View Full Version : GoW 2 Cover-System
TRD Supra
04-08-2008, 03:21 PM
If GoW 1 cover system is used they this game will suck just like the first with getting stuck on every damn wall or PoS on the level/map. If you want to make the game play feel smooth use Rainbow Six Vegas (2) controle system. As in use the cover sytem they do and run button. Its was better. And it will be very stupid to have that dumb ass crouch running in GoW2.
Pedro7_2000
04-08-2008, 03:24 PM
Why are you here?
"Gears of War SUCKS" in your signature...very classy
kastlerock
04-08-2008, 03:31 PM
Why don't they change the cover system like RB6? Because it is GoW! Take a hike and keep playing Rainbow. That way you can save some cash and we don't have to hear about it!
toiletduk
04-08-2008, 03:36 PM
The cover system isn't the issue. It's the geometry glitches, and they're the same glitches that make the Brumak and RAAM just stop moving.
TRD Supra
04-08-2008, 04:35 PM
According to the article, the basic gameplay of Gears will return in the sequel. The familiar sticky cover system will be back but slightly tweaked to make it harder to hit characters hiding behind stone walls, barricades or whatever else litters the battlefield. -IGN
Meaning the cover-system is a problem and sucked in GoW.
VanderSpleen
04-08-2008, 07:33 PM
-IGN
Meaning the cover-system is a problem and sucked in GoW.
Seriously...You are probably the biggest ***got I have ever seen on these forums...Gears was so popular because of its unique cover system..Sure there were glitches,but those can be fixed..IMO Rainbow Six Vegas' cover system is **** compared to Gears.... and it clearly states in the article that they are just making it less easy to shoot someone when they are in cover,like their arm sticking out and then downing them with a sniper....**** like that...
Its because of people like you that my other account got banned...You come on here thinking your king **** but your just ****...You suck at Gears,face it...You prob get owned by randoms,so you come on here and complain like a little girl.. Send me a FR,I'll rape you in Gears and Rainbow...Any game you play...Cough******ING IDIOT**Cough Glitches that shouldnt be in the game are the only things that ruined gears,the game itself was PHENOMINAL..IMO it was and still is the Best game ever created except for those annoying glitches and Lag online,but hey,what can you do,no ammount of Play testing can sort out every single glitch...
Gears 2 > Gears 1 and every other game... EPIC GAMES > You...
Hooligunn
04-08-2008, 07:50 PM
-IGN
Meaning the cover-system is a problem and sucked in GoW.
I'm sorry but it didn't. The cover system is the best cover system I've experienced in a game yet, roadie running is amazingly cool and useful and I would not change anything about either.
Sure there are glitches, but we all know that this was a BRAND NEW feature never before seen in a game - your not gonna nail it, having it work 100% all the time.
At the end of the day, without the roadie run and using a Rainbow 6 cover system, Gears would lose alot of it's character. The fact you came on these forums to put really a pointless post that you don't even back up makes no sense to me. Don't like the system? Don't play the game - simple. You'll be the one missing out.
VanderSpleen
04-08-2008, 07:52 PM
I'm sorry but it didn't. The cover system is the best cover system I've experienced in a game yet, roadie running is amazingly cool and useful and I would not change anything about either.
Sure there are glitches, but we all know that this was a BRAND NEW feature never before seen in a game - your not gonna nail it, having it work 100% all the time.
At the end of the day, without the roadie run and using a Rainbow 6 cover system, Gears would lose alot of it's character. The fact you came on these forums to put really a pointless post that you don't even back up makes no sense to me. Don't like the system? Don't play the game - simple. You'll be the one missing out.
Right on the Dot my English Friend...
HorTyS
04-08-2008, 08:18 PM
-IGN
Meaning the cover-system is a problem and sucked in GoW.
the cover system did NOT suck, every game has features/ mechanics that while good, can always use tuning & upgrading.
the cover system in Rainbow is not without it's own set of problems. IMO, Gear's system was better, you didn't have to constantly hole the button to remain in cover (BTW, if they used the LT for cover, how the F*(k would we aim?)
the cover system in Rainbow worked for Rainbow, but this is Gears of War, & the cover system works fine, you just don't know how to contorl it well enough, i rarely if ever got stuck or went into cover when i didn't want to. if you like rainbow, play rainbow....
