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View Full Version : DM-ProTourney4[Pics][beta2][UPDATE!Feb 1-Download]



cod-x
05-15-2008, 06:17 AM
1. Name: DM-ProTourney4
2. Version: beta2
3. Compatibility: UT3 1.3 PC
4. Description: Quake3 map rebuild.Original level by id software.Original level has the name pro-q3tourney4
5. Comments: I've tried to make a nice playable map,however I have to learn a few things about lightning.This is just may first map,so I had some difficulties. :) Hope you like it,and sorry for my poor English. :)
6. Screenshots:

http://img520.imageshack.us/img520/3715/25994505xz1.th.jpg (http://img520.imageshack.us/my.php?image=25994505xz1.jpg) http://img398.imageshack.us/img398/8233/10395165zg1.th.jpg (http://img398.imageshack.us/my.php?image=10395165zg1.jpg) http://img398.imageshack.us/img398/9026/72327412az5.th.jpg (http://img398.imageshack.us/my.php?image=72327412az5.jpg) http://img443.imageshack.us/img443/8820/39017337jn9.th.jpg (http://img443.imageshack.us/my.php?image=39017337jn9.jpg)

http://img443.imageshack.us/img443/7382/68282421rj6.th.jpg (http://img443.imageshack.us/my.php?image=68282421rj6.jpg) http://img398.imageshack.us/img398/7382/34012520ap4.th.jpg (http://img398.imageshack.us/my.php?image=34012520ap4.jpg) http://img520.imageshack.us/img520/707/67653001ow5.th.jpg (http://img520.imageshack.us/my.php?image=67653001ow5.jpg)

======================================
Changes in ProTourney4 beta2:
======================================

- More blockingvolumes added to improve gameplay and optimize collision.( Thx Crayfish )

- Default UTteleporter has been removed from the middle room because it made the level very jerky.( THX again Cray )

- More optimized with detail modes: More unnecessary staticmeshes ( which were only visuals and don't needed for gameplay ),has moved to high detail,to improve fps on lower configurations as well.

- staticmeshes added above the megahealth to the window to get the illusion of sunlight crosses through it.(High detail)

- Fogsheet added in the middle room to feel the level more atmospheric when you are looking down from above.(High detail)

- Unnecessary lightning removed,to optimize a little more,but the level has still too much lightning I think.

- Remove surface material applied instead of default checker to the back side of bsp surfaces(which are not visible for the player),so the engine won't render these unnecessarily.( THX the advice Cray )

- Air control of UTJumpads changed a little.

- Link gun replaced with Stinger minigun.

- Post process blur is lighter a very little.Use default in the game if you feel the shadows,and blur are too strong.

- Player could stuck in front of the middle room's door near the wall.Blockingvolume added.

- Wrong directed Playerstart in the right corner under the shock rifle,player was facing with the wall after spawning.Rotated/fixed.

- Smoke effects added to improve more the visuals.(High detail)



Download link:

http://files.filefront.com/PT4+beta2zip/;13164333;/fileinfo.html


If you see bugs,or have some advices don't hesitate to write me.

Thanks,

cod-x

Starfox444
05-15-2008, 08:57 AM
download link?...

just read [pics]

MonsOlympus
05-15-2008, 09:04 AM
Yeah looks pretty damn good to me :)

cod-x
05-15-2008, 11:03 AM
I'll give download link in a few days.Sorry.I have some problems now and try to solve them.
While I'm moving my mouse some staticmeshes are disappearing for a few seconds,and then they appear again,and I don't know why.I try to fix this problem currently

Hyrage
05-15-2008, 03:46 PM
LOLLLLLLLLLLLL
I was going to see, awesome it reminds me the Quake 3 map style, until I read it was a Quake 3 remake X_x loll.

