PDA

View Full Version : Spawning, Placing and Controling a specific Bot/NPC using Kismet



Jotunheim
05-24-2008, 08:26 PM
Hello,

Nowadays even if unreal III is rather recent, we can find many tutorials about a lot of aspects of the Editor. However, curiously there is no tutorial about placing and controlling a specific bot/NPC on your map.

Ok, so to make your bot spawn using kismet you can use the Module Actor Factory ( ControllerClass : UT bot, PawnClass UtPawn) but it just spawned a default character which is IronGuard I believe.

Question : how to spawn a specific character, for example Bishop OR your custom character? Of course I try Pawn name but it has no effect.

Regarding controlling the bot your can use some Kismet module like Play Anim, Move to Actor but the veterans of UT2003/2004 will remember that we can make the bot WALK and not run but I can't find this in Kismet.

Question How to make your bot/NPC walk and not run? (a gentleman will walk and never run as Sting say in his song...).

Somehow I have the feeling that regarding IA behavior, Kismet have less possibilities than the previous version of the editor. What a paradox!:confused:

Anyway thanks in advance for any help, trying to put some intelligence in this dumb bot!:D

matticus
05-25-2008, 10:58 AM
Question How to make your bot/NPC walk and not run? (a gentleman will walk and never run as Sting say in his song...).


I don't think the characters have a walk animation. You would have to animate your own. Also you would have to find out a way of making the player move slower when it's using the walk animation.

You could use Kismet to script this for AI characters but I don't know how you would do it for player characters.

Jotunheim
05-28-2008, 09:34 PM
Thanks Matticus for your opinion, and you 're right man, there is no walking animations in the animset:cool:! So it is impossible to make the bots/Pawns walk without creating the animation and implement the instruction in kismet for AI which require coding/Scripting skills that I don't have:(.

With respects to the AI, I really explore the Kismet interface but it is very limited and in fact less varied than UT 2004 curiously. Dark_raver in MODDB forums advised to take a look at CryEngine Sandbox2 if I search for more complete AI possibilities without coding skills... I will fiddle with this editor and leave UTIII for a while. Thanks again!