View Full Version : Gears of war framerate
meaty
06-29-2006, 04:03 AM
I haven't seen any topics about this but if there is I'm sorry.
Anyway, Does anyone know what the GoWs framerate will be? Because the game looks awesome but I don't want it to be ruined by having a bad framerate. I'm sure Epic will put time into it to make it the one of the greatest games ever but I was just curious.
Chainsaw Guardian
06-29-2006, 04:48 AM
It will be good, that's for sure.
RIGOR_MORTIS
06-29-2006, 07:21 AM
It's very important to have a solid 30fps framerate. I think that's what they're going for.
MindLee
06-29-2006, 09:53 AM
hopefully theyll go crazy and go for 60fps! that would be sick! since the unreal engine 3 makes it easier to render things and the such...who knows.
Gravelcruncher
06-29-2006, 09:59 AM
hopefully theyll go crazy and go for 60fps! that would be sick! since the unreal engine 3 makes it easier to render things and the such...who knows.
I guess I must be one of those folks that can`t discern the difference between 30fps and 60fps...at least on the computer;)
sharkajuju
06-29-2006, 11:41 AM
let me tell you...at 60fps...a game runs a lot smoother...on a console.And when i play F.E.A.R.,i'm running between 80 and 90fps...maybe a little more
GearsManiac123
06-29-2006, 11:51 AM
hopefully theyll go crazy and go for 60fps!
i think that is what they are aiming for. anything higher than that would be crazy!:D
UnrealWars
06-29-2006, 01:10 PM
I heard in an interview that no matter what the game is not going to drop below 30fps, but that was not there goal. So im guessing they are aiming higher.
HELLFIRE V1
06-29-2006, 03:37 PM
I think I speak for everyone when I say that anything over 30fps would be excellent.
Uday23
06-29-2006, 04:22 PM
i heard GoW will run of 200fps...........;)
The Evil Hat
06-29-2006, 04:26 PM
i heard GoW will run of 200fps...........;)
i heard 2000
Xenomorph
06-29-2006, 04:37 PM
i heard 2000
Do you have hearing problems, then???? ;)
ban381
06-29-2006, 05:03 PM
http://gearsforums.epicgames.com/showthread.php?t=106&highlight=framerate
Uday23
06-29-2006, 05:04 PM
http://gearsforums.epicgames.com/showthread.php?t=106&highlight=framerate
nice.............:cool:
Zoso Fan
06-29-2006, 07:46 PM
Heres Cliffy B and Mark Rein:
Cliffy B: well we’ll be at least double where we are here I mean were definitely over 30 all the time. Our goal for Gears of War isn’t so much a particular frame rate. This isn’t a fast paced run and gun game like Unreal Tournament where we want 60 frames per second all the time. This is really about using a high degree of visual acuity, lots of great graphics, lots of detail to help tell the story. I don’t know if you noticed but I walked around back behind the room, an area where you don’t have to go as part of this demo so it was fully modelled out, looked beautiful everything is normal mapped. Our goals were to provide this cool believable world; so we’ll be over 30 but we don’t need to be 60. If we find were hitting 60 then were going to throw more visual effects in, throw more things going on, more post effects.
Cliff: It’s like a military budget if you don’t spend your budget every year you’ve got enough money.
Mark: we’ve done only, what we like to say is the most low hanging food optimisations thus far. Very low optimisations were only running on one core, so we know we can get a lot more power out of this system than just what were showing here and that’s exciting for us.
I thought this was good considering the topic ;)
j-wrell
06-29-2006, 08:05 PM
http://gearsforums.epicgames.com/showthread.php?t=106&highlight=framerate
boner breaker ;)
The Evil Hat
06-29-2006, 10:15 PM
Heres Cliffy B and Mark Rein:
Cliffy B: well we’ll be at least double where we are here I mean were definitely over 30 all the time. Our goal for Gears of War isn’t so much a particular frame rate. This isn’t a fast paced run and gun game like Unreal Tournament where we want 60 frames per second all the time. This is really about using a high degree of visual acuity, lots of great graphics, lots of detail to help tell the story. I don’t know if you noticed but I walked around back behind the room, an area where you don’t have to go as part of this demo so it was fully modelled out, looked beautiful everything is normal mapped. Our goals were to provide this cool believable world; so we’ll be over 30 but we don’t need to be 60. If we find were hitting 60 then were going to throw more visual effects in, throw more things going on, more post effects.
Cliff: It’s like a military budget if you don’t spend your budget every year you’ve got enough money.
Mark: we’ve done only, what we like to say is the most low hanging food optimisations thus far. Very low optimisations were only running on one core, so we know we can get a lot more power out of this system than just what were showing here and that’s exciting for us.