Taffer
04-08-2008, 08:21 PM
I liked the cover system in Ranbow Six Vegas, but people are right, this is Gears. My biggest problem with the cover system in Vegas was that movement in and out of cover felt limited. The reason is that Rainbow Six is a game that's more about getting somewhere and staying put. Gears of War is a game that's about moving from cover to cover actively.
natureboystyle05
04-08-2008, 09:05 PM
the cover system was an excellent gameplay mechanic
however, developer laziness at some points (placement of cover nodes, number of cover nodes, glitches with cover nodes, etc.) are the cause of most of the problems with the system. actually, i don't know if it was laziness or oversight, or what, but it's not a problem with the system itself, but the implementation of it.
for example, when they talk about how it's going to be harder to hit characters who are behind cover because they will be slid back away from the ends of say a cement beam laying horizontally, it just means they will slide the cover node end back a tad. anyone who has the pc version and uses the editor will have a good understanding of this. you never actually take cover on an object in gears, u lock your character into a 'node' where they have placed a static mesh or wall is all it is (or the other way around, however u want to look at it). try this: open a level in the editor and delete static meshes with cover nodes around them and look how silly your character looks taking cover on some invisible object :P
toiletduk
04-08-2008, 09:32 PM
The major problems are related to collision detection (which is present all over, not just in cover) and the fact that there are too many places to take cover.
Frag Maniac
04-08-2008, 09:58 PM
The cover system for covering purposes works well in Gears 1, what you're talking about is the lack of varied control options, not the cover system itself. The only reason they're talking of changing it slightly for GOW2 (supposedly) is probably because the enemies are more daunting and/or overwhelming in numbers in Gears 2. The only thing they've said so far is you'll be more protected when behind cover. I don't like getting accidentally stuck on cover spots either, but that is not the cover mechanics, it's their having bound Run and Cover to the same button/key. In other words it's the control set, not cover mechanics you're referring to.
I feel they should have allowed us to choose separate bindings for Run, Cover, and Attack commands. That way you'd have more freedom of movement and be able to initiate a run from anywhere, without worrying about inadvertently sticking to cover when you don't want to. I've also had numerous occasions where I am stuck to cover, give an attack command, and Fenix jumps back from the cover exposing himself. They clearly need to iron out some issues with the controls.
From what I've read so far, if the rumors are true "Gears of War 2 is an even bigger, better, and more badass experience than the first game", as Cliffy promises. I just hope it comes to PC. So far there's been nothing mentioned about cover controls, but as they are only talking console release at this point I assume they will leave the overly simplified Run, Cover and Attack with one button method due to gamepads having a limited number of buttons.
VanderSpleen
04-09-2008, 10:56 AM
Too many buttons would suck...The way they have the controls now are perfect..its just the glitches like getting stuck in one spot... I hope they keep the same button Layout because its perfect for Wall-bouncing, and manouvering is a lot faster paced then some other games... "A" = cover,dive,roll, and roadie run...which is the way it should stay..Gears is very easy to pick up and learn the controls,thats what I loved about it... How confusing would it be to hold one button to run then let go and press another to take cover really "FAST"...Wall bouncing would be no-more which is a part of MLG... ALL that needs to be done is fix the minor glitches that usually only happen when lagging,and some minor Upgrades,not restarting from scratch... Gears' control scheme is what seperates it from other games,which is why it is game of the decade IMO...
natureboystyle05
04-09-2008, 11:26 AM
wall bouncing, while extremely effective, looks so foreign to reality because it's extremely unrealistic.
i'd be happy to see some sort of stamina system involved where players can't bounce around off of a bunch of objects in close proximity for lengthy time periods to avoid fire
VanderSpleen
04-09-2008, 11:38 AM
in all honesty,I wall-bounce like a mofo,I love it...Everyone I play with Wall bounces,its just fun...This game only goes for realism to a certain extent..Those monsters dont exist,wtf is immulsion,whats a longshot,or boomshot,or boltok pistol... Having a certain ammount of stamina would be stupid,you have to run long distances in some maps and it would get annoying constantly stopping for a breath like in GTA... the game is perfect,keep the cover system controls and mechanics the same,just UPGRADE them meaning make it look nicer when slamming into cover...just a few minor tweaks
The cover system needs to be fix I hate players bouncing off walls like hamsters!
