View Full Version : Shade's Liquid Texture Samples (Slime, tar, oil, blood, water textures and more)
ShadeMistress
01-31-2008, 02:43 PM
I thought I'd share these, since there is a lack of diversity in the liquid materials that came with the game.
Filefront Download: http://postdownload.filefront.com/13497137//b8a15e78bebc7a14d649d5004420f8d97decf496628930a515 27c498aef54ed19000fe774435895d
In here are COLOR, SPECULARITY, NORMAL, and OCCLUSION maps, as well as the original textures.
Contains different water, blood, oil, grease, tar, and goo textures so your map will no longer be confined to the few materials created for the game.
NOTE: You will have to convert the Texture Samples from 32-bit to 24-bit since UED doesn't do 32-bit color images. I was going to do this, but it should be easy enough to do yourself.
I generated the images in Photoshop, then made the extra maps with CrazyBump (get it at CrazyBump.com).
All images are 512x512 and are completely seamless.
Feel free to use them in your maps to make whatever materials you want.
Examples of original .jpg images:
http://i134.photobucket.com/albums/q117/hottingoth/BloodPool.jpg
Mmmmmm blood...
http://i134.photobucket.com/albums/q117/hottingoth/CrystalBlueLake.jpg
That's pure Poland Spring baby, yeah....
http://i134.photobucket.com/albums/q117/hottingoth/FlowingMud.jpg
Here's mud in your map.
http://i134.photobucket.com/albums/q117/hottingoth/ThickestSludge.jpg
Nasty slugde? yeah we got it.
http://i134.photobucket.com/albums/q117/hottingoth/FreshTar.jpg
Even nastier tar... Don't get it in yer hair.... yech....
Jagnot
01-31-2008, 03:11 PM
Awesome, thank you!
..Now I just need to find a Material tutorial so I can use the.
Squiggles
01-31-2008, 03:18 PM
http://www.hourences.com/book/tutorialsindex.htm
I like this place for tuts
Nice work Shade, the blood should be...interesting. Mhuhahahahahaha!
WoLvErInE
01-31-2008, 06:58 PM
Thank you!
Larry L
01-31-2008, 07:46 PM
You, madame, are an asset to the community.
Mr Evil
01-31-2008, 07:53 PM
These might come in handy sometime, thanks.
...NOTE: You will have to convert the Texture Samples from 32-bit to 24-bit since UED doesn't do 32-bit color images. I was going to do this, but it should be easy enough to do yourself...
It can handle 32bit TGA, if you need to import something with an alpha channel.
Lord_PorkSword
01-31-2008, 08:32 PM
Sha-weet! Good work M8! :)
I reckon I might use that 'poland spring' in my upcomming map. Looks perfect for it. :D
ShadeMistress
01-31-2008, 08:52 PM
These might come in handy sometime, thanks.
It can handle 32bit TGA, if you need to import something with an alpha channel.
Huh, didn't know that. These are all in 32-bit .bmp format, which won't import properly into UE4 for some reason.
I usually just load them up into PS and then save a 24-bit copy, but I'm pretty sure MS Paint would work just as well.
Omega-Dragun
01-31-2008, 09:24 PM
Wow thats some great textures....Shade! I really hope to see these used.
Mickilla
01-31-2008, 11:18 PM
there was a custom map for ut2004 called cruciatus in which you would play the assault gametype in the pits of hell, crawling around through alternating areas of fiery lava and squirming organic rooms, the blood texture would work great for the puddles in the pile of guts the size of everest. anyone thinking of remaking that map really ought to consider making use of it.
/CPH\
01-31-2008, 11:49 PM
thanx!! for the great textures
Me|eE
01-31-2008, 11:51 PM
Very nice of you. Thank You!
gämmö
02-01-2008, 02:40 AM
Thanks, very nice work.
ShadeMistress
02-01-2008, 03:08 AM
I may start releasing little packages here and there of my texture samples. I think I have around 200, maybe more. And that's only counting the ones I have on my hard drive from the past couple months. I have years worth of textures on CD, I don't the majority of them have SPEC or NORM maps yet though.
Thanks for the comments guys. :)
In case you have downloaded the zip and hadn't noticed, the following texture had no maps with it... I forgot them, sorry.
Here they are:
Color Map:
http://i134.photobucket.com/albums/q117/hottingoth/GreenChemical_COLOR.jpg
Displacement:
http://i134.photobucket.com/albums/q117/hottingoth/GreenChemical_DISP.jpg
Normal Map:
http://i134.photobucket.com/albums/q117/hottingoth/GreenChemical_NRM.jpg
Occlusion Map:
http://i134.photobucket.com/albums/q117/hottingoth/GreenChemical_OCC.jpg
Specularity Map:
http://i134.photobucket.com/albums/q117/hottingoth/GreenChemical_SPEC.jpg
I've usually used nothing more than just the COLOR, SPEC, and NRM maps for the majority of my materials and the effect is pretty darn nice. This is especially useful for terrain textures, since the number of texture samples plays a big role in how many terrain shader layers you can use.
