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View Full Version : SP_defence(Sp_assassination) BETA!!!!!!



Litteldohboy15
04-30-2008, 10:27 PM
hey everyone just got a beta for you all....but you have to exit after the second battle.....or you can look around....its all good.....though its a small beta the map will be alot bigger and have diffent spawn points then the beta....kinda just there to have some fun with it......

oh and one more thing CHECKPOINTS ARE THERE BUT DONT WORK.....YOU SPAWN IN AS MARCUS!!!!!

well heres the beta...and some pics

http://files.filefront.com/SP+defencewar/;10110523;/fileinfo.html

http://i300.photobucket.com/albums/nn28/Littledohboy15/NewPicture3.jpg
http://i300.photobucket.com/albums/nn28/Littledohboy15/NewPicture-1.jpg

Phayte
06-04-2008, 01:53 AM
just thought id bump this for you, its looking good. Ive worked out a way to wear helmets properly, its in mod requests and idea sharing.

could you help me import sarah (carmines sis) into the game?

NewPCGamer
07-03-2008, 03:33 PM
just played through it. Im not going to be harsh because i can tell its your first attempt at a singlge player map.

1. WAY un organised. The meshes just seem completly out of place in some areas, and it dosnt look at all like a city. Id suggest using more BSP to get the layout that you want instead of all static mesh.

2. Whats up with the first encounter? There is no warning, not music que or anything that gives you a slight notice that there will be enemys on top of those stairs. It just dosnt make sense.

3. The matinee cutscene! Its cool that you know how to do all the matinee stuff, but i almost threw up. What is up with all that spinning around!? I got dizzy! :)
If you make the cutscene without all that spinning it could be pretty good!

4. You might want to make it more linear. I mean, you go up the stairs, kill 2 carmines, then you have to go back down the stairs and into some ally looking thing just to start the cutscene. I would suggest making a hallway or something off of the room with the carmines and keep going from there. There shouldnt be much backtracking in SP maps for gears.

5. Collision. Most of the static mesh on the ground dont have any collision meaning i was able to walk right through them. You are definetly going to want to fix that.

Other than that keep it up! Kepp working, you will only get better!

NewPCGamer
07-03-2008, 03:39 PM
sorry for the double post, but the particle effects seem completely out of place aswell! it seems as if its raining inside.

Litteldohboy15
07-20-2008, 12:52 AM
its ok...sry i was on vaction...ummm...its been abandonded.....yeah...it wasnt going to well.......anyway...i making a mod now...well drawing right now...so if you want to check it out its in the ut3 mod ideas and sharing...check it out...or not

Mcwhiteboy74
07-29-2008, 12:10 AM
why is it that this f*cking beta never works

Phayte
07-29-2008, 08:27 AM
thats why theyre called betas haha. Did u like the link i gave u?

gowrules42
07-30-2008, 04:33 PM
wow that map looks really cool