View Full Version : A Very Huge Debate! Please Respond!
EpicGamerInformer
05-14-2008, 06:16 PM
Hmmmm On Gears of war, many people choose Cog as their team and others choose Locust. Many people online start complaining that the Cog as more armor then locust. Many people think that locust is stronger by the thick layer of armor. But one thing is that the guys with capes(theron guards and Raam) have a slight decrease in armor..Why is that?
What do you think people....Cog or Locust?:mad:
Crusader1099
05-14-2008, 06:49 PM
I like COG, but don't mind playing as locusts, I think there both cool, unlike Halo where the elites are kind of gay.
USRangerJohn
05-14-2008, 07:52 PM
Hmmmm On Gears of war, many people choose Cog as their team and others choose Locust. Many people online start complaining that the Cog as more armor then locust. Many people think that locust is stronger by the thick layer of armor. But one thing is that the guys with capes(theron guards and Raam) have a slight decrease in armor..Why is that?
What do you think people....Cog or Locust?:mad:
I like both as they are both amazing. But you seem to be indicating that there is a difference in the players abilities such as hitpoints. There is no difference with the exception of the hit boxes for the Therons and Raam.
LordofDoom5432
05-14-2008, 07:56 PM
This is far from a "Very Huge Debate".
It's a known fact that the legs of Raam and the theron guards are weaker than the legs of other characters. As well as that, Cole and the grenadier set have a slightly larger upper body than other characters.
All it comes down to is hitboxes. The only characters who actually take "more": damage due to design are Raam and the two therons. There is no "extra armor" garbage. If you honestly believe that you're delusional.
belle356
05-14-2008, 07:59 PM
My opinion is NEVER be cog. If you go into a multiplayer 8 out of 10 times most newbies try to jump to the cog team. You will find better teammates on the locust side. Trust me on this one.
S3cret Squirrel
joeGraf
05-14-2008, 08:22 PM
It's a known fact that the legs of Raam and the theron guards are weaker than the legs of other characters. As well as that, Cole and the grenadier set have a slightly larger upper body than other characters.
The only damage scaling (adjustment up or down) is down for headshots. Shooting the legs is the same as the stomach as the arms.
VOMITBOY
05-14-2008, 09:26 PM
you tell them joe :D
The_Big_TickeTT
05-14-2008, 09:29 PM
This has got to be the most stupid title to a thread I have ever read, no offense to the OP of course.
OverKill
05-14-2008, 10:03 PM
ya the Therons and Raam are flawed in design, so they aren't really fit for online play
i actually prefer to be Locust, but it doesn't matter to me which side i'm on in the end
snl25
05-14-2008, 10:17 PM
I like to be the Locust with the sniper goggles. I also like to be Dom when on COG's. When playing as a COG I like to be someone different then the other person, if someone has Dom I will usually play as Baird. As a Locust I don't care if someone else picked the sniper Locust, since their faces resemble one another.
gotitmemorized?
05-14-2008, 10:47 PM
Everybody knows that Dom's shotgun is 1.04X stronger than everybody else's. Nubcakes :)
LordofDoom5432
05-15-2008, 04:20 AM
The only damage scaling (adjustment up or down) is down for headshots. Shooting the legs is the same as the stomach as the arms.
Then how come when you shoot RAAM in the leg with an active snipe shot, he goes down, but when you shoot Carmine in the leg with an active snipe shot, he doesn't go down.
Also, I tend to one shot RAAM's and theron's far easier than the other characters. Their legs either take mroe damage, or their legs AND cape can be hit by a shot. There's way to much proof that shows that the caped characters are flawed in damage design.
< Profess >
05-15-2008, 04:29 AM
The only damage scaling (adjustment up or down) is down for headshots. Shooting the legs is the same as the stomach as the arms.
It's unlikely that you would know about this since you probably weren't involved in making the character models. (and even then whoever did made some mistakes)
Any one thats played this game for long enough will tell you,
"Longshot perfect reload downs above the waist, will not down below"
So it's obvious that there is damage scaling. The scaling is weapon specific however, but fair enough, if you weren't involved in making the models then how are you to know.
Shoot someone in the legs with a shotgun, if all the pellets hit they go down.
Shoot someone in the arms, if all the pellets hit they still won't go down.
Again, any experienced player can back me up on this.
The only characters with no damage scaling are Ramm and the 2 Therons.
^ As Doom said.
EpicGamerInformer
05-15-2008, 06:36 AM
This has got to be the most stupid title to a thread I have ever read, no offense to the OP of course.
ummmmmmmmmmm ok?
???
Mortificus
05-15-2008, 09:00 AM
i actually prefer to be Locust, but it doesn't matter to me which side i'm on in the end
thats how i am too
i love playing as baird because i just think hes cool.
i play as the grenadier elite (shirtless) because a while ago i didnt care, but then i chainsawed someone and he said "FRESH, MEAT!" and that was the moment i started to play as him
joeGraf
05-15-2008, 10:40 AM
It's unlikely that you would know about this since you probably weren't involved in making the character models. (and even then whoever did made some mistakes)
Just for educational purposes, that's not how it works. The artists create a model, but they don't control how damage is applied, as that is handled by code. And while I didn't model them, I have been in that code and the lead gameplay programmer shares an office with me. It's just possible that I a) asked Ray if there was damage scaling based upon hit location and/or b) I looked at the code.
