ChainsawFilms
02-15-2008, 03:25 PM
MP_bridges_alpha_1
http://www.chainsawfilms.com/games/gears/maps/bridges_alpha_1_01.jpg
http://www.chainsawfilms.com/games/gears/maps/bridges_alpha_1_02.jpg
http://www.chainsawfilms.com/games/gears/maps/bridges_alpha_1_03.jpg
After many, many hours, here's an Alpha version. Please give it a try, the screenshots make it look crap but hopefully it's not that bad!!
Why Alpha and not Beta? Because it's not close to being finished yet. There's still a lot of tidying up to do, and the collapsed bridge needs to be finshed. The wind particles need some work, and the cover nodes are my first pass at them, so they're not all going to be functioning right. Most importantly, a key gameplay element, the rising water, isn't yet implemented. There's almost no ambient sound either.
I'm putting Alpha 1 out today because I said I'd get something online end of the week. I think I'm looking at another 2-3 weeks before it'll be ready for a proper Beta test.
What I'd like is some feedback - how does the map feel, weapon placement, flow, etc. Please consider that in the final version you won't be able to grab the Boomshot for the first minute or so of the game, it will start submerged by water, so the break-out and initial action will take place on levels 2 and 3.
I'm particularly interested in opinions on the lighting and the DOF blur, which may be too much. And finally, how is the performance? It's running absolutely fine for me, but I'm on a 8800 so everything bar Crysis runs fine :)
Thanks!
DOWNLOAD
http://www.chainsawfilms.com/games/gears/maps/mp_bridge_alpha_1.rar
http://www.chainsawfilms.com/games/gears/maps/bridges_alpha_1_01.jpg
http://www.chainsawfilms.com/games/gears/maps/bridges_alpha_1_02.jpg
http://www.chainsawfilms.com/games/gears/maps/bridges_alpha_1_03.jpg
After many, many hours, here's an Alpha version. Please give it a try, the screenshots make it look crap but hopefully it's not that bad!!
Why Alpha and not Beta? Because it's not close to being finished yet. There's still a lot of tidying up to do, and the collapsed bridge needs to be finshed. The wind particles need some work, and the cover nodes are my first pass at them, so they're not all going to be functioning right. Most importantly, a key gameplay element, the rising water, isn't yet implemented. There's almost no ambient sound either.
I'm putting Alpha 1 out today because I said I'd get something online end of the week. I think I'm looking at another 2-3 weeks before it'll be ready for a proper Beta test.
What I'd like is some feedback - how does the map feel, weapon placement, flow, etc. Please consider that in the final version you won't be able to grab the Boomshot for the first minute or so of the game, it will start submerged by water, so the break-out and initial action will take place on levels 2 and 3.
I'm particularly interested in opinions on the lighting and the DOF blur, which may be too much. And finally, how is the performance? It's running absolutely fine for me, but I'm on a 8800 so everything bar Crysis runs fine :)
Thanks!
DOWNLOAD
http://www.chainsawfilms.com/games/gears/maps/mp_bridge_alpha_1.rar