VanderSpleen
04-09-2008, 12:02 PM
you suck..that must be it..You cant shoot people when wall-bouncing cus you suck at shooter games... its actually easy to shoot people when wall-bouncing... I can even pop their head with a sniper while they are bouncing... if you were a good player,you would be saying otherwise..
VanderSpleen,
The game wasn't built to be played bouncing off walls like your character is a pinball. This is not a tactic but more like a glitch. I don't usually shoot wall bouncers I just melee them.
ironlou
04-09-2008, 01:12 PM
you suck..that must be it..You cant shoot people when wall-bouncing cus you suck at shooter games....
I know you are a big fan of this game but constantly calling someone names just because hey voice their opinion is very immature.
I personally dislike wall bouncing. I'll say it now, I cant do it effectively and no that does not make me a nub or some other name people use on here. I just dont care to learn it. I feel it takes away from the "in your face" feel Gears is. Wall bouncing adds a "bouncy feel" like ummm halo...
Frag Maniac
04-10-2008, 01:17 AM
Vander, I think you not only missed my point you obviously seem to need the Gears equivalent of bunny hopping to play mp, maybe it's your skills that suck. If you were good at tactical gameplay you wouldn't need such a gimmick. I also meant that separate bindings should be an option, not something you have to use. In other words most games that come to PC offer an alternate binding for each function. You can keep the default and have the alternate or use one or the other. Fine tuned control sets are one area where PC games really stand apart from console games and why poorly done console ports often don't make use of the PC's full potential.
Players that need overly simplified controls because they can't think beyond one button when they need to move fast are the reason Gears' control set is so weak to begin with. Even in GoW sp there are places where you are stuck in close quarters with exploding Wretches all around. Initiating a run in those circumstances causes you to bounce from cover to cover as you like to do. With all the stuttering in Gears, tactics like that can get you killed in sp and mp, IF you're on Insane mode or are playing skilled players that is. That is slower not faster and much more limiting in the player's options. A more freed up binding layout allows for the player to think for themselves, rather than having the game think for you.
I guess wall hoppers are the new bunny hoppers, what will they think of next? :rolleyes:
natureboystyle05
04-10-2008, 03:08 AM
you suck..that must be it..You cant shoot people when wall-bouncing cus you suck at shooter games... its actually easy to shoot people when wall-bouncing... I can even pop their head with a sniper while they are bouncing... if you were a good player,you would be saying otherwise..
^ *understands why he was once banned, detects asshole-ism*
Frag Maniac you are exactly right, wall bouncing is the GOW equivalent to bunny hopping in games like F.E.A.R.
Frag Maniac
04-10-2008, 05:12 AM
Frag Maniac you are exactly right, wall bouncing is the GOW equivalent to bunny hopping in games like F.E.A.R.Not to mention that the way he's descibing the ease of shooting wall hoppers it's easy to see that he's playing in noob matches if he prefers to use it so much. Otherwise why would he bother if he were up against players good enough to shoot those that use such retarded gimmicks.
kenny gmang
04-10-2008, 10:36 PM
If GoW 1 cover system is used they this game will suck just like the first with getting stuck on every damn wall or PoS on the level/map. If you want to make the game play feel smooth use Rainbow Six Vegas (2) controle system. As in use the cover sytem they do and run button. Its was better. And it will be very stupid to have that dumb ass crouch running in GoW2.
what a loser u are! go play RB6
Taffer
04-10-2008, 11:21 PM
You know, I've never ever had a problem with the control-scheme. Not once. I don't see what the big problem is with having run, cover, and roll on the same button. If anything, it makes it more intuitive. More buttons does not equal complexity.
Not that I would have a problem if they gave players the choice to assign different functions to different buttons, but I don't see what all the fuss is about.
Frag Maniac
04-11-2008, 01:15 AM
I already explained in detail why one button controls can cause problems, were you asleep during that part? Try initiating a run when in a hallway or near a cover object and you stick like glue to a wall or block instead of hauling ass. Why is that so hard for you to grasp? It's obvious that with the control set the way it is you have to be very careful where you initiate a run from, and that is anything but intuitive gameplay.
