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View Full Version : Are U For Stopping Power Or Against It????



NYC-Gamer18
09-03-2008, 09:46 AM
Please Vote

FYC Punker
09-03-2008, 09:55 AM
i dont know i havent tryed it yet.

but in most of the vids i seen it looks kinda useless because people are still using shotguns alot.

Xthat em0 kidX
09-03-2008, 09:58 AM
i dont know i havent tryed it yet.

but in most of the vids i seen it looks kinda useless because people are still using shotguns alot.
True.But, it will stop people from rushing straight towards you.I'm all for it.

NYC-Gamer18
09-03-2008, 09:59 AM
This will encourage camping which will result in killing more fun factor IMO

FYC Punker
09-03-2008, 10:03 AM
True.But, it will stop people from rushing straight towards you.I'm all for it.

i dont know man...

if they came out and said the shotgun isnt a starting weapon i would be all for that.

but yeah im for stopping power...i just dont know if it will be used 4 months after the game comes out.

i have a feeling people are so used to using shotguns that thats what they will stick with in gears 2.

dom000
09-03-2008, 10:07 AM
i'm inclined to agree with the above poster. if shotguns were power weapons scattered about on maps, i would be all for it. sadly i don't think stopping power will really prevent people from charging in with shotguns.

Hooligunn
09-03-2008, 10:18 AM
i'm inclined to agree with the above poster. if shotguns were power weapons scattered about on maps, i would be all for it. sadly i don't think stopping power will really prevent people from charging in with shotguns.

Hahaha. That made me laugh, good one. Oh wait, your serious? Christ...

You cannot run at someone head on now - you'll just take a ton of damage and not get very far at all without using cover, we've already seen that - you almost slow down to walking pace when being shot from the front. Now, to shotgun charge, your going to have to maneuover and flank - that's the whole point of Gears 2, tactical fast paced gameplay. Shotguns aern't meant to be defunct in Gears 2 MP, they are meant to be used in the right circumstance such as close range and not as a "I'm going to run at you head on and blast you in the face" weapon. There will still be shotgun battles but there is MEANT to be, just not these stupid constant rushes and rolling at one another.

Honestly, if you REALLY think that stopping power isn't going to prevent shotgun rushing, you should watch some gameplay videos now. You will get nowhere doing that anymore.

II Coffey II
09-03-2008, 10:23 AM
Hahaha. That made me laugh, good one. Oh wait, your serious? Christ...

You cannot run at someone head on now - you'll just take a ton of damage and not get very far at all without using cover, we've already seen that - you almost slow down to walking pace when being shot from the front. Now, to shotgun charge, your going to have to maneuover and flank - that's the whole point of Gears 2, tactical fast paced gameplay. Shotguns aern't meant to be defunct in Gears 2 MP, they are meant to be used in the right circumstance such as close range and not as a "I'm going to run at you head on and blast you in the face" weapon. There will still be shotgun battles but there is MEANT to be, just not these stupid constant rushes and rolling at one another.

Honestly, if you REALLY think that stopping power isn't going to prevent shotgun rushing, you should watch some gameplay videos now. You will get nowhere doing that anymore.

Nail on the head.

pinchmatt1991
09-03-2008, 10:29 AM
I am all for stopping power as it wil make the game more tactical.

Marth
09-03-2008, 10:32 AM
I like the idea of slowing down running/charging players, but I feel that it should not slow down walking and diving players.

Have you seen some of the videos? Diving players get shot at and slow down in mid-air! Not only does it look unrealistic, but it doesn't seem fair, IMO.

This idea was implemented to take care of the Shotgun chargers, but this is taking it too far.

-Marth

FYC Punker
09-03-2008, 10:34 AM
I like the idea of slowing down running/charging players, but I feel that it should not slow down walking and diving players.

Have you seen some of the videos? Diving players get shot at and slow down in mid-air! Not only does it look unrealistic, but it doesn't seem fair, IMO.

This idea was implemented to take care of the Shotgun chargers, but this is taking it too far.

-Marth

yeah i second that i seen someone diving and i he was getting hit with lancer bullets and his roll got slowed down by at least 30%...

i was like...WTF..?

Locust General
09-03-2008, 10:43 AM
Yes but couldn't you just keep rolling? Or is just rolling slow enough already?

Hooligunn
09-03-2008, 11:00 AM
Have you seen some of the videos? Diving players get shot at and slow down in mid-air! Not only does it look unrealistic, but it doesn't seem fair, IMO.

