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View Full Version : Gears 2 is NOT coming to PC...



OrtanaIV
08-30-2008, 06:50 PM
First off, don't get me wrong, I'm not trying to be the bearer of bad news here. But someone has to tell you guys eventually. If this is old just let me know.

http://xbox360.ign.com/articles/906/906298p1.html

Quote:


Does this mean you are planning a Windows version of "Gears of War 2"?

Cliff: Gears of War is a great franchise first and foremost for Xbox 360, and therefore we're focusing on that platform for Gears of War 2. We've decided we're not going to do a PC version this time around.

EDIT: Oh. And for anyone that cares, the real achievement list is in there. But I'm sure you guys all know about that.

RICH'N'SALTY
08-30-2008, 06:52 PM
Maybe they will wait abit longer to make the pc version. Like with the 1st one. This also encourages more xbox360 franchise purchasing.

MSFHeggi
08-30-2008, 06:58 PM
Sad to hear that they dont make it for the PC.
Who plays on consoles anyway?
Action games are better on pc!

Well the world isnt ruined as long as they make unreal games for PC.

OrtanaIV
08-30-2008, 07:01 PM
Sad to hear that they dont make it for the PC.
Who plays on consoles anyway?
Action games are better on pc!

Well the world isnt ruined as long as they make unreal games for PC.


I think Cliffy chickened out after Gears' failed launch on the PC. He's aware of the issues the first one had and knows he lost some of his consumers. So it only makes sense.

WaldoRtk7
08-30-2008, 07:08 PM
Expect the PC community is almost up in arms about it.

nfleming
08-30-2008, 07:39 PM
Well the world isnt ruined as long as they make unreal games for PC.

I'm really afraid even that is not a given anymore. :(

Marth
08-30-2008, 07:41 PM
If this is old just let me know.

If I told you I saw Jesus riding a Dinosaur would you believe me...?

-Marth

WaldoRtk7
08-30-2008, 07:41 PM
If this is old just let me know.

If I told you I saw Jesus riding a Dinosaur would you believe me...?

-Marth

Do you want me to answer this seriously?

eticket21
08-30-2008, 08:03 PM
Nice job keep up the good work

Yongmonrathen
08-30-2008, 09:14 PM
"EH:confused: I had a feeling that this would never happen. The only reason why I prefer the PC version of Gears 1 is because of the simple controls and beefier graphical capacities. When you play online, you're lucky to have more than 2 US players. Apparently it was a big success in South America; not that there is anything wrong at all with this. I just hope that epic doesn't bomb the campaign hype like they did with the supposed "epic campaign in UT3.":mad:

Crimson. E
08-30-2008, 09:54 PM
Sad to hear that they dont make it for the PC.
Who plays on consoles anyway?

Umm... About 10,000,000 people...
Microsoft said if Xbox live was it's own state it would be the 7th largest state in America.

So yea... lot's of players prefer xbox.

Hooligunn
08-30-2008, 11:01 PM
If this is old just let me know.

http://xbox360.ign.com/articles/906/906298p1.html

It's old but my thread got 10 pages and then closed because of people making little comments at each other. So consider this the official Gears 2 PC not coming thread now xD

zdrapetr
08-31-2008, 03:10 AM
ahem, like I have already said, sell and advertise (as an console exclusive) the 360 version first and then they will do the pc version, clever marketing just wait

icecone
08-31-2008, 04:45 AM
Nice to hear that.
Hope Epic and MS keep their promise this time.

HitokiriX
08-31-2008, 06:24 AM
Nice to hear that.
Hope Epic and MS keep their promise this time.


Yeah they'll keep that promise for sure.............:D No wait I lie no they won't bwahahahahahaaaaaaaa!


Its not a big deal really we'll go on playing better games and life goes on no pc gamer will trust epic this time around even if the port is done right too little too late

Artheval_Pe
08-31-2008, 07:25 AM
Umm... About 10,000,000 people...
Microsoft said if Xbox live was it's own state it would be the 7th largest state in America.

So yea... lot's of players prefer xbox.

Number of Xbox Live accounts as of May 14, 2008 : 12 Million
Number of Steam accounts as of February 7, 2008 : 15 Million

People may play more on consoles in the USA and in some other countries, but there are parts of the world where PC gaming is a lot stronger.
(Eastern Europe countries for exemple)


Nice to hear that.
Hope Epic and MS keep their promise this time.
Translation : "How nice it is to hear that PC gamers will not be able to play this time, even if there are people that wanted to play it. Torment of Tantalus, we call it.
Hope Epic and MS keep their promise this time, so that PC GoW gamers will get mad and angry. The game should be just for us, not for those PC loosers. We should be priviledged this time because we're better than other players"

Funny

Dirtyspatz
08-31-2008, 08:16 AM
3 reasons why less people play it online on PC:

- u aint able to see the ping!!!!
- Problems with the Installation!!!!
- and a worst marketing!!!!

if u guys could fix this. there will be more PC games playin this game than in XBOX.

other than that, if u add a mouse/keyboard support for xbox. i wouldnt care about the PC version.

Carmine87
08-31-2008, 10:52 PM
I wasn't so happy about this announcement.I played the first one on the PC and i loved it.I was amazed when i first saw the first game on the 360 i hoped it would come to the PC and it did.When i first saw the E3 footage this for GeOW 2 this year i was more hyped about it.Now i wont get to play the second one on the PC....Shame:(

Taffer
08-31-2008, 10:59 PM
other than that, if u add a mouse/keyboard support for xbox. i wouldnt care about the PC version.

Adding mouse/keyboard support for the Xbox would pretty much defeat the whole point of having a console. I play my Xbox because it's more comfortable to sit back on my couch and play with the controller. If people online use mouse/keyboard, then everyone would be forced to stop using the controller, simply because mouse aim would give you such a ridiculous advantage.

The biggest problem I have with this announcement is the modding community. I've said this before, but what I love about this industry is how there's literally a way to get a job simply by buying a $50 game and making great levels at your own house. Hell, I don't care if they don't even pack the actual game in there, but I'd like to have the updated editor to make maps for Gears 2, but if Cliff isn't misleading us then that isn't going to happen. If PC gaming dies, then this guerilla way in will die with it, and that'd be a real shame.

MonsOlympus
08-31-2008, 11:18 PM
Number of Xbox Live accounts as of May 14, 2008 : 12 Million
Number of Steam accounts as of February 7, 2008 : 15 Million


Nice bit of info there, thats only steam as well there are gamers out there who might only use battle.net or something for eg and not steam. Sure xbox360 owners might not use Live but all those online would be right, we dont have that problem on PC so its hard to gauge accurately. Id say those steam stats are only a small % of gamers on PC though.

I guess this is crap news but its up to Epic in the end, well atleast I hope its up to them. I just thought if Gears2 came to PC after Live rolls out free it might make a bit of a difference. Especially since its going to have Horde mode, invasion is still very popular amongst the UT crowd.