Like I said, I could care less how they set up the controls for the console players, but give the PC players the option for alternate bindings. Those that don't care to use them can stay with the default controls but I think you'd find were it an option, many PC players wouild like it. The "fuss" is in refusing to see that this is a sound proposal and best serves everyone. I mean what's YOUR beef, you'd still have your one button fits all way.
Taffer
04-11-2008, 02:21 AM
Oh wow, no need to be so hostile buddy.
Try initiating a run when in a hallway or near a cover object and you stick like glue to a wall or block instead of hauling ass
I'm not trying to call you out as unskilled or anything like that, so don't get me wrong. I dunno, maybe your stuttering is making things more difficult than it should be. But unless the cover object is directly in front of you, you will NOT stick to it when roadie running. Yes, it is very easy to roadie run in a narrow hallways; I do it all the time throughout the game. True, you can't make sharp turns when roadie running, but that is due to the turn speed of the run and not due to sticking to cover.
Those that don't care to use them can stay with the default controls but I think you'd find were it an option, many PC players wouild like it. The "fuss" is in refusing to see that this is a sound proposal and best serves everyone. I mean what's YOUR beef, you'd still have your one button fits all way.
Please read my full post first.
Not that I would have a problem if they gave players the choice to assign different functions to different buttons, but I don't see what all the fuss is about.
Yes, I understand, I really don't mind giving people more control options, as I already stated in my post before yours. Yes, I understand, I really don't mind giving people more control options, as I already stated in my post before yours. I'm not trying to stop other people from getting different control schemes, I just wanted to clarify why people had trouble with the current one (although I haven't really heard much complaints at all since Epic patched it in the original 360 version). I was merely confused and curious about why people were unhappy with the current control scheme, that's all. I was just wondering.
Frag Maniac
04-11-2008, 07:46 AM
I dunno, maybe your stuttering is making things more difficult than it should be. But unless the cover object is directly in front of you, you will NOT stick to it when roadie running.Not being hostile, just pointing out that you were obvlivious to the point I was making. The above sentence tends to typify that. I never said WHEN roadie running, I said while trying to initiate a run, BIG difference. Obviously if you
are already in a run you can go close to cover objects and walls, but try starting a run near a wall or any cover object and you end up playing wall hopper without wanting to. You stick, then in unsticking you stick to another surface. Meanwhile the enemy is bearing down on you. I should note too that I'm referring specifically to the PC version, though I assume the same is true of the console versions.
Sure I get some fairly bad stutters as many do, but it's clearly the lack of binding options that causes this inadvetent wall hopping when trying to start a run in close quarters. I'm not dense nor unskilled in gaming, I just know piss poor control layout when I see it. This is obviously a poor port job control wise and it shows in gameplay. Fortunately I have played the game enough to get fairly used to these tradeoffs and know the few spots in the game where I have to really focus on where I start my run from while I'm getting away from exploding wretches and such, but just the same there are many growing pains when you have such a control set in a game with so many battles in close quarters. It can make the first couple runs through the game very annoying. Of all the shooters I've played and own, this is the only one that has this problem.
natureboystyle05
04-11-2008, 10:37 AM
i'm sure enough people have gotten stuck on cover when they didn't want to and died because of it (multiplayer mostly, but perhaps in single player too). this game is way too shotgunny :p to be having this problem and it be acceptable
Taffer
04-11-2008, 06:29 PM
Not being hostile, just pointing out that you were obvlivious to the point I was making.
Okay, cool. Just wanted to make sure you weren't taking anything I said so personally.
I said while trying to initiate a run, BIG difference.
No difference to me, as I actually wrote my post under the idea that we were talking about both initiating and during a run. I should have clarified that, sorry. But unless the cover object is directly in front of you when initiating a run, you will not attatch to it either.
You stick, then in unsticking you stick to another surface.
You do know that you don't need to hit the cover button again to unstick right? Just push a directional button away from the cover and you will unattach from it. You also understand that you will never "suck" into cover if you hold down the key unless you run right into the object. You have to tap the key instead of hold it to suck in to cover.
I just wanted to clarify that, despite my miswording there, I still in fact do not have any of the problems you describe. The only problem I see with trying to run in narrow spaces is that the turn speed is slow, and thus it is hard to turn away from objects scattered around in the center of hallways, but that is more of a game design decision to me than an unintentionally poor control scheme.
