View Full Version : RAAM on insane solo.....Rediculeous.
iCEMaN654
04-11-2008, 10:18 AM
Epic, this is just absolutely nonsense. I've been able to get through the game on insane within 2 or 3 days and was having fun up until the final battle. Seriously, fighting RAAM solo on insane mode HAS to be broken. The difficulty is just astounding. I have tried every suggested technique in the book and have even tried glitching. One way or another I get killed. I have attempted this hundreds of times. It's not that I "suck" because I got through the rest of the game fine. I'm just about ready to give up and get rid of the game. Quite honestly, why wasn't it patched? Who in their right might designed this final battle? It's a piece of cake on Casual and Hardcore but Insane....Really is insane......Was this section made impossible outside of co-op or something?
No matter what I freakin do either A) raam blows me to pieces, B) the crill cut me to pieces or C) some how I get blown up by my own torque bow
Sorry Epic but this is just "epic" failure. It's not fun, cool or challenging. In all honesty, it's difficult because of the overwhelming cheapness of the enemies. Raam can ALWAYS automatically pinpoint your position, the crill take you out when you're in a perfectly lit area even though light is supposed to kill them, Dom is a total god damn moron without half a brain and there are very few places to EFFECTIVELY take cover. One way or another you go down....
Can you honestly say this section was properly tested ?????? Because it's bull**** quite frankly.
natureboystyle05
04-11-2008, 10:33 AM
chill out bro, chill, chill, chill
yes, it's really hard on insane by yourself
but here's the secret:
at some point in act 5, start saving up boomshots as your secondary weapon. if you start early enough, you'll have 12 by the time you get to RAAM. then when you're on the final car of the train, fill up on torque bow (cuz it respawns), grenades, and revolver (which you should already have picked up at some earlier point in the game). now you can hit RAAM with 12 boomshots (most of them being actived if you are 'good'), 12 torque shots (once again, most of them actives), 4 grenades to blindthrow, and your revolver (which is actually extremely powerful with actives). you'll have so much freakin firepower that if you can't beat him now, you just to need to practice more or something, or stop missing lol.
also, when alone, don't try the whole torque then switch weapons and snipe trick, takes too long and he'll be up on you before you know it. with the strat i recommended, you can kill him b4 he gets to your position, or right as he gets to it.
also, tell dom to regroup using the team commands and he'll stick near you. try not to tell him to attack until u need for RAAM to stop for a moment (say, if he's getting close really fast and you need to buy some time). when u do need it, send him to attack and he'll hopefully distract RAAM long enough for u to get off some mo guns before he gets down from standing out in the open like a dumb@$$ (cuz that's what npc dom does :p)
still might take you several tries like this though, don't give up
and for goodness sake, don't come on the forums for a game and complain that it's so hard that the developers screwed up or something. i've done it and i'm sure a dad gum buttload of ppl on these boards have done it too. it's called 'insane' difficulty because if you beat it (alone) then you're 'insanely' good :D
haslo
04-11-2008, 10:40 AM
The "insane is insane" bit gives away that it was intentional, right? :p
iCEMaN654
04-11-2008, 10:40 AM
Thanks for the reply but I just can't do it.....And there's no way I'm going through some of the game again for the boomshot, to much bloody work. Is there ANY other way? The difficulty is just a bit to much for me, I guess it's possible though since people have done it but I just can't seem to. IMO the devs stuffed up in making it A LITTLE too hard.
Hooligunn
04-11-2008, 10:58 AM
A little too hard? I think Insane should have been Hardcore tbh..
But still - the trick to Ramm that I always did is this.
Stock up on Torque bows throughout, and when at the final cart, pick up 4 grenades and the sniper rifle. Then proceed to torque raam (to get his kryll to go) and headshot him TWICE before his krill return (hit the active and if your quick you can fit a second one in). Rinse and repeat about 6-7 times. If you somehow run out of torque, that's what your nades are for.
Only move from your cover when Raam begins to come around the cover you use at the start of the boss. That gives you a chance to run to the cover on the other end. Few tips of that:
1) Run down the middle. He'll do some damage, but generally just under enough to kill you.
2) Don't go OVER that cover on the other side of the train. Go around it. Going over it usually results in you dying whilst in the animation due to Raam finishing you off.