Ofcoarse both of those stats above dont count dual gamers, a % of those on steam could easily own 360's and have live. I know a few people myself who play on both, doesnt bother me at all what platforms people choose as it shouldnt bother other people. If you choose your friends by platforms youre as bad as all this 'exclusive' bull**** :p

Im just happy I know now I guess, Gears2 was sounding good but Im not buying a 360 to play it :cool:

Calvin Hobbes
08-31-2008, 11:34 PM
This is the best news I've heard since Gears 2 and Darksiders were announced.

Good job Epic!

Monst3r x
09-01-2008, 12:11 AM
That sucks, I think the PC just needs more support and not a 2 year old game ported over to make some extra money.

THeeF
09-01-2008, 01:17 AM
Why are people happy about this? Why would you 360 fanboys give a rat's ass if PC gamers go it too? Are you really so insecure about yourself that you gotta be like "yes, great news, you PC ***s don't deserve this"

I hate the internet.

Calvin Hobbes
09-01-2008, 02:43 AM
Why are people happy about this? Why would you 360 fanboys give a rat's ass if PC gamers go it too? Are you really so insecure about yourself that you gotta be like "yes, great news, you PC ***s don't deserve this"

I hate the internet.

I can't speak for anyone else, but the reasons for my opinion have NOTHING to do with fanboys, 360 vs PC vs PS3 or anything remotely related to console wars. My opinion is based on the utter MADNESS that came about from the shabby port. Game crashing, game not installing, game stuttering, editor crashing, save files being deleted, glitches galore, etc.

ArchedThunder
09-01-2008, 02:46 AM
it would make sense, Gears one didn't make much money on PC, Third person shooters and PC don't mix very well

THeeF
09-01-2008, 02:49 AM
I can't speak for anyone else, but the reasons for my opinion have NOTHING to do with fanboys, 360 vs PC vs PS3 or anything remotely related to console wars. My opinion is based on the utter MADNESS that came about from the shabby port. Game crashing, game not installing, game stuttering, editor crashing, save files being deleted, glitches galore, etc.

I quick glance at these forums show it's plagued with 360 fanboys who are for some retarded reason are happy that Gears 2 isn't comign to PC, just read some of the previous comments in this thread to see what I mean.

THeeF
09-01-2008, 02:50 AM
it would make sense, Gears one didn't make much money on PC, Third person shooters and PC don't mix very well

Not true at all, a game will do well if it's good, simple as that. I enjoyed Gears of War a bit, but like you said it was ridden with bugs, glitches and performance problems. Releasing it a year late doesn't help either.

Calvin Hobbes
09-01-2008, 02:56 AM
I quick glance at these forums show it's plagued with 360 fanboys who are for some retarded reason are happy that Gears 2 isn't comign to PC, just read some of the previous comments in this thread to see what I mean.

I read every single reply in this thread, and I don't see much 'fanboyism' or anything that could be truly considered as such. Again, I'm speaking for myself here and not anyone else, but Epic has now learned their lesson and it looks like we won't be getting a pc version. This is good news. No more buying new parts or even new systems for this game. No more staying up late nights trying to fix it. No more crazy live sign ins, no more promised patches that do more harm than good, no more deleting and locking threads--no more problems.

They tried, they failed, they moved on. Everyone else should do the same.

THeeF
09-01-2008, 02:59 AM
I read every single reply in this thread, and I don't see much 'fanboyism' or anything that could be truly considered as such. Again, I'm speaking for myself here and not anyone else, but Epic has now learned their lesson and it looks like we won't be getting a pc version. This is good news. No more buying new parts or even new systems for this game. No more staying up late nights trying to fix it. No more crazy live sign ins, no more problems.

They tried, they failed, they moved on. Everyone else should do the same.

Sorry, but that sounds like a load of horse**** to me. No disrespect towards you. Epic, a long-time PC gaming developer, is not going to make Gears 2 for PC because they can't make a decent port? Please...I can name so many things wrong with that reason to not bring Gears 2 to PC.

Calvin Hobbes
09-01-2008, 03:06 AM
Sorry, but that sounds like a load of horse**** to me. No disrespect towards you. Epic, a long-time PC gaming developer, is not going to make Gears 2 for PC because they can't make a decent port?

People Can Fly, not Epic, were responsible for the port. However, it seems that no true QA was done on Epics part.


Please...I can name so many things wrong with that reason to not bring Gears 2 to PC.

You aren't making any sense right now, you're starting to sound like a PC fanboy, and Epic isn't going to make a PC version. Friend, just shell out the money for a 360 if you don't have one and purchase gears 2 in November. Begging Epic, a long-time PC gaming developer, to put their name behind another floptastic title and ruin their brand/I.P. just isn't right.



Cliff: Gears of War is a great franchise first and foremost for Xbox 360, and therefore we're focusing on that platform for Gears of War 2. We've decided we're not going to do a PC version this time around.

They tried, they failed, they moved on. Everyone else should do the same.

THeeF
09-01-2008, 03:14 AM
People Can Fly, not Epic, were responsible for the port. However, it seems that no true QA was done on Epics part.



You aren't making any sense right now, you're starting to sound like a PC fanboy, and Epic isn't going to make a PC version. Friend, just shell out the money for a 360 if you don't have one and purchase gears 2 in November. Begging Epic, a long-time PC gaming developer, to put their name behind another floptastic title and ruin their brand/I.P. just isn't right.

They tried, they failed, they moved on. Everyone else should do the same.

http://news.softpedia.com/news/Definitely-No-Gears-of-War-for-PC-44196.shtml
Read this incase you missed it.

I am not a fanboy at all, I just prefer to play games on PC, there is a big difference. Seriously, putting Gears 2 on PC will not ruin it in anyway, I don't know how you can think that. It's Epic's complete fault for the first game tanking on PC, and they have the power to change that. The game will still sell millions on consoles, and will still sell on PC. So again, how is that ruining the franchise?

Many PC gamers including myself enjoyed Gears of War on PC, I had no problems with it whatsoever, maybe I'm lucky. This feels like a slap in the face to PC gamers. There is no reason this shouldn't be on PC, just like the first one was. Epic is basically turning their backs on their fanbase. Just remember, without PC gamers, Epic wouldn't be around today.

Funny thing is Epic made this exclusive to PC, would you say the exact same thing that you are telling me?

Hooligunn
09-01-2008, 03:17 AM
Not true at all, a game will do well if it's good, simple as that. I enjoyed Gears of War a bit, but like you said it was ridden with bugs, glitches and performance problems. Releasing it a year late doesn't help either.

So let me get this straight. Your annoyed that a game you want isn't coming to PC, that you only enjoyed "a bit?".

And don't come on these forums slagging off 360 owners as fanboys - you may have noticed, this is a Gears of War 2 forum, a game which PC isn't getting. The fact of the matter is, your obviously the fanboy here because you don't seem to want a 360 to play a game you want, alongside some of your comments.

So please, act reasonably or just leave. Don't come here dealing crap at everyone just because your annoyed.

THeeF
09-01-2008, 03:20 AM
So let me get this straight. Your annoyed that a game you want isn't coming to PC, that you only enjoyed "a bit?".

And don't come on these forums slagging off 360 owners as fanboys - you may have noticed, this is a Gears of War 2 forum, a game which PC isn't getting. The fact of the matter is, your obviously the fanboy here because you don't seem to want a 360 to play a game you want, alongside some of your comments.