I'm not gonna argue that you have problems with the current control scheme though. All I wanted to clarify is that I do not have any of the problems that you are having. The best way is truly, as you described, to have the option to separately bind each function.
Frag Maniac
04-12-2008, 02:28 AM
Agree on the unsticking, disagree on the sticking. Yes, my first couple runs I had to force myself to think in terms of unsticking with a directional key, but I've also had much slower resluts in becoming unstuck that way vs Space, so it's not an easy thing to get used to. I don't know why you say only things in front of you are things you'd stick to while initiating a run though, because that's not been my experince at all, on the PC version anyway. Like I said, optional alternate bindings would make it much easier for those used to separate Sprint, Jump (mantle/platform), and Action keys, which most, not some, but MOST PC games have. The game was clearly designed for consoles and they never accounted for optimal control set options with the PC port like they should have. It's a rather lazy port job, maybe due to spending a lot of time adding content to the PC version. Truth be told though, if I had a choice between the two I'd take the extra content, I just don't see why with all the money they made on preorders alone it couldn't have been both.
Einchy
04-12-2008, 04:40 AM
If GoW 1 cover system is used they this game will suck just like the first with getting stuck on every damn wall or PoS on the level/map. If you want to make the game play feel smooth use Rainbow Six Vegas (2) controle system. As in use the cover sytem they do and run button. Its was better. And it will be very stupid to have that dumb ass crouch running in GoW2.
The only reason it feels "smoothed" is because the game is so much slower than it is in Gears. When stuff gets a tad hectic you will notice that it's not smoothed at all anymore. Now if you had the same play style that is in GOW with that cover of R6, well let me just say it would suck.
What I'm trying to say is that the cover system in R6 would be TERRIBLE in GOW. So trying to compare the two cover systems is just silly when you think about it.
VanderSpleen
04-12-2008, 12:12 PM
Wall-bouncing does not make the game like Halo,it makes it feel like Gears,its the first game with a fluid cover system,IMO its the only game where getting in and out of Cover is so Easy and Fun.. It must mean your skill has a high amount of Limitations if none of you can Wall-Bounce,its an Easy thing to pick up and it just makes the game a bit more Fast Paced,oh and do you see any Slow Tactical Gameplay in MLG,NOPE,just wall-Bouncing, in the few Clutches some Camping is involved but in most Clan matches,Bouncing Helps soo much...if I wouldnt have taken a month break from playing Gears,I would send you all a friend request and either teach you how to wall bounce or teach you how to get owned by someone who took the time to learn how to wall-bounce.
tyranical2
04-12-2008, 12:58 PM
Wall-bouncing does not make the game like Halo,it makes it feel like Gears,its the first game with a fluid cover system,IMO its the only game where getting in and out of Cover is so Easy and Fun.. It must mean your skill has a high amount of Limitations if none of you can Wall-Bounce,its an Easy thing to pick up and it just makes the game a bit more Fast Paced,oh and do you see any Slow Tactical Gameplay in MLG,NOPE,just wall-Bouncing, in the few Clutches some Camping is involved but in most Clan matches,Bouncing Helps soo much...if I wouldnt have taken a month break from playing Gears,I would send you all a friend request and either teach you how to wall bounce or teach you how to get owned by someone who took the time to learn how to wall-bounce. wall bouncing isn't hard and its nothing to be proud of. I won't deny that I have never done it but I hate it when people that use the mlg excuse, so what they don't use any "slow tactical gameplay" it doesn't mean that no-one else does, after all most of the online community doesn't give a **** what the MLG think. I would only ever use it in a sniper battle with a group of freinds.
I also agree with Taffer, as i have never had a problem with the control system, But if some people would prefer the game with binding options then fair does.
Last but not least, TRD Supra... you sound like you need to play a little less gears (if any) and a little more r6v2
Frag Maniac
04-12-2008, 11:17 PM
LOL, since when does wall bouncing need to be "taught". That would be like teaching someone how to bunny hop vs using tactical gameplay.
"OK Junior, since you're having a hard time using what's called tac-ti-cal gameplay, I'll show you how to bunny hop, remember like we did on Easter collecting eggs? You just tap, tap, tap the Space Bar, see how easy that is?"
Seriously though, there's a big difference between using it when you want to, and sticking to things when you don't want to.
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