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gowrules42
08-20-2008, 08:49 PM
Here is the Full Release for my first completed map. All comments/constructive critisism is accepted.

Fixed: Post Process Volume
Fixed: Door animation
Fixed: Ammo pickups
Fixed: Boomers spawn after all Therons are dead
Fixed: Added a war point of interest
Note: There are no checkpoints because there was no way to get the lightmass bomb to respawn when you died.

http://www.multipleimagehosting.com/images/e13sju9v8ga5alvzsg8_thumb.jpg (http://www.multipleimagehosting.com/viewer.php?file=e13sju9v8ga5alvzsg8.jpg)

http://www.multipleimagehosting.com/images/hebr9dvstbkg1ax8m6xw_thumb.jpg (http://www.multipleimagehosting.com/viewer.php?file=hebr9dvstbkg1ax8m6xw.jpg)

http://www.multipleimagehosting.com/images/2vxafiomn7t9kvzrcsiy_thumb.jpg (http://www.multipleimagehosting.com/viewer.php?file=2vxafiomn7t9kvzrcsiy.jpg)

http://www.multipleimagehosting.com/images/lsa7lpnoxlor81hmhfo1_thumb.jpg (http://www.multipleimagehosting.com/viewer.php?file=lsa7lpnoxlor81hmhfo1.jpg)

http://www.multipleimagehosting.com/images/iwla1jyoettm4i6mnv0z_thumb.jpg (http://www.multipleimagehosting.com/viewer.php?file=iwla1jyoettm4i6mnv0z.jpg)

http://www.multipleimagehosting.com/images/bploo7eed5ijiqn8c5_thumb.jpg (http://www.multipleimagehosting.com/viewer.php?file=bploo7eed5ijiqn8c5.jpg)

DL link: http://files.filefront.com/SP+Special+Deliveryrar/;11558390;/fileinfo.html

-gow

Darth Axel 007
08-20-2008, 09:15 PM
No offense, but this should be in the beta forum. It looks unpolished. I have yet to play it because my game keeps crashing and I am too lazy to reinstall it, but it looks like you could have worked a lot more on it.

You need to work on lighting, it's too plain and simple. Inside; it seems tight, seems like there's not much space in those narrow hallways in which any enemy can pop out and kill you. I also think you could have picked better trees, those trees seem like they should be used when it is distant. You need to fix the LOD's of the meshes, they are very low and only become detailed when you get close to them. (To do this, select all static meshes, and set "force mipmap" to be true.)

NewPCGamer
08-20-2008, 10:38 PM
downloading now. ill give some criticism once i play.

NewPCGamer
08-20-2008, 11:52 PM
just got done playing it. and there are a bunch of things that could be changed.

First things first, i dont know why this happens, but whenever i look towards the APC, my framerate drops, and the whole sky turns white. That definetly needs to change since i am running a good pc, and i cant imagine what it would do to a bad pc.

The first set of enemies spawn right infront of me. Out of no where pop, there they are.
No Music or ambient sounds? Music would have really set the tone, but it just seemed bland without it, and i didnt know whether all the enemies were dead or not.
Too much camera shake when the level is ending and you have to run to the APC. I almost threw up. You should make the camera shakes incramental.
Also, when you are suppose to rush back to the APC, and the camera is shaking, there is not a single bone in my body that wanted to get out of there in a hurry because it didnt seem like anything bad was happening. You should add some particle effects of dust and debris falling when the camera shakes, and add sounds of crumbling rocks and music to make me want to get the hell out of there ASAP!

As darth axel said, the lighting could also be improved, but with all the other issues that i found, that should be the last of your worries.
I must say that i did like how you incorporated a story of sorts into your level. It made it more interesting that "get through to the end of the level" maps.
Once these issues are fixed, this has some good potential. The hallways really feel like they belong in the gears universe so great job with that.
Keep up the good work, and i hope i didnt sound too harsh. Its a GOOD map with GREAT potential.