So please, act reasonably or just leave. Don't come here dealing crap at everyone just because your annoyed.

I am a fanboy because I am disappointed? How am I acting unreasonable? I am just expressing my disappointment, and I am sure alot of PC gamers can agree with me. Gears of War was a good game, PC or Xbox, and I enjoy gaming on my PC more than my 360, and I am disappointed that I won't get to play the sequel on my PC so that makes me a fanboy? Kindly leave if you don't want to read what I have to say.

Calvin Hobbes
09-01-2008, 03:35 AM
http://news.softpedia.com/news/Defin...PC-44196.shtml
Read this incase you missed it.

What exactly does that prove? Because they went against their word before you think they are going to go against it again? Before they didn't have proof that the pc version would flop. Now they have proof that the pc version was a mistake and gears 2 might flop if they try to go to the well again. No dice man.


I am not a fanboy at all, I just prefer to play games on PC, there is a big difference. Seriously, putting Gears 2 on PC will not ruin it in anyway, I don't know how you can think that. It's Epic's complete fault for the first game tanking on PC, and they have the power to change that. The game will still sell millions on consoles, and will still sell on PC. So again, how is that ruining the franchise?

When you have an IP that makes millions and billions of dollars you don't want things to impact your sales in a negative way. Do you know what the best form of advertising is? Word of mouth. Word has spread that the pc version is shabby. Yes, it may have sold, but it didn't do as well as the console version and it had more bells and whistles than the console version (editor, extra chapter, etc.). Now when you have millions of people saying the game is not worth it, and you have console guys complaining about the extra content the pc guys have, which one do you go with?


Many PC gamers including myself enjoyed Gears of War on PC, I had no problems with it whatsoever, maybe I'm lucky. This feels like a slap in the face to PC gamers.

How do you think 360 owners who didn't get the extra content feel?


There is no reason this shouldn't be on PC, just like the first one was. Epic is basically turning their backs on their fanbase. Just remember, without PC gamers, Epic wouldn't be around today.

There are plenty of reasons this game shouldn't be on pc. The fact that they probably didn't recoup the expenses shelled out to port the first one may be one of them. They aren't turning their backs on their fanbase as their fanbase for gears is comprised of mainly 360 owners. They are making BUSINESS choices that are good for the company, the brand and the IP.

Ok, so without pc gamers, Epic wouldn't be around today. So what? You think Epic owes you something?


Funny thing is Epic made this exclusive to PC, would you say the exact same thing that you are telling me?

Knowing what I know about gears pc, experiencing problems, and reading all the threads on this board, if it were exclusive on the pc I'd pass.

MuLuNGuS
09-01-2008, 04:55 AM
GOW2 and GOW3 should come to PC to make the franchise on the PC complete, would GOW1 not exist on the PC i would't care.

btw: had no probs playing GOW on the PC several times.

< Profess >
09-01-2008, 05:54 AM
'How do you think 360 owners who didn't get the extra content feel?'

Privileged, given that they got the game a year before and had only to shell out £200 for the machine to run it.

AM I RITE?

'They aren't turning their backs on their fanbase as their fanbase for gears is comprised of mainly 360 owners.'

The first point is of course wrong. There are without doubt players that enjoyed Gears and had only ever owned the PC version.
That constitutes a fanbase, how ever large/small.

The moment EPIC announced Gears was coming to the PC it had a fanbase.

They didn't have to port it, but they did and consequently ARE turning their back on part of the games fanbase by refusing to let them play the sequel.

Also, before you use it, the 'buy a 360' argument has no weight.
I wouldn't tell you to buy a high-end PC if a multi-platform game like Farcry2 was canceled for the 360.

'Ok, so without pc gamers, Epic wouldn't be around today. So what? You think Epic owes you something?'

Undoubtedly. This isn't like people complaining about a bad episode of star-trek or whatever, we all shell out £40 on these games.

Perhaps if it was the other way around I and others would feel less inclined to be catered to.


This is the same as with the MGS series that went PS1, PS2, XBox, PS3.
It isn't fair to create a fan base on one platform only to conclude/continue the series exclusively on another platform.

EPIC probably know this, but it's too easy to say FU to PC gamers because the consoles are relatively cheap. I mean I have a 360 and a decent PC, but I doubt everyone that plays Gears has both.

For example, if roles where reversed and you had to buy an expensive PC to play Gears2 because it was a PC exclusive then it would some how be unacceptable, but it's exactly the same.

If EPIC wanted to wash their hands of the PC then they should of stuck to their preferred console in the first place.
But they didn't and it's their rep being sullied because of this ambivalent approach to PC gaming that's perceived as opportunistically money grabbing.

EDIT: IMO Lol

Jesterdance
09-01-2008, 06:25 AM
To be honest, i think it's more ore less a Marketing-strategy .. Time will show. I can entertain myself with GoW1, Dark Space, Operation Flashpoint2, Fallout3 .. and World of Warcraft: Wrath of the Lichking.


You know what Epic Games? Do a MMO in the Gears-Universe with Planetside Gameplay.. that would be nice and Sell on PC-Market.

< Profess >
09-01-2008, 06:36 AM
It's all the PC's good for if I recall.

Artheval_Pe
09-01-2008, 07:03 AM
Friend, just shell out the money for a 360 if you don't have one and purchase gears 2 in November.
Well, sorry for being rude, but that kind of argument can go f**k itself.
I have got a PC, and I'm not going to buy a 360 and a 1080p TV just for the game. (currently, that's my PC that I use for television).
Putting games only on a specific console to make PC gamers buy it is just bad marketing, especially in the case of Gears of War 2. It's just extorsion.
"You liked Gears of War ? You want to play the next game ? Well, buy a 360, give Microsoft some money and then we'll see"

That's not like if the game was really specific to the console in its controls and in its design. We've seen that it plays as well on a PC, that it works on a PC. So now being an 360 exclusive just look like extorsion, or how to spend $300 in order to play a game because the develloper wanted you to spend those $300.


This is meant to be a console exclusive game. You were lucky to get the original purely because of the G4WL franchise boost it would provide. Look at the PS3 - do you see their big name exclusives coming to PC? Nuh uh. Wii? Nuh uh.
The fact is that with the Xbox 360, the situation is completly different. Wii and PS3 are not made by the company who provides most of the Computer Operating Systems in the world.
One thing that you, Xbox players, seem to forgot, is that the PC is a Microsoft platform. And Microsoft is forgotting it too.
Almost all their in-house games come exclusivly to the 360 now, and they're doing everything they can to have as much 360 exclusives as possible.
That's a smart move in the console war, but that's silly when it means keeping those games away from the PC.


So what? You think Epic owes you something?
Yes, several douzens dollars for all the money we paid to them for their previous games.


your obviously the fanboy here because you don't seem to want a 360 to play a game you want
Oh, right, he's a fanboy because he don't want to buy a console that will be of no use to him beyond playing Gears of War 2 ?

Something that 360 players seem to have a hard time understanding, is that unlike players who has an old-gen console, some PC Gamers have no use for a console. Except for a few exclusives that might be interesting, a console is useless if you have a handsome computer and prefer to play sitting in a chair in front of a computer screen and not in your couch. Except for Gears of War 2, for exemple, which has a unique style as a game, almost all console games have a better equivalent on the PC. And Valve and Blizzard games are still among the best products made in the business.

