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MozI
08-17-2008, 03:39 AM
Been a while since I have done any GoW level design since MP_Pipeline. Got busy with UT 3 levels on the CBP 3 project. Once the CBP 3 v1 was done I started work on my first attempt at SP level design and scripting.

The level as the title has it is SP_Industrial. This is linear level where the core objective is to reclaim a COG bunker in the industrial district. Though it's not going to be easy as the Locust are heavily armed and offering up a good defense in the area. So it's up to you and Dom to clear the place out and take back the bunker!

Some unlit WIP screens (Level design, details and scripting is all done) will work on lighting and sound effects this week.

http://mozidesign.com/images/Beta-Industrial1.jpg

http://mozidesign.com/images/Beta-Industrial2.jpg

http://mozidesign.com/images/Beta-Industrial3.jpg

the level is pretty hard with a estimated play time of about 20 min or so on your first run... and unfortunately even after digging into the retail maps I could not figure out checkpoints... so starting and reloading the map will most likely occur if you die... :(

Also Dom is a bit flaky sometimes he will be the ideal trooper by your side other times he not so smart and causes issues...

Other than that the level is near done. If you don't mind beta testing an unlit level then I can toss up a temp link for a few days to get some initial feedback while I work on lighting and sound.

Cheers!

NewPCGamer
08-17-2008, 02:36 PM
looking good. a 20 minute level must have taken a longgg time! :)
keep it up.

Taffer
08-17-2008, 02:47 PM
I know that theinterlock got checkpoints fully functional and working (after you die things go back to normal, etc.) and there's a video of him showing it off, but I don't know if he posted a tutorial anywhere. I'm also unaware if he still visits this forum, but it wouldn't hurt to pm him for help.

MozI
08-17-2008, 02:55 PM
Thanks, I am going to check out theinterlock's level that has check points working...

MozI
08-17-2008, 11:44 PM
Some updated shots:

http://www.mozidesign.com/images/Industrial1.jpg

http://www.mozidesign.com/images/Industrial2.jpg

http://www.mozidesign.com/images/Industrial3.jpg

http://www.mozidesign.com/images/Industrial4.jpg

Almost done just need to fix one major bug.

DOOMBRINGER 8
09-12-2008, 10:37 AM
That's really cool man. If I can offer my two cents. I think it would also add to the good work you've done already if you changed the lighting to a hazy late afternoon, dusk... you know!? The sun still visible on the horizon kind of look, and since it's an industrial plant maybe some haze and smoke. Great work though. Looks good.

alifebythesword
09-12-2008, 04:05 PM
looking good! You mind if I could get the link to d/l it? I wouldn't mind beta testing it! :D

LiquidLeary
09-29-2008, 07:21 PM
How's this going? A beta would be excellent :)

ViLLaN
10-30-2008, 11:04 AM
this is one of the best SP maps around (interlock imo are the best) it is done very well has lots of flanking enemies and has some very great set peices. oh yeah 1 more thing the setting is beutiful i love the design and progression, i think a more epic battle towards the end or a miniboss would have top this level off.

Great work 9.5/10 only small amounts of bugs (coverlinks) but nothing to major

LiquidLeary
10-30-2008, 02:06 PM
Did I miss a link? Where is this map available?

buddygz
11-02-2008, 03:39 AM
look very good
is this map still available?

MozI
11-12-2008, 10:34 AM
Did I miss a link? Where is this map available?


look very good
is this map still available?

Yes this map is available, was done while ago in the final maps thread but here is the direct link,
http://www.mozidesign.com/Levels/SP_Industrial.rar

LiquidLeary
11-12-2008, 11:45 AM
Thanks Mozi! I'll check this out as soon as I get to my PC.

Thaur
11-14-2008, 04:04 PM
where is the lighting?

MozI
11-16-2008, 08:05 PM
What do you mean? if you are having issues please make sure you are getting the version of the link I posted a few posts above. That is the final build.

Thanks.