-Marth

Marth, I respect your thoughts here and kind of half agree, but that wouldn't prevent the whole "rolling shotgun" approach, meaning shotgun rushes would still be more than possible. In fact, you'd have everyone rolling about like it's some kind of circus act and it would look worse than the slowed roll in my opinion.

Also, your thinking in a Gears 1 mentality. Gears 2's gameplay approach is far different, and it's something I have to constantly remind myself when I see these gameplay ideas and such. Remember, it's now about using cover to your advantage, be that mobile or static - just look at the gameplay videos from PaX, there is still more than enough action and movement going on.

Btw, does it really slow down walking players? I haven't seen that..

< Profess >
09-03-2008, 11:26 AM
Well it's slowdown of all forward momentum or increased lethality.

I'll take the former thank you very much.

MrAzzy
09-03-2008, 11:33 AM
Shotgunners can already be easily downed by the lancer as it is, but it isn't always that easy with the lag. I have no problem with the lancer being more powerful but there will be no more easy kills from shotgun chargers if they stop altogether.

WFSxRAiNiViAN
09-03-2008, 11:51 AM
encourges use of a lancer hammer burst pistol and using sniper to support team members not just for headshots. i could not be more for it. <3

C. Freeman
09-03-2008, 12:42 PM
ibut yeah im for stopping power...i just dont know if it will be used 4 months after the game comes out.


It's an in-game mechanic; you have no choice but to use it as it effects all weapons to varying degrees.

Prod1gyXFXA
09-03-2008, 12:42 PM
im FOR Stopping POWER...

AdidasStockholm
09-03-2008, 12:59 PM
It SOUNDS like a good idea but until we all get to experience it then we should not make a judgement. In the same way I think the concussive smoke grenades SOUND like a bad idea to me but I'll reserve my judgement until I see how they effect the gemaplay.

OverKill
09-03-2008, 02:46 PM
for those saying it won't effect shotgun rushes....

wow, could not be more mistaken

it is powerful...

when it happens it looks like the character being shot hits a brick wall

GeordiLaforge
09-03-2008, 04:44 PM
depends, none of us knows that the impact it will have on the game play so we'll have to see

SNEAKY CUBAN 1
09-03-2008, 04:47 PM
im all for it stops idiots from running in like complete retards

Shukuzen Kiraa
09-03-2008, 04:59 PM
Im for it 100%, probably one of my favorite things they have added to this game

mojomadness
09-03-2008, 05:11 PM
stopping power will put alot more tactical situations in MP.Plus i dont think rolling and shooting with a shotgun is pretty fun.

YomegaX
09-03-2008, 05:42 PM
im definitley for it, stoppingpower is what will make gears 2 originally what epic envisioned gears 1

Melonberry
09-10-2008, 05:25 AM
Yeah, I'm all for it, but it could raise some problems. Dunno if I'm over-reacting but, with stopping power won't it all boil down to who starts firing Lancer shots first? I suppose it's the same with all weapons, eg. Shotty, but Lancer is an automatic weapon. If someone is just walking slowly and you set your crosshair on him, he's pretty much as good as dead. Also, the enemy will have little time to react because every bullet slows him down, even rolling whilst being shot will slow you down in MID-AIR. Then again it would take away shotty running. We'll just have to find out how it works in the game. 'Till then, yeah it sounds like a pretty good idea, except for what I've mentioned above.

TacoTray
09-10-2008, 05:27 AM
Absolutely for it... makes the game a tad more realistic, and easier online! and all those guys with the gnashers would look like complete retards when they run towards u trying to kill u!

C A 12 M 1 N E
09-10-2008, 04:21 PM
I'm for it because this game was not originally made for all out shotgun battles so now we have to use tactics instead of rushing in.

ShadowX777
09-10-2008, 04:28 PM
i love it. I've always loved the lancer and hammerburst more than the shotty. So it's a definate yes for me. Or i should say I'm "For It".

stickybum steve
09-10-2008, 05:17 PM
im for it too, it makes more sense too slow you down or else you would be invincible like superheroes lets be honest who could run a 100m sprint while getting shot at by the lancer, answer- no one coz wouldnt happen, glad epic made it more realistic stops these ****ers doing it coz they no its a cheap kill

X1PointBlank1X
09-10-2008, 05:18 PM
Gears of War 2 is going to be exactly how they wanted Gears of War to be. The new in-game mechanic dubbed "Stopping Power" will do that. Gears of War was supposed to be a third person tactical shooter. Instead what we got was a campaign tactical shooter, and the online was a rush up with the shotgun shooter. Now I understand this may be a shocker to some, but now Epic Games actually wants you to think a little bit when you play. You can not just straight out charge people with a shotgun anymore, you just begging for the dead lobby if you do.