So, trying to have PC Gamers buying a 360 is for some of them, like trying to sell them something they don't need at all. Plus, that's not a very smart strategy because for Microsoft, that's not expanding their market but cannibalising it.


Third person shooters and PC don't mix very well
Operation Flashpoint ?

< Profess >
09-01-2008, 07:55 AM
Read my previous post and savor the heavy sarcasm in what you just quoted.

Artheval_Pe
09-01-2008, 08:22 AM
Right, sorry, I didn't look at the pseudo. That's edited.

Grayando
09-01-2008, 09:05 AM
I have a 360 and a pc, Ive played more on the 360 simply because there are many more games going on. For me Ive never had these instalation problems, crashes glitches on my pc version.

Ive only ever had problems with the editor, but considering the job its trying to do it is not surprising in the least. Normaly it runs fine.

If epic are worried about losing money on the pc gear2, which im sure they did on 1. Just disspense with packaging and the phyical disc and make it a download, no waste, just the people who want it have it and no boxs of gears for pc filling up the epic office.

I like the game on both platforms and hope that epic dont abandon us pc gamers.

TheLeech
09-01-2008, 09:19 AM
Maybe not releasing the pc gears well over a year after the 360 one came out would give better sales and a better reception in general. No ones interested in buying a game that the hype has already died down for and chances are you've already completed it on co-op on your friends 360 so have no real reason to get it.

I think this boils down to MS wanting exclusivity still for their precious console. The pc one will probably still come out but in 2 years time when no one cares.

Just like the when pc gears content (brumak fight etc.) was exclusive - and then a few months a press release comes out that 360 owners will be getting it after all.

I dunno I just dont think it would hurt to release the pc version of gears 2 at the same time as 360 so we can all frag away happily on our platform of choice. At the end of the day we are using MS products either way !

TheLeech
09-01-2008, 09:20 AM
Maybe not releasing the pc gears well over a year after the 360 one came out would give better sales and a better reception in general. No ones interested in buying a game that the hype has already died down for and chances are you've already completed it on co-op on your friends 360 so have no real reason to get it.

I think this boils down to MS wanting exclusivity still for their precious console. The pc one will probably still come out but in 2 years time when no one cares.

Just like the when pc gears content (brumak fight etc.) was exclusive - and then a few months a press release comes out that 360 owners will be getting it after all.

I dunno I just dont think it would hurt to release the pc version of gears 2 at the same time as 360 so we can all frag away happily on our platform of choice. At the end of the day we are using MS products either way ! ;)

Calvin Hobbes
09-01-2008, 01:03 PM
[B]Privileged, given that they got the game a year before and had only to shell out £200 for the machine to run it.

AM I RITE?

No, they feel cheated. Take a look around these forums and how people were taking it when the pc version came out.


The first point is of course wrong. There are without doubt players that enjoyed Gears and had only ever owned the PC version.
That constitutes a fanbase, how ever large/small.

The first point is correct. I am talking about their fanbase for gears, not their fanbase overall. There is a distinct difference here, and you should know this.


The moment EPIC announced Gears was coming to the PC it had a fanbase.

They didn't have to port it, but they did and consequently ARE turning their back on part of the games fanbase by refusing to let them play the seque.

Go back and read what I typed again. I said the fanbase for gears was comprised of mainly 360 users. If this is not correct, we would not have seen an increase in hardware sales nor would the game have been a number one seller for the 360 and still be on the top five xbox live games several years after the release.


Also, before you use it, the 'buy a 360' argument has no weight.
I wouldn't tell you to buy a high-end PC if a multi-platform game like Farcry2 was canceled for the 360.

You probably wouldn't, but read these threads and see how many people told the 360 users to just "buy a pc." In addition, read how many people suggested pc users buy new parts to play the game even though their setups were already up to spec, and then some. So yes, if you want to play this game buy the 360, or sit around and wait for Epic to change their mind a year or two down the road, but it is foolish to think they'll do this now considering the madness from the first port.


Undoubtedly. This isn't like people complaining about a bad episode of star-trek or whatever, we all shell out £40 on these games.Perhaps if it was the other way around I and others would feel less inclined to be catered to.

Just curious, where were you when a vast number of people were pleading with Epic to help them resolve their issues with the pc version? Did Epic offer any viable solutions? Not only did people shell out $50+ for the game, but many people shelled out THOUSANDS of dollars for new systems just to play the game and in some cases it still didn't work. Where then is their reimbursement?


This is the same as with the MGS series that went PS1, PS2, XBox, PS3.
It isn't fair to create a fan base on one platform only to conclude/continue the series exclusively on another platform.

You go with the times and you adjust accordingly. If new technology that works comes along you go with it. If a new demographic is open you tap into it and see if you can monetize it. This is business people, these companies aren't your friends. They are the creators and suppliers of content and the only thing they "owe" you is product that works as specified--nothing more.


EPIC probably know this, but it's too easy to say FU to PC gamers because the consoles are relatively cheap. I mean I have a 360 and a decent PC, but I doubt everyone that plays Gears has both.

You just proved what I was saying, thanks.



Well, sorry for being rude, but that kind of argument can go f**k itself. I have got a PC, and I'm not going to buy a 360 and a 1080p TV just for the game. (currently, that's my PC that I use for television).

I guess you won't own or be playing gears 2 in the comfort of your own home when November hits, sorry.


Putting games only on a specific console to make PC gamers buy it is just bad marketing, especially in the case of Gears of War 2. It's just extorsion."You liked Gears of War ? You want to play the next game ? Well, buy a 360, give Microsoft some money and then we'll see"

This is business 101. Companies are looking to monetize exclusive content. If you can get the content from all these other places you miss out on the money.


That's not like if the game was really specific to the console in its controls and in its design. We've seen that it plays as well on a PC, that it works on a PC. So now being an 360 exclusive just look like extorsion, or how to spend $300 in order to play a game because the develloper wanted you to spend those $300.

The only time it actually plays well on a pc is when it actually works. This is not extortion, but a business move on Epics part.


The fact is that with the Xbox 360, the situation is completly different. Wii and PS3 are not made by the company who provides most of the Computer Operating Systems in the world. One thing that you, Xbox players, seem to forgot, is that the PC is a Microsoft platform. And Microsoft is forgotting it too. Almost all their in-house games come exclusivly to the 360now, and they're doing everything they can to have as much 360 exclusives as possible. That's a smart move in the console war, but that's silly when it means keeping those games away from the PC.

Keeping the games away from the pc may actually be a good move on the companies part. Why port a game if you might not recoup? Why port a game if it will ultimately be broken and the negative impact as a result of it being broken comes back to haunt you at a later date? And let's not forget, I'm not saying the game shouldn't come to the pc because it should remain exclusive to the 360. I'm saying the game should stay on the 360 and not come to the pc because of the botched job and Epics failure to take responsibility for it. They went ahead and acquired the company who did the port so that should show you exactly where their head is.


Yes, several douzens dollars for all the money we paid to them for their previous games.

