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Godlike_NRG
05-16-2008, 01:02 PM
I should at least ask something about UT3 too since im in the forums. Does anybody know if the Damage Amp Redeemer Missle can take down a core in 1 shot?

Flak
05-16-2008, 01:14 PM
Removing the question about the other game, it's against the rules. ;)

surfacing8671
05-16-2008, 01:16 PM
i dont know about the redeemer but if it does 50 damage with one hit with no udamage then yes it does. any less then no.

Shadow Dancer
05-16-2008, 01:46 PM
Hop into Serenity alone and find out...

Mr Evil
05-16-2008, 02:02 PM
When testing damage vs. cores, you must be aware that the damage done varies based on time: The damage is reduced if the core has only just become vulnerable, and increased if the time is running out.

Godlike_NRG
05-16-2008, 03:13 PM
When testing damage vs. cores, you must be aware that the damage done varies based on time: The damage is reduced if the core has only just become vulnerable, and increased if the time is running out.

Please explain.

Mr Evil
05-16-2008, 04:50 PM
Please explain.

/** applies any scaling factors to damage we're about to take */
simulated function ScaleDamage(out int Damage, Controller InstigatedBy, class<DamageType> DamageType)
{
Super.ScaleDamage(Damage, InstigatedBy, DamageType);

if ( (WorldInfo.GRI.RemainingTime < 120) && (WorldInfo.GRI.RemainingTime > 0) )
{
Damage *= 1.75;
}
else if ( WorldInfo.TimeSeconds - VulnerableTime < ReducedDamageTime )
{
Damage *= 0.5;
}
}
This increases damage by 75% if there is less than 2 minutes left before overtime, or reduces damage by 50% is the core has been vulnerable for less than some amount of time (10 seconds by default, and not configurable by mappers).

Slippster
05-16-2008, 07:38 PM
are you saying that in the 2 minutes before ot i can damage the core MORE?

I NEVER KNEW THIS CRUCIAL FACTOID.

so the core goes vulnerable BE THERE! ....and less than 2 minutes to OT ... POP!!

Tailsnake
05-16-2008, 08:09 PM
This explains a lot, looks like I'll be timing when I toss a shaped charge or deemer into the core

Mr Evil
05-16-2008, 09:22 PM
are you saying that in the 2 minutes before ot i can damage the core MORE?

I NEVER KNEW THIS CRUCIAL FACTOID.

so the core goes vulnerable BE THERE! ....and less than 2 minutes to OT ... POP!!
Yes, there are practical in-game advantages to being a modder and thus being privy to the game's innermost secrets ;)

Moloko
05-16-2008, 10:12 PM
News to me too, it'd be good if someone listed all the "secret" gameplay variables, hidden in code, like the stationary sniper aim advantage and now this. They won't necessarily change the way anyone plays, but it is fairer for everyone to know.