Some of you are claiming that when getting shot from head on slows you down, think of it this way. In a real life situation if you are running at someone that has a gun, and you start getting nailed with it you can not honestly tell me you are going to be running as fast as you were. Also you claim that getting shot mid-air slows your roll, and looks retarded or un-realistic. May I remind you that this whole Gears of War world is un-realistic and by no means represents current technology,past tecnology, or future technology. Basic physics however still apply. It is quite simple this time around. Run around in the open for extended periods of time and your dead meat.

Runing around in open = Dead
Charging + Getting shot = Slowed movement (just as in real life)
Getting shot + Claims of not being able to evade quickly enough = Your gonna die (just as in real life)
Stopping Power = How Gears of War was intended to be

/endwall

Tordek
09-10-2008, 05:23 PM
Dependant on the power of the lancer.

Current lancer doesn't do to much damage and if it had stopping power now it would be a very balanced fun weapon to use.

If they up the power of lancer loads like I suspect they will, I think stopping power may become a bit to overpowered as shotgun would become near redundant when lancer slows you down and does more damage from a 5-10 yard range (they could also counter this through upping shotty damage).

DiscombobulatedThi
09-10-2008, 05:31 PM
Ok lets do this. Firstly:


Yeah, I'm all for it, but it could raise some problems. Dunno if I'm over-reacting but, with stopping power won't it all boil down to who starts firing Lancer shots first? I suppose it's the same with all weapons, eg. Shotty, but Lancer is an automatic weapon. If someone is just walking slowly and you set your crosshair on him, he's pretty much as good as dead. Also, the enemy will have little time to react because every bullet slows him down, even rolling whilst being shot will slow you down in MID-AIR. Then again it would take away shotty running. We'll just have to find out how it works in the game. 'Till then, yeah it sounds like a pretty good idea, except for what I've mentioned above.

You should view the videos again. The stopping power doesn't actually make em move slowly in any direction (like counter strike). It stops their FORWARD momentum. So you are running out in the open, guy dead ahead unleashes lancer. You start moving really slowly. Possibilities: you keep going straight, keep being slowed, then die, OR you roll to the side, find cover, and survive. boom.

Number 2:

Gears of War 2 is going to be exactly how they wanted Gears of War to be. The new in-game mechanic dubbed "Stopping Power" will do that. Gears of War was supposed to be a third person tactical shooter. Instead what we got was a campaign tactical shooter, and the online was a rush up with the shotgun shooter. Now I understand this may be a shocker to some, but now Epic Games actually wants you to think a little bit when you play. You can not just straight out charge people with a shotgun anymore, you just begging for the dead lobby if you do.

Some of you are claiming that when getting shot from head on slows you down, think of it this way. In a real lfe situation if you are running at someone that has a gun, and you start getting nailed with it you can not honestly tell me you are going to be running as fast as you were. Also you claim that getting shot mid-air slows your roll, and looks retarded or un-realistic. May I remind you that this whole Gears of War world is un-realistic and by no means represents current technology,past tecnology, or future technology. Basic physics however still apply. It is quite simple this time around. Run around in the open for extended periods of time and your dead meat.

Runing around in open = Dead
Charging + Getting shot = Slowed movement (just as in real life)
Getting shot + Claims of not being able to evade quickly enough = Your gonna die (just as in real life)
Stopping Power = How Gears of War was intended to be
/endwall

Firstly, you do not compare gears of war to real life in any situation, as it is a game (unless locust really did exist and we were giving regenerating armor and chainsaw guns). You balance the game not for real life, but for the sake of balancing a game.

Next, I can see that the lancer's actual damage has been weakened (back to the way it's supposed to be, i.e. pre-patch in gow1) as that has been implemented to deal with the shotty rushers, thus making the host's lancer a death-ray. Thankfully, with the stopping power, the lancer isn't TOO strong, yet it still forces shotty rushers to keep their heads down via slowing them down.

And yes, you can be caught in the open by an enemy lancer and survive in this game by rolling to the side. The stopping power slows your FRONTAL movement towards the guy, but rolling to the side is still applicable. Find cover shortly after and you're good!


extra: not sure how roling to the side will be if someone is shooting from that side.
i.e. guy to your left, and you roll to the left. Will his stopping power slow you down in that situation (i.e. anyone heading directly towards the lancer guys)? That will make crossfire absolutely lethal, as you catch him in the angle he is rolling in, he won't be going anywhere and die.
Mmmm tactical flanking made better. Juicy.

Edit:


Dependant on the power of the lancer.