I managed to do it on my 2nd time against him on Insane doing that (first time he came round cover and I'd left it too late to move). Good luck, keep trying - your can do it if you've got this far on Insane, just keep calm, concentrate on your shots and you'll pull through.
iCEMaN654
04-11-2008, 11:08 AM
Thanks mate, I'll give that a go. At the moment I'm taking a break because I literally got up and started punching my TV as hard as I could....Good thing its a regular tube TV. But damn my knuckles hurt! If I had been using my LCD monitor I would have been screwed.
BTW I've been playing Gears since release day but never attempted Insane mode until now lol
EDIT: ok well that doesn't work because I can't get a shot off due to the fact as soon as I poke my head out he cuts me down within less than 2 seconds....
Hooligunn
04-11-2008, 11:22 AM
BTW I've been playing Gears since release day but never attempted Insane mode until now lol
Wow really? You'll defo do it then if you've been playing that long, just keep at it, clear the krill, headshot, continue. That's all you gotta do.
If your not a very good sniper, don't worry about hitting two shots - concentrate on getting the one shot and you'll be okay.
iCEMaN654
04-11-2008, 11:27 AM
Yep I've never really considered playing through on insane as I generally suck on higher difficulty levels. ha thanks again for the help. I'll give it a few more goes. What I'm having trouble with NOW is getting to the other set of blocks. Everytime I try to run he cuts me down or the crill do.
iCEMaN654
04-11-2008, 11:38 AM
nah alright I give up. I'm going to bed. Sick & tired of this junk. I manage to snipe RAAM, the crill kills me running, I manage to survive running to the other blocks & the dudes in the air kill me. stuff this crap.
JAB025
04-11-2008, 11:58 AM
I killed him by shooting him with the tourqe bow when he was covered in krill. Then once the tourqe shot scared the krill away, I would unload active sniper shots into his upper body and head. Once he approaches you toss a nade to stun him and then run to the other side of the train. Then repeat.
Sorry, I didnt realize someone already posted basically what I said to do.
Frag Maniac
04-11-2008, 12:21 PM
ICEman, if you've been able to get Raam to stop at a cover block (glitch), that's half the battle right there, because you can take your time. Better yet if you use the first block to the right after the main barracade you start from. The main reason glitching makes it easier on Insane is affording to stay completely behind cover when the Reavers, Krill and Raam are shooting/attacking.
Everything you've mentioned indicates you were trying to do it too fast like I was. You can watch Toiletduk's glitch video for reference on how to position yourself, but you don't even need to do it as quickly and accurately as he did. He only used 1 Torque Bow shot and about 16 sniper shots. I ended up using about 9 Torque Bow shots and 19 or so sniper shots but I missed with some and probably didn't get action reloads on some.
The video is in the Raam on Insane is Insane thread. Truth be told only half of the attempts I made was I able to get Raam glitched, but once you learn how to make best use of a successful glitch it isn't that hard. It's all in patience and staying down when the Krill come, Raam shoots, and the Reavers fly by. In fact it's better to miss a few action reload boosts than get up and aim at the wrong time.
natureboystyle05
04-11-2008, 03:18 PM
Thanks mate, I'll give that a go. At the moment I'm taking a break because I literally got up and started punching my TV as hard as I could....Good thing its a regular tube TV. But damn my knuckles hurt! If I had been using my LCD monitor I would have been screwed.
BTW I've been playing Gears since release day but never attempted Insane mode until now lol
EDIT: ok well that doesn't work because I can't get a shot off due to the fact as soon as I poke my head out he cuts me down within less than 2 seconds....
oh crud, you're playing 360 version, yea you'd have to go back into act 4 to pick up any booms. assumed u were playing pc. still would work though. get someone to co-op it with u instead?