BattleMode
02-01-2008, 03:19 AM
Very cool stuff! If I can figure out how to transform these into UT3 materials I will most certainly use them for magic weapons and magic artifacts.
Nawrot
02-01-2008, 08:12 AM
Cool textures, thank you and bump!
ShadeMistress
02-01-2008, 08:45 AM
Very cool stuff! If I can figure out how to transform these into UT3 materials I will most certainly use them for magic weapons and magic artifacts.
Here's some excellent Material Editor Tutorials. It's how I been learning stuff. Though I never actually follow any tutorial to a tee, I use them as reference more than anything.
http://www.hourences.com/book/tutorialsindex.htm
Farseer
02-01-2008, 08:48 AM
Lovely textures, very nice job :)
BattleMode
02-01-2008, 01:38 PM
Here's some excellent Material Editor Tutorials. It's how I been learning stuff. Though I never actually follow any tutorial to a tee, I use them as reference more than anything.
http://www.hourences.com/book/tutorialsindex.htm Thank you!
The Great TYF00N
02-01-2008, 02:17 PM
could you also make lava. I was looking for that in the UE the other day but I could not find a package with lava or sum thing that i can pass off as.
ShadeMistress
02-01-2008, 02:22 PM
See post #16 here:
http://utforums.epicgames.com/showthread.php?t=590538&page=2&highlight=lava+material
There's a lava texture and a package too just to show how to set up the material in the Material editor.
Mind you, you'll have to create a new material in your map's package or the effect won't show up in game. But the material setup is really simple and easy to follow.
unbecoming
02-02-2008, 12:16 AM
Nice work and Thank you.
BattleMode
02-02-2008, 02:39 PM
I used your Liquid Texture Samples and the Material Editor Tutorials you pointed me to to make some nice magic weapon materials for BattleRPG V8 now. Thank you for making the textures and helping me use them. I also added you to the contributors list of BattleRPG.
Mojonick
02-02-2008, 10:58 PM
That blood is exactly thr right swtuff for my next project! you rock teh soxs! And the Patriots too! :) Thank you.
Funeral_Dancer
02-07-2008, 08:31 AM
Wow, great work. Thanks a lot.
LordStrider
02-07-2008, 08:45 AM
Nice work ShadeMistress. I was going to mention it would be nice to have the normals and other texture maps included, but you're right on top of it.......good job! :)
jabo1SFH
09-16-2008, 01:33 AM
bah, this link broke also.
i had your textures, but my hdd died and i didnt get a chance to make a backup.
please shade, some new links??
Cosmix
09-16-2008, 03:30 AM
Textures are very authentic.
Great job for the community! THX!
danjw_net
09-16-2008, 11:38 AM
The download link in the first post only takes me to filefront's homepage.
I'm searching for it but I haven't been able to find it yet.
ShadeMistress
09-18-2008, 05:36 AM
Fixed the link... stupid filefront.....
IceGod64
09-18-2008, 08:52 PM
That mud could be useful for a mountain of chocolate...
... I know what I must do. brb, gonna make a cake map.
Hushpuppy
09-19-2008, 02:23 AM
I LOOOOOVE the look fo the mud texture :D awsome!
Kiyoka
09-19-2008, 03:28 AM
Dam I´m on holiday! I plan to use these though!
PrecRoy
02-05-2009, 11:18 AM
sorry I'm WAY late, but the filefront link goes to front page again. Interested in those textures though...
ShadeMistress
02-05-2009, 03:10 PM
I reuploaded again and updated the link on the OP.
PrecRoy
02-05-2009, 04:13 PM
wow that was fast. beauty textures. thx !
stevelois
02-06-2009, 09:47 AM
I can see that some could fit well in my next map, THX for these SM, they look damn nice :D
[GOW] K1lla
02-06-2009, 05:15 PM
Thank you!!! :D
Oldskool0482
03-20-2009, 02:39 AM
Link is broken :(
|Grayfox|
03-20-2009, 03:39 AM
download link is not working
ShadeMistress
03-20-2009, 04:27 AM
Fixed again, stupid filefront...
stevelois
04-09-2009, 11:46 PM
Hey SM :)
I try to import the texture on the editor but it said that the format is not recognize ??? I check the texture resolution and it's in 512*512 so I don't know why the editor said that ??? Any idea ?