Current lancer doesn't do to much damage and if it had stopping power now it would be a very balanced fun weapon to use.

If they up the power of lancer loads like I suspect they will, I think stopping power may become a bit to overpowered as shotgun would become near redundant when lancer slows you down and does more damage from a 5-10 yard range (they could also counter this through upping shotty damage).

The current lancer doesn't do much? Are you kidding me? In the host's hands its a death ray. A skilled guy in a low lag situation can easily beat shotty rushers. Get 2 or more guys lancering targets, and they will drop like flies. This is AFTER the patch that boosted the lancer's oomph. Mind you I used the lancer before the patch with success. Just gotta stratergise.
I'd be cool with the lancer in GOW2 going back to the strength level of the GOW1 pre-patch lancer, with stopping power included. So no more death ray from hosts, yet it forces the shotty rushers to keep their heads down. And also shotguns could now actually win vs the lancer in close range (too many times I see host lancer beat shotty at close range!)

Edit: Sorry if I sound condescending in these posts. I really don't mean to. Some members seem to take offense more easily than others.

blindfire202
09-10-2008, 06:01 PM
I like the idea of slowing down running/charging players, but I feel that it should not slow down walking and diving players.

Have you seen some of the videos? Diving players get shot at and slow down in mid-air! Not only does it look unrealistic, but it doesn't seem fair, IMO.

This idea was implemented to take care of the Shotgun chargers, but this is taking it too far.

-Marth

well, if they dont add that part everyone would wall bounce like in gears 1 which i didnt find fun, nor fair and NOT realistic...

Eternalnow
09-10-2008, 06:08 PM
Even though I haven't tried it yet I am all for it.

Tordek
09-10-2008, 06:17 PM
The current lancer doesn't do much? Are you kidding me? In the host's hands its a death ray. A skilled guy in a low lag situation can easily beat shotty rushers. Get 2 or more guys lancering targets, and they will drop like flies. This is AFTER the patch that boosted the lancer's oomph. Mind you I used the lancer before the patch with success. Just gotta stratergise.
I'd be cool with the lancer in GOW2 going back to the strength level of the GOW1 pre-patch lancer, with stopping power included. So no more death ray from hosts, yet it forces the shotty rushers to keep their heads down. And also shotguns could now actually win vs the lancer in close range (too many times I see host lancer beat shotty at close range!)


In the hosts hands.

In everyonelses case it is not amazing and could do with being stronger due to the lack of stopping power. Sure you can shoot down people with lancer if they just charge at you. But with the various amounts of cover and wall bouncing from side to side pretty much no offhost lancer players can take me out as consistently as I do them. Its not because they arent good with the lancer. Its because I am good at using cover to advance and they can't unload enough damage in the small amount of time it takes for me to get to the next piece of cover.

If lancer was as powerful as the shotgun more kills would be obtained with the lancer in games. But they are not shotgun is still the better weapon in short to mid range fighting. And 2 people shooting at one person obviously takes them out quicker but if someone comes out infront of 2 lancers they are dumb. Waiting for supportive lancer fire (which is what I see it mainly used for) and then push forward and the 2 lancer users cant stay out of cover to shoot the shotgunner as much.

Lancer is for keeping the enemy back or for shooting the enemy at longer range choke points, aswell of course as supplying support fire. Shotgun is the best weapon for taking control over nodes and power weapons due to it killing more efficently and nearly all the maps being designed with loads of cover and small spaces.

And shotgun users that get killed by lancer spray? LOL even hosts cant pull that **** on me. 2 shots MAX in close range kills someone.

doughboy9389
09-10-2008, 08:16 PM
stopping power is the best thing right behind no active down on the sniper

Jagminder15
09-10-2008, 08:27 PM
im for stopping now shotgun people cant just rush at you

DenyThisFlesh
09-10-2008, 08:46 PM
Yeah, I'm all for it, but it could raise some problems. Dunno if I'm over-reacting but, with stopping power won't it all boil down to who starts firing Lancer shots first? I suppose it's the same with all weapons, eg. Shotty, but Lancer is an automatic weapon. If someone is just walking slowly and you set your crosshair on him, he's pretty much as good as dead. Also, the enemy will have little time to react because every bullet slows him down, even rolling whilst being shot will slow you down in MID-AIR. Then again it would take away shotty running. We'll just have to find out how it works in the game. 'Till then, yeah it sounds like a pretty good idea, except for what I've mentioned above.

If you're walking out in the open, you deserve to get lancered down with or without stopping power. I don't understand what all the fuss is about. Stopping power will make the game play like it was always intended to and I'm excited for it.

eticket21
09-10-2008, 08:48 PM
there will still be shotgun battles but now your going to have to be smart about it.

