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Gammaray489
09-20-2008, 05:09 PM
Single Player: "Train Wrecked" WIP (Work in Progress)

In development for over 5 months by just Myself im finally ready to show off some early stuff for the Campaign Mission, hoping to get this done in time for a December release!

This is my FIRST Map project ever, but feedback is welcome!

Features of the Map:

-Use of Com-Link
-Highly Cinematic Experience with Camera Shaking and Over 12 Animated Effects!
-2 Animated Button Operated Elevators!
-Anti-Cheating, with Invisible Barriers and Other "Anti-Skipping" Tools Implemented
-Enemies Included: Locust Drones, Brumak, Dark Wretches, Boomers, and More!
-Intense Physics (You will have find out for yourself!)
-Entire Mission includes both Audio and Musical Score
-Destructible Furniture
-Play as Marcus

Video is coming soon!

DOWNLOAD: COMING DECEMBER 2008!

NOTE: Map is No where near done, and my system does not run the game that well so it will look a lot nicer, and alot of the lighting is missing

Heres some screens to give a small glimpse into my work:


http://i25.photobucket.com/albums/c80/thestoryteller7/CHOPPERDOWN.jpg
http://i25.photobucket.com/albums/c80/thestoryteller7/gardem.jpg
http://i25.photobucket.com/albums/c80/thestoryteller7/opening.jpg
http://i25.photobucket.com/albums/c80/thestoryteller7/IMULSIONROOM.jpg
http://i25.photobucket.com/albums/c80/thestoryteller7/IMULSIONROOM2.jpg

Feedback is Welcome!

Kantham
09-20-2008, 05:15 PM
Features of the Map:

-Enemies Included: Locust Drones, Brumak, Dark Wretches, Boomers, and More!
-Destructible Furniture
-Play as Marcus


I don't want to sound like an ass.
But what you find particular in those "features"?

Gammaray489
09-20-2008, 05:17 PM
More like Highlights, its kind of hard to describe the map so I compiled a short list of Included Content.

ViLLaN
09-25-2008, 09:07 PM
very nice! remember when making a map to use the entire stage, make the player gradually move up vertically up towards the end of the map.

waiting for a beta trail...

Taffer
09-27-2008, 02:11 PM
I'm not digging the lighting in the first three shots. I don't know, but it seems a bit too plain; it's almost as if you had no lighting and just set everything to unlit in the editor. Maybe it's just that you need postprocess to make it more scenic, though.

In the third shot, I see a structure in the distance right past the van planted in the road. I'd put some sort of sidewalk (another thing that looks good is to take a gray stone square pillar, turn it on its side, and shove it into the ground so that it looks a bit like a sidewalk) there so that it looks a bit more believable instead of that random structure just jutting out of the road.

In the last shot, maybe the ceiling could be worked on a bit more. Having the lights planted straight onto the plain rocky texture is a tad jarring.

This isn't a jab at you, but just something I've noticed. Level designers for this game love the pipe meshes, don't they? Even I'm guilty of it. EVERYONE uses them and I probably see them in nearly every map. Just an interesting thing to notice... the map and mesh combinations look great by the way. I'm a nitpicker, but it's definitely looking good.

ViLLaN
09-27-2008, 07:48 PM
Hey Taffer im having problems trying to locate your map MP_Station are you going to re-upload your work?

i have 5 people so far that are willing to particiapate with the custom maps nightly Station looks like it would fit in well, we may start this weekend.

Gammaray489
10-01-2008, 11:07 PM
Thanks for the feedback!