MozI
08-17-2008, 03:39 AM
Been a while since I have done any GoW level design since MP_Pipeline. Got busy with UT 3 levels on the CBP 3 project. Once the CBP 3 v1 was done I started work on my first attempt at SP level design and scripting.
The level as the title has it is SP_Industrial. This is linear level where the core objective is to reclaim a COG bunker in the industrial district. Though it's not going to be easy as the Locust are heavily armed and offering up a good defense in the area. So it's up to you and Dom to clear the place out and take back the bunker!
Some unlit WIP screens (Level design, details and scripting is all done) will work on lighting and sound effects this week.
http://mozidesign.com/images/Beta-Industrial1.jpg
http://mozidesign.com/images/Beta-Industrial2.jpg
http://mozidesign.com/images/Beta-Industrial3.jpg
the level is pretty hard with a estimated play time of about 20 min or so on your first run... and unfortunately even after digging into the retail maps I could not figure out checkpoints... so starting and reloading the map will most likely occur if you die... :(
Also Dom is a bit flaky sometimes he will be the ideal trooper by your side other times he not so smart and causes issues...
Other than that the level is near done. If you don't mind beta testing an unlit level then I can toss up a temp link for a few days to get some initial feedback while I work on lighting and sound.
Cheers!
The level as the title has it is SP_Industrial. This is linear level where the core objective is to reclaim a COG bunker in the industrial district. Though it's not going to be easy as the Locust are heavily armed and offering up a good defense in the area. So it's up to you and Dom to clear the place out and take back the bunker!
Some unlit WIP screens (Level design, details and scripting is all done) will work on lighting and sound effects this week.
http://mozidesign.com/images/Beta-Industrial1.jpg
http://mozidesign.com/images/Beta-Industrial2.jpg
http://mozidesign.com/images/Beta-Industrial3.jpg
the level is pretty hard with a estimated play time of about 20 min or so on your first run... and unfortunately even after digging into the retail maps I could not figure out checkpoints... so starting and reloading the map will most likely occur if you die... :(
Also Dom is a bit flaky sometimes he will be the ideal trooper by your side other times he not so smart and causes issues...
Other than that the level is near done. If you don't mind beta testing an unlit level then I can toss up a temp link for a few days to get some initial feedback while I work on lighting and sound.
Cheers!