View Full Version : MP_Hallway(1st map)
BloodxJunkie
02-27-2008, 10:05 PM
Well this is my first map that i've ever made. Its not really a map but I was bored and decided to make somthing :D. I know its bad but I tryed XD. Any tips would be great :D.
http://img255.imageshack.us/img255/3509/firstmapbrickskj3.jpg
http://img522.imageshack.us/img522/766/cutia1.jpg
http://img522.imageshack.us/img522/4109/firstmapdoorxv9.jpg
Crazybonez187
02-28-2008, 07:18 AM
dude thats sick how did u make it?
BloodxJunkie
02-28-2008, 07:22 AM
dude thats sick how did u make it?
You use Unreal Editor 3. You have to chose to install it when you install gears.
I would suggest improving the ceiling by adding more detail. Try some ceiling mesh decoration along with a better texture. A little bit more colorful lights would be nice too ;)
pdcraft
02-28-2008, 02:14 PM
I would suggest improving the ceiling by adding more detail. Try some ceiling mesh decoration along with a better texture. A little bit more colorful lights would be nice too ;)
I agree, try changing the scale of the ceiling material by 2xclicking it and messing with the settings. The layout seems a little tight too, hence the map name. Good concept tho.
BloodxJunkie
02-28-2008, 04:18 PM
I agree, try changing the scale of the ceiling material by 2xclicking it and messing with the settings. The layout seems a little tight too, hence the map name. Good concept tho.
The ceiling is at 2.0 scale there=P. I tryed adding more decoratives but since I don't know what is in most of the packages I could never find what I was looking for and when I loaded too many meshes the editor would crash. I eventually got fed up and left it the way it was. Thanks for the tips :D
pdcraft
02-28-2008, 05:08 PM
The ceiling is at 2.0 scale there=P. I tryed adding more decoratives but since I don't know what is in most of the packages I could never find what I was looking for and when I loaded too many meshes the editor would crash. I eventually got fed up and left it the way it was. Thanks for the tips :D
try 15 scale or maybe 20 scale, it will eliminate the patterned look. You want it to look as random as possible, especially with natural materials such as: dirt, grass, rock, stone, etc.
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