Code Guru
09-10-2008, 09:22 PM
stopping power ftW.

:cool:

FunnyWhytBoi
09-10-2008, 09:23 PM
I like the idea of slowing down running/charging players, but I feel that it should not slow down walking and diving players.

Have you seen some of the videos? Diving players get shot at and slow down in mid-air! Not only does it look unrealistic, but it doesn't seem fair, IMO.

This idea was implemented to take care of the Shotgun chargers, but this is taking it too far.

-Marth

Yeah but then you could just roll to the opponent, which is probably why they made it so you slowed down in mid air. It does seem unrealistic, but I guess they really didn't like the shotgun rushing. Stopping power is defiantly going to have it's pros and cons.

FunnyWhytBoi
09-10-2008, 09:29 PM
If you're walking out in the open, you deserve to get lancered down with or without stopping power. I don't understand what all the fuss is about. Stopping power will make the game play like it was always intended to and I'm excited for it.

Best way to summarize it all. I agree. :]

DiscombobulatedThi
09-10-2008, 09:29 PM
Imagine if you can roll through the stopping power. People would be rolling so much it would'nt be funny. Least this way it forces you to use the shotgun the way epic intended (i.e. flanking device or room clearer) even if it takes away a bit of realism.

Eternalnow
09-11-2008, 01:38 PM
Not to mention rolling at an enemy who is shooting a machine gun at you seems a little.....silly.

Soft Serve
09-11-2008, 02:34 PM
Yeah, I'm all for it, but it could raise some problems. Dunno if I'm over-reacting but, with stopping power won't it all boil down to who starts firing Lancer shots first? I suppose it's the same with all weapons, eg. Shotty, but Lancer is an automatic weapon. If someone is just walking slowly and you set your crosshair on him, he's pretty much as good as dead. Also, the enemy will have little time to react because every bullet slows him down, even rolling whilst being shot will slow you down in MID-AIR. Then again it would take away shotty running. We'll just have to find out how it works in the game. 'Till then, yeah it sounds like a pretty good idea, except for what I've mentioned above.

Yes you are overreacting because it won't matter who shoots first if you don't get hit by the bullet.


You wanna know my secret on how to not get hit by a bullet?

Take cover...

Soft Serve
09-11-2008, 02:35 PM
if you're running directly away from someone, and they're shooting you in the back/butt, will it make you go faster?...lol, that'd be funny

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HAHAHA


Then Friendly Fire could be used as a turbo button!!!

DiscombobulatedThi
09-11-2008, 03:05 PM
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HAHAHA


Then Friendly Fire could be used as a turbo button!!!

Me: OK guys fire at my butt so I can rush the sniper on Gridlock! Shoot me!
*4 other guys line up and shoot Discombobulated's butt as he then runs super fast and naps the sniper before the enemy gets there.

Woohoo! lol

GOWLocust4
09-11-2008, 04:37 PM
stoping power will help slow down shotgun runners. But It may result in everyone camping with a shotgun which will lead to boring gameplay. So I will just have to wait and see before I say if it's good or bad.

xXxGeArSxFrEaKxXx
09-11-2008, 04:39 PM
Im glad stopping power is coming into play because it will actually make the lancer an effective weapon now

Macauley
09-11-2008, 06:43 PM
People are saying that if you run at someone carrying an Assault Rifle and they start shooting, you're going to slow down. "As in real life." That's not true...

You'll be dead!

So think yourself lucky!

JUSTxINSAN3
09-11-2008, 09:08 PM
I like the idea of slowing down running/charging players, but I feel that it should not slow down walking and diving players.

Have you seen some of the videos? Diving players get shot at and slow down in mid-air! Not only does it look unrealistic, but it doesn't seem fair, IMO.

This idea was implemented to take care of the Shotgun chargers, but this is taking it too far.

-Marth

what he said

resPawn123
09-11-2008, 10:01 PM
I'm hecka 4 it, I'm glad that now people can't just rush at you completely with shot guns while u shoot at them.

Man1man2
09-11-2008, 10:06 PM
hell yea i hate SHOTGUNS FINALLY

TaoTang
09-11-2008, 11:32 PM
I bet that the people against it just suck at using the lancer and just want to have up close shotgun fights

Go play halo if you love your shotgun so much

Imortalfalcon
09-11-2008, 11:49 PM
I like the idea of slowing down running/charging players, but I feel that it should not slow down walking and diving players.

Have you seen some of the videos? Diving players get shot at and slow down in mid-air! Not only does it look unrealistic, but it doesn't seem fair, IMO.

