SleepyWithRage
01-02-2008, 06:05 PM
Hi everyone!
Name:DM-Weaponize
Version: Beta 1
Compat: UT3 Patch v1.1
Description:
Bio-goo is bio-goo to most people. There are few who consider the weaponization process of the stuff. Think about it: falling into a goo pit is hardly immediately fatal, but a concentrated blast of weaponized goo from the GES BioRifle almost always results in your final, painful moments.
This facility is one of many assigned the task of sequencing and weaponizing the slimy, smelly, toxic result of tarydium usage. By allowing the large volumes of toxic sludge to become stagnant and elementally separate, weapons manufacturers discovered that it was possible to create a concentrated toxic-corrosive substance that would stick to and eat through just about anything. Thus, the BioRifle was born, and Sequencing/Weaponization facilities began to appear, usually as underground counterparts to the Decks. Why dispose of something when you can put it to good use?
Comments
This is (quite obviously) a beta release of a DM map I put together over the holidays. Hopefully you will enjoy playing on it. Currently it has weapon support, but not bot support. I would recommend it for 4-10 players, depending on how crowded you like it (supports 20). Some things I plan on adding are:
-More fleshed out meshing, so the end product will look less bare.
-Player and dynamic lighting (currently all the lighting is static)
-Post processing
-Some light particle effects
-Blocking to prevent getting out of the level
NOTE: As it is, getting out of the level will do no you good, and there is no kill Z...just a lot of empty space.
-A much nicer looking security tower...the current one is UGLY
-Bot support (coming soon!)
As far as play on the map goes, the weapons are spread out fairly evenly. I put it together with players who like more advanced movement in mind; the catwalks can be dodged between, and you may find that wall jumping comes in handy. That said, don't trip over the pipes in the lower area, and never forget that a sniper may be peeking through the windows.
Right now I just want some feedback on how it plays, so any criticism you have is welcome.
The file can be downloaded here:
http://files.filefront.com/DM+WeaponizeB1zip/;9369111;/fileinfo.html
Screenshots:
http://static2.filefront.com/images/personal/b/berto628/122852/wuqxzyaahm.jpg
http://static3.filefront.com/images/personal/b/berto628/122852/awdojuzqgp.jpg
http://static4.filefront.com/images/personal/b/berto628/122852/cyjdozwgdp.jpg
Thanks for checking it out!
Credits:
Epic for the game, tools, and art
The rest is me, baby.
Name:DM-Weaponize
Version: Beta 1
Compat: UT3 Patch v1.1
Description:
Bio-goo is bio-goo to most people. There are few who consider the weaponization process of the stuff. Think about it: falling into a goo pit is hardly immediately fatal, but a concentrated blast of weaponized goo from the GES BioRifle almost always results in your final, painful moments.
This facility is one of many assigned the task of sequencing and weaponizing the slimy, smelly, toxic result of tarydium usage. By allowing the large volumes of toxic sludge to become stagnant and elementally separate, weapons manufacturers discovered that it was possible to create a concentrated toxic-corrosive substance that would stick to and eat through just about anything. Thus, the BioRifle was born, and Sequencing/Weaponization facilities began to appear, usually as underground counterparts to the Decks. Why dispose of something when you can put it to good use?
Comments
This is (quite obviously) a beta release of a DM map I put together over the holidays. Hopefully you will enjoy playing on it. Currently it has weapon support, but not bot support. I would recommend it for 4-10 players, depending on how crowded you like it (supports 20). Some things I plan on adding are:
-More fleshed out meshing, so the end product will look less bare.
-Player and dynamic lighting (currently all the lighting is static)
-Post processing
-Some light particle effects
-Blocking to prevent getting out of the level
NOTE: As it is, getting out of the level will do no you good, and there is no kill Z...just a lot of empty space.
-A much nicer looking security tower...the current one is UGLY
-Bot support (coming soon!)
As far as play on the map goes, the weapons are spread out fairly evenly. I put it together with players who like more advanced movement in mind; the catwalks can be dodged between, and you may find that wall jumping comes in handy. That said, don't trip over the pipes in the lower area, and never forget that a sniper may be peeking through the windows.
Right now I just want some feedback on how it plays, so any criticism you have is welcome.
The file can be downloaded here:
http://files.filefront.com/DM+WeaponizeB1zip/;9369111;/fileinfo.html
Screenshots:
http://static2.filefront.com/images/personal/b/berto628/122852/wuqxzyaahm.jpg
http://static3.filefront.com/images/personal/b/berto628/122852/awdojuzqgp.jpg
http://static4.filefront.com/images/personal/b/berto628/122852/cyjdozwgdp.jpg
Thanks for checking it out!
Credits:
Epic for the game, tools, and art
The rest is me, baby.