Thrallala
04-10-2009, 07:07 AM
"
NOTE: You will have to convert the Texture Samples from 32-bit to 24-bit since UED doesn't do 32-bit color images. I was going to do this, but it should be easy enough to do yourself.
"
|Grayfox|
04-10-2009, 08:34 AM
love these alot
the mud on looks like chocolate that's mealting
stevelois
04-10-2009, 01:56 PM
"
NOTE: You will have to convert the Texture Samples from 32-bit to 24-bit since UED doesn't do 32-bit color images. I was going to do this, but it should be easy enough to do yourself.
"
Damn, how curious !? I import the SM sky texture without any prob and it's set in 4048*1024. IT would be odd that one set of textures would be in 32 bits & the other in 24 bits...
Ho well, I'll try to downgrade by MS Paint :)
love these alot
the mud on looks like chocolate that's mealting
LOL, I thought the same thing :D
|Grayfox|
04-20-2009, 04:13 AM
man i really hate file front
this is has gone off file front
does anyone else have it?
ekyman
05-12-2009, 06:40 AM
Download link not working, again.
[PAIN]*ShinMessiah
07-18-2009, 08:39 PM
yes the download link still isnt working :( great work anyhow
Nawrot
10-06-2009, 06:56 PM
I found that zip file on one of my backups. If shade does not mind i share this for greater cause.
here is link: ShadesLiquidTextures.zip (http://nawrot.windglider.net/ShadesLiquidTextures.zip)
Website is paid for 4 more years.
Deranged
11-13-2009, 05:07 AM
Would it be possible to upload the lava material again too?
lol at a year later..
Alot of us using the udk need some more materials to make use of the new fluid surfaces!
Nawrot
11-13-2009, 11:24 AM
Would it be possible to upload the lava material again too?
lol at a year later..
Alot of us using the udk need some more materials to make use of the new fluid surfaces!
Try Filter Forge (http://www.filterforge.com/) , it is plugin to create procedural seamless textures in photoshop and have standalone small app if you do not use photoshop. Size is about 10mb, 30 days trial and you can create your own filters to make textures. Very easy to use, full version has library of hunderts of different materials, all can be turned int seamless with one mouse click. I am considering getting full license.
Second option is MapZone, i think more powerfull than filterforge, but much more clumsy and does not have big materials library.
Third program you need for textures is CrazyBump, great for making bump, specular etc textures. But its trial only and quite expensive for full version when FilterForge and MapZone have this functionality built in.
Edit I may do some free textures soon ,but its a bit pointless because textures are actually bigger than program to create them.
Examples from FilterForge:
http://nawrot.windglider.net/files/stone.jpg
http://nawrot.windglider.net/files/creepy.jpg
Deranged
11-17-2009, 08:34 PM
haha I think the Molten Core map for ut3 used that Filter forge lava texture brb lookin at their material
JimboDavidson
08-27-2012, 03:18 AM
ugh... I would love those textures!! However Filefront has once again decide to say that it no longer exists. Again.
Private Tux
08-27-2012, 04:21 AM
ugh... I would love those textures!! However Filefront has once again decide to say that it no longer exists. Again.
Don't be so pissed man, this thread was four years ago, and FileFront becomes GameFront in late March 2011. I hope someone will have this one tbh.
Rumplehedskin
08-27-2012, 05:19 PM
I quit using filefront a long time ago after they deleted 99% of my content.
:mad:
Private Tux
08-28-2012, 12:59 PM
I quit using filefront a long time ago after they deleted 99% of my content.
:mad:
Yea, because of the site's file hosting policy, one of your files on your dashboard (registered users) will be deleted after 180 days of consecutive inactivity. However on last July 19, 2012, it becomes 60 days now (it's getting screwed up for me :mad:). That's why I moved to another file hosting site other than GameFront.
Bware
10-20-2012, 11:17 AM
Love to get this pack too. Anyone still has it for upload, please??
unrealloco
10-20-2012, 01:38 PM
im about to make you guys happy http://wickedhq.com/index.php/downloads/viewdownload/2553-ut3-extras/1125-shadesliquidtextures
Starship Ghost
10-20-2012, 01:57 PM
im about to make you guys happy http://wickedhq.com/index.php/downloads/viewdownload/2553-ut3-extras/1125-shadesliquidtextures
Thanks unrealloco, these should come in handy if I can find the time to learn mapping.
Bware
10-20-2012, 02:13 PM
im about to make you guys happy http://wickedhq.com/index.php/downloads/viewdownload/2553-ut3-extras/1125-shadesliquidtextures
Awesome!! Thanks a bunch m8!! :D
Private Tux
10-20-2012, 05:05 PM
Direct mirror added to UT-Files.com:
http://ut3.ut-files.com/index.php?dir=Misc/&file=ShadesLiquidTextures.zip
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