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BigDragon
12-31-2007, 03:20 AM
DM-Phobetor for Unreal Tournament 3
Crashing problem has been RESOLVED
Filename: DM-Phobetor.ut3
Author: Zachary "Big Dragon" Blum
Website URL: http://www.developerdragon.com
Release Date: 12/31/2007
Last Update: 1/2/2008
Version: 1.2

Special Thanks: AnubanUT2, Stranger_NL, Cleveland, Hourences, Beyond Unreal, Epic Games

Play Information
----------------
Game Type: Deathmatch, Team Deathmatch, Duel
Botmatch: Yes
Single Player: Yes
Teamplay: Yes
New Textures: Yes
New Sounds: No
New Music: Yes

Construction
------------
Base: Scratch
Build Time: 1 month
Ideal Playercount: 2 to 16
Editor(s) Used: UnrealEd
Known Bugs: None

Change List (from beta)
------------
- Map scaled up 10%
- Gravity decreased 5%
- Interior spaces restyled
- Sound effects and ambiance added
- Bots now go for the powerups
- Biorifle snuck in on top of the parked spaceship
- Skybox darkened
- The entire map is now above the killz line (1.1)
- Skybox lighting channel is correctly set on both actors and lights (1.1)
- 2 auroras were removed; mipmap streaming is now forced on remaining aurora (1.1)
- all light influence was removed from the moon, mipmap streaming now forced (1.1)
- music track was removed from the ambient category and now should respond as music in the game sound settings (1.1)
- one sound effect that was out of bounds has been removed (1.1)
- lightmap resolution altered on tops of towers (1.1)
- moon was moved back up against the starsphere (1.2)
- ambientsoundsimple_21 was removed (blamed for the crashing problem; sound effect was a glacier cracking and also sounded like distant weapons fire; Epic may want to check out that sound effect file since it's one of theirs; the sound effect was imported into the map's package file during cooking)(1.2)
- all references to FX_LensFlares were purged and instead reset to target Envy_Effects2 (possibly connected to the crashing problem; for an unknown reason a retail package may have been duplicated into the working directory folder and used to store information about the strobe lights at the top of the antenna towers; the new red lights have had their textures changed to a different package; this is a possible editor bug when using emitters that display materials instead of textures)(1.2)
- pickup light bug was fixed(1.2)
- the lone skeletalmeshactor had its rigidbody settings disabled and optimization options turned on (1.2)

Extended Description
--------------------
Following the success of the Morpheus project Liandri decided to construct a second set of towers deemed the Phobetor project. In Greek mythology Phobetor is a brother to Morpheus and ruler of nightmares. Liandri's goal is to recreate the same fast-paced tournament action on the top floors of Phobetor as what audiences have enjoyed on Morpheus.

Installation
--------------
Unzip the ut3, upk, and ini file into C:\Documents and Settings\<YOUR_NAME>\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps. When you load up UT3 this map should appear under DM, Team DM, and Duel. If you are using -nohomedir then I'm not really sure where the map goes since it wouldn't even cook for me under -nohomedir.

Permissions
--------------
This level was created by Zachary "Big Dragon" Blum.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you link back to this post and give credit.

----------------
This map will/has been submitted to various UT mapping sites. Mirrors will be posted soon. The current download mirrors are listed below:

Screenshots
--------------
http://www.personal.psu.edu/zjb105/DM-Phobetor/DM-Phobetor001.jpg
http://www.personal.psu.edu/zjb105/DM-Phobetor/DM-Phobetor002.jpg
http://www.personal.psu.edu/zjb105/DM-Phobetor/DM-Phobetor003.jpg
http://www.personal.psu.edu/zjb105/DM-Phobetor/DM-Phobetor004.jpg
http://www.personal.psu.edu/zjb105/DM-Phobetor/DM-Phobetor005.jpg
http://www.personal.psu.edu/zjb105/DM-Phobetor/DM-Phobetor006.jpg

AnubanUT2
12-31-2007, 03:23 AM
Wow!!! It has finally arrived ... Well I am off for a while to enjoy this amazing level. Damn it really is something special ... People are gonna be talking about this baby and playing it for awhile. Thanks for all your hard work ... it is definitely appreciated. :)

AnubanUT2
12-31-2007, 04:01 AM
Hate to tell you this but something is really wrong with this version ... it has crashed my UT3 and brought me back to the desktop two times in a row after about one minute of play. Man this is terrible because I really like what you did with the transitions .. you can really see through them for better shots now but they are not totally clear ... could you see if you can solve this before calling it quits for the evening.:(

Edit: Yes it is 100% the new version .... I reinstalled the beta and was able to complete a 20 point match .. then I tried the new one and again with 1-2 minutes max the game completely crash ... *sigh*

[UHH]incubus
12-31-2007, 04:20 AM
Yes, crashes me also.

And why is that infernal music playing? The first thing I do with any game, is turn the music off, I haven't even heard any music in UT3, this map, (final and earlier release) and also some other map I downloaded, play music, even when I have the music off, how do I get rid of it?

FragTastic
12-31-2007, 04:24 AM
Microsoft visual library C++ abnormal program termination. Cant wait till prob is fixed i had morpheus4 beta. this looks and plays so much better. well done :cool:

FragTastic
12-31-2007, 04:26 AM
Hi UHH incubus nice to see yet another aussie on here :)

AnubanUT2
12-31-2007, 04:27 AM
I also meant to tell you that I really like the map description ... and I totally love the concept.

FragTastic
12-31-2007, 04:34 AM
Incubus this and a few other maps you have to turn the ambience down rather than music. I guess people are still learning the UE3 game. Myself I havent made any maps so Im just grateful for others efforts but yerh flatwars is one i cant stand the music on lol this solution works for that too from memory

[UHH]incubus
12-31-2007, 04:34 AM
Hi UHH incubus nice to see yet another aussie on here :)

Hi FragTastic, yeah, there are a few of us around :D

[UHH]incubus
12-31-2007, 04:37 AM
Incubus this and a few other maps you have to turn the ambience down rather than music. I guess people are still learning the UE3 game. Myself I havent made any maps so Im just grateful for others efforts but yerh flatwars is one i cant stand the music on lol this solution works for that too from memory

Ok, thanks, I'll try that when this map gets fixed up, can't remember what the other one was, but I didn't end up keeping it anyway. This one though, going on the earlier version I tried should be a keeper :)

Freak
12-31-2007, 06:40 AM
I crashed as soon as the map loaded.I have the earlier version on my server.Hope you have this fixed soon.

TheIronKnuckle
12-31-2007, 06:57 AM
Hi UHH incubus nice to see yet another aussie on here :)

I am aussie too! g'day

@bigdragon, it appears that you took my advice! it looks like you have a much darker planet now from those screenies. i'll be checking the map soon. GG! As long as you reference the original morpheus in the map description i dont care what this map is called.

Bl!tz~
12-31-2007, 06:57 AM
it look good but comput crashes after 10 seconds ^^but nice map

Secundus
12-31-2007, 08:31 AM
It crashed me as well. Such awesomeness and it crashes! :(

AnubanUT2
12-31-2007, 08:41 AM
Such awesomeness

Indeed this level is insane ... man there are some amazing levels being created with this version of UT. Man I am really happily surprised at how many genuinely good solid levels there are. It is really fantastic for all of us in the community. :)

FragTastic
12-31-2007, 08:48 AM
Hey iron knuckle seen a few posts by you round the place but didnt know u were aust. too mate, nice to meet ya. Maybe wed better start a "meet the aussies" post elsewhere before they get upset about us going wayyyy off topic on Phobetor lol ;)

FragTastic
12-31-2007, 09:08 AM
In fact here it is Ive started it http://utforums.epicgames.com/showthread.php?p=25205660#post25205660 (meet the aussies).

NightEye
12-31-2007, 09:55 AM
Dang crashing problem getting in the way of my killin'.

The_wolf27
12-31-2007, 11:42 AM
it's a runtime error ++

VincentVX73
12-31-2007, 11:44 AM
The crash is consistent when jumping or flying to the roof of the tower with the shock rifle pickup. Also, you may want to change the way the music is handled. It is currently controlled by the ambient volume slider rather than the music slider which makes it annoying for those of us that use an external player for our music. Awesome map otherwise.

Stranger_NL
12-31-2007, 02:12 PM
Yes - crashes here also. Ive tested it in low-graphic settings, re-applied the patch - got new ATI drivers - but still crashes when I go outside to a tower top.

I can move inside the towers (possibly all) and I've walked around on the bottom level (with the spaceship). No problems there.

BigDragon
12-31-2007, 02:13 PM
I would never have released this if I knew it was crashing like this... The problem never appeared during any of my tests... :(

I'm going to try to reproduce the crash. I have a feeling it's something that went wrong during cooking, or is either sound-related or lightmap-related. This is extremely weird though because I tested the released version before posting it online...

The zip file and map is marked with a version number set to 1 (or 1.0) at this time. I'll change the number when I release the correction. I may need some help ironing out this issue, but let me try first here.

EDIT: Or it may be the auroras since they crashed out my editor twice just because I looked at one.

BigDragon
12-31-2007, 03:09 PM
I still can't reproduce the crash. Can anyone elaborate on when it happens or what you think may be causing it?

Emmet Otter
12-31-2007, 03:16 PM
Somebody help him, im dying to play this map:o

Freak
12-31-2007, 03:38 PM
Run time error for me the map never even loads.Did you try pulling the map files out of your custom folder and replace them with the downloaded ones?

Stranger_NL
12-31-2007, 03:43 PM
Ok - test report...
Test pc: Ati-card 2600 something something , 3 Gb ram, fastest video settings, nothing overclocked.
- Started the map without any bots.
- I checked all the inside towers, i can look at all stuff.
- I can walk on all towers as long as i don't look up. So walk around like a zombie-watching your shoes works fine
- as soon as i look up (to the moon) standing on the highest base looking in the direction of the lowest base (red?) then it crashes ...after a second.

Cant test further now :) celebrating the new year ...
I'm patient - I can wait for this... it is worth it :)

Freak
12-31-2007, 04:01 PM
After the 3'rd time attempting to play it did load and was playing great,then crash.Runtime error.

AnubanUT2
12-31-2007, 04:10 PM
Still no resolution to this ... wow that is really a shame because this map came out AWESOME!!! :D Damn get this thing working pleeeeaaaasssse ... must play this level, blacking out, losing consciousness, uhhh need ... Phobetor. ;)

Captain_Tea
12-31-2007, 04:16 PM

AnubanUT2
12-31-2007, 04:28 PM
That's because the file has been taken offline until this major showstopper bug has been resolved by the map author. :(

BigDragon
12-31-2007, 04:33 PM
The file is back up now. Just overwrite the old files with the new ones. The new zip file is marked with a number 2 and the readme file now shows 1.1 in it. The map preview will also show 1.1.

Let me know if this fixed the problem! I still cannot reproduce the crash, but I did work on everything in which I thought could have contributed to the problem. I'm shooting in the dark though so I have no idea. This version plays just fine for me too on all settings and on all hosting types (instant action, LAN, listen server, etc.).

CHANGES:
- The entire map is now above the killz line (1.1)
- Skybox lighting channel is correctly set on both actors and lights (1.1)
- 2 auroras were removed; mipmap streaming is now forced on remaining aurora (1.1)
- all light influence was removed from the moon, mipmap streaming now forced (1.1)
- music track was removed from the ambient category and now should respond as music in the game sound settings (1.1)
- one sound effect that was out of bounds has been removed (1.1)
- lightmap resolution altered on tops of towers (1.1)

[UHH]incubus
12-31-2007, 04:49 PM
Nope, still crashes :(

music track was removed from the ambient category and now should respond as music in the game sound settings (1.1)

I was happy to read this :) although for the short time the map ran (5 sec's tops) the music was still there :(

BigDragon
12-31-2007, 04:57 PM
WTF?! I cannot get it to crash on my system. Is it showing 1.1 in the map preview picture before you play it?

I'll have to come back to this later or tomorrow. I have other things I want to get done. I would love it if an Epic person came in here and gave a suggestion. This is very frustrating.

[UHH]incubus
12-31-2007, 04:59 PM
WTF?! I cannot get it to crash on my system. Is it showing 1.1 in the map preview picture before you play it?

Yes, It's showing 1.1

TheIronKnuckle
12-31-2007, 05:10 PM
Umm, i downloaded the 1.0 version. Great work (Based on the the 20 seconds that i played). I knew that a darker skybox would look better! Pretty much everything is good, but the moon still seems problemish. While your fixing the crash error maybe take some time to redo the moon as well.

What happens......... Well, the moon is floating around the skybox, not actually moving, but it appears so when you are in game. Seeing as it is just a 2d texture this looks extrememly unconvincing. The moon should be a part of the sky, but in its current state you could imagine the towers being moved over to the side and turned into a bridge which reaches from moon to earth. Really, the moon needs to be moved much closer to the stars so that when i move around the map it doesn't appear to move as well. Maybe move it really far back, but stretch the texture.

I see that i am not accurately describing it. Ok's, here is what to do: You say that you don't get the crash bug? Great! you will have no problem doing this. Go as far as you can go to one side of the map in spectator mode. Once there, face the moon. while still holding the moon in the center of your line of sight, strafe to the other side of the map. As you do this you will see the moon block out stars which were previously unblocked and reveal stars which previously weren't there. This is unrealistic. for that effect to really take place the towers would have to be so high that they could touch the moon anyway. The effect makes the moon look small, too close to the player, and unrealistic.
I don't REALLY know how to deal with this, but do what i said in the last paragraph so that you can see the anomaly for yourself, then maybe find a way to fix it.

But the changes made so far have been excellent, i applaud you. This remake actually feels more close to the original then morpheus 3. But it plays differently and with ut3 in mind. A truely great effort. You are leet.

AnubanUT2
12-31-2007, 05:13 PM
WTF?! I cannot get it to crash on my system. Is it showing 1.1 in the map preview picture before you play it?

I'll have to come back to this later or tomorrow. I have other things I want to get done. I would love it if an Epic person came in here and gave a suggestion. This is very frustrating.

Well don't get too frustrated ... can you restart from the beta you had and add things a little at a time (I'd be happy to test this with you ... make the changes to the entrances to each tower than I will test that ... then the lighting changes and the redesigned rooms, etc. and just keep going from there ... I have no issues with time or anything so if you want dedicated testing assistance to get this map out let me know)? I think that would be the easiest way (unless something really pops into your head) and cause the least frustration though it will take more time. :)

BigDragon
12-31-2007, 05:29 PM
TheIronKnuckle, I see what you mean. That's a classic mistake. I haven't made one of those since the old Duke3d build engine so I will fix that on my next round of corrections.

Currently, I'm guessing that either too many items have force mipmap streaming turned on (it's the ads, planet texture, aurora, moon, and starsphere), the zone divisions from diemos, or some sort of cooking problem is causing the crashing.

AnubanUT2, I have to leave in a few moments for dinner, but I think your offer would be the best course of action. I don't want to release a 1.2 that crashes too. I'll send you a PM or try to track you down either later this evening or tomorrow. :) I won't release another update until I'm sure the issue is fixed. I'm just stumped at why it won't show up on my system...even with a full load of bots on a listen server...

AnubanUT2
12-31-2007, 05:31 PM
Don't worry man ... we'll figure it out. You know how committed I am to seeing the best maps in UT3 and so I will do what I can. And I will be here do not worry about that. This evening, tomorrow, whenever. :D

Bl!tz~
12-31-2007, 05:36 PM
no prob dragon most of us have the phobetor beta and the mp4beta in comput............
dont worry and before all ....HAVE A HAPPY NEW YEAR !!!

TheIronKnuckle
12-31-2007, 05:51 PM
TheIronKnuckle, I see what you mean. That's a classic mistake. I haven't made one of those since the old Duke3d build engine so I will fix that on my next round of corrections.

NP, great map to be made greater!

