SoftChicanery
01-18-2008, 04:21 AM
Well, after a whole week of banging my head on the keyboard, I think I've come up with something, partially at least, resembling a multiplayer map. I designed it with Execution/Warzone in mind, but I'm sure Assassination could work just as well. I'd put up screenshots, but I don't know how to do them on my laptop :confused:
It's the only download at here (http://hosted.filefront.com/Softchicanery/)
As far as basics go, I feel it's pretty complete. I haven't added in the sound effects for thunder and rain yet, and I might put another bit of cover or two in there before I'm through. The lighting needs some work, I think; it's coming off of less "ambient moody" and more like "Can't see [expletive], captain!" As to the physical makeup and layout of the map, I'm sure y'all will notice this isn't exactly a "classic" GoW multiplayer map; I'm not daft or defiant of the game's mechanics, I just designed it that way. :rolleyes:
I've spent hours playing both single and multiplayer, and it seems to me that a lot of the "firefight" elements of SP have disappeared in MP; I'm starting to get flashbacks of playing Halo 1, except instead of being sniped with the bloody pistol, I'm either getting punched in the back with a grenade or shot in the knees with a shotgun. This map isn't so much "revenge" on people who follow that up-close fighting style as it is a challenge to them and other players, especially those that miss jumping between bullets to a crucial piece of cover instead of waiting for some fool to come around a corner and get his face shot off: less close-quarters combat, more marksmanship. In fact, with the way I designed this map, if you try rushing your opponent with that pump-action blazing, then you're going to get mowed down :D
Anyway, give it a whirl and get back to me with your comments and criticisms. Be gentle, though; it's my first time :o
It's the only download at here (http://hosted.filefront.com/Softchicanery/)
As far as basics go, I feel it's pretty complete. I haven't added in the sound effects for thunder and rain yet, and I might put another bit of cover or two in there before I'm through. The lighting needs some work, I think; it's coming off of less "ambient moody" and more like "Can't see [expletive], captain!" As to the physical makeup and layout of the map, I'm sure y'all will notice this isn't exactly a "classic" GoW multiplayer map; I'm not daft or defiant of the game's mechanics, I just designed it that way. :rolleyes:
I've spent hours playing both single and multiplayer, and it seems to me that a lot of the "firefight" elements of SP have disappeared in MP; I'm starting to get flashbacks of playing Halo 1, except instead of being sniped with the bloody pistol, I'm either getting punched in the back with a grenade or shot in the knees with a shotgun. This map isn't so much "revenge" on people who follow that up-close fighting style as it is a challenge to them and other players, especially those that miss jumping between bullets to a crucial piece of cover instead of waiting for some fool to come around a corner and get his face shot off: less close-quarters combat, more marksmanship. In fact, with the way I designed this map, if you try rushing your opponent with that pump-action blazing, then you're going to get mowed down :D
Anyway, give it a whirl and get back to me with your comments and criticisms. Be gentle, though; it's my first time :o