I thought this was good considering the topic ;)
cool
Do you have hearing problems, then???? ;)
that wasnt very nice :( i was jk
GearsManiac123
06-29-2006, 10:16 PM
I think I speak for everyone when I say that anything over 30fps would be excellent.
yea, i agree. im hoping for 40-50fps. that would be perfect for the action in this game!:D
The Evil Hat
06-29-2006, 10:17 PM
for me frame rate isnt a huge deal as long as its 30 or above with no horrible dips i dont really care id rather the game was graet then the frame rate
Zoso Fan
06-29-2006, 10:28 PM
for me frame rate isnt a huge deal as long as its 30 or above with no horrible dips i dont really care id rather the game was graet then the frame rate
Exactly, high FPS's are required in fast paced shooter games like UT, This game will most likely have between 30 and 40 FPS which is exactly where it should be, i mean look at the quote i posted. If they were at 60 FPS, they would add in more effects to get it down to between 30 and 40 FPS because that will act the same as 80 FPS say in DOOM 3 on the PC
Spector07
06-30-2006, 01:39 AM
man you guys r crazy about this game huh? I have no idea about frame rate could some one explain?
Uday23
06-30-2006, 01:54 AM
man you guys r crazy about this game huh? I have no idea about frame rate could some one explain?
im not sure either, its has to do with how fast the game goes and the graphics n stuff, lol, PM someone
let me tell you...at 60fps...a game runs a lot smoother...on a console.And when i play F.E.A.R.,i'm running between 80 and 90fps...maybe a little more
Christ that is alot of fps.
I hope anything from 30 fps and up. That's very smooth for a console to be.
MooseKnuckles
06-30-2006, 06:07 AM
man you guys r crazy about this game huh? I have no idea about frame rate could some one explain?
Frame rates is just the amount of frames that appear during a period of time. They are measured in FPS (frames per second). The higher the FPS, the smoother the game will run. High FPS is necessary for fast paced games such as UT, but most slower games show no noticable difference if they were running at a lower FPS. Just to give you an idea, film runs at 24 FPS.
So, if Gears was a very fast, run and gun type shooter, the FPS would need to be higher, but because it is a slower paced game, as long as it stays between 30-40 FPS it should look very good :D
EDIT: YAY, its my 100th post :)
To make a long explenation short: FPS is how smooth the game goes. The higher it is, the smoother it goes.
Reconciliation
06-30-2006, 11:32 AM
i heard GoW will run of 200fps...........;) OMGZORZ !!!!!
Seriously though, that would be sweet :p. Though over 30 fps, would be satisfactory, though if they could make it 60+...
elite94
06-30-2006, 02:05 PM
im not sure either, its has to do with how fast the game goes and the graphics n stuff, lol, PM someone
Yeah UDay ur pretty much right, the average fps for a 360 game , as 1 of epics staff said, has to be 30 fps or more to be certified. that's what make 360 game run and blend together so smoothly, if it was lower than 30, marcus would probably be running then turn a corner then the screen goes black for like 2 sec. then the picture comes back and marcus is still running, basically it would be choppy and that would suck. That's what FPS basically does.
My brother told me that :) (Prob. only Uday and some other ppl would understand that)
Spector07
06-30-2006, 03:13 PM
Ok now I understand
I heard on a video demonstrating the game, that it would run at 60 FPS, but that was almost a year ago
The Evil Hat
06-30-2006, 05:26 PM
I heard on a video demonstrating the game, that it would run at 60 FPS, but that was almost a year ago
it doesnt need to its not super fast paced 30 is fine
joeGraf
06-30-2006, 05:49 PM
On consoles, you must keep in sync with the TVs refresh rate or the image will tear. That means you'll run at 60, 30, 20, 15, 7.5 etc. If you miss 60 FPS, you immediately drop to 30 because the next interval you can update the screen at is 1 more refresh away.
MS requires that the framerate be 30 FPS in order to be certified.
RIGOR_MORTIS
06-30-2006, 06:11 PM
On consoles, you must keep in sync with the TVs refresh rate or the image will tear. That means you'll run at 60, 30, 20, 15, 7.5 etc. If you miss 60 FPS, you immediately drop to 30 because the next interval you can update the screen at is 1 more refresh away.
MS requires that the framerate be 30 FPS in order to be certified.
What are you trying to say? That sounds like a bunch of techno mumbo jumbo. :confused:
Are you trying to tell me if you're trying to run at 60 fps and too much stuff gets on the screen it goes down to 30? So what about this tearing? What causes this? I mean, how do you keep up with the TV refresh rate. What are you doing?
joeGraf
06-30-2006, 06:25 PM
Well it is techie mumbo jumbo. Console games usually (99.9%) use vsync. And just like on your PC, it means that the game will stall until the monitor (TV) is ready to draw. So on consoles, you'll never see a higher framerate than 60, even though it's possible, because your TV can't draw that fast.