Rhyder
12-31-2007, 05:56 PM
hmm I got UTGame\Published\CookedPC but no Custom Maps folder what do I do then? >.<

[UHH]incubus
12-31-2007, 05:59 PM
Create it . . . . . . . CustomMaps

The Chimpy
12-31-2007, 07:48 PM
MEH. I managed to get the map running for a full minute before it pulled the C++ error. Shame, it looks like a great remake.

AnubanUT2
12-31-2007, 08:03 PM
MEH. I managed to get the map running for a full minute before it pulled the C++ error. Shame, it looks like a great remake.

Don't worry ... it will be resolved within the next couple of days ... hopefully tonight if the map author is up to it but definitely soon. A lot of folks are waiting for this level. :)

BuffyTheSlayer
01-01-2008, 12:37 AM
I hope fix version coming soon ... :eek:;)

TheIronKnuckle
01-01-2008, 04:18 AM
Me 2. thought id post just to keep the thread moving. the (Vctf-)suspense is killing me!

I am actually suprised to find myself tearing my hair out for a morpheus remake when face is my fav map and i haven't yet seen an adequete remake of it.
This kind of remake is how it should be. Everything is exactley the same, but the author still manages to slip some individuality in as well.

And let it say in the record that this skybox is the best (morpheus only) one since ut99's morpheus.

I just went and played through EVERY morpheus remake i could find. Playing morpheus 3 again and looking down was horrible, and im talking about the graphics. I looked down and I could see the towers were floating above the planet on "magic" clouds. One minute the towers were coming out of Brasil, the next from peru, and later on they were appearing out of chile. Plunge was really bad too. There is no planet AT ALL!!! Morpheus classic was great all around. this version is a close contender actually.

Bl!tz~
01-01-2008, 06:43 AM
@IRON:lol i play morpheus 3 since 2004 in a morpheus clan and i promise i not often have the time to look down if towers are in peru or in bolivia.....but it could be a good question...
perhaps my comput is a bit light but in game i always put all settings at minimum for more fluidity and when i play i dont care bout details cauz i cant see them..
but perfectionnism is a quality and where i cant understand you is there:when i fall down in face the big rocks bridge is not really reallistic 2 ! or u hav another version?
hope to cu u on morph Iron to share feelings and bullets...;)

MSI8800GTS320-ATHLON64X2-5000+

TheIronKnuckle
01-01-2008, 06:56 AM
indeed,it will be a gg.

Face, it isn't as bad. it looks unrealistic but in an unavoidable way. Morpheus 3 however, while it plays great it has a very annoying graphics problem when you look down.

AnubanUT2
01-01-2008, 07:14 AM
Plunge is not a Morpheus remake btw and if you played DM-Morpheus for UT2k3 then you played the exact same Morpheus that is in UT99 because the version for UT2k3 was a straight port (textures, meshes, everything) only differences of course being the pickups. And then there is Morpheus2K3 which is a decent version until you look down and see you are floating and not actually connected to the ground (it would have been a nice remake if the person would have done a nighttime version to mask this fact like in the original). Then there are Morpheus5 and 6 which are big depatures from the Morpheus theme of three towers. Finally Morpheus3 for UT2K4 is a decent remake but again it suffers from looking like floating towers. Basically imo this is the best "remake" of morpheus to date, and in many ways it is better than the original. If I was in the mood for Morpheus type action at this point I would play this and the Pripyat/stalker themed betas.

TheIronKnuckle
01-01-2008, 07:45 AM
Exactly, i played all those. Plunge was epics attempt at a mopheus remake.
This is definately the best remake to date as it does away with the floating towers and is very close to the original while still maintaining very good gameplay.

Bl!tz~
01-01-2008, 08:07 AM
yup i agree with all that m8s and just for information try"gravity" witch is anotha remake of morpheus(the 5th for ut3..) mixed with mp3 and the result is..........u ll love it i think ;same "spirit"
u can find it here but u need to register(i hate that way but the maps is so good):
i hope you ll enjoy as i did ;)

AnubanUT2
01-01-2008, 08:30 AM
Exactly, i played all those. Plunge was epics attempt at a mopheus remake.
This is definately the best remake to date as it does away with the floating towers and is very close to the original while still maintaining very good gameplay.

For me there is no way is Plunge an attempt at Morpheus ... it is far too different for a remake from Epic. I would have to hear that from the map author. Jump pads all over the place ... different colored towers ... totally different weapon layout ... I dunno I just played it right now and it did not feel like a Morpheus remake to me so we'll have to agree to disagree on that one.:)

AnubanUT2
01-01-2008, 08:33 AM
yup i agree with all that m8s and just for information try"gravity" witch is anotha remake of morpheus(the 5th for ut3..) mixed with mp3 and the result is..........u ll love it i think ;same "spirit"
u can find it here but u need to register(i hate that way but the maps is so good):
i hope you ll enjoy as i did ;)

Thanks for the link ... while we wait for this amazing map its cool that we are checking out similar ones and remakes.

Edit: I know of three of the remakes (Pripyat,Gravity, Phobetor) ... do you have info on the other two?

Rhyder
01-01-2008, 10:05 AM
awesome map :D

Bl!tz~
01-01-2008, 11:07 AM
well hmmm.......i have pripyat,phobetorbeta,gravity,and the two othas are morpheus4beta(witch was a good map but was transform in....phobetor witch is anotha good ;)..)and i have morpheuslV (cant find it any more so i suppose it was transform in something else ....it was a remake off old morpheus from 99 with very poor textures but with a gameplay very close to original...)i hav it on hard disk and if u want send me private message with msn or x fire and i give ya the files)
i repeat my self dragon but ur morpheus4beta was very "far" from morpheus(not so far i joke ya lol)but it was a good map this one i had call phobetor and the actual phobetor is so close to morpheus that it cant shock anyone if it was call mp7;8 or what u want....
i m actually trying to set a server with those 5 maps on with custom ut+dodge jump mutator and dunno why it s a PAIN !!!
ops....concentration............in all ways thx again BigDragon ur work is essential for morpheus addicts like us
U ARE A PURE MORPHEAN ;)

Bl!tz~
01-01-2008, 11:13 AM
@anuban :in fact i m a map eater i have load all the maps in alpha ;beta and final versions cauz i prefer to chose my favorite version and the evolution morpheus4beta to phobetor prooved me i was right ...LOL ...i have two maps !!even if one only will survive here^^

TheIronKnuckle
01-01-2008, 04:04 PM
For me there is no way is Plunge an attempt at Morpheus ... it is far too different for a remake from Epic. I would have to hear that from the map author. Jump pads all over the place ... different colored towers ... totally different weapon layout ... I dunno I just played it right now and it did not feel like a Morpheus remake to me so we'll have to agree to disagree on that one.:)

dont get me wrong, i agree that it just is not morpheus enough, but when ut2003 came out epic assumed it would satisfy the morpheus community, hence it was their attempt at a remake. (not a total remake, just utilising the three galaxy scrapers idea)

AnubanUT2
01-01-2008, 04:27 PM
dont get me wrong, i agree that it just is not morpheus enough, but when ut2003 came out epic assumed it would satisfy the morpheus community, hence it was their attempt at a remake. (not a total remake, just utilising the three galaxy scrapers idea)

I see what you mean now ... okay sure I can agree with that. :)

Bl!tz~
01-01-2008, 04:34 PM
hmmmm....in my humble opinion if it had been a remake of morpheus they had all rights to call it mp2..........else why did they use the way to call mp3 mp3 on ut2k4.....no copyrights probs! i personnaly love plunge 2 but it s so different to fly in the morph sky after dodge jumps or vertical propulsor than to be propulsed like an avril roket with laterals propulsors....
sky s colors very differents 2 ...but effectivly 3 scrappers
morpheus for ever

PankTaco
01-01-2008, 08:21 PM

btw, thanks for the education. i'm going back and check out my Greek literature---i had no idea Morpheus was Greek influenced----nor this one.:eek:

very enlightening and smart this Unreal game.:cool:

AnubanUT2
01-01-2008, 08:25 PM
Maps go in:
C:\Users\user\Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps and hopefully this will be available for you to download tonight but I wouldn't count on it at this point. :)

Edit: If the subdirectory doesn't exist just create it.

MamiyaOtaru
01-01-2008, 10:48 PM
So.. this is what the beta releases forum is for. Mapmakers: you do not release a "beta", then make a bunch of changes and set it loose in the Full Releases forum without wide testing first. The changed version gets tested in the Beta Forum first. That's what it's there for.

If you think it's done, do another release in Beta to make sure. It's better than having a ton of broken "Final" releases confusing things. Please, think of the servers!

That said, I can't wait for this to get fixed up. I really liked the beta.

BigDragon
01-01-2008, 11:36 PM
So.. this is what the beta releases forum is for. Mapmakers: you do not release a "beta", then make a bunch of changes and set it loose in the Full Releases forum without wide testing first. The changed version gets tested in the Beta Forum first. That's what it's there for.

If you think it's done, do another release in Beta to make sure. It's better than having a ton of broken "Final" releases confusing things. Please, think of the servers!

That said, I can't wait for this to get fixed up. I really liked the beta.Let me make this very very clear:

People are reporting a C++ runtime error that I CANNOT reproduce on ANY of my systems in ANY test. There is simply no explanation as to why this is happening with the map. The error is ambiguous and fails to report anything useful in its error message.

I'm now pointing the finger at my compression software and Epic. There is simply no explanation for the map crashing like this and obviously I would never have released and created a thread about the map had I known about that issue.

AnubanUT2, you'll be receiving a PM from me shortly. It'll probably have a link pointing to the uncompressed version of this map.

[UHH]incubus
01-01-2008, 11:44 PM
If you need anymore people to test things, I am always here.

AnubanUT2
01-01-2008, 11:45 PM
Cool. Do not worry ... we will take this step by step from the last working beta and we will get this resolved. :)

Bl!tz~
01-02-2008, 12:05 AM
same for me^^else...good luck

BigDragon
01-02-2008, 12:31 AM
PM was sent.

Again, this was tested on a private LAN and worked just fine. I have no indications that it'll crash. A connection to Gamespy for a listen server was also just fine.

AnubanUT2
01-02-2008, 01:09 AM
PM was sent.

Again, this was tested on a private LAN and worked just fine. I have no indications that it'll crash. A connection to Gamespy for a listen server was also just fine.

I got it and now give me 5 minutes ...

AnubanUT2
01-02-2008, 01:17 AM
Crashed immediately man .. sorry .. looks like the hard work begins now. Lets start from the Beta and go from there.

BigDragon
01-02-2008, 01:28 AM
Thank you for the help.

I am canceling this map. I guess I'll have to remain the only person who has a non-crashing final version of this map. I would love to know what Epic's solution to this C++ error is because I cannot recreate it.

Morpheus does have another brother other than Phobetor...

[UHH]incubus
01-02-2008, 01:34 AM
oh well :(

Best of luck next time.

AnubanUT2
01-02-2008, 01:36 AM
You don't want to see which change from the beta is the cause of this? We can figure this out since there is a positive starting point. And it may not take that long ... you make a change, cook the map, get it to me, I test, wash rinse repeat until we get it.

BigDragon
01-02-2008, 01:44 AM
Honestly, I would much rather can the whole project and start over from scratch. There comes a point where it's a better use of time just to do that instead of endlessly trying to repair a broken item.

For all I know, something internal to the map is now corrupted.

AnubanUT2
01-02-2008, 01:58 AM
Shame ... that finished product was so perfect looking ... but do what you feel is best. Hope to see another level from you in the near future though. Anytime you need someone to test something feel free to shoot me a pm. :)

Fuzz2k7
01-02-2008, 03:12 AM
My oh my, way to spend the new year's eve.

Since you decided to cancel it. Sorry to hear that, but some people could still be able to play this. You could have released it with a warning of a possible or even likely crash.

I wonder if you have other custom made content that is interfering and preventing the crash from happening on your systems. Having everything, including the operative system, installed from scratch on a computer is not a very convenient task either.

Epic should really have a look at the final results. Things like this should not even be possible. This issue could get priority, so please, leave something up for analysis.

TheIronKnuckle
01-02-2008, 03:25 AM
OMG!, its your call i know but please, find the error! i implore you!

FragTastic
01-02-2008, 03:39 AM
maybe you could just recook it and have someone test it? Man I feel for you so much work to throw away :(

Stranger_NL
01-02-2008, 04:13 AM
I tried opening your cooked map in UnrealEd and I get this in the log-file - does that help ANYTHING ?

Log: Missing cached shader map for material BU_Mat
Log: Missing cached shader map for material FW_Mat
Log: Missing cached shader map for material Mat_Green_Team
Log: Missing cached shader map for material PhobetorFinal_Mat
Log: Missing cached shader map for material PhobetorFinalPreview_Mat

I'll try if I can see someting else in the map that goes wrong...

Fuzz2k7
01-02-2008, 04:14 AM
Yes, it crashes, like nothing else I have ever seen in this game I might add. Spectating seems to work, but I don't know for sure.

If you ask how, then you might get to the bottom of this.
If you ask why, none will be the wiser.

stevelois
01-02-2008, 04:33 AM
Honestly, I would much rather can the whole project and start over from scratch. There comes a point where it's a better use of time just to do that instead of endlessly trying to repair a broken item.

For all I know, something internal to the map is now corrupted.

I did not have the chance to play your map (since I never play beta maps). But, with all the effort you have put in this map, it would be ashame that you just let it go.

I have the same problem with the map (ut3.exe crash after a few second that the map have been load). So I never have the chance to play it ! I don't know if it could help but you but when I check the event viewer about the ut3.exe crashing in winXP the message is :

<<< Application défaillante ut3.exe, version 0.0.0.0, module défaillant msvcr80.dll, version 8.0.50727.762, adresse de défaillance 0x000046b4 >>>

I check on MSDN forum and I have read a little bit. It seem to be related to MS .NET Framework ? Maybe your .NET framework is obsolete or to new ? And maybe the UEngine is using the .NET Framework (I'm just speculating). Depending on the current version state of everybody XP/Vista .NET framework, the version will be different.

My .NET framework is 1.1 SP1 + hotfixes. I know that the 2.x and 3.x version are available.

Good luck !!!

Stranger_NL
01-02-2008, 04:35 AM
Short update - I just played it flawlessly in the editor(!)
( I went around and deleted some stuff :) )

I'll get back to you for more news...
We will get this fixed :D

BigDragon
01-02-2008, 04:44 AM
I tried opening your cooked map in UnrealEd and I get this in the log-file - does that help ANYTHING ?

Log: Missing cached shader map for material BU_Mat
Log: Missing cached shader map for material FW_Mat
Log: Missing cached shader map for material Mat_Green_Team
Log: Missing cached shader map for material PhobetorFinal_Mat
Log: Missing cached shader map for material PhobetorFinalPreview_Mat

I'll try if I can see someting else in the map that goes wrong...Now there's something to work with! Those errors are related to the custom content that got loaded into the map's package. Those are all new materials unique to this map. They're mainly for the ads that show up on the walls, to stop the preview pic from getting removed, and to give the green color to the tallest tower. All of those materials were applied to static meshes.

There's a couple of possibilities:
1) there's a settings problem on the new materials
2) there's a settings problem on the static meshes those materials are applied to
3) patch 1.1 broke something relating to cooking/importing textures (original ads in the beta version were imported before I applied 1.1)
4) something is wrong with the map's package and content may need to be moved out into its own package

Those are currently my best guesses. This is the first time I've had a clue as to what is causing the problem. I wonder where those shaders are getting cached though... I have no clue where they're going.

EDIT: My local_shader_cache files may be preventing me from seeing this error. I would love to know why this information is getting saved there or somewhere else instead of inside the map's package.

EDIT2: Can anyone confirm if they have an FX_LensFlares.upk in their My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Effects folder? For some reason I don't recall that file being there.