StLouisAssassin
04-11-2008, 03:54 PM
Im not trying to be a dick, but this is simply not that hard of a fight. You simply aren't quick enough with your aiming. You need to have an idea of where the center of your TV screen is so that whne you pop up to snipe after torquing the kryll away, you are practically on his head already. The shots gotta be quick. Emphasis should be on speed not accuracy. Hit him anywhere NEAR the head with the active and you are good. Don't fret if you miss a shot or two. If you can't complete this, then I hate to say it, but I think you need to consider the notion that maybe you don't possess the shooter skills necessary to beat the game on insane. Personally, I found the driving sequence harder on insane than the Raam fight. That's just me though.
iCEMaN654
04-11-2008, 09:14 PM
Im not trying to be a dick, but this is simply not that hard of a fight. You simply aren't quick enough with your aiming. You need to have an idea of where the center of your TV screen is so that whne you pop up to snipe after torquing the kryll away, you are practically on his head already. The shots gotta be quick. Emphasis should be on speed not accuracy. Hit him anywhere NEAR the head with the active and you are good. Don't fret if you miss a shot or two. If you can't complete this, then I hate to say it, but I think you need to consider the notion that maybe you don't possess the shooter skills necessary to beat the game on insane. Personally, I found the driving sequence harder on insane than the Raam fight. That's just me though.
Well thats just stupid of you to say since I got through every other section in the game solo within 2 days without any sort of glitching. To be honest I got passed the driving sequence first try, so one could say that you don't possess the skills necessary to beat the game on insane.
Sorry but this IS an extremely hard sequence for me. Some say its speed that matters, others say its accuracy....Confusing.
toiletduk
04-11-2008, 09:16 PM
It's both speed and accuracy. You need to keep your aim centered on him while you're behind cover, and be able to pop out, shoot, reload, and shoot again at the right times.
iCEMaN654
04-11-2008, 09:25 PM
It's both speed and accuracy. You need to keep your aim centered on him while you're behind cover, and be able to pop out, shoot, reload, and shoot again at the right times.
Thank you for being constructive (same goes for everyone else too) :)
I will give it another go soon. Okay so torque bow + longshot + keep the longshot and bow centered on his head at all times. When he gets close, nad him and run to the other side. Repeat. Correct?
ps, problems I have with glitching include: getting nailed by reavers because Raam is still able to take just A LITTLE health away even when his stuck behind the block. The reavers take that little bit extra off which causes my death. Sometimes I get blown up by my own bow, even though I'm sure not to active reload when in close range, seems rather inconsistent. Sometimes Raam gets "unstuck" and the crill nail me even when I'm in a well lit area :(
CRYSiiS
04-11-2008, 09:26 PM
Well thats just stupid of you to say since I got through every other section in the game solo within 2 days without any sort of glitching. To be honest I got passed the driving sequence first try, so one could say that you don't possess the skills necessary to beat the game on insane.
Sorry but this IS an extremely hard sequence for me. Some say its speed that matters, others say its accuracy....Confusing.
Actually he is kinda right dude, no one is saying you don't have the skills necesary. In the room before you fight him just grab the Torque and Longshot. Torque sending Kryll away, headshot with Longshot... repeat, be quick. Make sure to have a few grenades too. If he gets too close, I usually can make it to the the end and get cover behind the same type of cement block as in the front. Just make sure you grabbed enough ammo, or have the Boltok pistol, it packs a punch.
toiletduk
04-11-2008, 09:44 PM
ps, problems I have with glitching include: getting nailed by reavers because Raam is still able to take just A LITTLE health away even when his stuck behind the block. The reavers take that little bit extra off which causes my death. Sometimes I get blown up by my own bow, even though I'm sure not to active reload when in close range, seems rather inconsistent. Sometimes Raam gets "unstuck" and the crill nail me even when I'm in a well lit area :(
RAAM can't hit you at all if you're not on the same block he is. If you are, alter your strategy a little. Here's my video, as mentioned before: http://www.youtube.com/watch?v=WznPpQVOrO4
If you stop at the first block, he stops at the second, and he can't touch you. That gives you time to regen after the reavers mess you up a little.
iCEMaN654
04-11-2008, 10:24 PM
Thanks for posting that man! I'm going to give it ago in a sec.
iCEMaN654
04-11-2008, 10:46 PM
Holy....Crap....toiletduk you are THE MAN! I did exactly what you did in the video and I JUST KNOCKED HIS ASS DOWN AFTER ONLY 2 TRIES!! WOOOHOOO!
I have now beaten GOW on insane solo. Thanks for the help everyone!!!!
