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View Full Version : DM-Apathy [Final] [PICS] [Updated:21/07/08]



Flylikeamouse
07-10-2008, 06:47 AM
Final thread here (http://forums.epicgames.com/showthread.php?p=25450935#post25450935)

Name: DM-ApathyBETA3
Version: 3
Compatibility: PC
Description: This is a remake of my UT2004 map DM-1on1-DerelictFactory.
The style is reminiscent of the old 2k4 rusty atmosphere.

Screenshot:

http://i67.photobucket.com/albums/h284/2k6_raziel/Apathy/Sshock.jpg

http://i67.photobucket.com/albums/h284/2k6_raziel/Apathy/Sbio.jpg

http://i67.photobucket.com/albums/h284/2k6_raziel/Apathy/Slink.jpg

http://i67.photobucket.com/albums/h284/2k6_raziel/Apathy/Srocketlauncher.jpg

Credits: Me + inspiration from Rankin[theme] Idoma[playing style]
Homepage: Myspace blog of my maps (http://blog.myspace.com/index.cfm?fuseaction=blog.view&friendID=367886569&blogID=408761153)
Download: Final release thread (http://forums.epicgames.com/showthread.php?p=25450935#post25450935)

Flylikeamouse
07-10-2008, 07:18 AM
Ahh yeah, theres a few kismet things too :)

The red (locked) doorways set off an alarm giving away your position if you get too close.

There are also two traps set up on the pipe walkways.
By shooting the control box the pipe releases a build up of steam causing damage to anyone walking on them.

Theres one in the room with the double damage is by the barrels on the ramp.
Shoot the box with the green light to activate it,
once activated the light turns red and releases the steam build up.
It then changes to orange as the pressure returns.
Once the light turns green the trap is ready to be activated again.

The other is in the shockrifle room, im sure you will be able to find it ;]

gtochad
07-10-2008, 01:22 PM
just a suggestion from a newbie i would lower the lights (put it more towards the ground) that are near the ceiling (like in the last picture) they dont seem like they would emit that strong of lite on the ceiling in my opinion

[FnG]Bawsy
07-10-2008, 01:35 PM
Well, IMO the map looks fantastic. Nice & clean the way I like 'em.

I'll download tonight, and see how it actually plays :)

Flylikeamouse
07-10-2008, 02:48 PM
just a suggestion from a newbie i would lower the lights (put it more towards the ground) that are near the ceiling (like in the last picture) they dont seem like they would emit that strong of lite on the ceiling in my opinion

Hmmm I hadn't thought of angling those bar lights downwards.
Will prevent drawing your eye to the bare ceiling too.

Suggestion noted, thankyou.

AnubanUT2
07-10-2008, 06:40 PM
When you add bot support this level is going to see alot more downloads ... it looks really good and the layout seems like it is very smooth and has good flow.

gtochad
07-10-2008, 09:14 PM
Hmmm I hadn't thought of angling those bar lights downwards.
Will prevent drawing your eye to the bare ceiling too.

Suggestion noted, thankyou.do you mean angle the mesh? like instead of this | it will be like this \ i was just talking about the light actor just making sure im clear but however you interpreted it im sure is fine ;)

your welcome :rolleyes:

Qx9
07-11-2008, 12:44 PM
Man, another nice map for my collection. Thanks!

- Q

Flylikeamouse
07-12-2008, 12:24 PM
Bots cant figure out how to get the shield belt. Ive tried force paths and one direction paths but they just dont go there. The only option I really have is to add an easier way of jumping up from the link room. This would kind of ruin the whole point to the steam trap and wall pipes though.

So its either...
Not worry about it, bots arent that important.
Change it and make it easy for everyone.




Any thoughts on this guys?

Freaky1
07-12-2008, 12:59 PM
It gets lonely on the server without bots waiting for someone to join and it isn't much fun if they are too bad. lol Hope you can figure it out,this map has a really smooth flow to it.

Flylikeamouse
07-16-2008, 05:14 AM
UPDATES
Music
Machinery sound effects
Lighting changes
Added extra vents and movers
Improved vent detail
Blocking volumes to improve flow


The super shield now has 3 access points.

Walldodge onto the box then walldodge into the vent.
http://i67.photobucket.com/albums/h284/2k6_raziel/Apathy/SA1.jpg

Jump onto the pipes, the doorframe, then the pipe along the wall.
http://i67.photobucket.com/albums/h284/2k6_raziel/Apathy/SA3.jpg

The hatch by the barrel is an automatic door you can walk through into the vent.
http://i67.photobucket.com/albums/h284/2k6_raziel/Apathy/SA2.jpg


Final adjustments to make
Screenshot
Map description
Maybe add more ammo
Check for bugs.

Hushpuppy
07-16-2008, 05:42 AM
I really like the mood of the map good job