JAB025
05-15-2008, 10:42 AM
Just for educational purposes, that's not how it works. The artists create a model, but they don't control how damage is applied, as that is handled by code. And while I didn't model them, I have been in that code and the lead gameplay programmer shares an office with me. It's just possible that I a) asked Ray if there was damage scaling based upon hit location and/or b) I looked at the code.
.........owned........:D
thisisepic
05-15-2008, 10:48 AM
Just for educational purposes, that's not how it works. The artists create a model, but they don't control how damage is applied, as that is handled by code. And while I didn't model them, I have been in that code and the lead gameplay programmer shares an office with me. It's just possible that I a) asked Ray if there was damage scaling based upon hit location and/or b) I looked at the code.
+3 for joe.
Eternalnow
05-15-2008, 11:28 AM
I don't care what team or character I am. They are all cool looking.
< Profess >
05-15-2008, 11:39 AM
Just for educational purposes, that's not how it works. The artists create a model, but they don't control how damage is applied, as that is handled by code. And while I didn't model them, I have been in that code and the lead gameplay programmer shares an office with me. It's just possible that I a) asked Ray if there was damage scaling based upon hit location and/or b) I looked at the code.
"It's just possible" means you didn't, or else you would of said you had.
***
Everyone (and I mean EVERYONE) that plays Gears knows that a Longshot (Perfect-reloaded) into the Head will headshot, into the chest will down and into the legs will injure.
You're claiming the only damage scaling is to the Head, that all other locations are equally resilient to fire? Okay then...
This should do,
http://www.youtube.com/watch?v=ERDtbmW7DC8
2:32, Active in the leg. No down, so you are in-fact wrong.
I would make my own video to prove the point, but I think you know you're wrong anyway, so It'll do^.
Now if anyone else who actually plays the game wants to jump on and point out he is wrong about this painfully obvious feature, do feel free.
EpicGamerInformer
05-15-2008, 04:47 PM
Just for educational purposes, that's not how it works. The artists create a model, but they don't control how damage is applied, as that is handled by code. And while I didn't model them, I have been in that code and the lead gameplay programmer shares an office with me. It's just possible that I a) asked Ray if there was damage scaling based upon hit location and/or b) I looked at the code.
nice:D that is cool
goferblitz
05-15-2008, 06:11 PM
I used to prefer locust, but now cog, I'm sure in awhile I'll go back to locust. But generally it just depends on which team the people I know are on.
UpbeatShrimp
05-15-2008, 09:18 PM
There isnt a diff. in their shields, only it cause of the host pwr it feels like that. I live the sniper locust and dom as cog. I like to play as Locust alot cause a lot of ppl think the cog is so great but when u pwn then their like OMG. lol..its great.
Lekgolo
05-15-2008, 11:13 PM
Just for educational purposes, that's not how it works. The artists create a model, but they don't control how damage is applied, as that is handled by code. And while I didn't model them, I have been in that code and the lead gameplay programmer shares an office with me. It's just possible that I a) asked Ray if there was damage scaling based upon hit location and/or b) I looked at the code.
Profess is right, active sniper shots don't down you if the hit is below the waist, unless you are playing as Raam or a Theron guard for some strange reason.
Crusader1099
05-15-2008, 11:15 PM
So... I shouldn't be General Raam or the Theron Guard... Damn they were so cool
< Profess >
05-16-2008, 04:03 AM
^^ It's because Joe is right about the damage scaling when it comes to the Ramm and Theron-guard models, everyone just perceives it as a bug however because all the other players models do have 'scaling' between their body parts.
EpicGamerInformer
05-16-2008, 05:36 PM
ooh ok many people are choosing locusts?
Eternalnow
05-16-2008, 05:39 PM
ooh ok many people are choosing locusts?
Not many, because every single child that plays this game thinks its cool to be Carmine. I have no idea why, but children also think its amazing to be COG because they are the "Good guys".
Lamesauce
DiscombobulatedThi
05-16-2008, 07:30 PM
Then how come when you shoot RAAM in the leg with an active snipe shot, he goes down, but when you shoot Carmine in the leg with an active snipe shot, he doesn't go down.
Also, I tend to one shot RAAM's and theron's far easier than the other characters. Their legs either take mroe damage, or their legs AND cape can be hit by a shot. There's way to much proof that shows that the caped characters are flawed in damage design.
Quoted because people seemed to skim over this.
Cole's notes:
-Take an active sniper
-Shoot theron/raam in the foot
-Observe (he goes down)
-Shoot any other character in the foot with an active
-Observe (they don't go down).
Caped characters are at a tiny disadvantage, which is pretty important if they are rolling and hit in the foot.
joeGraf
05-17-2008, 08:23 AM
^^ It's because Joe is right about the damage scaling when it comes to the Ramm and Theron-guard models, everyone just perceives it as a bug however because all the other players models do have 'scaling' between their body parts.
Sigh. Nope. The code does not pay attention what model you use.
< Profess >
05-17-2008, 08:27 AM
If you still play Gears go boot it up and try for yourself.
This is a well known bug shared by all the caped player models.
(IE. Ramm, Theron sentinel and Theron guard)
Te1vanni_Guard
05-17-2008, 09:09 AM
This also applies to the cape as an additional hitbox. The tip of the cape can be hit a sniper rifle's active and the character will become downed.
Also. I've switched around but I still like the Locust. Drones for me are wonderful and I love the Theron's Surge. I've just been avoiding them recently because of the above issue.
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