Stranger_NL
01-02-2008, 04:44 AM
Ok - it also worked in UT3
I have just played

- What i did... i deleted 2 things
1) Ambient level_ambientsoundsimple_21 (in the center of the level (between the top of the 3 towers))
2) the persistent level.SkeletalMeshActor_0 (backpart of the spacecraft in the lower bottom) Not sure if this is needed to be deleted but it gave me a build error - so I removed it.

So what is next? Anyone up for a game?

Stranger_NL
01-02-2008, 04:53 AM
EDIT2: Can anyone confirm if they have an FX_LensFlares.upk in their My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Effects folder? For some reason I don't recall that file being there.

I dont have that folder at all...

Stranger_NL
01-02-2008, 04:57 AM
BigDragon - I just tried sending you an email.
I can send you my edited file that seems to work on my ut3.

I need to leave in 30 minutes, so if theres anything i can do to help in that time...

BigDragon
01-02-2008, 04:59 AM
I have to wonder if information is getting erroneously saved to that FX_LensFlares.upk file. That's not supposed to be there and I don't recall how it got there. There are new red lights on the tower antennas which could be causing the issue then. I have no clue what the deal is with missing cached shaders. Cached stuff can normally be recreated with ease.

Stranger_NL, if you're playing it flawlessly now then you're having the same experience I have. When I try to share that file that works online is when people start hitting the C++ runtime error.

BigDragon
01-02-2008, 05:04 AM
Stranger_NL, I got your message, but I know the map is going to be way too big to fit through email.

I'm going to try one more time to put out a version that doesn't crash. My best guesses in light of new information is that the new red emitter lights and/or the ambient 21 sound effect are to blame. The skeletalmeshactor was in the beta and also appears in diemos with the same error.

FragTastic
01-02-2008, 05:36 AM
I have an effects folder bigdragon it does not have FX_LensFlares.upk in it and i still have this map installed. hope that helps [EDIT] have also checked the file I downloaded and it does not have this file

AnubanUT2
01-02-2008, 12:52 PM
^^^ Because that is how the process works dude. Sometimes a final needs extra tweaking you must be new around here because it has been that way since at least UT2K3. Also sometimes a really nice developer will make suggested changes to his/her final and release an updated version for people to try out. And then there are times when unforseen problems render a map unplayable ... and that is not something anyone planned .. it just happens from time to time.

I just got up and am about to try this file I was sent ... keep your fingers crossed. :)

NightEye
01-02-2008, 01:00 PM
^^^ Because that is how the process works dude. Sometimes a final needs extra tweaking you must be new around here because it has been that way since at least UT2K3. Also sometimes a really nice developer will make suggested changes to his/her final and release an updated version for people to try out. And then there are times when unforseen problems render a map unplayable ... and that is not something anyone planned .. it just happens from time to time.

I just got up and am about to try this file I was sent ... keep your fingers crossed. :)

I totally agree.

In a perfect world, yes everything would be done in the beta stages, but sometimes those unforeseen elements occur.

Bl!tz~
01-02-2008, 01:35 PM
yup.....and in a perfect word Epic had give us all an unbugged version of ut3....
it s not so hard to edit the custommaps and to eraze 3 files...
total respect for the job dragon....

AnubanUT2
01-02-2008, 01:50 PM
Well congratulations fellas you did it! :D Just got done with a great 20 minute match and had a blast no issues other than the bots don't go for the powerups but the map ran fine. :) So you two did it and that is great and now people will be able to play this amazing map. The changes really are awesome ... This is a sexy as hell map. :D Now you can make a final final ... finally. lol :)

Stranger_NL
01-02-2008, 02:04 PM
Well congratulations fellas you did it! :D Just got done with a great 20 minute match and had a blast no issues other than the bots don't go for the powerups but the map ran fine. :) So you two did it and that is great and now people will be able to play this amazing map. The changes really are awesome ... This is a sexy as hell map. :D Now you can make a final final ... finally. lol :)

I'm guessing you played my changed version (after deletion of the customsound)... BigDragon will be pleased to hear that that change made it work on other peoples machine too. Glad to see we can help out eachother with pinpointing issues, testing and changing a map so that it will be a big hit on servers!

BigDragon - it's up to you to release a final version with maybe a working custom sound. My changed version goes back in the closet...
Before you re-release I can test it for you... as i'm sure Anuban will too :)

AnubanUT2 - Thanks for taking the time - I'm guessing you had a lot of fun with this 'work'
:)

AnubanUT2
01-02-2008, 02:33 PM
I'm guessing you played my changed version (after deletion of the customsound)... BigDragon will be pleased to hear that that change made it work on other peoples machine too. Glad to see we can help out eachother with pinpointing issues, testing and changing a map so that it will be a big hit on servers!

BigDragon - it's up to you to release a final version with maybe a working custom sound. My changed version goes back in the closet...
Before you re-release I can test it for you... as i'm sure Anuban will too :)

AnubanUT2 - Thanks for taking the time - I'm guessing you had a lot of fun with this 'work'
:)

Yes siree ... what you did worked like a charm! Man that is some brilliant thinking on your part. And the level looks amazing so you didn't delete anything that anyone would notice. Excellent job and I can't say thank you enough for taking the time to investigate this more ... we almost did not have this fine piece of art for the community. I know BD will be very pleased and will get the final out asap. Thanks again Stranger ... you came through like a champ. :)

Edit: What is wild is that I had a hunch it could be something to do with the sound/music after I played another level that had a wierd thing happen to it and the map maker had a custom sound track. But then when I couldn't reproduce I just scratched that idea. I even deleted the thread I wrote. It's a nice ego stroke for me to know that I was on the correct path as well. Now if I just knew how to fudge with this new editor ... haven't taken the plunge just yet (which is why no mutators from me just yet) ... still haven't too much fun playing and testing. :D

BigDragon
01-02-2008, 11:34 PM
AnubanUT2, are you up for testing another build in about an hour or so from now?

TheIronKnuckle
01-02-2008, 11:38 PM
Thank god! This map was almost completly lost.

AnubanUT2
01-02-2008, 11:59 PM
AnubanUT2, are you up for testing another build in about an hour or so from now?

Sure, I have no prob with that. :)

BigDragon
01-03-2008, 12:04 AM
Cool, I'm putting it through the cooker now. It's still going to show 1.2 though since all I did was remove ambientsoundsimple_21.

Tomorrow I'm going to try to look through the older crashing versions and figure out why this was happening.

BigDragon
01-03-2008, 12:55 AM
PM sent, new packed version is up online. As long as the map doesn't crash, I will turn on the 301 redirection to the new file zip immediately upon finding out that it works.

There were 5 changes:

1) Moon was moved back up against the starsphere
2) Ambientsoundsimple_21 was removed (blamed for the crashing problem)
3) All references to FX_LensFlares were purged and instead reset to target Envy_Effects2 (possibly connected to the crashing problem)
4) Pickup light bug was fixed
5) The lone skeletalmeshactor had its rigidbody settings disabled and optimization options turned on

AnubanUT2
01-03-2008, 01:23 AM
Well I am happy to announce that everyone is receiving an amazing map tonight! WOOT!! :D ... Your baby is good to go and she is sooo perfect. I will be playing this for at least the next hour ... bots are good too ... they get the powerups if you don't ... this is just a great map and I am so glad that you got it working and everyone gets another fine level in their collection. Thank you for such a quality level. :)

BigDragon
01-03-2008, 01:27 AM
Thank you for the help! I'm glad it works. I'll be adding your name to the credits. :)

http://www.personal.psu.edu/zjb105/DM-Phobetor/DM-Phobetor_V12.zip

AnubanUT2
01-03-2008, 01:33 AM
Thank you for the help! I'm glad it works. I'll be adding your name to the credits. :)

Not necessary man ... all I did was play a fantastic level and have fun you and Stranger did all the real work, but thanks I appreciate the sentiment. :)

warpedMind
01-03-2008, 02:29 AM
Howdy yall! I done had the same galdarn'd Runtime Error, but tha new version yall gone an released done a darn good job a fixin' the problem!

Seriously though, thanks for the great map BigDragon.

FragTastic
01-03-2008, 02:30 AM
Thanks very much for all your labours on this very playable map bigdragon. Especially knowing all the headaches it has caused you.. Ah well I guess victory would taste pretty sweet after all that :) Anyhow im going back to play it again. :D

Stranger_NL
01-03-2008, 04:19 AM
Hi there - new day for me, i just woke up - and what a day it is :)
A day with a new map...

Congratulations on the release :)

TheIronKnuckle
01-03-2008, 04:50 AM
Congratulations! Thank you for not bombing out at your finest hour Bigdragon. "The desire to give up will be greatest just as you are about to suceed". Looks like you got past that eh?

Map is downloading now. I am speechless. (think god i'm not fingerless and i have a keyboard though ;) )

Bl!tz~
01-03-2008, 06:16 AM
good job guys nice team work ^^thx for community

AnubanUT2
01-03-2008, 06:36 AM
^^ Yeah man that's how we roll in this community. :)

The Chimpy
01-03-2008, 09:16 AM
Good to know the crashing has stopped - and I must say, this is a damn good remake. Looking forward to seeing it on the servers... Once everyone finally stops voting for DM-Biohazard all the bloody time.

BuffyTheSlayer
01-03-2008, 03:43 PM
thank you ! :D

Fuzz2k7
01-03-2008, 08:53 PM
Resolved, how sweet is that?

PankTaco
01-03-2008, 10:30 PM
me downloads now---yipppee! what server will this baby be playin on soon?;)

PankTaco
01-04-2008, 01:50 AM
damn that rocks----i guess i'll have to start up a server and add it.....:eek:

brianford
01-04-2008, 10:50 AM

Shocky
01-04-2008, 02:06 PM
Not bad but not good either, it's too small for my taste.

AnubanUT2
01-04-2008, 02:48 PM
Not bad but not good either, it's too small for my taste.

Too small compared to what? I am just curious ... don't get defensive I am not jumping on you I just want to know. It is larger than the original actually ... but maybe not as large as Morpheus for UT2k4 ... is that what you mean? :confused:

AnubanUT2
01-04-2008, 02:59 PM
Hey I have this pic I took of the earth and it looks strange ... it looks extremely blurry and I don't know if that is intentional or a bug:

http://img.photobucket.com/albums/v443/AnubanUT2/ScreenShot00045.jpg
http://img.photobucket.com/albums/v443/AnubanUT2/ScreenShot00044.jpg

CameO73
01-04-2008, 04:57 PM
Perfect! A perfect UT3 version of Morpheus. Thanks for this one! It made me realize what all the UT-fun was all about..!

BigDragon
01-04-2008, 08:35 PM
Thanks for the comments! :) Be on the lookout for a preview of another map I'm working on soon.

AnubanUT2, those blurs or bumps are actually caused by the fact that there's a light way down at the bottom center of the towers. It lights up the planet near the towers and those blurs are actually bumpmaps placed on that planet texture. They're completely normal and intentional. The quality of that texture did suffer because I made it so huge, but you're not constantly looking at those items so I didn't think it was a big deal. They get lit like that to help make the planet look round (it's an optical trick) when it's really just a flat sheet.

GoodAndy
01-04-2008, 09:05 PM
Thanks a lot, BigDragon, for making me piss my pants. Oh well. Hey, don't look at me like I'm the only one. I'm downloading the map....as I change my pants. Once I get done cleaning I'll check out the gorgeous map. I always loved Morpheus. Hey, btw, if you need hosting. Email me: goodandy@newkinddesigns.com . I would love to make a map web site, and provide hosting.

Fatality1963
01-04-2008, 09:52 PM
Thanks BigDragon. I always liked Morpheus. This is an excellent remake. I downloaded and played it. It is now part of my map rotation. thanks.

I look forward to your next project.

MamiyaOtaru
01-04-2008, 11:07 PM
One thing I like about this map is the see through columns in the lower rooms. They make for some great fights, dancing right and left like using a table to keep away from the guy who's "it" when playing tag.

Those lower rooms are also perfect for the Ripper Mutator that's come out. Dancing right and left while spamming the place with ripper disks and trying not to get pinned yourself is a ton of fun. Just wanted to encourage people to try that weapon with this map.

Fakedog
01-05-2008, 03:28 PM

BigDragon
01-05-2008, 07:43 PM

BoomSlang
01-06-2008, 04:04 AM
Morpheus is such a classic and I've always been a fan of it. I appreciate this release very much. Love the cool little backstory too. Great stuff. :D I'd also kind of like to see a release of that other map from ut2k4 that was intended to be similar. I'm tired and much too lazy to research it but it had 3 bases with jumpads to each and different levels. It'd be great if you could do that and improve upon it. My only complaint with this level is that it's a tad too small.

Bl!tz~
01-06-2008, 05:34 AM
yup boom totally right...........we wait mp3............but one day for sure one mapper will do it.................mp3 large and confortable ; )
in fact it s strange that we hav actually 3 nice morpheus remakes cauz morpheus99 community is very short now and the morpheus map is not playin really often^^lol.........hav a look on ut2k4........morpheus 3 is running each day on minimum 6 servers without any other map rotation from CZ to UK and mp3 community is about 200 players for sure...........but we have really no luck it seem that there is no mapper in ...ROFL !!

XxDeidaraxX
01-07-2008, 10:28 AM
whaou your map looks amazing... would you cook this for the PS3 owners? it will be cool because we don't have many custom map!

Alan3002
01-07-2008, 01:11 PM
i loved this level in UT 2004 it happened to be a few days ago that i thought to myself that UT3 needs some more maps like this
THANK YOU

mikehc69
01-07-2008, 02:23 PM
Please cook this for PS3 users if you have a chance! We'd really appreciate it :)

XxDeidaraxX
01-07-2008, 03:12 PM
if you're searching for the PS3 mod tools here he comes:
The PS3 community thanks you in advance!

chaos667
01-07-2008, 05:47 PM
brilliant!

BigDragon
01-07-2008, 09:17 PM
Wow, this map looks a lot different when I view it on a decent LCD and not the piece of garbage Dell laptop screen I normally run.

I'm still considering the PS3 tools. However, I have a feeling there's going to be a slight issue since I'm using custom music. Custom .wav files are not supported and that's what the music is. I may remove the music and use some stock music on the PS3 version. I'm not sure yet.

mikehc69
01-07-2008, 09:22 PM
Wow, this map looks a lot different when I view it on a decent LCD and not the piece of garbage Dell laptop screen I normally run.

I'm still considering the PS3 tools. However, I have a feeling there's going to be a slight issue since I'm using custom music. Custom .wav files are not supported and that's what the music is. I may remove the music and use some stock music on the PS3 version. I'm not sure yet.

That shouldn't be a major problem. The user made maps we have so far don't have music at all...just sound effects. I think the majority of people will be happy enough with just that.

BigDragon
01-07-2008, 10:48 PM
I've read that the PS3 mod tools are technically still in a beta state. I'm very hesitant to cook for the PS3 because of all the issues I had just trying to get this thing to cook for the PC. Another patch is needed to sort things out.

I'm still deciding. It definitely won't be tonight though.

Batzi
01-08-2008, 08:05 PM
I've read that the PS3 mod tools are technically still in a beta state. I'm very hesitant to cook for the PS3 because of all the issues I had just trying to get this thing to cook for the PC. Another patch is needed to sort things out.

I'm still deciding. It definitely won't be tonight though.

Well thanks for considering doing it for the PS3!! Looking forward to it!! And we don't need any music. The map alone looks great. That's what I always enjoyed playing in UT2k4!! Plz release this to the PS3 owners ASAP!!!

wisdomWarrior
01-09-2008, 04:56 AM
I'd definitely play this map a lot if it was on PS3. I remember this map from UT99.

I'd also like to thank you for considering the possibility of compiling it for PS3 :)

I've had some good games with people on mod made maps on the PS3. It's awesome :D

TheCynic
01-09-2008, 05:35 AM
another PS3 vote. Im an ex PC gamer [now a MAC user =P], and played Morpheus back when... UT3 is definitely missing maps like this... and Deimos SUCKS.