PROOF: http://www.xboxlc.com/profile/HouseMD_654
New tag BTW, my other one got hacked and had to close it :( lost EVERYTHING!
Frag Maniac
04-12-2008, 02:22 AM
Didn't I say toiletduk's video shows an easy way? Good that you finally saw the light. As for the one whom had trouble with the driving, crappy thing to say to someone whom had some trouble due to a bit of a misunderstinding on the most commonly mentioned part of the game for difficulty. I don't see anyone saying the driving part was hard, so how good could you really be?
Shadow Dancer
04-12-2008, 02:39 AM
Still, though, if you have to glitch him to beat him that says something about the fight right there. A boss shouldn't require exploiting to defeat.
Frag Maniac
04-12-2008, 02:42 AM
The comments weren't about whether the boss fight is too hard, they were about whether ICEman's skills were too weak, which of course they aren't if he can beat the rest of the game on Insane as fast as he did. The accusation of ICEman being unskilled and the boss fight being too hard are two separate issues. They are indirectly tied, but only one was being discussed in the above comments.
my skillz apparently=weak... the driving part was so effing hard! I mean to say that it was hard to drive a vehicle in a combat game and not get to exploit obnoxious vehicle-mounted weapons... why would anybody want to use an effing UV light? That's so wuss... one of the easiest parts in the game to get through, but so teh lamez...
I just started on insane myself and I must say... hearing so many people complain about the final battle is somewhat dismaying... I plan on using the boomshot/torque bow method, as I find the torque/sniper method too slow... but right now I'm breezin through the rest of insane mode first...
Frag Maniac
04-12-2008, 04:37 AM
What I don't like about the Boomshot is the splash damage is weak and it's much harder to get a direct hit with vs the Torque Bow.
The Junker ride once you've been through the game at least once and know where the Krill attack from is not hard even on Insane. There's only one spot where they are hard to see when they attack because one of the triggers causes them to swoop down from right above you. If you drive slow and "paint" with your light cannon bursts rather than just fire you can get a lot of them fast.
toiletduk
04-12-2008, 07:21 AM
I hate the driving part with a passion, but not because it's hard. It's just a clunky part of the game.
Shadow Dancer
04-12-2008, 08:49 AM
The comments weren't about whether the boss fight is too hard, they were about whether ICEman's skills were too weak, which of course they aren't if he can beat the rest of the game on Insane as fast as he did. The accusation of ICEman being unskilled and the boss fight being too hard are two separate issues. They are indirectly tied, but only one was being discussed in the above comments.
Yeah, it wasn't directly aimed at you, more at the general response to the RAAM fight with a passing glance at the specific comments above. The common recommendation, and not just int his thread, seems to be just to glitch him, which seems problematic. One could look at the thread itself, and how many of these threads have appeared as potential evidence.
I guess I'm talking about the topic as opposed to necessarily replying to it, hoping to spark a related discussion.
Regardless of anyone's skill level, the difficulty does usually come-off as a little inconsistent with what came before.
toiletduk
04-12-2008, 09:33 AM
It's not even the difficulty itself that poses a problem, but the retard following you throughout the game. With a real person in control of Dom, he's no problem without glitches.
Playebanbrr
04-12-2008, 01:16 PM
Why would you get rid of the game cause you can't finish the campaign? There's a reason they made co-op unless you don't have xbl.
tyranical2
04-12-2008, 05:21 PM
the driving part if so effin hard. but only on co-op when the other guy keeps firing the uv turret, Imean what kind of car can't power a uv turret whilst driving
Hooligunn
04-12-2008, 05:23 PM
the driving part if so effin hard. Especially on co-op when the other guy keeps firing the uv turret, Imean what kind of car can't power a uv turret whilst driving
A junker thats been put together after the locust have destoyed most of Sera and is made purely of scattered parts and limited power supplys that are left in the world.
Yeah.. that kinda car :p
(Note: Or at least, I PRESUME it's been made after E-DAY purely because it's called a "Junker" and so implys its been made out of scrap metal ect..)
tyranical2
04-12-2008, 05:27 PM
I think its called a junker cause its really old (E.G. A PEICXE OF JUNK)
BUT I SEE YOUR POINT
Shadow Dancer
04-12-2008, 06:05 PM
A junker thats been put together after the locust have destoyed most of Sera and is made purely of scattered parts and limited power supplys that are left in the world.
