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View Full Version : SP_Enderence *Beta*!!!!!!!!!!!! Version:1.0 Download



BloodRaven14
02-04-2008, 05:55 PM
Please, the final version is now ready......

http://gearsforums.epicgames.com/showthread.php?t=602858

BloodRaven14
02-04-2008, 07:46 PM
I made it to wave 27. Then I was sniped. lol.

NewPCGamer
02-04-2008, 09:53 PM
downloading now, but you might want to check the spelling on Endurance

NewPCGamer
02-04-2008, 10:20 PM
a few things that bothered me. One of the was the duologue. it just didn't seem to flow at all. another thing was that i knew exactly where the enemy's were going to spawn, which gave it a weird feel. also like somone said, more static mesh, and better lighting would help the atmosphere alot. And last but not least, you have a bunch of repeating textures on the walls and stuff which really gives it an odd look.
other then that good job!

BloodRaven14
02-05-2008, 03:15 AM
k im getting to work on this right now. I dont know where to hide more enemies to spawn them in a different place without it being wierd, ill work on this....

BloodRaven14
02-05-2008, 07:29 PM
so far i added different meshes to the outside of the map. it lookes alot better now. Should I have different meshes for the inside? Keep in mind that it was just those big blocks with the trees, that middle flower pot place and the parking lot before the gears came and placed all the barracades and sandbags for cover....

NewPCGamer
02-05-2008, 09:44 PM
the inside was ok considering that most of the combat dosnt take place there, but i definetly thing you should chance the texture on the wall inside. It looks way to tippy as it is.

far
02-05-2008, 10:15 PM
Good updates BloodRaven14. Now start focusing on texture work. Remember you do not have to rush your map, just keep improving it till you get everything in place. I think it will be ready in a week ;)

As a side note also add some screenshots to your this main post here so other people can see what you are building up.

Kronos
02-06-2008, 02:42 AM
Ya some screenies would be nice, but I suppose I could still download it, and give it a shot. Fighting off hordes of enemies is always fun.:)

BloodRaven14
02-07-2008, 02:37 AM
K, heres what I did.

http://img88.imageshack.us/img88/6447/wargameg4wlive200802070tu0.th.png (http://img88.imageshack.us/my.php?image=wargameg4wlive200802070tu0.png)
http://img88.imageshack.us/img88/4119/wargameg4wlive200802070cv7.th.png (http://img88.imageshack.us/my.php?image=wargameg4wlive200802070cv7.png)
http://img88.imageshack.us/img88/7127/wargameg4wlive200802070dn0.th.png (http://img88.imageshack.us/my.php?image=wargameg4wlive200802070dn0.png)
http://img88.imageshack.us/img88/641/wargameg4wlive200802070em9.th.png (http://img88.imageshack.us/my.php?image=wargameg4wlive200802070em9.png)
Still didnt add lighting

BloodRaven14
02-07-2008, 02:43 AM
the inside was ok considering that most of the combat dosnt take place there, but i definetly thing you should chance the texture on the wall inside. It looks way to tippy as it is.




I meant the whole battle field place. I would have added more different cars to the parking lot but it messed up the paths:mad:

Core2TOM
02-13-2008, 11:47 AM
please .RAR your uploads! :rolleyes:

your .war file = 71,1 MB
compressed .rar file = 3,63 MB

...not all of us got a 16 mbit connection...

BloodRaven14
02-13-2008, 05:49 PM
yeah i know, the next one will be zipped in winrar, My bad.....

BUCHO
02-13-2008, 06:51 PM
Your map is very nice!
I enjoyed with your map in long time. So I was able to go to Wave 45.
I think it is better when the saving (Check Point) function is provided if possible.

BloodRaven14
02-14-2008, 01:12 AM
I dont think I could do that the way its set up. I dont want it to be that way, I want it to be a challenge. Very soon the Final version will be ready and it will be better!

BUCHO
02-14-2008, 02:17 AM
I am looking forward to the challenge to your final version map.

BloodRaven14
02-14-2008, 04:39 PM
i may just be a bit more challenging. he hehh......

Ashrak
02-20-2008, 01:39 AM
I made it to 27 or 28 I think. A Theron Guard torqued me from the opposite end of the map. I wasn't expecting to get hit from that far.

I also picked up -1 grenades (thats right I said negative one). I had to pick up 2 more grenades to wind up with one. Pretty neat no?

A checkpoint every 10 waves would be nice.

Also. I have 1.5 GB of ram and it slams my HD alot when it loads. I suggest 2GB of RAM for this map.

Great map. Its my favorite custom SP map so far. Good work.

ZxTWO
02-20-2008, 04:21 PM
Doesn't work for me, it just crashes. I tried it in the Editor and that didn't work either.

Someone help a brother out!

pdcraft
02-26-2008, 02:41 PM
Yo Blood,
Please delete the bootlegged copy of "Mulisha" off your file front page. 25 people have downloaded that now & I am very upset. I have asked 6 times now via private message, that hasn't worked so I have decided to post public. I really don't understand why you would keep an old beta of my map on your file front page anyways....its really dishonest, you did not create that custom content. No one has f-d you over like this before right? So don't do it to me!

BloodRaven14
03-03-2008, 04:24 PM
I had forgotten to delete the file front so dont get all hissy with me

ZxTWO
03-04-2008, 09:56 PM
I had forgotten to delete the file front so dont get all hissy with me

****in *****, I'm editing your map to make a night version and I'm posing it as my own.

Suck it, mother ****er! HAHAHA! AHHH HA!