter
11-11-2008, 11:00 PM
There are no compilation errors or warnings even. What happens is when I go into the game it just stays the same size no matter what I scale it to. The scaling for the third person view works perfectly. I need any ideas. Thanks:confused: