View Full Version : Old tech map optimization
Zero_Kelvin
05-01-2008, 01:38 PM
A semi solid brush on a solid surface, does the engine auto discards that hidden surface or will I gain some performance if I set it to invisible??
UT99 bsp auto occludes, whereas UT2 bsp doesn't occlude at all.
[s§s]Bison_Boy
05-01-2008, 01:50 PM
beats the heck outta me - BUT just make a sample test map and try it and see!
Zero_Kelvin
05-01-2008, 02:02 PM
I made a test cube, filled with some cubes next to each other. Wether they were made solid, semi solid, or semis with hidden surfaces set to invisible I got the same 13 polies on screen.
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