Yeah.. that kinda car :p
(Note: Or at least, I PRESUME it's been made after E-DAY purely because it's called a "Junker" and so implys its been made out of scrap metal ect..)
The "Junker" is a stripped-down COG APC. The Stranded have picked it apart for scrap and whatever they could take, and refitted with the UV turret because it's the only thing that wards off the Kryll at night. The Stranded no longer have any kind of manufacturing capability, so they have to get their resources by scavenging from their environment.
I don't think the Stranded have proper maintenance shops for servicing military hardware, so the turret probably wasn't hooked up in the most efficient manner, and it's possible that they tied its power source to the battery or whatever the vehicle's energy generator is so they could get maximum output from the turret. If it's a similar kind of UV turret as is on the front of the Raven at the end, they obviously upped its power. The UV turret on the Raven took out a couple of Kryll, but didn't have nearly the power of the Junker's UV turret.
tyranical2
04-12-2008, 06:43 PM
The "Junker" is a stripped-down COG APC. The Stranded have picked it apart for scrap and whatever they could take, and refitted with the UV turret because it's the only thing that wards off the Kryll at night. The Stranded no longer have any kind of manufacturing capability, so they have to get their resources by scavenging from their environment.
I don't think the Stranded have proper maintenance shops for servicing military hardware, so the turret probably wasn't hooked up in the most efficient manner, and it's possible that they tied its power source to the battery or whatever the vehicle's energy generator is so they could get maximum output from the turret. If it's a similar kind of UV turret as is on the front of the Raven at the end, they obviously upped its power. The UV turret on the Raven took out a couple of Kryll, but didn't have nearly the power of the Junker's UV turret.
problem solved
Hooligunn
04-12-2008, 06:45 PM
The "Junker" is a stripped-down COG APC. The Stranded have picked it apart for scrap and whatever they could take, and refitted with the UV turret because it's the only thing that wards off the Kryll at night. The Stranded no longer have any kind of manufacturing capability, so they have to get their resources by scavenging from their environment.
I don't think the Stranded have proper maintenance shops for servicing military hardware, so the turret probably wasn't hooked up in the most efficient manner, and it's possible that they tied its power source to the battery or whatever the vehicle's energy generator is so they could get maximum output from the turret. If it's a similar kind of UV turret as is on the front of the Raven at the end, they obviously upped its power. The UV turret on the Raven took out a couple of Kryll, but didn't have nearly the power of the Junker's UV turret.
Thanks man! Never knew that, thanks for filling me in :)
Shadow Dancer
04-12-2008, 07:21 PM
No problem. :)
Frag Maniac
04-12-2008, 11:40 PM
Yeah, it wasn't directly aimed at you, more at the general response to the RAAM fight with a passing glance at the specific comments above. The common recommendation, and not just int his thread, seems to be just to glitch him, which seems problematic. One could look at the thread itself, and how many of these threads have appeared as potential evidence.
I guess I'm talking about the topic as opposed to necessarily replying to it, hoping to spark a related discussion.
Regardless of anyone's skill level, the difficulty does usually come-off as a little inconsistent with what came before.I agree that the Raam fight is out of balance with the difficulty of the rest of the game. I think maybe they knew about the Raam glitch and it was either intentional to begin with or decided to leave it in after play testing. Aside from needing the glitch solo, I was a bit annoyed I could only get Raam to get stuck about half the times I tried despite using the same spot every time.
As for the comments on the Junker, yeah there are many factors when you consider it runs off a Geobot, that the Junker itself is very worn out, and that Geobots can vary in condition too.
To the poster that asked why can't you drive while using the light cannon though, it's not needed at all even solo. If you drive slowly and stop as soon as you hit the Krill triggers then fire while stationary, you not only have better aim but plenty of time to kill them. The key thing for me as I mentioned above was when I realized you could "paint" with the cannon while firing the bursts, allowing you to kill way more Krill with each burst.
tyranical2
04-13-2008, 07:00 AM
when I said why can't you drive whilst firing e.t.c I meant it as a joke
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