utra
05-07-2008, 08:14 PM
ive got 2 days to do this programing assignment for unreal2004, the assignemtn is to make a custom weapon and get it working in unreal.
ive made a model, textured it and created the animation folowing the tutorial below
Tutorial 1 (http://wiki.beyondunreal.com/Legacy:3D_Studio_Max_Weapon_Modeling_And_Import#Qu ick_Explanation_of_Vertex_Animation)
ive got all animations saved as .3ds and folowing the part 2 (below) of this tutorial i downloaded an aplication called 3ds2unr.exe however this tutorial seems to be seriously outdated and dosent help mutch, ive followed it exacly howerver instead of converting the .3ds file types and placing them in to the assigned folder i just get a messege saying 0 imported frames, ive read over the help document 3 times and nothing explaines this.
Part 2 (http://wiki.beyondunreal.com/Legacy:3ds2unr)
if anyone knows what ive done wrong or a better way to import .3ds in to unreal than please help thanks.
ive made a model, textured it and created the animation folowing the tutorial below
Tutorial 1 (http://wiki.beyondunreal.com/Legacy:3D_Studio_Max_Weapon_Modeling_And_Import#Qu ick_Explanation_of_Vertex_Animation)
ive got all animations saved as .3ds and folowing the part 2 (below) of this tutorial i downloaded an aplication called 3ds2unr.exe however this tutorial seems to be seriously outdated and dosent help mutch, ive followed it exacly howerver instead of converting the .3ds file types and placing them in to the assigned folder i just get a messege saying 0 imported frames, ive read over the help document 3 times and nothing explaines this.
Part 2 (http://wiki.beyondunreal.com/Legacy:3ds2unr)
if anyone knows what ive done wrong or a better way to import .3ds in to unreal than please help thanks.