Batzi
01-09-2008, 05:51 AM
any time now. :P we ain't in a hurry take your time. :D

Batzi
01-09-2008, 09:04 PM
Bump! Bump!

BigDragon
01-10-2008, 02:26 AM
I'm still thinking about it. I want to see what the fallout from Bret's Timberland map is going to be first and see what happens when people don't get what they want. Phobetor uses custom music that cannot be ported and it also might play poorly on the PS3 due to how the controls are set up with dodging (it'd probably be easy to dodge right off a tower). I've also had zero time for mapping due to job hunting and interviews, although I did start on VCTF-Darkside several days ago (it's inspired by the old Duke3d so expect a moon environment with an Unreal2 XMP style layout).

I'm still on the fence about the PS3 and it's going to be a while longer. For anyone waiting out for an Xbox360 version you can stop right now since I refuse to port the map for a 360 version of UT3 when it eventually comes out. I am reading and deciding for the PS3. The biggest drawback right now is the PS3 tools being beta tools and not having custom sound support. I dislike the music UT3 ships with and think a sound track is critical to setting the mood of a map. Phobetor is using music from the original UT99 version of DM-Morpheus. This music perfectly sets the mood.

Ikioi
01-10-2008, 04:50 AM
I'm still thinking about it. I want to see what the fallout from Bret's Timberland map is going to be first and see what happens when people don't get what they want. Phobetor uses custom music that cannot be ported and it also might play poorly on the PS3 due to how the controls are set up with dodging (it'd probably be easy to dodge right off a tower). I've also had zero time for mapping due to job hunting and interviews, although I did start on VCTF-Darkside several days ago (it's inspired by the old Duke3d so expect a moon environment with an Unreal2 XMP style layout).

I'm still on the fence about the PS3 and it's going to be a while longer. For anyone waiting out for an Xbox360 version you can stop right now since I refuse to port the map for a 360 version of UT3 when it eventually comes out. I am reading and deciding for the PS3. The biggest drawback right now is the PS3 tools being beta tools and not having custom sound support. I dislike the music UT3 ships with and think a sound track is critical to setting the mood of a map. Phobetor is using music from the original UT99 version of DM-Morpheus. This music perfectly sets the mood.

So you basically want to see if people will grovel before you or what? Other than the background music, why shouldn't PS3 players get to play your map when PC players do?

Why wouldn't you do a 360 version?

Ikioi
01-10-2008, 05:04 AM
The xbox 360 cant do mods thats xbox live its closed system it wont allow mods like this. the only way would beto put the maps on marcketplace.

That's not necessarily true because Epic said they were holding out with the 360 version for MS to make the necessary changes before they release it.

DSKEmilio
01-10-2008, 05:10 AM
I would suppose they'd need their own mod cooker for it to work then. PS3 converted files are formatted just for the PS3. I really don't think PC ready mods will work on a 360 either.

Anyway, it is all user created material. I figured anything an unpublished editor can create with the tools set before him, could and would be used if they can. You know? That's part of what mod making is all about. Not just creating something for yourself, but your community. I mean the UT3 community. Not PC, PS3, 360, but everyone who can benefit from it.

JGame
01-10-2008, 06:24 AM
So you basically want to see if people will grovel before you or what? Other than the background music, why shouldn't PS3 players get to play your map when PC players do?

Why wouldn't you do a 360 version?
THAT'S helpful. It's his map..let him decide. Geeezuz..

Bl!tz~
01-10-2008, 09:43 AM
big dragon....is it possible to put the link for morpheus4beta somewhere plz....that first version was really nice and the gameplay is really addapted to ut3 ....all others maps are too small....the moove is so fast on ut3 that i have the feeling to have too much power to moove correctly ....the mp4beta is totally addapted cauz moore big...but it s ur choice
in all ways we have it running on our server and it s a pleasure...thx again^^

BigDragon
01-10-2008, 10:41 AM
{BFG}Bl!tz~, here you go:

So you basically want to see if people will grovel before you or what? Other than the background music, why shouldn't PS3 players get to play your map when PC players do?

Why wouldn't you do a 360 version?You want to know the real reasons? Here you go. No more beating around the bush.

1) The PS3 tools are in a beta. The PC game is still a beta. Major errors (like the original crashing problem) happen for no apparent reason and output vague error messages. Epic has been absolutely silent about a second patch and releases extremely annoying little tidbits of info like "cool stuff coming for this game". I have hear nothing about another Make Something Unreal Contest too. UT3 tends to forget my settings just like Gears tends to erase my save games. I am tired of beta testing games I paid for.

2) I'm getting tired of typing in my cd key every @#(*&^$time I go to play this game! The interface (particularly how they love to switch buttons around) makes me feel like I'm playing a console game that was ported to PC. The game rarely still randomly crashes for no reason or does this little pause every minute for a few seconds. 3) I don't like consoles. Both new consoles are grossly overpriced and so are their games. I've always been a PC gamer, although I cringe to say "gamer" because of what that has come to stand for. I view consoles as the death of PC gaming. Why would I support something that I view is killing my enjoyment? In particular, I despise Microsoft for their closed network and Live service. I view Live the same way I view Gamespy, but it's a bit worse since monthly fees can be involved. 4) I only play UT3 once in a blue moon. It's not fun to me. I have more fun playing Crysis or even older versions of UT. 5) I'm reading a lof of people who want to take something someone else created and do things with it that aren't authorized. Most artists don't mind if you download their artwork and display it as your desktop background as is. When you start making changes or even try to repost as your own (even if you give credit) with minor alterations then they get pissed. I'm also tired of maps being called "mods". Reason #1 is the primary driving factor here. I'm sick to death of beta testing this game (and the tools for it like the PS3 stuff) and being promised things that aren't delivered. If you go on the official UT3 site the images there don't represent what we received and maps that aren't in the game are advertised. I feel like I'm playing a console port because of the UI and cd key problems when I was originally led to believe the PC version was Epic's "bread and butter" focus. I also don't think that consoles deserve "mods" because that, in my view, is the last thing keeping PC gaming alive. If you want to get mad at someone, get mad at Epic. Had the PS3 tools been complete upon launch and not in a beta state, then you'd be playing this map now. Until then you can slap one of those exclusive logos on this thing that says "only for PC". I'm tired of Epic deciding for me what is and isn't important. Sound and music is extremely important. Batzi 01-10-2008, 04:25 PM {BFG}Bl!tz~, here you go: http://www.utforge.com/index.php?action=downloads;sa=view;id=76 You want to know the real reasons? Here you go. No more beating around the bush. 1) The PS3 tools are in a beta. The PC game is still a beta. Major errors (like the original crashing problem) happen for no apparent reason and output vague error messages. Epic has been absolutely silent about a second patch and releases extremely annoying little tidbits of info like "cool stuff coming for this game". I have hear nothing about another Make Something Unreal Contest too. UT3 tends to forget my settings just like Gears tends to erase my save games. I am tired of beta testing games I paid for. 2) I'm getting tired of typing in my cd key every @#(*&^$ time I go to play this game! The interface (particularly how they love to switch buttons around) makes me feel like I'm playing a console game that was ported to PC. The game rarely still randomly crashes for no reason or does this little pause every minute for a few seconds.

3) I don't like consoles. Both new consoles are grossly overpriced and so are their games. I've always been a PC gamer, although I cringe to say "gamer" because of what that has come to stand for. I view consoles as the death of PC gaming. Why would I support something that I view is killing my enjoyment? In particular, I despise Microsoft for their closed network and Live service. I view Live the same way I view Gamespy, but it's a bit worse since monthly fees can be involved.

4) I only play UT3 once in a blue moon. It's not fun to me. I have more fun playing Crysis or even older versions of UT.

5) I'm reading a lof of people who want to take something someone else created and do things with it that aren't authorized. Most artists don't mind if you download their artwork and display it as your desktop background as is. When you start making changes or even try to repost as your own (even if you give credit) with minor alterations then they get pissed. I'm also tired of maps being called "mods".

Reason #1 is the primary driving factor here. I'm sick to death of beta testing this game (and the tools for it like the PS3 stuff) and being promised things that aren't delivered. If you go on the official UT3 site the images there don't represent what we received and maps that aren't in the game are advertised. I feel like I'm playing a console port because of the UI and cd key problems when I was originally led to believe the PC version was Epic's "bread and butter" focus. I also don't think that consoles deserve "mods" because that, in my view, is the last thing keeping PC gaming alive.

If you want to get mad at someone, get mad at Epic. Had the PS3 tools been complete upon launch and not in a beta state, then you'd be playing this map now. Until then you can slap one of those exclusive logos on this thing that says "only for PC". I'm tired of Epic deciding for me what is and isn't important. Sound and music is extremely important.

OMG! BIGDRAGON PLZ NO! Mark where are you!!!!!!!!!? wtf?

Bl!tz~
01-10-2008, 05:02 PM
totally agree with all that.....have we buy a tool to make a good game or a game??
if selling us an unfinished game is like a joke...giving to al the community only enigmatics answers is a bit irrespectuous...but buisness is buisness !

BigDragon
01-10-2008, 05:06 PM
Ok, my last post was pretty mean, but that's really how I feel. It's nothing personal to PS3 players or anyone on here.

I have no idea how to go about contacting Epic. I'm sure they could cook this map for the PS3 and have the sound files convert over since they have the Atrac3 encoders. I am completely unopposed to that happening. The same thing will go for VCTF-Darkside once it's ready since it too will have custom music and sounds.

Edit: Also, please no arguing about if PC or PS3 is better. I'm a heavy PC user because I work as a web and application developer, plus I do a lot of digital art. There are several situations where I need a lot of power to get things done, and a side effect of that lets me have a decent gaming rig. On top of that, my life is highly mobile so having this performance laptop allows me to be productive or to kick back and have fun anywhere. Everyone's situation is different.

theseka
01-10-2008, 05:29 PM
nice map, a little "too open", something that the bots really take advantage of. i also don't like the extreme air contorl that much (combined with a gravity which is little off, this needs a little tweaking i think)

other than that great map, hope you make more, good luck

Ikioi
01-10-2008, 06:31 PM
You want to know the real reasons? Here you go. No more beating around the bush.

1) The PS3 tools are in a beta. The PC game is still a beta. Major errors (like the original crashing problem) happen for no apparent reason and output vague error messages. Epic has been absolutely silent about a second patch and releases extremely annoying little tidbits of info like "cool stuff coming for this game". I have hear nothing about another Make Something Unreal Contest too. UT3 tends to forget my settings just like Gears tends to erase my save games. I am tired of beta testing games I paid for.

2) I'm getting tired of typing in my cd key every @#(*&^$time I go to play this game! The interface (particularly how they love to switch buttons around) makes me feel like I'm playing a console game that was ported to PC. The game rarely still randomly crashes for no reason or does this little pause every minute for a few seconds. 3) I don't like consoles. Both new consoles are grossly overpriced and so are their games. I've always been a PC gamer, although I cringe to say "gamer" because of what that has come to stand for. I view consoles as the death of PC gaming. Why would I support something that I view is killing my enjoyment? In particular, I despise Microsoft for their closed network and Live service. I view Live the same way I view Gamespy, but it's a bit worse since monthly fees can be involved. 4) I only play UT3 once in a blue moon. It's not fun to me. I have more fun playing Crysis or even older versions of UT. 5) I'm reading a lof of people who want to take something someone else created and do things with it that aren't authorized. Most artists don't mind if you download their artwork and display it as your desktop background as is. When you start making changes or even try to repost as your own (even if you give credit) with minor alterations then they get pissed. I'm also tired of maps being called "mods". Reason #1 is the primary driving factor here. I'm sick to death of beta testing this game (and the tools for it like the PS3 stuff) and being promised things that aren't delivered. If you go on the official UT3 site the images there don't represent what we received and maps that aren't in the game are advertised. I feel like I'm playing a console port because of the UI and cd key problems when I was originally led to believe the PC version was Epic's "bread and butter" focus. I also don't think that consoles deserve "mods" because that, in my view, is the last thing keeping PC gaming alive. If you want to get mad at someone, get mad at Epic. Had the PS3 tools been complete upon launch and not in a beta state, then you'd be playing this map now. Until then you can slap one of those exclusive logos on this thing that says "only for PC". I'm tired of Epic deciding for me what is and isn't important. Sound and music is extremely important. Well hey, I thank you for at least being open. With 1), I can understand that. If you don't want to deal with the conversion process, other people CAN do it, you've already made the map, and people can give credit within the PS3 files (although I don't know how) like made by : converted by : 2) consoles don't have cd keys, so that's not the issue here. Although it's annoying and you'd like Epic to fix it, they're not going to care if one guy won't port a map to PS3 because he's having problems with the copy protection. 3) Do you live outside the US and Japan? Because they are overpriced in outside regions, but blame whatever country you're living in for the tariffs. I'm not a huge fan of Live either, but I don't see how cooking your map plays into this really. Things are always moving on, noone can stop large scale changes like we're seeing. The fact is PC gaming may become stronger sometime too, if MS and Sony were to piss off enough gamers, PC gamers would pick up some of that. Honestly, if everything was MY way, the Wii would have come out with awesome graphics, Nintendo wouldn't be making the huge profits but I'd be enjoying that platform at least. Anyways, I see the decline of PC gaming as mostly originating from PC itself. CDkeys, DRM, aimbots, cost, maintenance, and even Windows. I loved PC gaming in the DOS days, I was resistant to move on to Windows 95, but when online play in Quakeworld was limited to Windows, I had to move on up. IMO it's only gotten worse in the 'Windows' way year after year. To the point where when I saw 360 approaching, I knew which path I would take until PC gaming improved or not. 4) I don't see how that effects your porting of the map either. I'm also sorry you don't like UT3. I think it's a way better game than UT2K3 or UT2K4 ever were. They never came close to feeling right. UT99 still feels better though. 5) Why do you care if people call maps 'mods', they're certainly a type of modification. Don't get tied up in semantics because you won't get anywhere. Either way, doesn't Epic basically own everything a person would make with the UT3 map editor? It's only about peoples' wishes. There's no means to actually control this sort of stuff either (unless someone bakes a PS3 exclusive map, which cannot be converted to PC because AFAIK the UT3 map maker doesn't read the userdata.jam). Anyways, you can't blame the console versions for your cd key problems, it's not something that's present in consoles, never has been. Your UI issues might be attributed to it, depending on what they are. I only really feel disappointed in UT3 in that the graphics are nowhere near what Epic was showing off years ago supposedly 'live'. I enjoy it for what it is, a fast paced FPS. I wouldn't worry about PC gaming dying if you do live in one of those regions where consoles are overpriced. Also, look at China, Korea, and India, those places are going to be more into PC gaming for a while. Anyways, like I said before, one person can't change any tide. Not saying that to put down your position, but it's just the truth. I agree with you at least in that music is important. I liked a lot of the custom songs in UT99 maps, really fleshed out the feel of many maps. The PS3 is using some compression for the audio that's proprietary. Well anyways, if you just don't want to put in the conversion efforts, someone else might handle it for you. Personally I don't think I'll be getting into UT3 mapping just because one of MY biggest problems is the color muting which cannot be fully overcome. ACE3605 01-10-2008, 07:22 PM Wait, BigDragon, did you just say console gaming is OVERPRICED?!? Wow. Take a good look at how much you spend on GPUs, RAM, CPU's, Power Supplies, PC Cases, Fans, Hard-Drives, Disk Drives, & accessories you spend on PC gaming! Our games our$10 more bucks then what you spend and we don't event get a damn editor when we bought UT3! We pay one grand price and get awesome graphics and gameplay for about 5-8 years. You'll have to upgrade your PC almost every year or the latest games will destroy your last purchase. C,mon dude, that wasn't even cool to try and insult consoles by saying they are over-priced and are "destroying" PC gaming. If anything, Console gaming keeps gaming alive and expands it to wider audiences. It even gives developers more of an incentive to be more creative with developing a variety of games. Do you think Mario or Rachet and Clank would've ever been creative if it was just PC gaming? Do you think there would be more support for gaming if it was only PCs? Not every soccer mom or grandmother is going to buy their kids the latest and greatest rigs. I'm sorry if I'm sounding rude (which I'm not trying to sound rude....if your getting that impression) but it's just absurd to say something that extreme. Calm down. :)

BigDragon
01-10-2008, 07:51 PM
I have submitted a request to Epic to cook this map for the PS3 via their own modding mailing list. I will let you all know if they will take the time to convert this to PS3 since they're the only ones with sound capability at this time.