Tearing happens you update the display when the scan gun (the thing that makes the drawing happen) is in a visible area of the screen. This causes ugly artifacts.
MonkeyKnuckle
06-30-2006, 06:32 PM
I hope GOW doesnt suffer from tearing, seems to be affecting quite a few games on the 360, might be TV dependant, im not sure.
I didnt know games had to be 30fps, thats interesting.
From an earlier post are you saying that GOW will be either 30 or 60fps, no inbetween?
joeGraf
06-30-2006, 06:37 PM
I am saying any game that uses vsync will run at either 60, 30, 20, 15, 7.5 and so on.
We'll run at 60 or 30.
Zoso Fan
06-30-2006, 06:37 PM
NO he is saying that it is impossible for it to be less than 30 by microsofts standards. I dont think the framerate will not be an issue at all. I think Cliffy had re-assured enough times to not worry about it ;)
MonkeyKnuckle
06-30-2006, 06:40 PM
NO he is saying that it is impossible for it to be less than 30 by microsofts standards.
Yeah i knew that.
MonkeyKnuckle
06-30-2006, 06:46 PM
I am saying any game that uses vsync will run at either 60, 30, 20, 15, 7.5 and so on.
We'll run at 60 or 30.
Ok, thanks Joe.
On a side note, if your a programmer does this mean you are good at table football?(or foozball(sp?) as you call it in america):D
UnrealWars
06-30-2006, 06:49 PM
Well it is techie mumbo jumbo. Console games usually (99.9%) use vsync. And just like on your PC, it means that the game will stall until the monitor (TV) is ready to draw. So on consoles, you'll never see a higher framerate than 60, even though it's possible, because your TV can't draw that fast.
Tearing happens you update the display when the scan gun (the thing that makes the drawing happen) is in a visible area of the screen. This causes ugly artifacts.
I have not experience tearing with none of the 360 games. Maybe it is because i am playing on a computer monitor. Anyways, i dont expect any tearing with GoW, and as long as the FPS is steady im happy.:D
MacheteMan7
06-30-2006, 07:01 PM
I just hope it's better than the prey demo. That was a terrible framerate.
joeGraf
06-30-2006, 07:26 PM
I am one of the foozball players at Epic
GearsManiac123
06-30-2006, 07:41 PM
I am saying any game that uses vsync will run at either 60, 30, 20, 15, 7.5 and so on.
We'll run at 60 or 30.
thats good to know!:) if it runs at 30 i'll have no problem, and if it runs at 60 then it will be the smoothest running game ever!:D (not really, but it will run VERY smooth)
Zoso Fan
06-30-2006, 10:10 PM
30 would be perfect since Unreal Tournament which is extremely fast and has a lot going on, is more meant for 60 FPS, Gears will run fantastic at around 30 FPS
I just hope it's better than the prey demo. That was a terrible framerate.
Prey had a FPS of 30.
mike_mgoblue
07-01-2006, 08:17 AM
I actually read an article with CliffyB, and he says that his goal is to have the game run constantly at 30 Frames Per Second. There are three things that really have me concerned about this, though:
First, When you compare Call of Duty 2 (which runs at 60 Frames Per Second) to Perfect Dark Zero or Ghost Recon: Advanced Warfighter (which run at 30 Frames Per Second), then you will clearly see that Call of Duty 2 is MUCH MORE SMOOTH in regards to character movement and overall graphics! Please make Gears of War smooth like Call of Duty 2 is!!!
Second, CliffyB said in an interview that Gears of War would probably not take advantage of Full Screen Anti Aliasing. Well, the bad thing is that Perfect Dark Zero does not use Full Screen Anti Aliasing, which caused many game magazines and websites to rip on it. The game magazines and websites reviewing Perfect Dark Zero said that it was over-hyped, because the final graphics did not include Full Screen Anti Aliasing the way that Call of Duty 2 does. Perfect Dark Zero originally was hyped as the next Halo, just like Gears of War currently is. However, you can see jagged lines on Perfect Dark Zero, like PS2 games without anti-aliasing, though. I sure hope that Gears of War has Full Scene Anti Aliasing in the end, because I don't want to see jagged lines and I hope it runs at 60 Frames Per Second, because I want the game to be smooth like the Game of the Year: Call of Duty 2.
Finally, Xbox 360 games such as Perfect Dark Zero, Ghost Recon: Advanced Warfighter, and Moto GP 06 have something called V-Sync graphical problems. This means that when you rotate your character to the left or right, you see a form of blurry transparent horizontal lines moving vertically on the screen from top to the middle of the screen. I could understand this sort of thing happening in first-generation Xbox 360 games that were rushed to market, like Perfect Dark Zero. However, Ghost Recon and Moto GP 06 aren't really rushed to market--but they STILL have those V-Sync graphical problems! I sure hope that Gears of War doesn't have V-Sync graphical problems, because I will not hesitate to mention that in my reviews of the game if it does. There is no reason why a second generation Xbox 360 game like Gears of War should have a very serious graphical glitch like V-Sync graphic tearing problems!!!