They owe you nothing.

< Profess >
09-01-2008, 01:56 PM
'No, they feel cheated. Take a look around these forums and how people were taking it when the pc version came out.'

I don't think that's a reasonable standpoint.

PC gamers got 1 more act, Whoopty-doo.
We also a year old game, performance/compatibility issues and minimum specs that are going to cost more than a £200 Birthday present to meet.

On balance the 360 players got a better deal, but do any of you see that?

If you want those extra chapters then how about EPIC put it up as a £500 piece of DLC, complete with all the bugs and issues that came with it for us.

Would you like that? No?
Cut the complaining as see things for how they are.

No one was cheated, despite what EPIC/MS tried to do.

'I am talking about their fanbase for gears, not their fanbase overall.'

And the term 'Gears fanbase' doesn't encompass the Gears PC community?

I was very clear. Gears PC has a Fanbase, it is part of the Gears fanbase because it is in the same series and effectively the same game.

If EPIC bail on a PC version, they bail on the Gears PC fanbase.
What is there to misinterpret is beyond me.

Go back and read what I typed again. I said the fanbase for gears was comprised of mainly 360 users.

Irrelevant. I made the point clearly that the size of the fanbase compared to the console fanbase did not change the fact that it is one and the same, and that failure to produce a sequel for PC players is still turning your back on the community.

---

Your last few replies don't seem to have any relation to what's been quoted so ya'know, I can't really do much with that.

There was one point I did see to make sense though, regarding platform-limitations/technology and it's being the deciding factor for used platforms... well.

What do you think Gears was made on? It sure as hell wasn't a PS3.
There are no limitations in getting Gears2 on the PC beyond putting in the time and work to do so.

So that whole point is invalidated.

Burned Remains
09-01-2008, 02:01 PM
Yes they say that now but that will most likely not hold up. I mean look what they did with Gears 1 they ported and added **** to that game and that really pissed some people off!

Artheval_Pe
09-01-2008, 02:34 PM
I guess you won't own or be playing gears 2 in the comfort of your own home when November hits, sorry.

Indeed. I'll be probably playing something else, maybe Fallout 3 or Dead Space (if my computer can handle them) or Red Alert 3, or Left 4 Dead.


The only time it actually plays well on a pc is when it actually works.
Hey, I bought Gears of War, and the single player works fine for now without patches or anything. I still have troubles with the multiplayer but that's not really up to epic but more to Microsoft.


many people shelled out THOUSANDS of dollars for new systems just to play the game and in some cases it still didn't work. Where then is their reimbursement?

Well, their new systems can still be used to play other games, and it will improve the working of their old games, so that's not really like buying a new platform exclusively for the game.


Why port a game if you might not recoup? Why port a game if it will ultimately be broken and the negative impact as a result of it being broken comes back to haunt you at a later date?
Come on, even if Gears of War was a bad port, there's still potential for many sales on PC. That's just a matter of marketing and choosing the right time to release it. The 2007 release of Gears of War PC was really at a bad time, since it ended up competing with Call of Duty 4 and Crysis.

The fact that Gears of War was partly broken on PC doesn't mean that it'll be the same with Gears of War 2. Epic has the engine working great on PC, now, it's just a matter of coding and debugging. Every game has its problems, and usually, they are solved during developpement. Epic just needs to spend money and time on the technical aspects of the game to have it more optimised and bug free. No need to work on exclusive content for the PC version. This way, costs are reduced, money can be spend on polishing what already exists and on technical improvements. Plus, Xbox owners won't feel betrayed.
PC gamers don't really need extra content. Russian or Ukrainian gamers for exemple don't give a damn about whereas or not there's more content compared to the 360 version, since they don't have 360s (On those two markets, 98% of gaming is on PC). The sales will ultimatly come down to a few things : The games coming out at the same time, the extend of the target market (if only a small pourcentage of PC gamers can run the game, for sure, the sales won't be that good) and the marketing (if no one knows that the game is coming out and that it is great, that's not good...).


Why port a game if you might not recoup?
The PC gaming market is larger than the 360 market, just look at the numbers. So there's potential for more sales.


They owe you nothing
Technically, no, indeed. But that's a matter of speaking.

When looking for number sales, I found an old interview of Cliff Bleszinski who was saying in Winter 2007 that they didn't plan to make a sequel to Gears 1. So, until after the 360 release, I'm not going to hold to the words of Epic about the PC version.

defqon
09-01-2008, 02:42 PM
still don’t know why epic is the PC Gaming Alliance (same is for Microsoft btw)

Burned Remains
09-01-2008, 02:59 PM
still don’t know why epic is the PC Gaming Alliance (same is for Microsoft btw)

idk maybe cause they wanna be?

WFSxRAiNiViAN
09-01-2008, 03:10 PM
if this is old just let me know.

if i told you i saw jesus riding a dinosaur would you believe me...?

-marth

you saw jesus riding a dinosaur zomgs.!!

Calvin Hobbes
09-01-2008, 04:18 PM
[B]
I don't think that's a reasonable standpoint. PC gamers got 1 more act, Whoopty-doo. We also a year old game, performance/compatibility issues and minimum specs that are going to cost more than a £200 Birthday present to meet.


Considering the OP said this feels like a slap in the face, and considering how MANY 360 users begged Epic to release the content for the 360 via download, it is a very reasonable standpoint. Yes, you got one more act, and you also got the editor and the chance to play a lot of user created sp and mp maps. Yes, you got a year old game, a lot of issues and had to shell out more money and this is why I'm saying Epic shouldn't torture us again with the pc version as BOTH sides, pc and 360 miss out.


On balance the 360 players got a better deal, but do any of you see that?

360 users have a stable game. PC guys have a more complete game, better graphics and more user content. If there were no stability issues gears pc would own the 360 version. So no, there is no "on balance" here as the deciding factor is stability.


If you want those extra chapters then how about EPIC put it up as a £500 piece of DLC, complete with all the bugs and issues that came with it for us.

According to Epic it is impossible to do so because the content was created using a different version of the Unreal Engine. Again, the fact that it did come with all the bugs and issues should be more reason why you push for them NOT even bother bringing it to the pc.


Would you like that? No?
Cut the complaining as see things for how they are.

I'm not complaining. I'm going to play gears 2 come november. What will you be playing?


No one was cheated, despite what EPIC/MS tried to do.

Tell that to the op who said it felt like a slap in the face. Afterwards, tell it to the tens of thousands 360 users who voiced their opinions about this all over the net.


And the term 'Gears fanbase' doesn't encompass the Gears PC community? I was very clear. Gears PC has a Fanbase, it is part of the Gears fanbase because it is in the same series and effectively the same game.

Again, the gears fanbase is mainly comprised of 360 users. I've typed this several times now. The other portion of the gears fanbase comes from the pc side. No one is denying that gears pc has a fanbase as the term MAINLY was used to describe the majority of the fanbase which happen to be 360 users.


If EPIC bail on a PC version, they bail on the Gears PC fanbase.
What is there to misinterpret is beyond me.

They bail on a fanbase that has dwindled due to getting buggy ports years after the original release. Gears 360 fanbase is where the money is and it makes sense to concentrate on that fanbase.


