Kantham
06-16-2008, 05:51 PM
http://img515.imageshack.us/img515/9162/redalertpt0.png
http://img411.imageshack.us/img411/518/redalert0000layer4va1.th.jpg (http://img411.imageshack.us/my.php?image=redalert0000layer4va1.jpg) http://img104.imageshack.us/img104/8316/redalert0001layer3vl8.th.jpg (http://img104.imageshack.us/my.php?image=redalert0001layer3vl8.jpg) http://img411.imageshack.us/img411/3809/redalert0002layer2ke7.th.jpg (http://img411.imageshack.us/my.php?image=redalert0002layer2ke7.jpg)
http://img162.imageshack.us/img162/7587/redalert1ja6.th.jpg (http://img162.imageshack.us/my.php?image=redalert1ja6.jpg) http://img295.imageshack.us/img295/2543/redalert3vo5.th.jpg (http://img295.imageshack.us/my.php?image=redalert3vo5.jpg) http://img398.imageshack.us/img398/651/redalert2bs3.th.jpg (http://img398.imageshack.us/my.php?image=redalert2bs3.jpg)
Changes since beta:
You can now play as all the COG characters (Random).
Added in-game tutorial.
AIs doesn't get stuck anymore.
Added blue lines to display player restricted areas.
Changed train interval (Now longer).
Turret now stays for 22 seconds.
Turret is now on butter (Fast rotating).
Improved AI pathing.
Improved/fixed some cover nodes.
Added ambient sounds.
Added emitter effects.
Added/Replaced some visuals (Lightning, meshes, ETC).
Last wave now consist of 7+7 SniperDrones (Delayed arrival).
Second reinforcement wave does not drop Torque bows anymore.
Effect added when reinforcements are killed.
Player starts with a HammerBurst instead of shotgun.
Info + Download (http://www.kantham.com/endurance/map_redalert.html)
Direct Download (http://files.filefront.com/SP+RedAlertzip/;10672672;/fileinfo.html)
Kantham.com (http://www.kantham.com)
Warning: I highly recomend that you open it via the console - checkpoints work that way too so you don't have to trough the menu everytime, plus, the game keeps a history of your console commands.
To do this, open the console with "`", then type: open sp_redalert
Special thanks to Cepstral (http://www.cepstral.com/) Text-To-Speech engine for the tutorial voice.
http://img411.imageshack.us/img411/518/redalert0000layer4va1.th.jpg (http://img411.imageshack.us/my.php?image=redalert0000layer4va1.jpg) http://img104.imageshack.us/img104/8316/redalert0001layer3vl8.th.jpg (http://img104.imageshack.us/my.php?image=redalert0001layer3vl8.jpg) http://img411.imageshack.us/img411/3809/redalert0002layer2ke7.th.jpg (http://img411.imageshack.us/my.php?image=redalert0002layer2ke7.jpg)
http://img162.imageshack.us/img162/7587/redalert1ja6.th.jpg (http://img162.imageshack.us/my.php?image=redalert1ja6.jpg) http://img295.imageshack.us/img295/2543/redalert3vo5.th.jpg (http://img295.imageshack.us/my.php?image=redalert3vo5.jpg) http://img398.imageshack.us/img398/651/redalert2bs3.th.jpg (http://img398.imageshack.us/my.php?image=redalert2bs3.jpg)
Changes since beta:
You can now play as all the COG characters (Random).
Added in-game tutorial.
AIs doesn't get stuck anymore.
Added blue lines to display player restricted areas.
Changed train interval (Now longer).
Turret now stays for 22 seconds.
Turret is now on butter (Fast rotating).
Improved AI pathing.
Improved/fixed some cover nodes.
Added ambient sounds.
Added emitter effects.
Added/Replaced some visuals (Lightning, meshes, ETC).
Last wave now consist of 7+7 SniperDrones (Delayed arrival).
Second reinforcement wave does not drop Torque bows anymore.
Effect added when reinforcements are killed.
Player starts with a HammerBurst instead of shotgun.
Info + Download (http://www.kantham.com/endurance/map_redalert.html)
Direct Download (http://files.filefront.com/SP+RedAlertzip/;10672672;/fileinfo.html)
Kantham.com (http://www.kantham.com)
Warning: I highly recomend that you open it via the console - checkpoints work that way too so you don't have to trough the menu everytime, plus, the game keeps a history of your console commands.
To do this, open the console with "`", then type: open sp_redalert
Special thanks to Cepstral (http://www.cepstral.com/) Text-To-Speech engine for the tutorial voice.