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View Full Version : The way I want the chainsaw to work...



concept theory
04-15-2008, 06:06 PM
Well everyone has seen the new chainsaw "duel" trailer, man that was pretty cool. No?

Lol, anyway. I think it should work like if you both run at each other with chainsaws activated then you get the chance to tap a button, or a set of buttons. I hope its pretty damn hard. I think people should definetly get to kill anyone as this cinematic is happening, I was thinking of an AWESOME feature. If you watch the trailer VERY closely you'll see him toss it in the air, if you had a sniper or a boltoc then I think you should be able to shoot the lancer from the air and make it slide along the floor leaving him helpless ;)

Pretty cool I hope chainsawing is realy hard and deadly rewarding! :)

What do you hope its like?

-CT

Hooligunn
04-15-2008, 06:50 PM
Not like that tbh - Chainsaw "dueling" should only happen when two chainsaws are revved at each other, because at the moment it's kinda random (nope, it's not always the person who revvs first). I do agree a duel should have animations like that with the chainsaws, HOWEVER no "animation invulnerability" this time please. Animation invulnerability is an absolute fail in a video game.

Taffer
04-15-2008, 06:53 PM
I thought it was a rather bizarre trailer to be honest. While everyone enjoys a healthy chainsaw once in a while, it stopped being a common gameplay mechanic once everyone realized how vulnerable it leaves you. I mean, the second you stop chainsawing, you are absolutely screwed. There are very few scenarios where the enemy messes up and doesn't snipe your head off or gib you once the animation completes.

I think they'd need to make chainsawing a better choice in the first place before they give us chainsaw duels. I'm not quite sure how they could make chainsawing better without agravating players, though. I was thinking of some way to exit animations in a decisive way. Perhaps it could be used when downed enemies rise too. I mean, the whole purpose of execution was to force the player to reach the enemies, but with a sniper you know exactly where to aim to finish them off. What if, after being downed or after chainsawing, you could decide which direction to "exit" the animation. Like you could stand up whilst moving in a direction or exit a chainsaw in a direction so that you don't immediately get raped by the opposing team.


no "animation invulnerability" this time please. Animation invulnerability is an absolute fail in a video game.

That would make chainsawing absolutely worthless. Besides the fact that your teammate would already be half-shredded already anyways, being able to gib or headshot someone while they're going through the lengthy chainsaw animation would encourage using the chainsaw EVEN less.

Hooligunn
04-16-2008, 10:07 AM
In my opinion, Chainsawing is meant to be used in the right situation, sacrificing an instant guarenteed kill for vulnerability. It makes sense.

Think about it, you essentially holding one button to instantly kill some, therefore it SHOULD be a risky move. If chainsawing is made any better, it would be used too much - as you said yourself, players would get aggrovated.

There has been many times where I have used a chainsaw when I've come up behind an enemy and none others are around - in fact I've also even used it on shotgun rushers that I've only seen in the last second. It's not risky, it's an instant kill very easy to use weapon and therefore shouldn't have invulnerability to it. It's not MEANT to be a common gameplay mechanic because it takes little to no skill to use - if it was used TOO much it would become boring - I have yet to be bored chainsawing someone after one and a half years :D.

I do agree with your downed idea though, it's especially annoying in Execution when a sniper constantly active downs you till you die, because he's not good enough to hit a headshot.

StandupDown
04-16-2008, 11:03 AM
I like the idea about chainsaw dueling, but I'm sure the video where Marcus throws it in the air was only added for dramatic effect. I'm sure it won't be in the final game only because practicality deems it useless.

Think about it, if you're on the battlefield trying to kill the enemy, the last thing you're going to do is waste valuable seconds throwing the chainsaw in the air, leaving you more open to attack. And did you notice in the video the locust just stood there, waiting to get killed? In a multiplayer match if you're given an opening to escape, wouldn't you take it?

I expect it be more like: Duel > Winner shoves loser > Chainsaw loser while off balance.

Besides the throw in the air thing doesn't feel like Marcus to me. I think Cole would be more likely to do it.

natureboystyle05
04-16-2008, 05:49 PM
if someone is coming at you with their saw revved, and you see it, why would you rev your saw up too when you could just shoot them and stun them, then saw them yourself or down them? and if you don't see it coming, you're getting sawed anyway. When you think about it, the whole concept of a chainsaw duel actually taking place is preposterous in and of itself. If you think sawing in an animation and being screwed afterwards is bad, then imagine when people are getting stuck in chainsaw battles and are invulnerable (because if they don't make the participants invulnerable then odds are a chainsaw duel will never finish because the participants will get shot up before then). It all just seems silly; I'm getting afraid it's going to turn into GoW street volume two, with behind the back, thru the legs, around the world, walk the dog, chainsawing...:(:p

Shadow Dancer
04-16-2008, 06:02 PM
Wouldn't the removal of the animation invulnerability make any pre-set animations instant death? People already avoid using them because you get picked-off immediately afterward, anyway, so why make it so there's absolutely no reason to use those features at all?
To break it down: two people get in a chainsaw duel. With animation invulnerability, support from each side will point their firepower at the fight, and whoever wins will immediately be sniped or Torqued or downed some other way, but at least the guy got to watch the cool animation and engage in the duel.
Without animation invulnerability, support from each side will focus firepower on the fight, and both participants will instantly be downed without even getting to see the cool animations or engage in the duel. How is that better?

Taffer
04-16-2008, 07:31 PM
If chainsawing is made any better, it would be used too much - as you said yourself, players would get aggrovated.

I'm not talking about changing the mechanic itself at all, all I'm suggesting is a better way to exit chainsawing. You're wanting to go a step backwards and making chainsaws and headstomps only useful on the very last enemy on a team (basically nullifying their use and making them "just for show"). I'm going to disagree with that, and I'm going to take it a step further.

By being able to exit the animation in a direction before the invulnerability wears off (and the invulnerability absolutely should stay for many obvious reasons, put pretty well by Shadow Dancer), it would make things harder. Good snipers can still adjust their aim in the direction the chainsawer/downed enemy moved, but it at least adds a bit of skill to killing chainsawers/people who are getting up. Same goes for those people (including myself) that camp behind a chainsawer and gib them the instant they get finished. If they can exit in a direction then they at least have the chance to hightail it behind some cover so they can turn around and get the jump on you. However, until they get behind that cover, you still have the chance to take them down. If you think about it, they would be forced to go immediately on the defensive, as 1) they have their lancer out and thus cannot try to insta-gib you right back, and 2) you would be facing them before they are facing you.

RomeoSatyr
04-16-2008, 11:40 PM
In Duel, you should have more focus on the Chainsaw Bayonet and only have Roadie Run as the only other .
All other buttons should work as a different function for the chainsaw.
(You shouldnt be able to shoot anyway, and whose going to be ducking for cover in a duel? :confused: ).