View Full Version : Using objects with physics, plz help
Bluebomber357
01-28-2008, 09:57 PM
Hi all, I have been using a lot of static meshes for decorations. I was wondering if I could make those static meshes not so static with some physics. Are there only select objects that can do that, or can all have physics?
Pete_Ellis
01-29-2008, 05:11 AM
yeah KActors can do have physics, although they need dynamic lighting to work (I think). You can also right click on objects and select Convert>To KActor on your static meshes. A good quick tutorial on physics in Unreal Engine 3 is Hourences at:
http://community.hourences.com/tutorialsue3phys.htm
Hope this helps!
Nawrot
01-29-2008, 07:25 AM
Hi all, I have been using a lot of static meshes for decorations. I was wondering if I could make those static meshes not so static with some physics. Are there only select objects that can do that, or can all have physics?
All static meshes can have physics. You have 3 ways of how you can use kactors.
First simplest is just converting mesh into Kactor. It will react to some shoots bounce etc. You can change its mass by changing physic material properties.
More complicated version of this is same actor but connected to other things by constraint. This allows you make for eg. hanging lamp that you can shoot.
Most complicated will be something that was done with those ragdoll robots in one of epics maps.
That tut map in my signature has simple example of hanging lamp. It does not have set physics mat, but has constraint and uses toggle material to simulate when its broken.
Pete_Ellis
01-29-2008, 04:13 PM
also, just converting a static mesh to a kactor, if you dont override your own physics values, the smaller the object the lighter it is, and vice versa.
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