Great job man!

d3tox
05-15-2008, 04:39 PM
Looking good!!!!

shombowhore
05-15-2008, 08:24 PM
Looks very nice, can't wait to play this.

mahalis
05-15-2008, 10:33 PM
This map was tons of fun in Q3A. Glad to see it remade. :)

Dribler
07-15-2008, 04:00 PM
So.. what about this one??

EpicJon
07-15-2008, 04:09 PM
One month later, and still no DL Link...


-EJon

KamilR
07-15-2008, 04:43 PM
One month later, and still no DL Link...


-EJon

Ej is right we need it.

watch out: replace ur glue wit lava or Djpossee makes it his map with Radiaactiv Lightin. :D

Crayfish
08-10-2008, 10:06 AM
I hope the author is ok and there is a possibility of this still being released. A classic map and looks great in UT3 industrail style. Fingers crossed..

The Demon Slick
08-13-2008, 01:40 PM
cod-x......last activity 5-22-08..... He might come back, but it has been almost three months. Come back cod-x!!!

Crayfish
08-14-2008, 11:46 AM
Some talanted mappers have posted in here, possibly someone might offer some help on this if the author is unable to spare the time atm?
This would be a great addition for the UT3 Duel community.

The recent Quakecon 2008 1v1 final was decided on this map. Video here:
http://www.quakeunity.com/file=2753
Looking at how this is played, this map was just made for prediction shock-combos over those ledges and in front of those doorways..

*Fingers crossed. Cray.

The Demon Slick
08-14-2008, 01:29 PM
Crayfish, you can pm him or he has an email adress at his profile, maybe you could tell him that, I'm sure he would love to hear it, wether he finishes the map or not.

shombowhore
08-14-2008, 05:10 PM
I really want this. :[

nELsOn
08-18-2008, 08:29 AM
looks good. i'm not really a fan of that particular map but it looks way better than most q3a->UT3 conversions so far so i guess i'll give it a shot once we get a link :)

ColdfireRik
09-09-2008, 03:20 AM
looks very good!

cod-x
01-20-2009, 08:37 AM
Hello folks,sorry but I've been sick for long month and forced into bed.I still not feel so well and sometimes I fall back.I'm in contact with Crayfish now and maybe there will be a release of this map.If I won't be able to finish I'll share the map with Crayfish if he agree.In last case I'll upload the unfinished map somewhere,and somebody will finish and fix it.Just put my name somewhere,maybe this will be my last work.And again sorry for my poor English.

cod-x
01-21-2009, 03:26 AM
I've checked the map again,but I found some problems.It seems if you are moving closer to the teleport in the middle room,some laggy thing starts.It's very tiresome but I have no idea.Some missing geometry I've found as well and I try to fix this.I think I'll need some help to fix these.Anyway I'll upload a beta1 ver. maybe you will have a few ideas.

Crayfish
01-22-2009, 08:48 AM
Check Ur pms cod ;)

cod-x
02-01-2009, 09:20 AM
1. Name: DM-ProTourney4
2. Version: beta2
3. Compatibility: UT3 1.3 PC
4. Description: Quake3 map rebuild.Original level by id software.Original level has the name pro-q3tourney4
5. Comments: I've tried to make a nice playable map,however I have to learn a few things about lightning.This is just my first map,so I had some difficulties. :) Hope you like it,and sorry for my poor English. :)
6. Screenshots:



http://img398.imageshack.us/img398/9026/72327412az5.jpg


http://img443.imageshack.us/img443/8820/39017337jn9.jpg


http://img398.imageshack.us/img398/7382/34012520ap4.jpg


http://img520.imageshack.us/img520/707/67653001ow5.jpg



======================================
Changes in ProTourney4 beta2:
======================================

- More blockingvolumes added to improve gameplay and optimize collision.( Thx Crayfish )

- Default UTteleporter has been removed from the middle room because it made the level very jerky.( THX again Cray )

- More optimized with detail modes: More unnecessary staticmeshes ( which were only visuals and don't needed for gameplay ),has moved to high detail,to improve fps on lower configurations as well.

