View Full Version : REALLY confused about gametype/mod distinction now.
Angel_Mapper
09-12-2008, 09:14 PM
The 'Best Gametype' finalist list was just sent out a bit ago, and it includes entries that I would think fit more appropriately in a 'Best Mod' category. Is this only because phase 1 has no mod category? What is the distinction between a gametype and a mod for the rest of the phases?
spacedemonebu
09-13-2008, 01:19 PM
if i had to guess, it would be that mods must come with their own levels whereas a new gametype could be made to be compatible with existing levels.
ambershee
09-14-2008, 01:24 PM
I personally would have described a game type as using a majority of UT specific objects; pawns, controllers and weapons. A pawn or controller sub-class or extra weapons might exist to facilitate the game play, but these are essentially minor additions to what is a fresh game class.
Anything that doesn't use core UT game mechanics as a basis, over a fresh set of objectives, with or without a new set of level designs, to me would not be a new game mode - it would be moving towards a mod, or a TC.
Obviously the same distinction hasn't been applied here - but it is obvious that the entries that are of the highest quality have gone through, appropriate to the category or otherwise.
Blade[UG]
09-15-2008, 02:52 PM
so, what gametypes made it? since it doesn't look like it's been posted here.
Mr Evil
09-15-2008, 03:05 PM
The two categories are orthogonal to my mind. A gametype has new rules for playing. Whether or not it has custom content is irrelevant. A mod on the other hand, has custom content by definition, but may or may not have new gametypes, e.g. a mod is still a mod even if it consists of only DM, as long as it has new content like characters, weapons, maps or whatever.
schenksmill
09-15-2008, 04:26 PM
For me personally, Unreal Demolition for Phase 1 was essentially a set of 2 (+1 team version) gametypes, so in theory I could have done multiple submissions. That being said, I only did one because in practice, UD is really only a small change to the core game rules, plus a few modifications to the vehicle code. In the future, I'll be entering it as a mod, because they are essentially the same thing to me. A collection of gametypes pretty much ends as a mod.
vincejebsen
01-27-2009, 07:06 PM
i miss playing unreal :(
Isn't every single submission (mutator, character, gametype), with the possible exception of external tools, a modification of the game, and therefore a "mod"?
Mr Evil
01-28-2009, 08:31 AM
Isn't every single submission (mutator, character, gametype), with the possible exception of external tools, a modification of the game, and therefore a "mod"?
Yes, but "mod" is also often used specifically to mean "total conversion", as distinct from mods in general.
p.s. well done vincejebsen on resurrecting an old thread with a completely irrelevant comment.
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