This idea was implemented to take care of the Shotgun chargers, but this is taking it too far.

-Marth

I couldn't have said it any better. I love the stopping power thus far, I'm tired of us walking around the map with our shotguns out like a bunch of chuckle-heads. But the slowing down while diving looks insanely unrealistic. All in all, I support stopping power.

xIFIRIESHx
09-12-2008, 12:03 AM
stopping power or no stopping power im buying this game anyway
i cant wait to kill yall ****ers

Soft Serve
09-12-2008, 12:43 AM
I can't wait to use you as a meatshiled against yourself when you respawn so you can watch me break your neck either IFIRIESH.

And stopping power = amazingness.


It's revolutionary. It's probably going to be one of the few features that other games will try and take advantage of in future gaming. Soon enough other games will come out with similar ideas to Gears 2. Like Human Shileds, CTF is a person defending himself. The Aliens come from underground instead of space. blah blah blah...Generic games. But my real point here is if you know they're sitting there. Aiming at you with their lancer. And you don't try to roll immediatly. Why should you be rewarded for your slower reflexes? You should have enough reaction time from when you start getting shot, to the time it takes you to press A and LEFT to get into cover and out of oncoming fire, BEFORE your actually slowed so much that it will kill you.

Plus if they allowed you to roll into the shots then whats the point? People will just double roll to hit you instead of the normal one roll and you haven't actually gained anything from it. People drop their Lancer for power weapons, and all the time they spent on stopping power and giving you the RIGHT to spawn with the Hammerburst instead will have been for nothing and a large waste of time even going over their audio.

So you see...the world of Gears will end without stopping power...because if you all fail Cliff he might just not make a third one because you pwns who think your good because you can host shotgun someone from across the map, killed him one time too many.

COLD-GEARS
09-12-2008, 12:45 AM
man i think stoping power is a plus, no more *** tags or shotgun roll's that is cool, and people that hate how hard it is to kill some one will play for that aspect makes it for them to.

xKRYPTEN
09-12-2008, 03:20 AM
Yeah, I'm all for it, but it could raise some problems. Dunno if I'm over-reacting but, with stopping power won't it all boil down to who starts firing Lancer shots first? I suppose it's the same with all weapons, eg. Shotty, but Lancer is an automatic weapon. If someone is just walking slowly and you set your crosshair on him, he's pretty much as good as dead. Also, the enemy will have little time to react because every bullet slows him down, even rolling whilst being shot will slow you down in MID-AIR. Then again it would take away shotty running. We'll just have to find out how it works in the game. 'Till then, yeah it sounds like a pretty good idea, except for what I've mentioned above.
Yeah, I agree. But I dont think it would all be about who shoots first, thats what cover is for :)

kratoskills
09-12-2008, 10:02 AM
Kids cant play..
lets stop them with another kid..

Lancer is underused becouse people dont know or want to use it.
I use it mid-range and guess what it works, when someone rushes you in it means that you are standing there wideopen shooting with unreal gun thats supposed to be used mid-range not close-range.
How stupid must someone be to complain about it?
And I hate this comment:

..this game is supposed to be played..

No. You choose the way you play it.
When another player rushes you in use another weapon.

..back to the topic:

It might work unless it doesnt alter the games phase too much.

ultimatekiller5
09-12-2008, 01:02 PM
i going to love the new play aspect it brings to gears

SHOGUN 47
09-12-2008, 02:53 PM
I love it, it keeps people from rushing in and thats a good thing. Gears 2 will be 2X more intence as Gears 1 ever was becuase every time you leve your wall in Gears 2 your taking a risk of dying

LocustQueen
09-12-2008, 04:57 PM
I like the idea of slowing down running/charging players, but I feel that it should not slow down walking and diving players.

Have you seen some of the videos? Diving players get shot at and slow down in mid-air! Not only does it look unrealistic, but it doesn't seem fair, IMO.

This idea was implemented to take care of the Shotgun chargers, but this is taking it too far.

-Marth

I am taking that the same way.

TwistyGonet2J
09-12-2008, 05:03 PM
I don't really care.

LocustQueen
09-12-2008, 08:20 PM
You'll care if it ruins the game!

Kantham
09-12-2008, 08:38 PM
And what if it doesn't?

Taffer
09-12-2008, 08:43 PM
Have you seen some of the videos? Diving players get shot at and slow down in mid-air! Not only does it look unrealistic, but it doesn't seem fair, IMO.