- staticmeshes added above the megahealth to the window to get the illusion of sunlight crosses through it.(High detail)

- Fogsheet added in the middle room to feel the level more atmospheric when you are looking down from above.(High detail)

- Unnecessary lightning removed,to optimize a little more,but the level has still too much lightning I think.

- Remove surface material applied instead of default checker to the back side of bsp surfaces(which are not visible for the player),so the engine won't render these unnecessarily.( THX the advice Cray )

- Air control of UTJumpads changed a little.

- Link gun replaced with Stinger minigun.

- Post process blur is lighter a very little.Use default in the game if you feel the shadows,and blur are too strong.

- Player could stuck in front of the middle room's door near the wall.Blockingvolume added.

- Wrong directed Playerstart in the right corner under the shock rifle,player was facing with the wall after spawning.Rotated/fixed.

- Smoke effects added to improve more the visuals.(High detail)

========
Credits:
========
-Epic
-Crayfish
-My lovely girlfriend


Download link:

http://files.filefront.com/DM+Tourney4zip/;13789651;/fileinfo.html

or

http://www.mediafire.com/download.php?myqnm4n3d5y

If you see bugs,or have some advices don't hesitate to write me.

Thanks,

cod-x

Crayfish
02-02-2009, 02:58 PM
Great stuff cod, this is a really beautifuly put together level, with fantastic meshwork and lighting. Really pro stuff. Great to have you back.
Crayfish.

cod-x
02-03-2009, 03:15 AM
My friend..Without your help and reassurement this map would be just half-made.Thanks for the help.Good feelin' to work with you in this community.you're on of those mappers who can inspirate the others very much,with just a few words.And after they get the insp.they just check one of your maps,and they're running into the editor,to create something.I just know,this map was born so..

TubeJuice
03-06-2009, 04:37 PM
Very, very nice looking map! I wish I could download it, but the link you provided automatically reroutes me to the FileFront homepage rather than the download. I'm not sure if that is temporary, or if this has something to do with user accounts, but regardless, I can't access the download. I did several searches but found nothing.

BTW, another name for the original map this is based on is "The Dreadwerks", or something like that.

shombowhore
03-06-2009, 08:49 PM
Go FileFront, randomly deleting people's files again... I want to download this so badly. :0

Crayfish
03-07-2009, 05:06 AM
I've re-uploaded here:

http://files.filefront.com/PT4+beta2+by+cod+x/;13423886;/fileinfo.html

The filefront thing is pretty annoying. First time some of my files had been stagnent I got an e-mail askingme if I wanted to keep the files hosted. Now it seems files simply dissapear after a period..

shombowhore
04-18-2009, 04:52 PM
Damn, only just now saw your post Crayfish, and the file is gone again. :[

Crayfish
04-18-2009, 06:44 PM
Filefront really annoys me when it just delets files with warning like that, ill re-upload tomorow eitherway..

Crayfish
04-19-2009, 07:31 AM
I've re-uploaded here: http://files.filefront.com/PT4+beta2zip/;13622576;/fileinfo.html

Crayfish
05-21-2009, 06:33 AM
And re-uploaded AGAIN, thakyou filefront: http://files.filefront.com/PT4+beta2+by+COD+X/;13788177;/fileinfo.html

Kr3v
05-21-2009, 07:56 AM
Haha, thank you.

Raven|DCS
06-01-2009, 08:50 AM
Can someone upload it to another host (eg. rapidshare, filefront), because it seems that FF is deleting this map all the time :|.

SkaarjMaster
04-10-2012, 11:33 PM
OK, so this is another beta version of the original Q3Tourney4 map remade for UT3 and this one is a beta2. It's another industrial theme with a decent skybox and surroundings, good music, steam, slime, no doors to center, and WTF is that rotating purple thing! ....oh, teleporter, scared me for a second.;) The gameplay is good and the bot is good. This is probably the best of the three beta versions.:)