Well anyways, if you just don't want to put in the conversion efforts, someone else might handle it for you. Personally I don't think I'll be getting into UT3 mapping just because one of MY biggest problems is the color muting which cannot be fully overcome.Have you taken a good look around at the editor, material editor, world properties, and post processing volumes? Once you figure out how all the different scene effects and multipliers work in the editor and material editor, respectively, then you can easily overcome the color muting. I actually did that with Phobetor so it should look a little more colorful than most of the stock maps.

Wait, BigDragon, did you just say console gaming is OVERPRICED?!? Wow. Take a good look at how much you spend on GPUs, RAM, CPU's, Power Supplies, PC Cases, Fans, Hard-Drives, Disk Drives, & accessories you spend on PC gaming! Our games our $10 more bucks then what you spend and we don't event get a damn editor when we bought UT3! We pay one grand price and get awesome graphics and gameplay for about 5-8 years. You'll have to upgrade your PC almost every year or the latest games will destroy your last purchase. C,mon dude, that wasn't even cool to try and insult consoles by saying they are over-priced and are "destroying" PC gaming. If anything, Console gaming keeps gaming alive and expands it to wider audiences. It even gives developers more of an incentive to be more creative with developing a variety of games. Do you think Mario or Rachet and Clank would've ever been creative if it was just PC gaming? Do you think there would be more support for gaming if it was only PCs? Not every soccer mom or grandmother is going to buy their kids the latest and greatest rigs. I'm sorry if I'm sounding rude (which I'm not trying to sound rude....if your getting that impression) but it's just absurd to say something that extreme. Calm down. :)I buy a top-tier laptop every 5 or 6 years. As I already mentioned, it is more economical for me to have a laptop because I'm always on the go. I don't have to lug around consoles, controllers, HDTV's, network cables, and all that. I do everything on my laptop from database administration to level building to digital art and even...well, surfing for porn. It's a computer, HDTV, art machine, development machine, and gaming device all in one that works whether I'm at home, on the road, in a restaurant, or somewhere else. All I have to do is open it up, plug in my Intuos tablet, and turn the system on. I find it grossly overpriced to spend$400 minimum on a gaming console, then another $60 for each game (most in which do not have any sort of modding support that extends the game's longevity--believe it or not, I still play the old NFS3 Hot Pursuit which is from 1995 on rare occasions because it's been modded so heavily), plus more money for controllers, web connectivity, and so on...not to mention that the HDTV is a whole separate clunky device unlike my laptop screen which has better than HD-resolution. I don't see the value of spending all that cash on a gaming console when all it really does is play games. Additionally, I use a whole 94 watts of power to do all of this, unlike most consoles which are double that. I've also never had a problem with a computer that I couldn't fix, and that includes hard drive failure. I don't want any red rings of death. To me it's not worth it and is grossly overpriced. That goes for all 3 major consoles. It's likely we both find each others' point of view to be absurd. mikehc69 01-10-2008, 07:58 PM Big Dragon...is there any chance that you would be willing to let another mod author convert this map to PS3 for you? If one was willing that is? I only ask because it seems unlikely that Epic will bother cooking maps any more now that the tools are out there...beta version of them or not. Thanks in advance and congrats on making such a gorgeous looking map :) BigDragon 01-10-2008, 10:46 PM Let me see what response, if any, I get from Epic during east coast USA business hours Friday. If there's no response then I may purge the sounds (if required) and allow it to be cooked for the PS3. I also have hosting. djricekcn 01-10-2008, 11:08 PM BigDragon, Thank you for your troubles. BigDragon 01-11-2008, 04:04 PM Whomever is in charge of community relations at Epic needs to be fired. I thought I'd never see the day where EA actually had better community relations with fans than what Epic does. So who wants to cook this for PS3 use? Do I have to remove the sound files for it to cook properly or just the custom music track? mikehc69 01-11-2008, 04:09 PM Whomever is in charge of community relations at Epic needs to be fired. I thought I'd never see the day where EA actually had better community relations with fans than what Epic does. So who wants to cook this for PS3 use? Do I have to remove the sound files for it to cook properly or just the custom music track? I think the only sound files support by PS3 have to be AAC (if thats what its called). Otherwise it can only have the stock music or no music at all. D4rkW4rr10r has been cooking mods into PS3 format for PC guys who give him permission over in this thread: http://utforums.epicgames.com/showthread.php?t=597753 I'm sure he would be willing to cook it for you! Thanks in advance for allowing us to play on your map! Blazekid86 01-11-2008, 05:33 PM wow this map looks incredible could you possibly cook this for the PLAYSTATION 3 for i can test it out...thanks... MamiyaOtaru 01-11-2008, 08:31 PM I view consoles as the death of PC gaming. Why would I support something that I view is killing my enjoyment? And all the rest as well: I tend to agree. Gutsy of you to say so, especially with all these console users running around. Console users: you want maps? Make them yourself. Oh that's right, you can't. Try not to get too worked up with the folks with PCs who do make the maps even if they don't always want to share. HybridSnyper 01-11-2008, 08:39 PM And all the rest as well: I tend to agree. Gutsy of you to say so, especially with all these console users running around. Console users: you want maps? Make them yourself. Oh that's right, you can't. Try not to get too worked up with the folks with PCs who do make the maps even if they don't always want to share. Ahh, THERE'S the snobby attitude we all know and love!! How anyone can call themselves a gamer while hating an ENTIRE SECT of the gaming populace defies all logic. It's no different than a PS3 owner hating the 360 simply because it's the system they don't own. Fanboys are fanboys, plain and simple. It's that elitist attitude that sucks ALL the fun out of the hobby. There was an entire thread THANKING all the PC map and mod creators for cooking their releases for the PS3 users, but I guess you must have missed that. :rolleyes: Ikioi 01-11-2008, 08:47 PM And all the rest as well: I tend to agree. Gutsy of you to say so, especially with all these console users running around. Console users: you want maps? Make them yourself. Oh that's right, you can't. Try not to get too worked up with the folks with PCs who do make the maps even if they don't always want to share. There are multiple PS3 owners here who have shown amazing restraint by respecting the wishes of this map maker and not simply converting the map without his permission. They deserve a lot more respect that someone like you who tries to stir up a community. I hope you get permabanned you loser. BigDragon 01-11-2008, 11:52 PM PS3 players will probably be able to play this map on Saturday. I've got some completely unrelated art stuff to work on with friends that takes priority right now. And all the rest as well: I tend to agree. Gutsy of you to say so, especially with all these console users running around. Console users: you want maps? Make them yourself. Oh that's right, you can't. Try not to get too worked up with the folks with PCs who do make the maps even if they don't always want to share.Yeah, I think we're on the same page. I will cave to popular demand, but with reservations. How anyone can call themselves a gamer while hating an ENTIRE SECT of the gaming populace defies all logic. It's no different than a PS3 owner hating the 360 simply because it's the system they don't own. Fanboys are fanboys, plain and simple.You're missing something critical here. Just because a user of a particular system hates another doesn't mean they're a fanboy. My biggest issue is with exclusive games. If every game was for every platform then I wouldn't have anything negative to say or feel about consoles. From the perspective of a long-term PC gamer like myself, consoles were an afterthought until they added online multiplayer--the kind PC users have been enjoying a decade before consoles could compete. Furthermore, most of the games that do make it over to PC have significant problems (see UT3 forgetting my cd key, Gears of war deleting my saves, and Halo 2 being Vista-only). Today consoles come with multiplayer, additional content, and now they're even supporting mods. I don't see how you can blame long-term PC gamers for not wanting to "give consoles another inch in the war", so to speak. mikehc69 01-12-2008, 01:15 AM PS3 players will probably be able to play this map on Saturday. I've got some completely unrelated art stuff to work on with friends that takes priority right now. Yeah, I think we're on the same page. I will cave to popular demand, but with reservations. You're missing something critical here. Just because a user of a particular system hates another doesn't mean they're a fanboy. My biggest issue is with exclusive games. If every game was for every platform then I wouldn't have anything negative to say or feel about consoles. From the perspective of a long-term PC gamer like myself, consoles were an afterthought until they added online multiplayer--the kind PC users have been enjoying a decade before consoles could compete. Furthermore, most of the games that do make it over to PC have significant problems (see UT3 forgetting my cd key, Gears of war deleting my saves, and Halo 2 being Vista-only). Today consoles come with multiplayer, additional content, and now they're even supporting mods. I don't see how you can blame long-term PC gamers for not wanting to "give consoles another inch in the war", so to speak. The only people making it a "war" however are the gamers who insist there is one. PC format isn't "dying" and will always be a step above consoles in graphics among other things. Just like consoles will continually evolve with time, but they will always be competing with each other. Different strokes for different folks. Antipathy 01-12-2008, 08:47 AM Awesome!!! D4rkW4rr10r 01-12-2008, 08:57 AM i don't know how you people don't like the ps3 or consoles in general. I have a pc and I have a ps3. I make mods and I cook stuff for PS3. I would even cook it for Xbox if it would be helpful. It is easy and this attitude of: I don't cook something because I hate PS3 is just dumb. Something general: If somebody doesn't want his map on PS3 then fine people can't force him. But that someone shouldn't pretend that PS3 players are all leechers that just want to get stuff and giving nothing back. If somebody makes mods just for one platform I think he misses the point of making mods. You make mods because the creation process is fun and because you want people to play your mod. To artificially limit the amount of players who can play your mod is idiotic. If somebody doesn't understand how to cook something for ps3 then it is another story. HybridSnyper 01-12-2008, 10:46 AM PS3 players will probably be able to play this map on Saturday. I've got some completely unrelated art stuff to work on with friends that takes priority right now. Yeah, I think we're on the same page. I will cave to popular demand, but with reservations. You're missing something critical here. Just because a user of a particular system hates another doesn't mean they're a fanboy. My biggest issue is with exclusive games. If every game was for every platform then I wouldn't have anything negative to say or feel about consoles. From the perspective of a long-term PC gamer like myself, consoles were an afterthought until they added online multiplayer--the kind PC users have been enjoying a decade before consoles could compete. Furthermore, most of the games that do make it over to PC have significant problems (see UT3 forgetting my cd key, Gears of war deleting my saves, and Halo 2 being Vista-only). Today consoles come with multiplayer, additional content, and now they're even supporting mods. I don't see how you can blame long-term PC gamers for not wanting to "give consoles another inch in the war", so to speak. Just to make it clear, that was in NO WAY intended as a shot against you, BD. Believe me, I know EXACTLY how you feel. I've been a gamer since I was old enough to hold a controller. It started with an Atari 2600 and I just gradually moved on from console to console and PC to PC. I still remember the day our family bought our first PC, a POWERHOUSE IBM 386sx25 with a WHOPPING 4 megs of RAM. :D I love video games in ALL their formats. I still, to this very day, play UT99 on a very regular basis, not to mention loads of classic games on my (horribly outdated) PC. I spent WEEKS trying to get System Shock 2 to work on this thing, but the day I got it working I was dancing all over my house and I played it until my neck was burning from hunching over my keyboard for so long. I LOVE PC gaming - at least in the classic sense. There is something that can never be equalled in console gaming in games like the old Sierra and LucasArts point & click or typing parser adventures. Then there were all the great RPGs like SSI's GoldBox games, Dark Sun: Shattered Lands (still one of my favorite games ever), and games like Syndicate, Fallout, the X-Wing/TIE Fighter games... Believe me, I'm as saddened as anybody to see PC gaming in its current state, even if my PC is so outdated that I can't play anything new anyways. It's just a shame that PC users get poor ports of console games or don't get games in the first place! That said, I still grew up with a love for consoles too. Like PCs, there are just certain genres that work better on a console. I love fighting games and you'd be hard pressed to find half a dozen decent ones for the PC. Meanwhile, there are countless great ones for consoles - Virtua Fighter, Soul Calibur, numerous Street Fighter games, Guilty Gear, etc. Platformers like Mario or Sonic, or action games like God of War or Ratchet & Clank just seem tailor-made for consoles. I think the thing to remember is that PC gaming and console gaming are two very different beasts. One isn't necessarily better than the other (that's all a matter of personal preference). It's sort of like driving a Hummer versus driving a Volvo. They both do essentially the same thing, but one gets much better gas mileage while the other has more power and a lot of extra bells and whistles. Personally, while I do still play older PC games very often (I can't even begin to tell you how many times I've replayed the Quest for Glory series), I do love lounging back in my chair and not having to hunch over my keyboard to play games. I think exclusive games hurt EVERYBODY, honestly - console and PC gamers. It's the type of thing that creates fanboys in the first place. I'm probably in the minority because I'm one of those sick, sick people who buys every console. To me, consoles and PCs are merely a delivery method to play video games, which is something I love to do. As time goes on, you're starting to see far less exclusive titles though. It's not worth it for a third-party publisher to stay exclusive, so other than first-party games, most games end up going multiplatform, which is a good thing because more people get to experience it. A great game is a great game regardless of platform. Sorry for rambling a bit, but I wanted to make sure you didn't feel everybody was attacking you. I completely respect and understand your stance on consoles and if you don't want to cook your map, that's your prerogative. That said, I do think it's time for the whole "war" to go away. {UR}Scorpion 01-12-2008, 10:57 AM Nice job on the map. All the work very much appreciated! Have added it to our server which is configured for the immerging RPG/Invasion mutators that are being developed. Will be alot of fun for our community. I know they will enjoy! Open invitation for anyone to stop in.... Cheers! BigDragon 01-12-2008, 04:51 PM You make mods because the creation process is fun and because you want people to play your mod. To artificially limit the amount of players who can play your mod is idiotic.That's not why I make maps and join mod teams. I join for my own personal enjoyment. In some cases it's to add content to a portfolio that may one day become useful. I have no control over how many people play it. If the content is good then people will find a way to play it. If the content isn't good then no servers will carry it. In my eyes the best products are those that you, personally, want to play and then that means there will be other people who want to play too. The number of players is just about as important as the number of pageviews on an art site. Another thing is that I sincerely appreciate all the input and troubleshooting I've received from PC gamers currently and in the past. Phobetor is not my first map. I've been mapping since Duke3d. I get a lot of feedback about what looks good, what doesn't look good, if there's a problem, and actually what the source of the problem might be (which was extremely helpful in fixing the crashing issue on this map). Back in the XMP days there were so few servers and so few players that I could track everyone's individual opinions and how they played, which has help me come a long way since the early days. The fact is that I'm not thrilled about the PS3 and consoles in general. I already stated why I find a gaming laptop to be best for me despite the dozens of people who think it's an oxymoron. The only thing that interests me on PS3 is that game Lair, which appears to have some major issues (I'm a dragon fanatic). I'm pissed I'd have to spend$400+tax on a system I'd barely play plus an additional $60+tax for a game. I've owned every single console up to the PS2 and I just don't play them enough to warrant their costs. If PS3 players keep coming onto UT sites like they own the place, you're soon going to find mappers and modders adding anti-console content and protections to the things they make. Just because Epic released the buggy UT3 as a multi-platform game doesn't mean everyone is on board with that (especially when I have to keep typing in my #(*&^@# cd key). Bl!tz~ 01-12-2008, 06:37 PM u ve built the map and...just some replies more ....and u ll be abble to write a book with all that...lol^^ BigDragon 01-12-2008, 09:40 PM u ve built the map and...just some replies more ....and u ll be abble to write a book with all that...lol^^Just wait until you see what's coming next. ;) I'm just getting started! HybridSnyper 01-12-2008, 10:56 PM If PS3 players keep coming onto UT sites like they own the place, you're soon going to find mappers and modders adding anti-console content and protections to the things they make. Just because Epic released the buggy UT3 as a multi-platform game doesn't mean everyone is on board with that (especially when I have to keep typing in my #(*&^@# cd key). I would again like to point out that although PS3 users do beg for maps in practically every thread, and I can certainly see how that would be annoying (especially when the same person makes numerous posts within minutes of each other), you will also see an outpouring of gratitude from them once the map is cooked. Nobody is acting like they "own the place" except the PC users who look down upon the PS3 users and think they shouldn't have a right to play the game because it used to be a PC franchise and it has now gone multiplatform. Most PC users have been more than happy to cook their maps for PS3 owners and, in fact, seem to appreciate the interest they've taken in their work. If you want to get mad at somebody, get mad at Epic for deciding to open the game to a wider audience. The fact is that it has generally become easier and more beneficial for companies to develop games for multiple platforms. Consoles have a hard set of specs and hardware and they don't have to worry about whether their game will work with a particular video card or processor, etc. Video games are a BUSINESS - and a very lucrative one at that. It is not the fault of the end-user that the company wants to make money and decides to release their game on multiple platforms. You act as if PC games were never buggy BEFORE they started getting ported to consoles. Quit thumbing your nose at console owners simply because it's not your platform of choice. HybridSnyper 01-12-2008, 11:45 PM I am going to respectfully bow out of this thread at this point, because I don't want it to deteriorate into some stupid flame war. BigDragon, you're obviously an articulate person and I respect that fact that you actually have given legitimate reasons for your dislike of console gaming. It's not like you just said "Consoles suck;" you gave plenty of reasons and supporting arguments and if there's ANYTHING I respect, it is intelligent discussion. We obviously disagree, and I do hope you realize that not ALL console gamers are the enemy (so to speak). As an old school PC gamer myself, I can certainly appreciate where you're coming from, even if I don't feel the same way. With that in mind, this thread is supposed to be about your map, not the entire state of gaming in general, so I don't want to derail the whole thing. :) If I can ever save up some money to upgrade my PC, trust me, I'll be ditching my PS3 copy of UT3 for the PC version. Bl!tz~ 01-13-2008, 06:11 AM cant wait dragon...; ) Pwnzor 01-14-2008, 12:18 AM Something is wrong with your map. It makes all sorts of errors when my friend tries to cook it for PS3. I think its stupid this map isn\'t on PS3 yet. Consoles are the future of gaming. PC gaming died years ago. Consoles have all the best features and games. You need to go buy a PS3 and a 360. They are very cheap compared to computers. Computers cost thousands of dollars and Windows is dumb. PS3 and 360 is much better and crashes less. PS3 can load Facebook too. You need to cook this map for PS3 or go map for some PC-only game like Crysis. Unreal Championship taught us UT doesn\'t belong on PCs anymore. mikehc69 01-14-2008, 01:23 AM Something is wrong with your map. It makes all sorts of errors when my friend tries to cook it for PS3. I think its stupid this map isn\'t on PS3 yet. Consoles are the future of gaming. PC gaming died years ago. Consoles have all the best features and games. You need to go buy a PS3 and a 360. They are very cheap compared to computers. Computers cost thousands of dollars and Windows is dumb. PS3 and 360 is much better and crashes less. PS3 can load Facebook too. You need to cook this map for PS3 or go map for some PC-only game like Crysis. Unreal Championship taught us UT doesn\'t belong on PCs anymore. Well this comment alone guarantees that this map will never see the light of day on PS3. Big Dragon, as a PS3 gamer I apologize for all the BS you put up with. As much as I'd love to play your map I respect your decision not to convert it. And as an off topic note...Lair is not as bad as reviews made it out to be. The graphics, story, and music make it worth trying at least. The controls took some getting used to, but once you got beyond them it was really a fantastic experience. It was a victim of overhyped previews, but not worthy of all of the criticism that it received. Not perfect, but far from horrible. I'm sorry you never got a chance to play it. Larry L 01-14-2008, 01:41 AM Dude, your "friend" can't cook already published maps. So tell him to stop wasting his time. And also, please, as a favor to another PS3 fan, stop being so annoying. Console gaming has not killed PC gaming in any way. Consoles just don't have the raw power PC can have. I personally prefer console gaming, and always have, due the the headaches you can get with PCs, and I prefer controllers to mouse/kb. But if you are good with PCs and prefer Mouse/kb, the PC is the way to go. It's all preference, and there's no reason to try to insult others, just cuz you are throwing a tantrum, just cuz you don't get 2 measley maps. There are alot of others. And just cuz YOU want a map, doesn't mean someone has to jump up and do what you say. If they don't want to put something on PS3, get over it. They are the ones losing out on that much feedback on alpha and beta versions of maps. It's their choice if they want to create for PS3. If they don't, there are others who are. And keep in mind, YOU could always go out and buy the PC version, and create whichever maps you would want. And you can make a couple I want while you're at it. Stop whinning please. But the same could be said to Big Dragon. Why feel the need to insult people who prefer consoles? Most consoles are limited, but the PS3 has proven itself to be close to as flexible as a high end gaming PC. As you said, YOU prefer your gaming laptop and mouse. Well, I prefer the ease of use and perfectly designed PS controller. I don't see why you have to harbor any kind of resentment to consoles all of a sudden just cuz one game can run user mods. If UT never came out on PS3, you probably wouldn't even be paying any attention to the console community. You come off like you feel threatened in some way by this revolution in console games (mods). And also, I wish the PC UT fans would stop blaming the fact that UT3 is on PS3, for any problems in the PC version of the game. If the game never came out on PS3, you would be having the same exact complaints. They made the PC game and put it on PS3, not the other way around. The only issue PS3 has caused on the PC version of UT3 is the PS3 part of the editing tools, which doesn't effect the PC crowd at all, if they don't want to put out any PS3 content. This just means the modders can't get some mods to work properly yet on PS3. Any issues with getting mods to work on the PC, is an issue that would have been there anyway. Also, it seems like some people are blaming PS3 for the included game modes being changed for some reason. Again, this is just wrong to say. Even if the PS3 version never happend, Epic would have made the same game. Remember, the PS3, is running the slightly scaled down version of the PC game. NOT the other way around. I would like to play all of the modder's maps I've seen on this forum, including yours Dragon. But if you feel like you just can't cook your stuff for PS3, because you feel like it has destroyed your, and your gaming laptop's life somehow, then that's cool too. It's your vision. Keep in mind PS3 gamers. We aren't used to games that have content constantly coming out for years on end, like the PC mod community is. Mods will be coming out for YEARS for this game on PS3. Don't get too worked up (or make fools of yourselves and us) if a couple modders don't want to create for the PS3 half of the community. Don't go burning any bridges with other modders by acting like jackasses. Oh btw Big Dragon. LAIR is incredible. Don't listen to what people say about it. It got such bad press cuz people didn't want to learn an new way to control a game. The game is awesome. If it was able to be controlled with the sticks it would have gotten totally opposite reactions. And the graphics are really THE best graphics in all of gaming right now. The texture level, and in-game animation of the world and the dragongs is through the roof. It literally has textures that would have to be static in Gears covering the entire dragons. BUT, you're right. There is no reason to buy a console for 1 game. Though you shouldn't make a big deal over the$400 price when you consider the price to quality ratio of the competition. There is a pretty wide selection of great exclusive PS3 games now though. Most with gaming experiences that can be found nowhere else.

