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View Full Version : Whose Avril is it anyway.



rhiridflaidd
01-28-2008, 05:59 AM
Has anybody noticed how Avrils really struggle if there are 4 players or so trying to hit you at the same time.

o.k. you need to be at a fair skill level to jump, duck and avoid them, but their locks and paths are all over the place when you have a lot of avril users bunched together, and when your manouvering causes them to loose their lock on you.

I think this is down to UT3's way of allowing others to take control of "your" avril . It means that your timed shot then lock is messed around with as others take your avril's lock, and lock it too soon, or on an entirely different target...

I think it would be better if only the person who shot the avril can lock that avril onto an enemy, and to scrap the teamate locking ability entirely.

Setheran
01-28-2008, 06:12 AM
I've never noticed this, but if it's true then it should definitely be fixed. There's a bit of an art to firing and then guiding an Avril to keep it clear of scenery and beams/bullets, and allowing others to affect its movement can only be frustrating.

I also think the Avril shouldn't automatically lock when you fire it while the crosshairs are over a vehicle. It basically means I have to deliberately aim away from anything when firing if I want to avoid the missle flying into the nearest wall.

Brad.G
01-28-2008, 06:22 AM
somone should really do a beginners guide to using weapons... i didnt even know team players could guide your avril too.. i just lock on with alt fire and fire it.. wouldnt be suprised if im doing it wrong

rhiridflaidd
01-28-2008, 06:39 AM
You are doing it wrong.

At the moment, many players do what you do, and fire with a lock, players know they have a second or two to dodge, or get out of sight. So if I'm in a darkwalker, for example, the avril will travel straight at me, so I'll shoot and frag you and will burn the incoming avril with the same shot. In my manta I'll pop out of the way and jump clear. In my goliath I'll fire my shell at the ground in front of me, and blow up the Avril.

In the scavenger I'll die... For the life of me I can't master that blasted can of tentacles.

So it's an ideal time to learn how to use the avril propperly. Don't aim at your opponent. Fire the avril at an angle of 30 degrees or so above horizontal, and wait till the avril's nearly reached your opponent. Then at the very last second, center your crosshair on the enemy.

Then he'll get the warning beep and the avril at the same time - and will have no time to respond.

In a goliath the avril will come come from the sky - ground splash won't work. For the darkwalker and it will be trickier to hit an avril coming in at a funny angle and nigh impossible to hit avril and shooter in the same shot. In a manta, there will be no warning.

The problem is that if the opponent is a long way away, and the server thinks your Avril is unattended, your teammate bcan give the game away - and take control of your avril which isn't ideal.

But even worse - in close quarters with a lot of avril players together, the avrils seem to be impossible to get a decent lock with at all, which seems a different problem.

HoNkIfYoUrHiGh
01-28-2008, 07:26 AM
I have also noticed the avril rocket you fire will blow up for no reason at all. More then once I shot it up in the air, killing me...lol

Masaai_Warrior
01-28-2008, 08:52 AM
I have noticed the annoying AVRIL guidance system since the beta. The most annoying instances are when you fire dead-straight at an incoming manta and your AVRIL travels at a 90 degree angle away from you while it gives the manta a free pancake opportunity...

Setheran
01-28-2008, 09:18 AM
I don't think the guidance system itself has any big flaws. Generally the missile takes the shortest possible path to intercept its target as soon as possible, which is exactly what you'd want in open spaces. What it needs to do is only track a target when you manually lock on to something, and simply fly straight at all other times.

Brad.G
01-28-2008, 09:28 AM
thanks for rhiridflaidd.. so thats why i never get the warning when others are having a go

13th_Disciple
01-28-2008, 10:18 AM
You are doing it wrong.

At the moment, many players do what you do, and fire with a lock, players know they have a second or two to dodge, or get out of sight. So if I'm in a darkwalker, for example, the avril will travel straight at me, so I'll shoot and frag you and will burn the incoming avril with the same shot. In my manta I'll pop out of the way and jump clear. In my goliath I'll fire my shell at the ground in front of me, and blow up the Avril.

In the scavenger I'll die... For the life of me I can't master that blasted can of tentacles.

So it's an ideal time to learn how to use the avril propperly. Don't aim at your opponent. Fire the avril at an angle of 30 degrees or so above horizontal, and wait till the avril's nearly reached your opponent. Then at the very last second, center your crosshair on the enemy.

Then he'll get the warning beep and the avril at the same time - and will have no time to respond.

In a goliath the avril will come come from the sky - ground splash won't work. For the darkwalker and it will be trickier to hit an avril coming in at a funny angle and nigh impossible to hit avril and shooter in the same shot. In a manta, there will be no warning.

The problem is that if the opponent is a long way away, and the server thinks your Avril is unattended, your teammate bcan give the game away - and take control of your avril which isn't ideal.

But even worse - in close quarters with a lot of avril players together, the avrils seem to be impossible to get a decent lock with at all, which seems a different problem.
good post.. and i have noticed the lock on mine, firing, and then watch it hit another target.

Kentarii77
01-28-2008, 10:33 AM
Didn't know that teammates could guide your avrils, but that sounds like a bad feature. Guess that's why my avrils sometimes takes a 90 degree turn and hit something else when I release the lock/switch to another weapon before impact.

Off topic to OP: big fan of WLIIA?

Giggity
01-28-2008, 10:37 AM
Tbh if coordinated correctly, this could be so frekin insanely awesome and totally worth the title: Teamplay of the Month.

So many new oppotunities I need to try!

13th_Disciple
01-28-2008, 10:46 AM
Tbh if coordinated correctly, this could be so frekin insanely awesome and totally worth the title: Teamplay of the Month.

So many new oppotunities I need to try!
i was thinkin the same thing.. two dudes opposite sides of map.. fire avril.. nearest dude lands it wherever it needs to go.. i think that's excellent..

rhiridflaidd
01-28-2008, 10:51 AM
Off topic to OP: big fan of WLIIA?

:D

The tactical use, as you say, is when you see a teammate avrilling a raptor, then just fire your avril up there too, and then get on with something else, rather than having the two of you staring at the skies.

Avril beams also guide spiders apparently according to some rumour I red somewhere in the game's early development, but I haven't tried this.

Masaai_Warrior
01-28-2008, 10:59 AM
Yes I have also heard about the Spider-Guidance. Never tried it because the damn spider-mines do their job so well :)

Giggity
01-28-2008, 11:17 AM
Yes Avril secondary Guide spidermines, though I can only see one possible use for this, being a big incomming vehicle at your spidermine you just planted, where you just guide them to it for TOTAL DESCTRUCTION!

kaluro
01-28-2008, 11:23 AM
Cool, good to know o_o

marilol
01-28-2008, 12:34 PM
Yes Avril secondary Guide spidermines, though I can only see one possible use for this, being a big incomming vehicle at your spidermine you just planted, where you just guide them to it for TOTAL DESCTRUCTION!
Well if find this doesn't work at all, the spiders just turn on me for some reason when ever i try if its my teaam or not.

If i put the beam out rather than following it they jumjp at the source and pwn me. I hate them.

Anyway, you should be able to control enemy mines just to add that extra sense of fun:)

3leggedFreak
01-28-2008, 01:48 PM
Lol, I really have played WAR too little because I had no idea about team locking. ^^ And it sounds horrible, if I had lured a raptor into a double smack and found one of my avrils hi-jacked, someone would have to pay. In blood. Literary.

SpineShanK
01-28-2008, 02:39 PM
avril guides spidermines. and frag belongs to you if you kill someone. it doesn't matter if you planted spidertrap or not.

13th_Disciple
01-28-2008, 03:05 PM
Lol, I really have played WAR too little because I had no idea about team locking. ^^ And it sounds horrible, if I had lured a raptor into a double smack and found one of my avrils hi-jacked, someone would have to pay. In blood. Literary.
i like literary works, too!

3leggedFreak
01-28-2008, 03:36 PM
i like literary works, too!
Should it be literarily? The online translators I use seems to have a blind spot here.

13th_Disciple
01-28-2008, 03:42 PM
Should it be literarily? The online translators I use seems to have a blind spot here.
literally

i was just givin you shyt..

Downfall[AT]
01-28-2008, 03:47 PM
I love getting avril kills on people not in vehicles

13th_Disciple
01-28-2008, 03:49 PM
;25255655']I love getting avril kills on people not in vehicles
lol.. indeed.. :D

marilol
01-29-2008, 12:28 PM
But why do the spiders attack me if i use the laser guide.

If i go near either teams traps with an avril they attack me, even the ones i plant if i try use the laser they go for me?

Help:mad:

SpineShanK
01-29-2008, 01:35 PM
spiders are rebelling

Oddside
01-29-2008, 01:59 PM
I think it needs to be mentioned that your avril rockets can only be 'taken over' by a teammate if you fail to assign a target within two seconds of firing. I've not found this to be a problem, more of a problem is when two enemy vehicles are close together and the avril locks-on the wrong one.

I think the team lockon feature has some interesting possibilities, the only problem is that almost nobody knows about it.

13th_Disciple
01-29-2008, 02:03 PM
tried the avril deal last night.. worked very well and i laughed.. lol

marilol
01-29-2008, 03:57 PM
spiders are rebelling
Too right they are, we need some industrial bug spray:rolleyes:

Princess_Die
01-29-2008, 04:33 PM
I think it needs to be mentioned that your avril rockets can only be 'taken over' by a teammate if you fail to assign a target within two seconds of firing. I've not found this to be a problem, more of a problem is when two enemy vehicles are close together and the avril locks-on the wrong one.

