Jotunheim
05-24-2008, 08:26 PM
Hello,
Nowadays even if unreal III is rather recent, we can find many tutorials about a lot of aspects of the Editor. However, curiously there is no tutorial about placing and controlling a specific bot/NPC on your map.
Ok, so to make your bot spawn using kismet you can use the Module Actor Factory ( ControllerClass : UT bot, PawnClass UtPawn) but it just spawned a default character which is IronGuard I believe.
Question : how to spawn a specific character, for example Bishop OR your custom character? Of course I try Pawn name but it has no effect.
Regarding controlling the bot your can use some Kismet module like Play Anim, Move to Actor but the veterans of UT2003/2004 will remember that we can make the bot WALK and not run but I can't find this in Kismet.
Question How to make your bot/NPC walk and not run? (a gentleman will walk and never run as Sting say in his song...).
Somehow I have the feeling that regarding IA behavior, Kismet have less possibilities than the previous version of the editor. What a paradox!:confused:
Anyway thanks in advance for any help, trying to put some intelligence in this dumb bot!:D
Nowadays even if unreal III is rather recent, we can find many tutorials about a lot of aspects of the Editor. However, curiously there is no tutorial about placing and controlling a specific bot/NPC on your map.
Ok, so to make your bot spawn using kismet you can use the Module Actor Factory ( ControllerClass : UT bot, PawnClass UtPawn) but it just spawned a default character which is IronGuard I believe.
Question : how to spawn a specific character, for example Bishop OR your custom character? Of course I try Pawn name but it has no effect.
Regarding controlling the bot your can use some Kismet module like Play Anim, Move to Actor but the veterans of UT2003/2004 will remember that we can make the bot WALK and not run but I can't find this in Kismet.
Question How to make your bot/NPC walk and not run? (a gentleman will walk and never run as Sting say in his song...).
Somehow I have the feeling that regarding IA behavior, Kismet have less possibilities than the previous version of the editor. What a paradox!:confused:
Anyway thanks in advance for any help, trying to put some intelligence in this dumb bot!:D