View Full Version : Teleporter to pathnode?
Kiyoka
05-27-2008, 01:10 PM
On a roof in my level there's a teleporter that teleports directly below. I don't want another teleporter below though.
Is it possible for a pathnode to be the location? :confused:
marilol
05-27-2008, 01:36 PM
why dont you want a teleporter below? if its visual you could always flag it hiddenGame surely?
jayoplus
05-27-2008, 01:47 PM
Open up DM-Deck and see how it's done there.
I think what you have to do is set up the URL on one teleporter and leave it blank for the other. I may be wrong but again, check in DM-Deck. :)
I don't think you can just set one to bHidden. I tested that once and I could still teleport through it even though I couldn't see the teleporter.
Setheran
05-27-2008, 06:20 PM
If the destination teleporter has no URL then it'll be invisible in-game and serve the same purpose as a path node. The only problem is that you'll still hear the teleporter ambient sound emanating from it, but that'll barely be noticeable while playing.
Kiyoka
05-27-2008, 07:09 PM
If the destination teleporter has no URL then it'll be invisible in-game and serve the same purpose as a path node. The only problem is that you'll still hear the teleporter ambient sound emanating from it, but that'll barely be noticeable while playing.
Unfortunatly where it teleports you to is a busy part of the map I'd say. It's right outside a doorway
yojo201
05-29-2008, 10:50 PM
Well why not make it TP you to a path node? try it and see what happens. Also for one way TP use 2 portals and link them to each other then click one way TP
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