BigDragon
01-14-2008, 03:07 AM
[...]As you said, YOU prefer your gaming laptop and mouse. Well, I prefer the ease of use and perfectly designed PS controller.[...]Hold on just a second. I'm not one of those people who wants anything to do with the whole keyboard + mouse vs. controller debate. I personally own an Xbox360 controller I use with my PC. Here's a pic of Taz sitting atop it. If a Playstation controller was as widely supported in PC games as the 360 controller is, then I'd gladly buy it. The Playstation controller has always been my favorite controller. For some things a mouse and keyboard are completely impractical (flying).
http://www.personal.psu.edu/zjb105/Images/Taz-12-14-2007/DSC01539.jpg

I would like to play all of the modder's maps I've seen on this forum, including yours Dragon. But if you feel like you just can't cook your stuff for PS3, because you feel like it has destroyed your, and your gaming laptop's life somehow, then that's cool too. It's your vision. Keep in mind PS3 gamers. We aren't used to games that have content constantly coming out for years on end, like the PC mod community is. Mods will be coming out for YEARS for this game on PS3. Don't get too worked up (or make fools of yourselves and us) if a couple modders don't want to create for the PS3 half of the community. Don't go burning any bridges with other modders by acting like jackasses.I do view consoles as the death of PC gaming, yes. It's nothing personal and it's just my opinion. I feel a loyalty and connection to the PC crowd that I don't feel with the PS3 crowd. In my mind UT3 for PS3 shows up as another Unreal Championship. It's a similar game, but not the same. Maybe if we were playing on the same servers I might see things differently. However, I have stated earlier that the offer to have this map cooked by Epic for use on the PS3 stands. Why make them cook it? Simple; custom sound support is not in the current PS3 tools, which are a beta even if it says it's not. You will eventually get the chance to play maps by me regardless of whether or not those tools are improved because of my involvement with a pair of modding teams. Phobetor was a warmup.

Oh btw Big Dragon. LAIR is incredible. Don't listen to what people say about it. It got such bad press cuz people didn't want to learn an new way to control a game. The game is awesome. If it was able to be controlled with the sticks it would have gotten totally opposite reactions. And the graphics are really THE best graphics in all of gaming right now. The texture level, and in-game animation of the world and the dragongs is through the roof. It literally has textures that would have to be static in Gears covering the entire dragons. BUT, you're right. There is no reason to buy a console for 1 game. Though you shouldn't make a big deal over the \$400 price when you consider the price to quality ratio of the competition. There is a pretty wide selection of great exclusive PS3 games now though. Most with gaming experiences that can be found nowhere else.When the price of the new consoles starts dipping into the range where I think I'll get my money out of them, then you may see me actually make a purchase. I am a dragon fanatic. I really really want to play Lair. However, I also want to play something like Mass Effect. I feel like I'm in a tug of war here and I don't like that at all, especially when money is tight for me and time is short. Several years ago I would have gladly gone out and bought a console, but I'm not your average gamer anymore. Most gamers don't have all this college debt, a four year degree, a limited SUV, and employment...stuffs.......that eats up a lot of time.

Something is wrong with your map. It makes all sorts of errors when my friend tries to cook it for PS3.

I think its stupid this map isn\'t on PS3 yet. Consoles are the future of gaming. PC gaming died years ago. Consoles have all the best features and games. You need to go buy a PS3 and a 360. They are very cheap compared to computers. Computers cost thousands of dollars and Windows is dumb. PS3 and 360 is much better and crashes less. PS3 can load Facebook too. You need to cook this map for PS3 or go map for some PC-only game like Crysis. Unreal Championship taught us UT doesn\'t belong on PCs anymore.You might want to quit right now. Phobetor has a custom music sound that cannot be converted over to the PS3 because the tools do not support sound conversion (Atrac3 encoder is not available). Also, you cannot cook a map that's already been cooked. I've already stated my opinions on the whole consoles and PC deal too so I'm not going to reiterate them. I never said I wouldn't look into working with Crysis either. In fact, you just reminded me of a map I made for UT2004 that I had completely forgotten I made since it was sort of rushed. It was called VCTF-IslaVolca for Unreal4Ever.

MamiyaOtaru
01-14-2008, 03:45 AM
I think its stupid this map isn\'t on PS3 yet. Consoles are the future of gaming. PC gaming died years ago. Consoles have all the best features and games. You need to go buy a PS3 and a 360. They are very cheap compared to computers. Computers cost thousands of dollars and Windows is dumb. PS3 and 360 is much better and crashes less. PS3 can load Facebook too. You need to cook this map for PS3 or go map for some PC-only game like Crysis. Unreal Championship taught us UT doesn\'t belong on PCs anymore.
Good grief. You want a map, so your advice is for the mapmaker to buy a console and forget about PCs (without which he can't make maps), or go map for a PC only game (which means no maps for you)? Notice how both of your advised courses of action would lead to you not getting what you want? Not to mention slagging off on PCs when the mapmaper has made it clear he has a loyalty to PC gaming. Way to guilt him into doing your bidding.

"Windows is dumb" - I use PCs and I rarely use Windows.
"PS3 can load Facebook too" - Obviously that's all anyone ever does with PCs. Let's try and clarify: PCs are useful for more than games and facebook. Stuff like work, that thing grownups do. Among other things they are also useful for making maps. Try doing that on your awesome PS3. But you're right. We should all switch to consoles. Then we wouldn't have any custom maps to listen to you whine about.

I'm actually 50% sure your post is some sort of subtle parody of a few of the choice posts from a few console supporters in here. You can't be serious, and if you are, well, see the above.

Kernel
01-14-2008, 10:43 AM
Nice beardie! Got 2 myself.

Undervinc
01-14-2008, 11:59 AM
hey i hope you are going to cook this one on the ps3,this was one of my favorite map
on the first unreal tournement.hope you will do other map from the first one!??;loll

just read almost all,i just wanna say console is begining to be equal
with the pc,in fact i want a pc too,but it is overprice,considering
virus and all this ****, i do know how to use pc but let me tell
you they dont last long with me.lollllthats why i chose ps3.and like you some other game like grand turismo.(Lair)i tought it was very good at least with a good gameplay.this was one of the reason i chose ps3 instead of xbox 360 for halo and dead or alive 3,i got tell u lair su^%ck,i just hope they bring back Drakan!the best dragon game.

Ignotium
01-14-2008, 12:02 PM
hey i gave you some more then decent feedback regarding the beta for this map over at bu! ;)

no sweat ;) great work though, i really like it

01-15-2008, 10:39 AM
Hold on just a second. I'm not one of those people who wants anything to do with the whole keyboard + mouse vs. controller debate. I personally own an Xbox360 controller I use with my PC. Here's a pic of Taz sitting atop it. If a Playstation controller was as widely supported in PC games as the 360 controller is, then I'd gladly buy it. The Playstation controller has always been my favorite controller. For some things a mouse and keyboard are completely impractical (flying).

The Sixaxis works on every PC games that supports a controller. Just plug it with the USB cable and install the driver (http://dl.qj.net/SIXAXIS-driver-for-PC-PlayStation-3/pg/12/fid/11679/catid/518)

It requires you to press the PS button to turn the controller on, so you better turn the power off from the back of the PS3 if you have one, or else you will turn your PS3 on.

I played emulators from nes to N64 and PS1 with my Sixaxis, but I'm not much of a PC gamer for modern games, except for FPS and RTS (which are the only games to be better on PC, IMO)

NightEye
01-15-2008, 11:30 AM
hey i gave you some more then decent feedback regarding the beta for this map over at bu! ;)

no sweat ;) great work though, i really like it

And he may have gotten it and just chose to keep many of his design decisions. I understand as a map maker myself that though your objective is to both please yourself and your crowd, sometimes you have to choose to step on someone.

This is a great map, more fun with playing with people.

If you want to get mad at somebody, get mad at Epic for deciding to open the game to a wider audience. The fact is that it has generally become easier and more beneficial for companies to develop games for multiple platforms. Consoles have a hard set of specs and hardware and they don't have to worry about whether their game will work with a particular video card or processor, etc. Video games are a BUSINESS - and a very lucrative one at that. It is not the fault of the end-user that the company wants to make money and decides to release their game on multiple platforms.

You act as if PC games were never buggy BEFORE they started getting ported to consoles. Quit thumbing your nose at console owners simply because it's not your platform of choice.

You have a valid point, but in the end this is HIS map and he can do with it how he wants, he can only say no so many times. I do applaud BigDragon for standing up for what he believes, it is too common for people to cower.