Irrelevant. I made the point clearly that the size of the fanbase compared to the console fanbase did not change the fact that it is one and the same, and that failure to produce a sequel for PC players is still turning your back on the community.

Highly relevent. The fact is the fanbase isn't one in the same it is divided into two groups, 360 users and pc users, with the majority being 360 users. Failure to produce a sequel to a shabby port is not turning your back on the community. IMHO, it is a saving grace and Epics way of telling you they failed and would rather not try again because they may fail even more than before.


Your last few replies don't seem to have any relation to what's been quoted so ya'know, I can't really do much with that.

My last replies to you were highly related to what was quoted.


There was one point I did see to make sense though, regarding platform-limitations/technology and it's being the deciding factor for used platforms... well. What do you think Gears was made on? It sure as hell wasn't a PS3. There are no limitations in getting Gears2 on the PC beyond putting in the time and work to do so. So that whole point is invalidated.

You obviously aren't reading the posts. Did you not mention how MGS went from ps1 to ps2 to xbox to ps3? You said it isn't fair to start on one platform and go to the next, but it makes perfect sense to do so if the technology is there to do so and people are purchasing next gen systems. MGS2 would not have worked on the ps1, nor would MGS3 or MGS4. What wouldn't be fair is if you purchased a console to play the series after the company said, "All four of these games will be exclusive for this system." THAT, my friend, would be unfair and a slap in the face, but since they didn't do this, you have to chalk it up to business. So your claim that the "whole point is invalidated" is actually invalid.


Indeed. I'll be probably playing something else, maybe Fallout 3 or Dead Space (if my computer can handle them) or Red Alert 3, or Left 4 Dead.

I'll be playing gears. The game you want to play but obviously can't due to Epics choice to not port the game--a choice I fully endorse.


Hey, I bought Gears of War, and the single player works fine for now without patches or anything. I still have troubles with the multiplayer but that's not really up to epic but more to Microsoft.

Thank whoever it is in the sky that you don't have any problems. However, you just admitted to the game not functioning properly, so you helped prove my point also.


Well, their new systems can still be used to play other games, and it will improve the working of their old games, so that's not really like buying a new platform exclusively for the game.

If your system can't handle the games you just said you'll be playing what will you have to do? Purchase new parts right? You can expect to shell out at least $200.



Come on, even if Gears of War was a bad port, there's still potential for many sales on PC.

So you advocate selling a broken product? :eek:



That's just a matter of marketing and choosing the right time to release it. The 2007 release of Gears of War PC was really at a bad time, since it ended up competing with Call of Duty 4 and Crysis.

The release was at a bad time because it came too long after the 360 release, not because COD4 and Crysis were hitting the shelves.


The fact that Gears of War was partly broken on PC doesn't mean that it'll be the same with Gears of War 2. Epic has the engine working great on PC, now, it's just a matter of coding and debugging.

Epic has acquired the company who did the port. Do you work for Epic? How do you know the engine is working great on the pc? Did you pay the insane licensing fee to get it? How do you know it's just a matter of coding and debugging? Again, there is no reason to torture any of us with the possibility of a buggy release. Just put the game on the 360 and let it go.


Every game has its problems, and usually, they are solved during developpement. Epic just needs to spend money and time on the technical aspects of the game to have it more optimised and bug free. No need to work on exclusive content for the PC version. This way, costs are reduced, money can be spend on polishing what already exists and on technical improvements.

And what happens when you don't recoup?


Plus, Xbox owners won't feel betrayed. PC gamers don't really need extra content. Russian or Ukrainian gamers for exemple don't give a damn about whereas or not there's more content compared to the 360 version, since they don't have 360s (On those two markets, 98% of gaming is on PC). The sales will ultimatly come down to a few things : The games coming out at the same time, the extend of the target market (if only a small pourcentage of PC gamers can run the game, for sure, the sales won't be that good) and the marketing (if no one knows that the game is coming out and that it is great, that's not good...).

You just proved my point again. The pc version failed in all the points you listed. It came out at least a year later, many people couldn't run it, and the hype behind the game was crushed by the words of people who couldn't run it. Why torture yourself again?


The PC gaming market is larger than the 360 market, just look at the numbers. So there's potential for more sales.

While the pc gaming market may be larger than the 360 market, this does not automatically mean the potential for more sales. However, the type of games being developed and played does. How many people do you know buy pc's so they can play Madden or any of the other sports games that come out every year? Again, if you stand the chance of not recouping there is no need to port the game.

Technically, no, indeed. But that's a matter of speaking.


When looking for number sales, I found an old interview of Cliff Bleszinski who was saying in Winter 2007 that they didn't plan to make a sequel to Gears 1. So, until after the 360 release, I'm not going to hold to the words of Epic about the PC version.

If Epic has learned anything from gears pc they'll stay away from porting it.

< Profess >
09-01-2008, 04:41 PM
Gotta say, I was tempted to put a tl;dr when greeted by that post, but thankfully it was bad enough by the end of the first paragraph for me to not feel compelled to read on.

No PC version, better for PC gamers than PC and 360 version?

Good-day good-sir.

Jesterdance
09-01-2008, 04:43 PM
You know what i hate more than spamers or flames?

HARDCORE QUOTE-FUNCTION-USERS

Burned Remains
09-01-2008, 04:43 PM
You know what i hate more than spamers or flames?

HARDCORE QUOTE-FUNCTION-USERS

lmfao!!!:D

Calvin Hobbes
09-01-2008, 05:17 PM
Gotta say, I was tempted to put a tl;dr when greeted by that post, but thankfully it was bad enough by the end of the first paragraph for me to not feel compelled to read on.

No PC version, better for PC gamers than PC and 360 version?

Good-day good-sir.

You didn't feel compelled to read on because your assumptions were unfounded and you now realize the points you made were inaccurate. Yes, no pc version is better for pc gamers because they no longer have to scratch their heads worrying if the game is going to work and no longer have to shell out more money to get their rigs up to snuff.

I'll be playing gears in november and won't have to worry about anything else. Yes, it will be a good day.

Kantham
09-01-2008, 05:21 PM
You know what i hate more than spamers or flames?


Yes, so called users who have nothing better to contribute but crap like this post:


lmfao!!!:D

This community is getting closer and closer to Halo's.

< Profess >
09-01-2008, 05:54 PM
Listen Calvin, I pride myself on backing up everything I say, and it's something of a habit on these boards, something that's clear to see from thread to thread.

You Calvin, well you see your a bit of a 360/console fanboy. No really, you are.
Most your points are heavily charged with opinion with little to no logical reasoning... and of course your painfully obvious agenda makes it's self clear from point to point.

So for once, I'm going to opt out of this argument, take the so called high-ground because you know what, I'm tired of explaining simple ideas/points to the ignorant and the retarded.

Don't reply, I'm done. bu-bye.

Calvin Hobbes
09-01-2008, 06:23 PM
Listen Calvin, I pride myself on backing up everything I say, and it's something of a habit on these boards, something that's clear to see from thread to thread.

It isn't clear to see it in this thread, sorry.


You Calvin, well you see your a bit of a 360/console fanboy. No really, you are. Most your points are heavily charged with opinion with little to no logical reasoning... and of course your painfully obvious agenda makes it's self clear from point to point.

