pcehnaids
09-02-2008, 04:44 AM
Zero-G beta v0.2
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[Updated: October 03, 2008]
http://img509.imageshack.us/img509/1163/screenshot1qf7.th.jpg (http://img509.imageshack.us/my.php?image=screenshot1qf7.jpg)http://img509.imageshack.us/img509/9808/screenshot2pe6.th.jpg (http://img509.imageshack.us/my.php?image=screenshot2pe6.jpg)http://img213.imageshack.us/img213/7083/screenshot3bo9.th.jpg (http://img213.imageshack.us/my.php?image=screenshot3bo9.jpg)http://img213.imageshack.us/img213/5348/screenshot4qj5.th.jpg (http://img213.imageshack.us/my.php?image=screenshot4qj5.jpg)
PC Download: [PC] Zero-G (http://chadlumley.com/LevelTest/ZeroG_PC.zip)
PS3 Download: I'll post it if requested.
Changes in v0.2 beta:
- Greatly improved bot pathing! The bots now jump around and utilize the zero-g.
- Removed invulnerability pit (it seems to annoy everyone).
- Increased level size.
- Improved sphere texture with 2 sided texture.
- Faster travel within the sphere. Unfortunately, the zero gravity volumes (space and water) have an annoying dampening effect that cannot be removed, so no full freedom of motion.
- Added a bio-rifle, and rearranged the weapons for better gameplay.
- I removed the ramps and inserted zero gravity tubes that have a current which carries the player up and down (Just to change things up).
- Added a visual caustic effect (still working on it but I left it in anyways).
I also would like to thank brisingre and ShadeMistress for their feedback on the level and I encourage others to make suggestions and comments as well.
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Description:
This map is just a CRUDE bsp shell used as a proof of concept for an idea I had. The idea is that a cylindrical room with three levels conains a large spherical zero-gravity volume in the center. The zero gravity inside the sphere allows changes of direction, but momentum is still conserved. I will work on making the level more aesthetically pleasing after I feel comfortable that the gameplay is solid, so don't be discouraged by the appearance.
Here are some basic gameplay elements:
- You can jump from level to level and bridge gaps due to zero gravity.
- You CAN see players and items from inside the sphere, but the depth of field and color change displays them as yellow or blue blobs (see images).
- You CANNOT see inside the sphere from the outside, so players can jump out unexpectedly and cannot be easily sniped from the outside.
- If you stand on a ledge inside the sphere you can't be seen from the outside, making it ideal for sniping.
- It's fun shooting people in zero-g, but kinda challenging.
- Full bot Support.
Anywho, I would really appreciate some feedback and ideas from people around the forum so I can make this a fun and unique deathmatch map.
Thanks.
-----------------------------------------
[Updated: October 03, 2008]
http://img509.imageshack.us/img509/1163/screenshot1qf7.th.jpg (http://img509.imageshack.us/my.php?image=screenshot1qf7.jpg)http://img509.imageshack.us/img509/9808/screenshot2pe6.th.jpg (http://img509.imageshack.us/my.php?image=screenshot2pe6.jpg)http://img213.imageshack.us/img213/7083/screenshot3bo9.th.jpg (http://img213.imageshack.us/my.php?image=screenshot3bo9.jpg)http://img213.imageshack.us/img213/5348/screenshot4qj5.th.jpg (http://img213.imageshack.us/my.php?image=screenshot4qj5.jpg)
PC Download: [PC] Zero-G (http://chadlumley.com/LevelTest/ZeroG_PC.zip)
PS3 Download: I'll post it if requested.
Changes in v0.2 beta:
- Greatly improved bot pathing! The bots now jump around and utilize the zero-g.
- Removed invulnerability pit (it seems to annoy everyone).
- Increased level size.
- Improved sphere texture with 2 sided texture.
- Faster travel within the sphere. Unfortunately, the zero gravity volumes (space and water) have an annoying dampening effect that cannot be removed, so no full freedom of motion.
- Added a bio-rifle, and rearranged the weapons for better gameplay.
- I removed the ramps and inserted zero gravity tubes that have a current which carries the player up and down (Just to change things up).
- Added a visual caustic effect (still working on it but I left it in anyways).
I also would like to thank brisingre and ShadeMistress for their feedback on the level and I encourage others to make suggestions and comments as well.
--------------------------------------------------------------------------
Description:
This map is just a CRUDE bsp shell used as a proof of concept for an idea I had. The idea is that a cylindrical room with three levels conains a large spherical zero-gravity volume in the center. The zero gravity inside the sphere allows changes of direction, but momentum is still conserved. I will work on making the level more aesthetically pleasing after I feel comfortable that the gameplay is solid, so don't be discouraged by the appearance.
Here are some basic gameplay elements:
- You can jump from level to level and bridge gaps due to zero gravity.
- You CAN see players and items from inside the sphere, but the depth of field and color change displays them as yellow or blue blobs (see images).
- You CANNOT see inside the sphere from the outside, so players can jump out unexpectedly and cannot be easily sniped from the outside.
- If you stand on a ledge inside the sphere you can't be seen from the outside, making it ideal for sniping.
- It's fun shooting people in zero-g, but kinda challenging.
- Full bot Support.
Anywho, I would really appreciate some feedback and ideas from people around the forum so I can make this a fun and unique deathmatch map.
Thanks.