You can't pick and choose when you want realism. I seem to remember you saying that realism means nothing and that you liked how ridiculous the weight of corpses was, but now you are saying that diving players getting slowed down by bullets is unrealistic. It's not the only negative thing you say about it, but you do say it as if it will detract from the experience (despite the fact that anyone getting shot EVER would probably result in falling to the floor and screaming).

But really, if it doesn't stop diving then what's the point? They specifically mentioned that a problem was how players would run up and dive at enemies with the shotgun. It would simply not halt the problem that they are trying to address if they didn't make it affect dives. Plus, you absolutely know that people are going to take advantage of that and would constantly be diving INTO their enemies instead (which already happens, but if you make it their only option then they'll use it even more).


Also, the enemy will have little time to react because every bullet slows him down, even rolling whilst being shot will slow you down in MID-AIR.

Does it slow your movement in other directions? If not you can still dive to the side behind cover. If you're not close enough to cover to dive, then you should probably be sticking closer to walls.

xX iLLuSioNzZ
09-12-2008, 09:17 PM
For Everyone that voted for it KYS now gears is all about shotty battles not some Random ass kid lancering his heart off.

DiscombobulatedThi
09-12-2008, 10:34 PM
For Everyone that voted for it KYS now gears is all about shotty battles not some Random ass kid lancering his heart off.

KYS? What's that supposed to mean? And I can take your statement, and give you this:

"... now gears is all about lancer battles not some Random ass kid shotgunning his heart off."

Is there any reason you prefer shotgun battles to lancer battles? Is either one actually better than the other? Not really. They are just different. Lancer is about position, squad work and coordination (weather head on or flanking) in medium to short ranges, while the shotty is basically the same, just solely for short ranges.

LocustQueen
09-12-2008, 11:37 PM
And what if it doesn't?

Then its a good thing.

Im_Just_That_NaSTy
09-12-2008, 11:37 PM
Against... I like my Shotgun, I will Like my Lancer too but I like Gibbing people. Just looks so Cool, Lancer is a Down then Execution, but I like to watch them explode..

IxISlipknotIxI
09-13-2008, 12:49 AM
^ Who doesnt like to see people exploding?

Soft Serve
09-13-2008, 10:19 AM
I don't like seeing myself explode...


So I'll use the lancer from behind cover and hopefully prevent that from happening with the help of Stopping Power.

MLG Evans
09-13-2008, 01:01 PM
to be honest i am against it because it's going to me so hard to get close range with your shotgun but i don't no how slow it's going to make you we will haft to wait and see

Eternalnow
09-13-2008, 01:06 PM
to be honest i am against it because it's going to me so hard to get close range with your shotgun but i don't no how slow it's going to make you we will haft to wait and see

I don't think so. You will still be able to get in close if you know how to manipulate cover.

IxISlipknotIxI
09-13-2008, 04:15 PM
I don't think so. You will still be able to get in close if you know how to manipulate cover. Exactly,COVER. What EPIC intended gears to be about, but the shotgun rushing messed it up. Hopefully with stopping power players will be forced to use cover which is how EPIC invisioned it from the start. Ill love the game either way but im for stopping power.

DiscombobulatedThi
09-13-2008, 04:19 PM
Plus the lancer/hammerburst can't beat a shotgun flanker/close range firefight even if you have stopping power. Therefore shotty still has a great use!

Will there be more lancer firefights? Yes.
Will there be shotgun battles? You bet.
Will there be both? Hopefully this should tone down the pure shotty matches, so yes there will now be both.

xXxGeArSxFrEaKxXx
09-13-2008, 04:40 PM
if you are a shotgun rusher haha for you.... haha :)

DiscombobulatedThi
09-13-2008, 04:54 PM
Shotgun rushers must now evolve into shotgun flankers, and even then good players will catch em coming on the flanks, so they have to upgrade to shotgun ninjas, choosing a combination of flanking, stealth, and generally good tactics (i.e. buddy distracts em with lancer fights as you rush up to their side).

Still makes shotty valid, just you have to actually be good to use it vs good people.

Lanceolot08
09-13-2008, 06:41 PM
i am so for it

Bizkitdoh
09-13-2008, 06:44 PM
people used to shotgunning, and shotgunning only... will be quite suprised when they get gunned down.

Lil Lay-Z
09-13-2008, 07:50 PM
i voted for it cuz im more of a lancer guy and i can easily see from the videos that its going to stop shotty chargers but i could see the part where it would make me yell at the game kind-of cuz id be trying to run away from a guy lancering me down and it would be an epic fail, but we'll just have to wait and see the impact it has

Lil Lay-Z
09-13-2008, 07:59 PM
Plus the lancer/hammerburst can't beat a shotgun flanker/close range firefight even if you have stopping power. Therefore shotty still has a great use!