I have not seen Gears of War in action, so I don't truly know if it has a V-Sync graphical tearing problem. I also do not know if its smoothness truly runs at 30 Frames Per Second or 60 Frames Per Second. I also do not know if it will feature Full Screen Anti Aliasing in the end or not. However, each of those factors are very important--especially the V-Sync graphical tearing problems.
Please take these things into consideration before releasing Gears of War to the public. Please make the changes in each of these areas in order to improve the game where necessary!
Sincerely,
Michael Zoran
michaelzoran@hotmail.com
MonkeyKnuckle
07-01-2006, 09:00 AM
I havent seen any tearing in the videos i have seen. I also havent read about any tearing issues from people who played the multiplayer at E3. So i hope it isnt an issue.
UnrealWars
07-01-2006, 12:24 PM
I actually read an article with CliffyB, and he says that his goal is to have the game run constantly at 30 Frames Per Second. There are three things that really have me concerned about this, though:
First, When you compare Call of Duty 2 (which runs at 60 Frames Per Second) to Perfect Dark Zero or Ghost Recon: Advanced Warfighter (which run at 30 Frames Per Second), then you will clearly see that Call of Duty 2 is MUCH MORE SMOOTH in regards to character movement and overall graphics! Please make Gears of War smooth like Call of Duty 2 is!!!
CoD2 has to be smoother considering it is a FPS game, i never really experience any slow down with GRAW(only online which was lag). And the overall grapghics in GRAW top that of CoD2. Most TPS dont need to be FPS fast but with GoW, they have stated that thye are not aiming for 30 frames per second since that is a benchmark they must reach to past microsoft standards, but then likely it will be running a little higher then that
Second, CliffyB said in an interview that Gears of War would probably not take advantage of Full Screen Anti Aliasing. Well, the bad thing is that Perfect Dark Zero does not use Full Screen Anti Aliasing, which caused many game magazines and websites to rip on it. The game magazines and websites reviewing Perfect Dark Zero said that it was over-hyped, because the final graphics did not include Full Screen Anti Aliasing the way that Call of Duty 2 does. Perfect Dark Zero originally was hyped as the next Halo, just like Gears of War currently is. However, you can see jagged lines on Perfect Dark Zero, like PS2 games without anti-aliasing, though. I sure hope that Gears of War has Full Scene Anti Aliasing in the end, because I don't want to see jagged lines and I hope it runs at 60 Frames Per Second, because I want the game to be smooth like the Game of the Year: Call of Duty 2.
The UE3 engine does not support full-screen anti-aliasing. What they do is foucs on the main parts of the game (like the character and main parts of the enviorment). Many people that have played the game have said that they could not notice any jaggies, and that is early in the build(only about 80% done)
Finally, Xbox 360 games such as Perfect Dark Zero, Ghost Recon: Advanced Warfighter, and Moto GP 06 have something called V-Sync graphical problems. This means that when you rotate your character to the left or right, you see a form of blurry transparent horizontal lines moving vertically on the screen from top to the middle of the screen. I could understand this sort of thing happening in first-generation Xbox 360 games that were rushed to market, like Perfect Dark Zero. However, Ghost Recon and Moto GP 06 aren't really rushed to market--but they STILL have those V-Sync graphical problems! I sure hope that Gears of War doesn't have V-Sync graphical problems, because I will not hesitate to mention that in my reviews of the game if it does. There is no reason why a second generation Xbox 360 game like Gears of War should have a very serious graphical glitch like V-Sync graphic tearing problems!!!
As for the V-sync thing, we discussed this in a thread not to long ago, so just search for it on the seach bar.
I have not seen Gears of War in action, so I don't truly know if it has a V-Sync graphical tearing problem. I also do not know if its smoothness truly runs at 30 Frames Per Second or 60 Frames Per Second. I also do not know if it will feature Full Screen Anti Aliasing in the end or not. However, each of those factors are very important--especially the V-Sync graphical tearing problems.
Please take these things into consideration before releasing Gears of War to the public. Please make the changes in each of these areas in order to improve the game where necessary!
Sincerely,
Michael Zoran
michaelzoran@hotmail.com
Hopefully this cleares something, but if not. Maybe someone from Epic will answer your questions.
maulberto3
07-03-2006, 04:31 PM
I`d like the framerate to be higher than 30fps like 40-42, please EPic you can do it!?
GearsManiac123
07-03-2006, 04:46 PM
I`d like the framerate to be higher than 30fps like 40-42, please EPic you can do it!?
42fps sounds good to me! but 45fps sounds better!:p i would love to see it running at 45fps. there wouldnt be any glitches or "jaggies" at all...at least thats what i think.:)
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