PDA

View Full Version : Trigger delay problem.



Xi@n0x
04-04-2008, 05:27 AM
Hi guys,

I got a problem.. im making teleporter rings stargate style.
They get triggered by a trigger user event, so when i press E ring come out of the floor and teleport me to the other rings.
Now everything works perfect. but if i get teleported to the other rings an repeatingly press E my ring start there animation to quick and get all screwed up.
I want to put a delay on both triggers at the same time but i cant seem to make it work.

This is how i put up my kismet Kismet screenie (http://plokgaming.jakobtolsma.nl/uploads/Kismet.JPG)

Zoo
04-04-2008, 01:01 PM
You could try using a gate so it closes when you press E then opens again when the sequence has finished.

ffejnosliw
04-04-2008, 02:07 PM
I think the ReTriggerDelay property of the Used event is what you are looking for. It will keep the event from being fired again for a certain amount of time once it is fired.

el_cabohn
04-04-2008, 03:17 PM
ReTriggerDelay won't work, because after he teleports he will use another Trigger.
I Made a Seqenze how it will work:
http://www.unrealed.info/forum/uploaded/91147f684c56b5ad.jpg
You can use Gates instead of Toggles as well.

ffejnosliw
04-04-2008, 03:47 PM
I see. I read it wrong the first time. Yeah, I would probably use Gate actions to control when each trigger can be activated.

el_cabohn
04-04-2008, 03:51 PM
do you see the screen?^^

Xi@n0x
04-07-2008, 03:19 AM
Thanks guys just what i was looking for..... works perfect :)