Thaur
02-21-2008, 01:37 AM
Update: I have added video run throughs for each map.
Update: I have fixed a couple of pieces of cover so they properly allow jump over and swat turn. I modified the first battle so that you do most of the fighting upstairs where I intended, rather than having all of the enemies rush down the stairs at you.
http://static3.filefront.com/images/personal/t/Thaur/126928/kcmltacsgy.jpg
Nergal Download: http://dodownload.filefront.com/9795056//da41e82ffac3e80940c617e989ba6cd5c39c203a027d2051f9 a6212d2e73c86dc2756201373b95ec
Video run through: http://dodownload.filefront.com/9788363//da41e82ffac3e80940c617e989ba6cd5c39c203a027d2051f9 a6212d2e73c86dc2756201373b95ec
http://static3.filefront.com/images/personal/t/Thaur/126928/bisbxlyogs.jpg
Namtar Download: http://dodownload.filefront.com/9696885//da41e82ffac3e80940c617e989ba6cd5c39c203a027d2051f9 a6212d2e73c86dc2756201373b95ec
Video run through: http://dodownload.filefront.com/9794266//da41e82ffac3e80940c617e989ba6cd5c39c203a027d2051f9 a6212d2e73c86dc2756201373b95ec
These leave off where my first map locust park ended. You have entered the library and have left Dom outside. You must descend into the sub levels and below that, the caves and tombs. The maps are not finished until you receive a text message saying "area complete." Make sure your music is on, you should hear it during battles. I say this because mine keeps turning itself off after every time I die!
For these two maps I have borrowed heavily from the single player chapters, so if you are against seeing any of the same rooms or hallways you have already seen before you may not like these. My next map will be quite different. I plan for it to finish the series and take quite a while longer to create because I will be creating it from the ground up using custom architecture. When it is finished I hope to go back and improve all of the maps and link them together to create a little map pack. At that time I should make a thread asking for suggestions on all of my maps.
For those of you that played my betas, I messed around with streaming and got content to load thanks to your help. However, I was having problems rebuilding and combining the maps so I decided to work that out later when I am finished with this series and want to hook it all together. What I rather figure out is a way to warp from one map to another, keeping your inventory. I don't really care for messing with streaming but it may be unavoidable. I need to mess with teleports too. What I decided to do was split the map into two parts, so I added an area to part a because it was too short. I also wanted something new for you guys to play who had already tested it.
I want you guys to play these first before I release them to the other community sites because I am pretty sure you will find some sort of problem I should fix even though I have done quite a bit of polishing. Thanks to Brandon, Far, Kronos, NewPCGamer, Taffer, Zackiz. Rooms/hallways in Nergal from SP HOS. Those in Namtar from MP Sanctuary and SP Tomb. Fonts from 1001fonts.com. Weird names and such from Babylonian mythology.
Update: I have fixed a couple of pieces of cover so they properly allow jump over and swat turn. I modified the first battle so that you do most of the fighting upstairs where I intended, rather than having all of the enemies rush down the stairs at you.
http://static3.filefront.com/images/personal/t/Thaur/126928/kcmltacsgy.jpg
Nergal Download: http://dodownload.filefront.com/9795056//da41e82ffac3e80940c617e989ba6cd5c39c203a027d2051f9 a6212d2e73c86dc2756201373b95ec
Video run through: http://dodownload.filefront.com/9788363//da41e82ffac3e80940c617e989ba6cd5c39c203a027d2051f9 a6212d2e73c86dc2756201373b95ec
http://static3.filefront.com/images/personal/t/Thaur/126928/bisbxlyogs.jpg
Namtar Download: http://dodownload.filefront.com/9696885//da41e82ffac3e80940c617e989ba6cd5c39c203a027d2051f9 a6212d2e73c86dc2756201373b95ec
Video run through: http://dodownload.filefront.com/9794266//da41e82ffac3e80940c617e989ba6cd5c39c203a027d2051f9 a6212d2e73c86dc2756201373b95ec
These leave off where my first map locust park ended. You have entered the library and have left Dom outside. You must descend into the sub levels and below that, the caves and tombs. The maps are not finished until you receive a text message saying "area complete." Make sure your music is on, you should hear it during battles. I say this because mine keeps turning itself off after every time I die!
For these two maps I have borrowed heavily from the single player chapters, so if you are against seeing any of the same rooms or hallways you have already seen before you may not like these. My next map will be quite different. I plan for it to finish the series and take quite a while longer to create because I will be creating it from the ground up using custom architecture. When it is finished I hope to go back and improve all of the maps and link them together to create a little map pack. At that time I should make a thread asking for suggestions on all of my maps.
For those of you that played my betas, I messed around with streaming and got content to load thanks to your help. However, I was having problems rebuilding and combining the maps so I decided to work that out later when I am finished with this series and want to hook it all together. What I rather figure out is a way to warp from one map to another, keeping your inventory. I don't really care for messing with streaming but it may be unavoidable. I need to mess with teleports too. What I decided to do was split the map into two parts, so I added an area to part a because it was too short. I also wanted something new for you guys to play who had already tested it.
I want you guys to play these first before I release them to the other community sites because I am pretty sure you will find some sort of problem I should fix even though I have done quite a bit of polishing. Thanks to Brandon, Far, Kronos, NewPCGamer, Taffer, Zackiz. Rooms/hallways in Nergal from SP HOS. Those in Namtar from MP Sanctuary and SP Tomb. Fonts from 1001fonts.com. Weird names and such from Babylonian mythology.