As I previously stated, "I can't speak for anyone else, but the reasons for my opinion have NOTHING to do with fanboys, 360 vs PC vs PS3 or anything remotely related to console wars. My opinion is based on the utter MADNESS that came about from the shabby port. Game crashing, game not installing, game stuttering, editor crashing, save files being deleted, glitches galore, etc." I also said, "And let's not forget, I'm not saying the game shouldn't come to the pc because it should remain exclusive to the 360. I'm saying the game should stay on the 360 and not come to the pc because of the botched job and Epics failure to take responsibility for it."

As you can see, the points are not heavily charged with opinion but charged with a knowledge of how business works and charged with experiencing the problems other gears pc users did. You're once again making points that really don't exist and have no place here, friend.


So for once, I'm going to opt out of this argument, take the so called high-ground because you know what, I'm tired of explaining simple ideas/points to the ignorant and the retarded.

You're taking the high road by implying people are simple and retarded because they don't agree with you? LOL! O.k Mr. "I pride myself in backing up everything I say."


Don't reply, I'm done. bu-bye.

I'll reply I just won't insult you, I'll allow you to insult yourself. Who said, "Better to do nothing than to do it badly."? You did! You said it in another thread in response to gears 2 not coming to the pc. ROFL!

http://gearsforums.epicgames.com/showthread.php?p=25504282#post25504282

In november I'll be playing gears 2. How about you, friend?

Artheval_Pe
09-01-2008, 07:12 PM
However, you just admitted to the game not functioning properly, so you helped prove my point also.

I admitted Games of Windows Live not functionning properly, that's a different thing. But I think that the use of GFWL with Gears is a mistake.

As for November, I never expected to play Gears of War at that time anyway. I thought that it would come out later. Six or eight month later would have been fine.


So you advocate selling a broken product?
No, I don't think that studios should sell broken products, but a broken product is better than no product at all, as long as there's proper post-launch support. Plus, every video game is broken in a way, there are always bugs. But in some games, there are more problems than in others.

If broken products had never been sold, we would not have STALKER : Shadow of Chernobyl or Battlefield 2 for exemple.


The release was at a bad time because it came too long after the 360 release, not because COD4 and Crysis were hitting the shelves.
What's the matter with the delay between the 360 game and the PC game ? The gameplay was still fresh and the graphics up to date. Players that did not have a 360 did not care about the delay, as long as the game was there.
And that's not even like what Microsoft did with Halo 2... whose gameplay and graphics were already old when it came out on the PC.

I know that the engine is working great on the PC because I'm using games powered by that engine (Bioshock, Unreal Tournament III). And those games don't have any performances problems, reccuring bugs or glitches. I didn't have a single problem when playing Bioshock.


And what happens when you don't recoup?
You're screwed, and you have to rely on more profitable games.


How many people do you know buy pc's so they can play Madden or any of the other sports games that come out every year?
Not a single one, since Madden is not sold in my country. :D
And yes, sports games do not sell well on PC. But Gears of War is exactly the kind of game that usually sells well on the platform. Shooters are among the most appreciated type of games on the PC. I admit that the shallow story of the game isn't exactly what we have been used to on the platform in recent years, but a good violent thoughtless game is sometimes refreshing.

plus, good multiplatform games are really the way to go. Look at the most recent game with massive sales : Call of Duty 4. Would they have sold 10 million copies worldwide with a 360 exclusive ? I doubt that...


Do you work for Epic? How do you know it's just a matter of coding and debugging?
Because games aren't magically broke because there's "Gears of War" written on the front box. All games are full of bugs, and are debugged during devellopement. The game engine is not bugged by itself since it works great with other titles. So the only reason the game is broke, is because Epic and People can fly didn't work enough on it to have it running perfectly. And the design of the characters, the layout of the maps or the sound effects are not creating bug by themselves.
The game is broke for some people solely because of technical issues, not because of gameplay or artistic issues, so I don't understand why you think it's not a matter of coding and debugging. It's a matter of what, then ? The will of some invisible man in the sky ?

Most of your argumentation is based on the fact that Gears on War 2 on PC would be broken. Sorry, but you're wrong. You're just making an abusive assomption. There's no more reason for this game to be broken than for any other game coming out. And it should be even less broken than others since the engine has been used on the platform by different games for some time now.

The game might not recoup, yes, but the same risk exists for every other game coming on the platform. And developpers didn't decide to stop selling games because of that. It's even less risky for epic since most of the content has been already created. That's not like if they had to build a brand new other game from the start.

Taffer
09-01-2008, 07:20 PM
Yes, so called users who have nothing better to contribute but crap like this post:

This community is getting closer and closer to Halo's.

If you find something funny, you should be able to voice that you found it funny. No, you shouldn't need to add more to your post after simply saying that you found something funny, as some people might not want to comment on the current direction the topic is taking. Plus, it's the same as saying "Word," or "QFT," which are completely acceptable on forums.

Calvin Hobbes
09-01-2008, 08:51 PM
I admitted Games of Windows Live not functionning properly, that's a different thing. But I think that the use of GFWL with Gears is a mistake.

As for November, I never expected to play Gears of War at that time anyway. I thought that it would come out later. Six or eight month later would have been fine.

Yes, GFWL was a mistake, and do you think Epic tested everything to make sure it worked properly?


No, I don't think that studios should sell broken products, but a broken product is better than no product at all, as long as there's proper post-launch support. Plus, every video game is broken in a way, there are always bugs. But in some games, there are more problems than in others.

If broken products had never been sold, we would not have STALKER : Shadow of Chernobyl or Battlefield 2 for exemple.

But there was no proper post-launch support. Every video game is not broken, as minor bugs and glitchs doesn't mean a game is broken. However, failed installations, crashes, deleted saves, hiccups, stutters and everything else that constitutes a broken game was found in the pc version of gears.

In this case, no product is better than something that causes you to pull your hair out.



What's the matter with the delay between the 360 game and the PC game ? The gameplay was still fresh and the graphics up to date. Players that did not have a 360 did not care about the delay, as long as the game was there. And that's not even like what Microsoft did with Halo 2... whose gameplay and graphics were already old when it came out on the PC

According to your previous post it was a bad time because other games were coming out. I'm saying it's a bad time because it appears to be an unprepared last minute move to milk the franchise for more money before they went head on into gears 2. In addition, it was bad timing because the demand for the game was not as strong as anticipated. You can see how many people are playing gears pc online for proof of that.


I know that the engine is working great on the PC because I'm using games powered by that engine (Bioshock, Unreal Tournament III). And those games don't have any performances problems, reccuring bugs or glitches. I didn't have a single problem when playing Bioshock.

Because those companies probably took the time to make sure those games were done correctly.


You're screwed, and you have to rely on more profitable games.

Gears 360 was more profitable.


Not a single one, since Madden is not sold in my country.
And yes, sports games do not sell well on PC. But Gears of War is exactly the kind of game that usually sells well on the platform. Shooters are among the most appreciated type of games on the PC. I admit that the shallow story of the game isn't exactly what we have been used to on the platform in recent years, but a good violent thoughtless game is sometimes refreshing.

plus, good multiplatform games are really the way to go. Look at the most recent game with massive sales : Call of Duty 4. Would they have sold 10 million copies worldwide with a 360 exclusive ? I doubt that...