Will there be more lancer firefights? Yes.
Will there be shotgun battles? You bet.
Will there be both? Hopefully this should tone down the pure shotty matches, so yes there will now be both.

Well i love lancering and shotgunning but ive been in situations where im in a shotgun battle but im using the lancer and i kill the guy... but there are casses where i get killed aswell so its pretty much based on skill, with stopping power the guy with the shotgun ( if he doesnt use cover and tries to go at it like ppl do in gears 1) needs to be really good because hes pretty much screwed specially cuz he slows down and most likely im still dancing circles around him which brings me to what everyone is saying: COVER!!!!! if u want to use the shot gun u gotta be able to flank and manipulate cover.

CRYSiiS
09-13-2008, 08:20 PM
Who the hell wouldn't want it? Shotgun rushers? They are all gonna die.

ANUBIS RAC
09-19-2008, 01:14 PM
If you look at the 5:17 footage you can see the locust bouncing around and only when the cog gets a bead on him running straight at him does the locust significantly slow down. IMO that's money.

http://www.youtube.com/watch?v=uvg7VP7Wod8

< Profess >
09-19-2008, 01:28 PM
That's fine though, in most situations shotgunners will make a straight line advance at some point.

So you may not be slowing them the instant they break cover, but if you have a good bottle-neck position (which is what Lancering is all about) then they will be subject to slowdown if they attempt a straight push.

ANUBIS RAC
09-19-2008, 01:42 PM
Look at min. 6:17, the cog is being lancered pretty good (blood shooting out) and he can still run full speed kinda diagonally to get to cover. He then runs straight across the firefight w/o slowing. Looks good to me. Yes, the bottle-neck would be bad for the shotgunner, just learn not to put yourself in that situation.

http://www.youtube.com/watch?v=F1_LvFDoUAc

GetStomped
09-19-2008, 01:49 PM
Stopping power will make the game even more interesting then it already is. Makes it so that people can't just shotgun everything and everyone.

Augustus Cole
09-19-2008, 01:50 PM
Does the hammerburst have stopping power

ANUBIS RAC
09-19-2008, 02:13 PM
It's my understanding that all guns will have stopping power of some capacity. Obviously, guns with rapid fire will make the most noticeable difference on the advancing attacker's speed.

Ik0n
09-19-2008, 04:48 PM
I'm all for this concept. It means that people will actually use some guns besides the shotgun.

x Evil Boot x
09-19-2008, 05:04 PM
I'm for it.. will kinda stop the rambo shotgunners.. that being me a few times haha but I think it'll make teams work more together. Just imagine a shotgunner charging and getting caught in a crossfire.. Dead.

SeNsE No EviL
09-19-2008, 06:00 PM
Im not for it at all.

Lancer and Hammerburst will be so godly now

AdidasStockholm
09-19-2008, 06:36 PM
Im not for it at all.

Lancer and Hammerburst will be so godly now

So let me get this right.

You are upset that the main gun of Gears of War will be useful in Gears 2?

If you have ever played as host then I'm sure you will agree that the Lancer is very good. If there was no lag or host advantage then it would be very good for everyone. Kinda like it should be.

But then again maybe you are right.....maybe Epic will have Marcus holding a Gnasher on a re-worked cover for Gears 2.

Chainsaw Guardian
09-19-2008, 07:20 PM
Yeah, I don't get why people complain about the Lancer, stupid shotgun whores can't aim a gun..

DiscombobulatedThi
09-19-2008, 08:28 PM
Yeah, I don't get why people complain about the Lancer, stupid shotgun whores can't aim a gun..

Then when you kill em they complain about you being a lancer whore. Oh sorry obviously shotgun whoring is pro and lancer whoring is nooby... even though hes the dead one :cool:

MARCUSFENIX117
09-19-2008, 09:36 PM
im definetely for it that will stop those *****es that roll in and kill you with the shotty...and you can use more the tactis of the game.

ZEENOF
09-19-2008, 11:36 PM
Im not for it at all.

Lancer and Hammerburst will be so godly now

No, nothing will be over-powered. Now, things will just be used in different circumstances, how they were suppose to be used in the first place. A shotgun will still be used, but only in an area would it should actually come into play, small hallways, getting jumped at point-blank range, etc.
Now instead of running from one side of the map then rolling, and shotting gunning a guy, you'll now have to play as a team and flank around a person in order to get close enough to use the shotty.

I am totally for this b/c it makes the game more tactical, which it was suppose to be in the beginning.