I think the team lockon feature has some interesting possibilities, the only problem is that almost nobody knows about it.

That would be great on Torlan. Have a spotter on the tower directing the AVRiL rockets launched from a bunch of teammates at the main base.

ZzyzX
01-30-2008, 05:07 PM
funnest thing to do is play Bots on ez and kill them w/ an avril in the face. after a stressful day, that really makes ya feel better!

rhiridflaidd
01-30-2008, 05:29 PM
I think it needs to be mentioned that your avril rockets can only be 'taken over' by a teammate if you fail to assign a target within two seconds of firing.

That was my understanding too after Shambler's dissection of the code.

But sometimes I've seen avrils do very funny things straight after launch.

??is this a problem if one avril in an area gets taken over by a teammate, that somehow your newly fired avril gets reruited too.

Or is it just my overactive imagination after too much coffee?

AlienMind
01-30-2008, 06:08 PM
I have a question about this weapon.. Is it "fire and forget" (after tracking once with xhair) or do you have to keep pressing RMB or track it with the xhair until impact?

UnrealGrrl
01-30-2008, 06:33 PM
I think it needs to be mentioned that your avril rockets can only be 'taken over' by a teammate if you fail to assign a target within two seconds of firing. I've not found this to be a problem, more of a problem is when two enemy vehicles are close together and the avril locks-on the wrong one.

I think the team lockon feature has some interesting possibilities, the only problem is that almost nobody knows about it.

it is a cool feature but it sorta also potentially messes up the best tactic (described very well above) for using Avrils, and thats firing them off in the direction of an enemy but not at them, then waiting till the last sec to lock on... thats the only way to have a chance at nailing a good player with an Avril

but if a teammmate thinks your rocket is just flyin wild and takes it - that blows the whole thing. ideally you should be able to set the rocket to be free or locked from the start so it cant be hijacked by your own teammate cause it is a nice feature, just open to messing things up too :)

FlashIV
01-30-2008, 06:38 PM
I have a question about this weapon.. Is it "fire and forget" (after tracking once with xhair) or do you have to keep pressing RMB or track it with the xhair until impact?

You have to keep the lock or tracking with your crosshair

SpineShanK
01-30-2008, 11:36 PM
it would be cool to be able to decide on which side you get out of a vehicle depending on the last direction you press. or something similar. because sometimes i get out of my vehicle cuz of avril lock warning and eat the avril in the face >_>

rhiridflaidd
01-31-2008, 03:17 AM
+1. to that.

Double tap R and exit = exit R, Double tap L and exit = exit Left would be a good thing to add int a future patch.

Setheran
01-31-2008, 06:36 AM
it would be cool to be able to decide on which side you get out of a vehicle depending on the last direction you press. or something similar. because sometimes i get out of my vehicle cuz of avril lock warning and eat the avril in the face >_>
You can do that, but for some reason the directions are reversed. So you hold forward to get out behind a vehicle, back to get out in front, etc. Maybe it's to stop you getting run over by your own vehicle when you jump out while moving or something.

Oddside
01-31-2008, 10:25 AM
it is a cool feature but it sorta also potentially messes up the best tactic (described very well above) for using Avrils, and thats firing them off in the direction of an enemy but not at them, then waiting till the last sec to lock on... thats the only way to have a chance at nailing a good player with an Avril

but if a teammmate thinks your rocket is just flyin wild and takes it - that blows the whole thing. ideally you should be able to set the rocket to be free or locked from the start so it cant be hijacked by your own teammate cause it is a nice feature, just open to messing things up too :)Maybe something could be implemented that's similar to the rocket launcher. Give the AVRiL two modes of fire, standard allows teammates to take over the rockets and secondary prevents them from doing so. But then the problem would be how to switch between modes.

Another option would be to give the rocket a different flightpath, one that when fired at a ground target makes the rocket fly in a ballistic-like arc (real-life missiles do this) so it hits the target from above; this would partially remove the need to assign a target at the last second.



That was my understanding too after Shambler's dissection of the code.So you missed the thread that you posted in on the Titan forum where I point out this feature?

rhiridflaidd
01-31-2008, 11:20 AM
Ah - my bad if it was your spot.

Sorry I should have checked before attributing it to Shambler.

Oddside
01-31-2008, 11:29 AM
Ah - my bad if it was your spot.

Sorry I should have checked before attributing it to Shambler.No problem. :D:p


Maybe greater awareness of this AVRiL feature would help, but then again, maybe not.

Xyx
01-31-2008, 07:53 PM
The good thing here is that the game's excellent single player tutorials really make you aware of this feature and help you understand it.