Ikioi
01-15-2008, 05:45 PM
You have a valid point, but in the end this is HIS map and he can do with it how he wants, he can only say no so many times. I do applaud BigDragon for standing up for what he believes, it is too common for people to cower.

Except for the actions he's taken are misdirected and only serve to hurt the community and hurt the game.

NightEye
01-15-2008, 05:49 PM
Except for the actions he's taken are misdirected and only serve to hurt the community and hurt the game.

BD is not asking to be a representative for the community, people are making him into one. He is a map maker and a damn good one, that's all he wants to be.

Ikioi
01-15-2008, 06:01 PM
BD is not asking to be a representative for the community, people are making him into one. He is a map maker and a damn good one, that's all he wants to be.

He's a part of the community the moment he releases even his input into a community. He's certainly not a representative of anything but himself, and I don't think anyone's making him out to be. Certainly he's allowed control of his own actions at least, and we shouldn't try to 'force him' into converting something he doesn't want to.

However, he is hurting the community, albeit only somewhat, if he wants to or not.

As for his map making ability, I couldn't comment, as I haven't played the map.

pacowles
01-25-2008, 12:33 AM
BigDragon: are you still considering cooking this for the ps3? I'm not trying to pressure you into doing so if you don't want to, I'm just curious. The map looks very sweet; I'd certainly like to play it if you decide to release a ps3 version. Either way, very nice work on this map, it looks awesome :)

AnubanUT2
01-25-2008, 05:14 AM
just a reminder folks:

Folks,

Please stop asking over and over for mods to be cooked. Eventually that turns into trolling and we will ban you for that. One request is fine. People making mods have already gone to a great deal of trouble for the benefit of the community. Not all of those mods are going to be ideal for PS3 and it is the choice of the mod maker to decide to cook it to PS3 or not. So be polite and appreciative and maybe they'll help you. Be incessant and annoying and you're likely going to hurt the community more than you help it. We'll also kick you off this forum if you do so repeatedly.

pacowles
01-25-2008, 09:25 AM
I wasn't trying to hound him into cooking it or badger him about it. He expressed interest in having a ps3 version available earlier in the thread and I was simply curious as to whether or not he was still planning to release it. If he doesn't, that's perfectly fine with me. I know that some map authors don't have any interest in having their maps released for ps3 and that's their right as the creators. I know you're just trying to keep the peace, but you're preaching to the choir on this one man; all I was looking for was an update on his final decision as this thread hasn't been very active in a while. If you feel that my post was unreasonable then my bad, but I intentionally stated that I wasn't trying to pressure him into releasing it in my original post.

Edit: I'm not trying to come off as an ass here; I know you have personally done a lot to help get some maps onto the ps3 that likely wouldn't have made it otherwise. I just don't really feel like pasting that quote from Mark Rein was an appropriate response to my post. I was being very civil and appreciative of the author's work, I know that constantly begging for ps3 cooks is counter-productive and that wasn't my intention.

AnubanUT2
01-25-2008, 09:49 AM
It wasn't just aimed at you ... it was just too make sure that no one else started asking all over again .. the question had come up and as you can see BigDragon's silence is pretty much his answer. I can tell you that he has moved on to other PC games so I doubt you see this map made available for the PS3 and likely unless there is a major update from Epic you won't see anymore maps from him either.

Bl!tz~
01-25-2008, 10:42 AM
damn it s really pleasant to see peeps talking friendly with polite words....even talking bout ps3...peace is back on forum...kewl ;)
i hope that Epic will do something becauze it s really sad to see mappers like dragon away from here....(half of my friends have leave ut world for cod4 or others games....for same reasons)
i really hope that ut3 is not killing UT !

AnubanUT2
01-25-2008, 04:32 PM
wow folks well thanks to people hassling BigDragon he has been banned ... can you believe that ... so another really good map maker is permanently gone from the community. Wow that is really a shame and now for sure no PS3 cook will be released to the public sorry and it works well too. Oh well its a shame people were close to getting what they wanted and then this happened. Bummer ... who's next I wonder.

DSKEmilio
01-25-2008, 05:02 PM
... What the hell?

NyghtcrawleR
01-25-2008, 07:10 PM
I looked but dont see what warranted the ban? Are bans permanent here just wondering? I know Dark Warrior got banned to and that seemed a bit foolish if it were permanent.

middlemaniac
01-25-2008, 08:06 PM
OMG!!! I really wanted to play this and got excited.....but only have a ps3 to play on......

DSKEmilio
01-25-2008, 08:15 PM
Yeah man I see you get excited on every topic you post in... But this is really a shame. And BigDragon was a really cool guy. He didn't even know me, and he offered me a lot of help when I was thinking about becoming a modder... That never came to pass, but he was there to guide me when and if I was ever ready...

His maps are top notch too, this is really an outrage if you ask me.

Bl!tz~
01-25-2008, 08:15 PM
it s totally incredible to ban someone who was hard worker for the ut community...

PS3_Lurker
01-25-2008, 08:37 PM
I've just been lurking and downloading PS3 maps. I've been hoping this one and a few others would get cooked for the PS3 but they still haven't. I thought this map might eventually get cooked for the PS3. :(

I wonder why they would ban a map maker? That seems really stupid. Also, why does his post count keep dropping? Is there any way we could get him unbanned? Maybe he'd return a favor and cook the map for the PS3. I don't think he can put it off anymore since I've seen a couple of bootleg versions on a few German sites.

AnubanUT2
01-25-2008, 08:55 PM
It had nothing to do with the PS3 folks I will say that and want to clear that up right away. Lets leave it alone folks before any of us get banned and this thread gets closed. At least let the thread stay open so the level can continue to get compliments. :)

AnubanUT2
01-25-2008, 08:57 PM
I've just been lurking and downloading PS3 maps. I've been hoping this one and a few others would get cooked for the PS3 but they still haven't. I thought this map might eventually get cooked for the PS3. :(

I wonder why they would ban a map maker? That seems really stupid. Also, why does his post count keep dropping? Is there any way we could get him unbanned? Maybe he'd return a favor and cook the map for the PS3. I don't think he can put it off anymore since I've seen a couple of bootleg versions on a few German sites.

Just a warning from someone who has been here for a long time ... don't get involved unless you want to risk being banned yourself. Just let it go ... Epic mods must have had reasons none of us will ever know about right or wrong. Like I said he is not giving his permission to release the PS3 version ... he is done with Unreal. And its too bad because the PS3 does work well.

PS3_Lurker
01-25-2008, 09:23 PM
Just a warning from someone who has been here for a long time ... don't get involved unless you want to risk being banned yourself. Just let it go ... Epic mods must have had reasons none of us will ever know about right or wrong. Like I said he is not giving his permission to release the PS3 version ... he is done with Unreal. And its too bad because the PS3 does work well.I chatted with him on AIM about half an hour ago and he said he'd go ahead and cook a PS3 version if I got him unbanned. He didn't seem thrilled about it and said he was done modding for Unreal, but I made him promise and he did. AnubanUT2, if you really want to see he said you can PM him on something called BUF. He said you'd know what BUF was.

Will all the other PS3 players waiting for this map please PM Crzyhomer, Entropy, Flak, Mysterial, WarTourist with a request to get this guy unbanned? I don't know if it will work, but he promised and I really want to play a legit cook of this map. Thanks! Anyone else that's been lurking like me, please register and join in!

AnubanUT2
01-25-2008, 09:32 PM
I chatted with him on AIM about half an hour ago and he said he'd go ahead and cook a PS3 version if I got him unbanned. He didn't seem thrilled about it and said he was done modding for Unreal, but I made him promise and he did. AnubanUT2, if you really want to see he said you can PM him on something called BUF. He said you'd know what BUF was.

Will all the other PS3 players waiting for this map please PM Crzyhomer, Entropy, Flak, Mysterial, WarTourist with a request to get this guy unbanned? I don't know if it will work, but he promised and I really want to play a legit cook of this map. Thanks! Anyone else that's been lurking like me, please register and join in!

Okay I will check with him and see what is up ... maybe he will be willing to let me release the PS3 version early.

AnubanUT2
01-26-2008, 04:31 AM
I spoke to him and confirmed everything you said. So yes what you say is true but be warned that the mods here don't like being bothered about a decision they made so be aware that bugging them can you get you banned really easily. I can understand you want the file but is it worth you potentially getting banned or being on some mod's list of people to watch out for. Big D is my friend but I would still stay out of something that is between him and the mods.

PS3_Lurker
01-26-2008, 10:54 AM
They read and ignored what I sent. What a bunch of jerks. They ignored the map author during the first try for a PS3 cook request and then ignored me now. I guess Epic doesn't want mods anymore. It's unbelievable they'd ban a mod maker, but it happened to Darkwarrior so I guess it can happen to anyone.

Back to lurking. I won't be trying to convince my friends to get UT3 anymore. I think they were right in passing this up for COD4.

Bl!tz~
01-27-2008, 10:54 AM
i feel like in jail here lads....no respect no freedom.....so i bann myself before anyoneelse have to do it....
hf fun ;cya in games and thx to all users and mappers for the nice job they ve done^^

AnubanUT2
01-28-2008, 08:16 PM
Hah hah ha!!!! My God that message is hilarious ... so are those pics ... wow it really is something when this happens to a mapper who has been nothing but a positive force for the community. Now we don't get any maps ... and people coming here won't even get Phobos anymore. I hope people respect his wishes and don't upload a copy and post a link. Well I am glad I have the PS3 version as well ... sorry I can't give it out, it was going to happen, BigDragon and I had been talking and I had convinced him to give it out. :(

DSKEmilio
01-28-2008, 08:23 PM
You know, we could have done without you rubbing it in. But hope you had fun doing it.

PS3_Lurker
01-28-2008, 08:52 PM
You know, we could have done without you rubbing it in. But hope you had fun doing it.I'm sure you'll be playing the PS3 version soon. He released the unpublished version of the map as a "parting gift" to the community. He's still really mad at Epic and has jumped ship to work on modding for Crysis/CryEngine 2 along with his own project that's been going on for a year now.

If you're not playing Phobetor on the PS3 by tomorrow, send a message to zjb105@psu.edu and he said he'd point you to the unpublished PC version ready for PS3 cooking. The PC version of Phobetor will be on Insite and Nalicity with no future updates (scoreboards were planned after patch 2, but not anymore).

DSKEmilio
01-28-2008, 09:01 PM
What I got out of Anuban's post was he was sending the file (cooked or uncooked wasn't specified) to a select few, and it seems like only they could play it.

I understand, the file won't be posted on here due to Epic... But how do we go about receiving the file? Through PM or e-mail? Those sites like UT3Mods.com and PSN@Home could probably upload it for easier access away from here... Anyway it would be awesome being able to play this map, and BigDragon will be remembered by us for the great mapper that he is and always will be.

AnubanUT2
01-28-2008, 09:04 PM
You know, we could have done without you rubbing it in. But hope you had fun doing it.

I was not trying to rub it in ... I am just not happy that a map I was looking forward to is not going to happen and all this drama happened instead. I am just letting people know that BigDragon is a standup guy and that I wish he was still around.

AnubanUT2
01-28-2008, 09:14 PM
I'm sure you'll be playing the PS3 version soon. He released the unpublished version of the map as a "parting gift" to the community. He's still really mad at Epic and has jumped ship to work on modding for Crysis/CryEngine 2 along with his own project that's been going on for a year now.

If you're not playing Phobetor on the PS3 by tomorrow, send a message to zjb105@psu.edu and he said he'd point you to the unpublished PC version ready for PS3 cooking. The PC version of Phobetor will be on Insite and Nalicity with no future updates (scoreboards were planned after patch 2, but not anymore).

Well I just checked my pm at another place and he gave me permission to cook this map for the community so I will do that by this weekend. If you get it sooner great but he gave me a new link to a newer unpublished version and I am going to cook it and test it tomorrow. I have some other stuff to do this evening.

Omega-Dragun
01-28-2008, 09:25 PM
Well I just checked my pm at another place and he gave me permission to cook this map for the community so I will do that by this weekend. If you get it sooner great but he gave me a new link to a newer unpublished version and I am going to cook it and test it tomorrow. I have some other stuff to do this evening.

Cool,well if you can ask BigDragon if its ok to post the map download on ut3mod.com.So that more people can get the map.

Tachyon
01-28-2008, 10:14 PM

FU EPIC

AnubanUT2
01-28-2008, 10:33 PM

FU EPIC

Better watch that ... that is what will get you banned on these forums. Just a warning.

LorD_AnGeLuS
02-14-2008, 10:46 AM
Any link to get the map ?

Whiskey 7
02-15-2008, 04:20 AM
Any link to get the map ?

A real pity.

Yet to find a link :(

Sorry...........

MEX !,,!
02-15-2008, 07:40 PM

The most likely causes for this message are that either the page no longer exists or the URL was mistyped. Please note that the personal Web server is case-sensitive. This means that a file named INDEX.HTML is not the same as a file named index.html or Index.html.

PS3_Lurker
02-16-2008, 03:54 AM
Phobetor appears to be available here: http://insite.beyondunreal.com/map.php?id=1320 . There's still no PS3 download despite an unpublished version having come out (I think Anuban has it, but there's problems with the PS3 cooking tools). Insite gave the map 4.5 with good reasons, but I recall BigD saying multiple times it was a warm up map. Unfortunately, he won't respond to questions about the modding projects he signed up for and the spaceship one says he left. Some friends I've made who are really into Unreal showed me pictures of maps that never got completed and an UnWheel map called Pacific Paradise came up with BigD's name on it. Somebody needs to make up with this guy and convince him to sit down with the UT3's terrain editor and not Sandbox 2! Several other people came up too and have had a steady rate of improvement so the potential is definitely there.

The drama continues on BeyondUnreal it looks like. Some of the Epic employees have tracked this author down to there. It's a big feud and both Epic and BigD really need to make up because it's getting a lot of attention. Gamespot was working on a story about the state of PC gaming and this feud was going to be a part of the article (I think they're waiting for a slow news day). BigD remotely apologized once only to be met with a vbb ignore. I think both sides are at fault. He's being irrational, but history has shown us that some of the most creative and determined people are like that. He needs to STFU and go back to making maps. Epic is tripping over its own pride. They need to officially apologize and make amends. These are just my opinions though so they don't count for much due to me being a lurker.

AnubanUT2
02-16-2008, 02:49 PM
I have been meaning to cook it PS3_Lurker ... sorry ... things got really busy for me for a minute there and this map got lost in all of that. If you still think I should cook this level for the PS3 then I will give it a shot ... you tell me though. I would have thought that BD really didn't give a damn about this place anymore so it wouldn't matter. Plus it wasn't like PS3 gamers were asking me about it so I don't know if all that trouble is worth it? But I like you dude ... you are the voice of reason so I will take your advice. Also I have officially stopped cooking anything for the PS3. The community showed me what they thought of my efforts with a two star rating and no one even pumping my thread up (I am no different from any other human here ... I would like 4 stars and to feel like my efforts to improve the community or add to it are actually being appreciated) so I am done. But there are two folks I had promised I would cook their content for and so I am waiting for their final levels and also I did say I would cook this ... so I am going to listen to you on this last one .... Also is that 4.5 out of 5 ... it better be! This level is awesome!!!

I just read that garbage review ... please don't listen to that crap BD if you see this post somehow. That person does not know what they are talking about at all. A 4.5 just because your light source may be off ... is that person kidding me. I never take that sites reviews seriously anyway. Half the time I find myself in total disagreement with the scores they give. I could do the same job dude. These are not professionals at all. Just some old UT gamers who are pissed off about a number of things with the game and decide to take it out on folks who make great fun playable levels for FREE as a HOBBY in their spare time ... arrrghhh ... lousy review! I bet no one else in this community would have given the level such a low score ... I have seen far worse levels get better scores. If I was BD I would never come back to this community until they really started appreciating all the hard word and effort I put into my levels. But that is just me. Again though if he really wants me to share this level with other folks I will work on it.