Again, I'm not saying games shouldn't be multiplatform. However, it appears Call of Duty 4 did not need the pc to reach 10 million, and that it hit those numbers because of consoles. I admit I don't know much about the sales of that game, but I'm looking at a webpage now from a credible source that dates to Jan 2008 and it had the pc version @ 383,000 in North America and the North American 360 version @ 3.04 million and North American PS3 @ 2 million. If you have any other figures by all means post them.


Because games aren't magically broke because there's "Gears of War" written on the front box. All games are full of bugs, and are debugged during devellopement. The game engine is not bugged by itself since it works great with other titles. So the only reason the game is broke, is because Epic and People can fly didn't work enough on it to have it running perfectly.

All games being full of bugs does not mean the game is broken. The game is broken when a significant amount of people can't play it. Look at what recently happened with Ninja Gaiden 2 and the DL content. Again, if you don't work for Epic, and have no inner knowledge about what truly goes on with the Unreal Engine, you can only assume things are working great because it is working ok with other titles. Some people who didn't have problems with the pc version of gears used this very same method of thinking and would often say, "works fine for me it must be user error" when in reality it wasn't.

However, you admit the game is broke because Epic and PCF didn't work on it enough to have it running perfectly, and by doing so you're helping me prove my point.


The game is broke for some people solely because of technical issues, not because of gameplay or artistic issues, so I don't understand why you think it's not a matter of coding and debugging. It's a matter of what, then ? The will of some invisible man in the sky ?

Technical issues caused by who? The user? It can't be, you just said Epic and PCF didn't work on it long enough. I'm not saying it is or isn't a matter of coding and debugging. What I'm saying is you don't know for sure what the problem is.


Most of your argumentation is based on the fact that Gears on War 2 on PC would be broken. Sorry, but you're wrong. You're just making an abusive assomption. There's no more reason for this game to be broken than for any other game coming out. And it should be even less broken than others since the engine has been used on the platform by different games for some time now.

No, I'm not making an abusive assumption. My beliefs are based on Epics track record, Epics unwilling support, and Epics acquistion of the company who ported the game.


The game might not recoup, yes, but the same risk exists for every other game coming on the platform. And developpers didn't decide to stop selling games because of that. It's even less risky for epic since most of the content has been already created. That's not like if they had to build a brand new other game from the start.

So if the game might not recoup why put it out? These people are not your friends, the sooner people realize this the less emotionally attached they will be to consoles, games etc. Cliffy B is not your friend. Rod Ferguson is not your friend. Tim Sweeney is not your friend. They are in the business of developing games, licensing technology etc. Yes, they may be good people, they may post from time to time, but we are customers to them not their friends. They have a business to run, and they now see releasing gears for the pc may not yield the desired results. As I stated before, word of mouth is the best form of advertising, and sometimes you have to cut your loss and sacrifice some in order for everyone else to survive.

This, it seems, is what happened to pc users.

MuLuNGuS
09-02-2008, 02:38 AM
@Hobbes

the more you post the more i think you only come for bashing and your sig makes your biased standpoint even more clear. ridiculous.

Artheval_Pe
09-02-2008, 06:41 AM
About Games for Windows Live, I don't know, but I assume that Epic tested it, and get sure that the compatibility was there. But I think that the system (GFWL) by itself is badly design, useless and full of bad design choices and problems. But that's not Epic's fault. The only thing I can blame them for, is to have chosen this system.
But on the other hand, I don't think they had much choice.


However, failed installations, crashes, deleted saves, hiccups, stutters and everything else that constitutes a broken game was found in the pc version of gears.

First, I've found that kind of problems with very popular games that didn't have the reputation of being broken. Age of Empires 2 for exemple, failed to launch of one of my computers, whereas it worked fine before on an other system. I've had deleted saves on a few games and STALKER keeps stuttering on my computer.
All the problems you're talking about found together in one game is unnacceptable. But with games released on the PC, there will be always loads of problems, since everyone has a completly different system.

Plus, let me get something straigh. Yes, there is a lot of problems with Gears of War for Windows, yes People can fly and Epic didn't work enough on those technical issues. But until you can prove it otherwise, we don't have any idea of the proportion of players that could not play or play correctly the game, since people that had issues complained on this forum, but people for whom the game worked fine had no need to come here or on an other forum and say anything.


Because those companies probably took the time to make sure those games were done correctly.
If Epic does that as well, as every developper should do, there's no reason the game should be broke.


However, it appears Call of Duty 4 did not need the pc to reach 10 million, and that it hit those numbers because of consoles. [...] it had the pc version @ 383,000 in North America and the North American 360 version @ 3.04 million and North American PS3 @ 2 million. If you have any other figures by all means post them.


3,04 million + 2 million + 383,000 = 5,423 million
In January 2008, the game had sold seven million units. So there was approximatly one and a half million units sold in Europe and in the rest of the world. And we have no idea of the proportion of PC sales and consoles sales in Europe for that game. (In several european countries, especially Germany, PC gaming is still way stronger than console gaming) Plus, we don't have any information on the repartition of the three million copies sold after January 2008.
Granted, the game may have not need the PC to reach huge sales numbers (but as I say, we don't know that for sure, PC sales might be up to two or three million in the end). But if it hadn't been sold on several platforms, it wouldn't have reached those numbers.

Where does the information that "Gears 360 was more profitable" come from, by the way ?


However, you admit the game is broke because Epic and PCF didn't work on it enough to have it running perfectly
Of course, that's a fact. The game is broke for a lot of people. (Even if the proportions are unknown, as I said). But the fact that the developpers need to work a bit more on these technical aspects if they have planned to release Gears 2 on the PC is proving which of your points exactly ?
Every game needs some work to run perfectly.

As for technical issues, of course they're not caused by the user. But you know very well that games that work well on some computers might not work on others. So, yes, there are technical issues, and even if I don't know what the problems are, I can at least say that it is partly a problem of compatibility since the game has problems on some computers and not on others.


My beliefs are based on Epics track record, Epics unwilling support, and Epics acquistion of the company who ported the game.

You apparently have a better knowledge of how the business works than me. So what does the acquisition of the company means ? What's the matter with Epics track record ?

As for their "unwilling" support, the company was right in the developpement of Gears of War 2, so, even if I don't agree with what they did, I understand that they didn't have the ressources to work on fixing the PC version. I hope that if they do a PC version this time, they'll plan a better post launch support.

As for all the business and friend thing, thank you very much, but I'm not 10 years old. ;)


the more you post the more i think you only come for bashing
That's partly why I keep talking with him, because the more you talk, the more your true thoughts become clear.
And I think that debate is always useful, as long as insults and personnal arguments stay out of the way.

zdrapetr
09-02-2008, 07:18 AM
Good games are selling well on the PC. If UT3 and GoW couldn't sell in that space, it's due to the games themselves, not some conspiracy of consumers or piracy.

Flak
09-02-2008, 07:52 AM
This has run it's course, closing.