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View Full Version : Need some help with my map!



Hearshotkid02
02-14-2008, 07:04 PM
Hey guys, I have some questions about things that I want to put into a map I'm making. This map my final project for a level design class I'm taking at school right now, and need it to be as refined as I can make it in the next few weeks. Any help would be greatly appreciated.

Q1: I remember seeing a post with a Kismet SS of how to make an AI controlled vehicle(Walker in this case) patrol the map and fire on players it sees. I was wondering how this is done, if it's different for a flying vehicle, and if anyone could post a larger version of that SS that I saw. I'm still learning how to use Kismet right now, and really only know the basics of it and matinee.

Q2: UT3 has a human skeleton model. I was wondering how I would go about putting these into the level without them being standing up straight. I'd preferably like to add them in with the ragdoll phys. attached to them, I just have no idea how to do that.

Q3: Ok, last question I think :D How would I go about using a trigger volume to trigger an event when someone is standing within it, but stop once there's nobody in it anymore. Sorry if this is a dumb question, but I haven't been able to figure it out so far :o

Thanks for reading. Any help, like I said, would be greatly appreciated.

apophis3d
02-14-2008, 09:13 PM
The trigger volume would work just like a trigger volume for a door. Have you setup a trigger volume to control a door before?

What exactly do you want that volume to do?

And for the record your lucky you get to use the new engine for your level design classes :( My college feels that and I quote this directly from them "Unreal Engine 3 is not a significant enough of a change to switch to the new engine". So I have to use 2k4 engine for all my level design classes!

I guess normal, spec maps, additive world, console development for PS3, material editors and kismet were not enough.... right...

Hearshotkid02
02-14-2008, 10:31 PM
I haven't messed with doors or lifts yet. I know the basics of a lift though. I'll look at a few trigger tutorials then, just wasn't sure if doors were volumes or just plain triggers. Thanks for letting me know.

And ouch man, ouch. I got into my first class this quarter and noticed that my school just added a lot of programs and upgrades, as well as 2 new PC labs, which is awesome. We finally got Max9, ZB3.1, Modo, UT3, Oblivion, and another editable game that I'm currently forgetting... Some RTS I think.

apophis3d
02-15-2008, 12:14 AM
Lucky lol thats awesome.

Yeah the trigger volumes are pretty easy, all you really have to do is link them to the door or event.

Don't know why I never thought of this earlier but heres a link to my website with one of my maps. It uses trigger volumes to open and shut doors.

http://www.apophis3d.net/modules.php?name=Maps&file=viewmap&title=DM-FragPipe&id=8

Heres a link to some of the best Kismet tutorials ive found so far.
http://www.avld.org/pages/tuts/tuts.htm

Hearshotkid02
02-15-2008, 08:46 AM
Awesome man. The idea I had was actually similar to what you pulled off in Fragpipe. Im gonna poke around with that in the next couple days. Thanks for the help.

apophis3d
02-15-2008, 09:25 PM
Glad to help