Edit: I just checked that Insite place again and it is really being run by some amatuers who happen to think they are mapping experts when it comes to UT and sorry but from I have seen that is far from the case ... all the UT3 maps they have reviewed are getting low scores ... so I wouldn't even pay attention to them. Not at all. They are even scoring maps like ONS-Bionyx low which is ridiculous and even CTF-TwistedFace-Ultra got a low score and that is a bunch of garbage as well.

AnubanUT2
02-16-2008, 02:57 PM
This is really cool:

:D

NyghtcrawleR
02-16-2008, 03:29 PM
I have been meaning to cook it PS3_Lurker ... sorry ... things got really busy for me for a minute there and this map got lost in all of that. If you still think I should cook this level for the PS3 then I will give it a shot ... you tell me though.
Although you might not think other people care, they do. This definitely deserves being spread to everyone. PS3 users would appreciate it.

The community showed me what they thought of my efforts with a two star rating and no one even pumping my thread up (I am no different from any other human here ... I would like 4 stars and to feel like my efforts to improve the community or add to it are actually being appreciated) so I am done.

I bet no one else in this community would have given the level such a low score ... I have seen far worse levels get better scores.
Agreed.

If I was BD I would never come back to this community until they really started appreciating all the hard word and effort I put into my levels.
Maybe. Problem with any community is once it gets big you attract people who are a pain in the neck. The other problem is negative criticism always speaks louder than positive work. Look at the media, look at people. Praises get lost in the mix as soon as negative stuff starts popping up. Personally I see way too many people care about the negative stuff and let it get to them. Its the same with life. You just cant let that stuff get to you. Sure its unfortunate but you keep paying attention to it you get angry and fed up. Now I know its not that simple, but it still the way people are. You cant let the minority with big mouths overrule what the unspoken majority usually think.

PS3_Lurker
02-16-2008, 04:18 PM
I have been meaning to cook it PS3_Lurker ... sorry ... things got really busy for me for a minute there and this map got lost in all of that. If you still think I should cook this level for the PS3 then I will give it a shot ... you tell me though.I really don't know. I saw that there was a huge concern over the movement differences between the PC and PS3 versions. I recall BigD citing dodging off buildings as a potential PS3 problem. I don't have a PS3 copy of the map so I don't know. If you think it's fun then cooking it would be a good idea I think. =) You're the one that would have to determine if it's fun on PS3 though since nobody else has a working PS3 copy.

I just read that garbage review ... please don't listen to that crap BD if you see this post somehow. That person does not know what they are talking about at all. A 4.5 just because your light source may be off ... is that person kidding me. I never take that sites reviews seriously anyway. Half the time I find myself in total disagreement with the scores they give. I could do the same job dude. These are not professionals at all. Just some old UT gamers who are pissed off about a number of things with the game and decide to take it out on folks who make great fun playable levels for FREE as a HOBBY in their spare time ... arrrghhh ... lousy review! I bet no one else in this community would have given the level such a low score ... I have seen far worse levels get better scores.They brought up some very valid points on Insite. I think they're rating in terms of what's possible with the engine and not what's currently been made. That's a bit different from what most other review sites do. On the whole, most of the UT3 maps have received poor scores there, but there is so much more potential with the engine that I can understand why. I'm not sure if all that potential works on PS3, but judging from the stuff some friends showed me it's been possible in previous UT games. I do agree though that the people writing reviews on that site are anti-UT3 and that's not helping. That T2A' guy in particular seems to despise UT3. I don't see how he could create objective reviews.

If I was BD I would never come back to this community until they really started appreciating all the hard word and effort I put into my levels.
Maybe. Problem with any community is once it gets big you attract people who are a pain in the neck. The other problem is negative criticism always speaks louder than positive work. Look at the media, look at people. Praises get lost in the mix as soon as negative stuff starts popping up. Personally I see way too many people care about the negative stuff and let it get to them. Its the same with life. You just cant let that stuff get to you. Sure its unfortunate but you keep paying attention to it you get angry and fed up. Now I know its not that simple, but it still the way people are. You cant let the minority with big mouths overrule what the unspoken majority usually think.I don't agree with either of you when it comes specifically to this author and Phobetor. BigD specifically stated (can't seem to find the post right now) that he was mad at Epic and Wartourist, not the community. He's really sticking it to Epic and having what looks like a civil discussion with the community over at BeyondUnreal. He was looking for negative feedback on earlier versions of this map. I think that negative and positive feedback are both very valuable. How can one improve without seeing what people think is bad?

The community has its problems, yes. No community is perfect and not everyone gets along with each other. I know I get really mad sometimes when interacting with members of other gaming communities on the PS3 (farting into your microphone is really annoying!). But the way the moderation/staff of this place interacts with people is totally different from every other forum I've ever been in. I'd really like it if they stepped in to diffuse things before they got out of hand. There's a ton of people upset with UT3 running around and it seems like Epic just threw up its hands and started giving them the cold shoulder even when they're having civil discussions with each other. It's spilling over to so many other sites that I'm surprised it hasn't made headlines yet.

This is really cool:

:DNeat video. :)

mikehc69
02-16-2008, 04:58 PM
I for one would enjoy playing it on my PS3. I've cut down on trying out new maps in the past few weeks, but if this was cooked over it would probably be the first new one for me to try in awhile.

AnubanUT2
02-16-2008, 05:40 PM
So in other words PS3 lurker you think the PS3 crowd will appreciate the level and should have it ... yes it is fun on the PS3 no doubt to me ...

Anyway you may be right about the review ... I wonder if BD agrees with it though ... I can't believe he would even after reading what you say ;) ... So I am wrong and BD should come back or be allowed to come back to the Epic community. Hmm its hard for me to believe he wants to come back reading the stuff he says on BuF ... but you seem to know a bit better so I will trust you on this.

I will go ahead and cook the map then since there is renewed interest. I just hate to think few folks on the PS3 will appreciate it since it does lack music ... man if I see people complaining about that ... Look for it later tonight folks. This does not mean I am back to cooking though ... since I said I would cook this before I will keep my word but my feelings on the issue of cooking have not changed (though I appreciate what you said Nyghtcrawler). That means there are at least four more levels you PS3 folks will have ... because there are three other folks I had already promised as well and as soon as they pass me their levels I will cook them as well. Then I will be officially done cooking PC content for the PS3 (well unless Epic provides some better documentation on how to do models then once the bug I fixed I will be cooking models since I definitely want them on my PS3 anyway so I would share any models I was allowed to cook naturally ... but I need some real documentation and a good step by step example using one of their custom models - supplied I would hope as a test). :)

NyghtcrawleR
02-16-2008, 06:30 PM
I don't agree with either of you when it comes specifically to this author and Phobetor. BigD specifically stated (can't seem to find the post right now) that he was mad at Epic and Wartourist, not the community. He's really sticking it to Epic and having what looks like a civil discussion with the community over at BeyondUnreal. He was looking for negative feedback on earlier versions of this map. I think that negative and positive feedback are both very valuable. How can one improve without seeing what people think is bad?

I think you mistook what I said a bit. I didnt mean it that bad criticism isnt bad just that the bashing gets out of control. I also dont know the entire story behind what happened so if its more about Epic than the community thats ones thing. But if youre mad at epic that doesnt mean you should abandon the community either...again I dont know the whole thing.

My comments were more based on a whole as to what has happened lately with a lot of people, not just this specific situation.

And I do think Epic is a little harsh with the way the handle the forums. Ive never seen a forum handled this way either. Its like an iron fist, they strike and ban. Theres no warning, permanent bans or lengthy bans that seem a bit overboard. Its my opinion but seems a bit absurd sometimes.

mikehc69
02-16-2008, 06:58 PM
Anuban glad to see you are cooking this for PS3 users later! :)

Just out of curiosity, is one of those other maps you are cooking the Casablanca map by any chance? The maker expressed an interest in having someone cook it for him, but I don't think he found anyone or did it himself yet.

Either way thanks again for your hard work!

Tailsnake
02-16-2008, 08:17 PM
Really surprised to hear you're done cooking AnubanUT2, though people probably don't say thanks enough you're still probably the single most influential person in this community as far as bringing content to the PS3 is concerned (more than half the maps on UT3MOD give special thanks to you). Just because a few members of the community that happen to be vocal seem to dislike you doesn't mean you should stop, you're providing a very valuable service and you shouldn't think that you're under appreciated. If you really do stop it'll be a big blow to the PS3 segment of the community and contrary to popular belief we're not all bad.

AnubanUT2
02-16-2008, 08:30 PM
Really surprised to hear you're done cooking AnubanUT2, though people probably don't say thanks enough you're still probably the single most influential person in this community as far as bringing content to the PS3 is concerned (more than half the maps on UT3MOD give special thanks to you). Just because a few members of the community that happen to be vocal seem to dislike you doesn't mean you should stop, you're providing a very valuable service and you shouldn't think that you're under appreciated. If you really do stop it'll be a big blow to the PS3 segment of the community and contrary to popular belief we're not all bad.

That is very nice of you to say ... lets see if someone us steps up to the plate or if the mod makers become more independent. If not I'll start up again ... if there is really a need for me to do so. I did say on another thread that I will be cooking EEs models once the PS3 patch for the custom model and some better instructions for cooking custom models for the PS3 are released from Epic. Thanks for the vote of confidence. :)

AnubanUT2
02-16-2008, 09:47 PM
Here you go folks ... the link for the PS3 version. Remember that there is no soundtrack because the PS3 does not support custom music and this level used that. Enjoy! :)

http://files.filefront.com/DM+PhobetorPS3rar/;9646426;/fileinfo.html

NyghtcrawleR
02-16-2008, 10:53 PM
Thanks....appreciated.

And yeah epic needs to fix those models. Wish they would give us at least a status on it or that they even at least recognize the issue.

drjacobs
02-17-2008, 12:49 PM

NyghtcrawleR
02-17-2008, 01:49 PM
Which one doesnt work? The ps3 I just tried and works fine.

AnubanUT2
02-17-2008, 02:56 PM
One person downloaded the file? See this is why I was in no rush to cook this level. Where is the excitement and enthusiasm for the level that existed before it was cooked? This is just too funny.

NyghtcrawleR
02-17-2008, 03:20 PM

Problem is also that its not on the first page. I know this is still the last page, but it will soon be lost. Also if Herby updates UT3mod with it, then it will see a lot more downloads. Any that you have cooked that youve upped you wont see how many people download...obviously, but I bet Herby would have a better idea.

AnubanUT2
02-17-2008, 03:27 PM
^^^ Yeah I know ... you are the one person I was talking about. :)

mikehc69
02-17-2008, 03:28 PM

AnubanUT2
02-17-2008, 03:32 PM
^^ Very cool ... at least the map will be played by two hardcore enthusiasts and I am sure that you are correct Nyghtcrawler ... once Herby gets around to uploading it people who visit UT3Mod.com should be all over this. :)

Devious_DJ
02-17-2008, 03:35 PM

NyghtcrawleR
02-17-2008, 03:46 PM
Oh and Anuban I was just checking out filefront. I downloaded a map from another member and it already showed a download (it was new). After I downloaded it, it still showed 1. Same with yours, because obviously at least Devious and I have downloaded it and it still showing 1. That means that either filefront isnt counting, its lagging and will catch up, or it just doesnt register some computers (which i doubt)....but you never know. So dont go all feeling depressed lol. Somethings up.

nick_e_b
02-23-2008, 07:37 PM
Thankyou very much for this map (PS3 version) really takes me back to my first days of lan parties on PC and UT99. Awsome map, keep up the good work.

AnubanUT2
02-23-2008, 07:42 PM
Thankyou very much for this map (PS3 version) really takes me back to my first days of lan parties on PC and UT99. Awsome map, keep up the good work.

Well you'll have to ask PS3_Lurker if he thinks that BD will ever map for UT3 again ... he has said no previously but maybe PS3_lurker has some special info in regards to this matter.

nick_e_b
02-23-2008, 07:48 PM
PS3_Lurker do you think BD will ever map for UT3 again???? will be such a shame if not...

On a side note, just want to thank all the mappers, and PS3 cookers who have brought us so many maps for the PS3 version, I am in the UK and only recently got the game, as it was only just released. If it weren't for the mappers, this game would only be an average to good game, but since people are working hard to constantly bring new twists to the game, it makes it an awsome game, and gives it a much longer play life, thanks all.

Whiskey 7
02-23-2008, 08:32 PM
On a side note, just want to thank all the mappers, and PS3 cookers who have brought us so many maps for the PS3 version, I am in the UK and only recently got the game, as it was only just released. If it weren't for the mappers, this game would only be an average to good game, but since people are working hard to constantly bring new twists to the game, it makes it an awsome game, and gives it a much longer play life, thanks all.

Here, here.

Well said nick_e_b

A special thanks to all those mappers out there - Your effort is appreciated and we don't tell you often enough :D

nick_e_b
02-23-2008, 08:50 PM
Glad you agree, after reading some of the less than gratefull posts on these forums, it seems some people do not understand, or at least do not appreciate the amount of time and effort people put in to these maps, which they then pass on to us for FREE, a concept I am still getting my head around, I am not used to getting anything for free on the PS3, never mind actual content for games.

Whiskey 7
02-24-2008, 02:26 AM
Glad you agree, after reading some of the less than gratefull posts on these forums, it seems some people do not understand, or at least do not appreciate the amount of time and effort people put in to these maps, which they then pass on to us for FREE, a concept I am still getting my head around, I am not used to getting anything for free on the PS3, never mind actual content for games.

Yes I agree whole heart idly.

I've been haunting mapping forums for years. Too long I recon.

Quake 1 to 4, Half Life (all) and of course my favorite UT (all)and yes even Unreal 2.

I have the greatest admiration for mappers.

I love to explore their worlds :D :D

AnubanUT2
02-24-2008, 02:48 AM
Maybe I'm weird but I like the games that most people seem to hate: UT2K3, Unreal II, UC2 ... all three are just great fun games to me that are really unique and different from anything else around. Unreal II is especially under appreciated in my eyes ... it had some great gameplay and those are the best Skaarj I have ever seen. There was also some really great character models with very imaginative armor designs that definitely fit nicely into the unreal universe ... not to mention the graphics were sweet and the weapons were great.

There was one weapon that were these orbiting orbs that shot laser beams or some type of energy/plasma beams at enemies and there were some cool organic weapons as well. And I liked that big huge creature that was the boss fight. Heck I definitely like Aida and really felt an emotional tug at my heart when they met their doom ... I don't get emotionally involved with too many characters and yet I really was glad to see John shoot that lousy creep but even that was a very unexpected ending ... yeah man Unreal II really was a good game ... I will never understand why people knock it so much ... it didn't even need many patches. I guess for the people who play online MP lack of a mp component irked them. But all I can say to that was that was what UT2k3 was for.

Seregas2000
02-25-2008, 07:21 AM
Thanks the author. An excellent{a different} remake of a map. I every day games on it and in others classical maps from UT99. Big RESPECT!

UnrealBomber
02-25-2008, 10:22 AM
Where da screens

PS3_Lurker
02-26-2008, 07:54 PM
PS3_Lurker do you think BD will ever map for UT3 again???? will be such a shame if not...It's been a couple of days since I chatted with him. He totally leveled me and one other person in Sins of a Solar Empire this past Saturday. All I know is that he's drafting a business plan for some sort of website or online service and that he's waiting for Wartourist to stop "snubbing" him and make up. Anuban, myself, and a couple other people have convinced him to try and end the feud with Epic, but we have to wait and see if Wartourist comes around. I don't know why he's such a roadblock, but that seems to be the case. It's a real shame those two can't find a way to get over themselves because both seem so determined, and we all know that determination drives people to improve their work.

Where da screensThey were taken down so all the links are now dead. :( You can see screenshots here: http://insite.beyondunreal.com/map.php?id=1320