shredhead
02-11-2008, 09:10 PM
Hello,
This is my first map ever. I hope to make some real progress with UnrealEd. Before, I've tried using Valve's Hammer Editor, but I never got the hang of it.
Anyway, I decided to start off with something simple. So I thought I'd remake my favorite custom map from Half-Life: Killbox. This is my own version and it's quite different from the original. I'm trying to keep the same fun that killbox always was, but I'm also throwing in a bunch of detail, unlike the original.
Right now, I've only added a few jump pads, platforms, bridges, and a room in the middle of the map. The lighting, static meshes, etc. aren't done yet. The most detail at the moment is in the small room in the middle.
I'm willing to accept any helpful advice and comments. Again, this is nowhere near complete, but I'd like to know from the community if this is a good idea for a map.
Anyway, here's the screenshots:
Here's the most complete part of the map, so far. All that needs adding is weapons in the corners, pretty much.
http://i181.photobucket.com/albums/x72/shredhead370/UT32008-02-1118-01-10-96.jpg
Here's the upper level of the center building. From here, you can access far reaches of the map. One of the main ways of traveling throughout the map will be through jump pads, because I personally find it really fun to fly around.
http://i181.photobucket.com/albums/x72/shredhead370/UT32008-02-1118-01-32-09.jpg
Here's the outside of the center building and the main battle area. Keep in mind, there's not much lighting at the moment. It will be far more illuminated than this.
http://i181.photobucket.com/albums/x72/shredhead370/UT32008-02-1118-01-44-31.jpg
And here's some of the bridges and what not.
http://i181.photobucket.com/albums/x72/shredhead370/UT32008-02-1118-02-12-21.jpg
Top view.
http://i181.photobucket.com/albums/x72/shredhead370/UT32008-02-1118-02-19-12.jpg
This is my first map ever. I hope to make some real progress with UnrealEd. Before, I've tried using Valve's Hammer Editor, but I never got the hang of it.
Anyway, I decided to start off with something simple. So I thought I'd remake my favorite custom map from Half-Life: Killbox. This is my own version and it's quite different from the original. I'm trying to keep the same fun that killbox always was, but I'm also throwing in a bunch of detail, unlike the original.
Right now, I've only added a few jump pads, platforms, bridges, and a room in the middle of the map. The lighting, static meshes, etc. aren't done yet. The most detail at the moment is in the small room in the middle.
I'm willing to accept any helpful advice and comments. Again, this is nowhere near complete, but I'd like to know from the community if this is a good idea for a map.
Anyway, here's the screenshots:
Here's the most complete part of the map, so far. All that needs adding is weapons in the corners, pretty much.
http://i181.photobucket.com/albums/x72/shredhead370/UT32008-02-1118-01-10-96.jpg
Here's the upper level of the center building. From here, you can access far reaches of the map. One of the main ways of traveling throughout the map will be through jump pads, because I personally find it really fun to fly around.
http://i181.photobucket.com/albums/x72/shredhead370/UT32008-02-1118-01-32-09.jpg
Here's the outside of the center building and the main battle area. Keep in mind, there's not much lighting at the moment. It will be far more illuminated than this.
http://i181.photobucket.com/albums/x72/shredhead370/UT32008-02-1118-01-44-31.jpg
And here's some of the bridges and what not.
http://i181.photobucket.com/albums/x72/shredhead370/UT32008-02-1118-02-12-21.jpg
Top view.
http://i181.photobucket.com/albums/x72/shredhead370/UT32008-02-1118-02-19-12.jpg