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Spect
12-30-2007, 04:46 PM
Name: DM-Fith][

Game Types: DM, TDM, Duel

Players: 2 - 6

Version: Alfa_1

Info: Remake of the classic map from the first Unreal (not Unreal tournament, just Unreal...). Now, I have only design done,
there will be some lighting change and this things and there AREN'T any scripting now!!! So the earthquake or the lower ground
are out for now. I upploaded the map here because of testing the size, overal look and finding bugs.

Screenshots:
http://img402.imageshack.us/img402/8726/fith1oa7.th.jpg (http://img402.imageshack.us/my.php?image=fith1oa7.jpg)
http://img146.imageshack.us/img146/258/fith2lp3.th.jpg (http://img146.imageshack.us/my.php?image=fith2lp3.jpg)
http://img402.imageshack.us/img402/8055/fith3go1.th.jpg (http://img402.imageshack.us/my.php?image=fith3go1.jpg)

Download:
http://files.filefront.com/DM+Fith+ut3/;9353082;/fileinfo.html (http://files.filefront.com/DM+Fith+ut3/;9353082;/fileinfo.html)

ur-name-here
12-30-2007, 04:51 PM
You have Death Map listed, but looks like CTF map???

D-Hunter
12-31-2007, 02:09 AM
Looks really nice.

FragTastic
12-31-2007, 03:05 AM
It is a DM map, just decorated in a ctf flavour (for benefit of earlier poster.) This map is looking good so far. A little barren in a couple of areas but obviously its still in build phase. What is in place is looking good and I like the ctf flavour to give your map a unique touch. I played 3 rounds on this map and came up with this. The red V on the floor in the very centre of the map feels like you shouldnt have to jump yet you do. I stood there stupidly stuck a couple of times, but I guess you get used to it and as it is the only place on the map where you are required to jump so Id prob leave it if i were you. Lowering that red v a little bit would maybe make it clearer that it is necessary to jump? More importantly I was thinking it would be good to have those stairs that lead upstairs also lead straight into two additional rooms (one per staircase) with some goodies in them. IMO this would make this feel more like a map and less like an arena with a platform around it, which is a concept thats been done a fair bit already. I think the way that you have broken up the floorplan does give this map a unique flavour even amongst other "arena with a platform" maps but would like to see these extra couple of rooms to make it a little more of a unique layout. Either way was fun to play and looking good. Good luck with final looking fwd to it :)

Spect
12-31-2007, 03:37 AM
Thanks for reply!

Ok, there is bug in the center of the map (the red V) and this will be repaired. Also, the same bug is in the red rocket chamber.

The upper ground is in quite important, because it is the best way how you can got the shield belt and armor vest. But I add next two health pickups on it or something special :)

The CTF fealing is because I wanted to add some colors into the map, so the rocket chamber is red (cause rocket launcher is red) and shock chamber is blue (because of shock rifle). But as I said there is quite bad lighting so I will be working on it.

AnubanUT2
12-31-2007, 03:40 AM
Hey Spect what happened to the other cool DM map you were working on? I don't remember it ever going final. Are you going to finish it or is this the one you want to really make your first final map? Thanks.

Edit: It's this one ... Pyramid was already released as a final I believe, even though bots can't get the shield belt (are you ever planning on fixing that bug?)

http://gearsforums.epicgames.com/showthread.php?t=589735

Spect
12-31-2007, 03:47 AM
Hey Spect what happened to the other cool DM map you were working on? I don't remember it ever going final. Are you going to finish it or is this the one you want to really make your first final map? Thanks.

Dont wory, I only need to do something different quickly, because I really hate the map after some misunderstandings with editor and the map itself...
But it's still in progres ;)

Edit: I really dont know how make the bot paths for the shield belt, but when you are asking for this as much, i try it again, but I promise nothing...:D

Edit2: LOL!!! You remeber my first test map? :D I thought that everybody forgot it :-X (it's quite unplayable isn't it?). But with some new experiences I have a some idea how to make this map better, hmm...

AnubanUT2
12-31-2007, 04:18 AM
Cool man ... thanks for the reply. I hope you get that shield belt problem solved. Its better competition when the bots get armor. :)

AnubanUT2
12-31-2007, 08:02 AM
Hey this level is pretty sweet for what is basically a small arena map but you did a great job with it. But yeah those panels all have the same problem where you have to jump out of them and this really can mess up gameplay. I forgot while I was running after one bot, got stuck and before I could react another bot blew me away. So please fix all those panels that are like that. I think there are three of them in all ... that one in the middle and one at each end. If I missed any make sure to check them as well. I am looking forward to you making a larger map one of these days ... like for 6-10 players suitable for TDM. :) Think about it.

Spect
12-31-2007, 03:26 PM
Hey this level is pretty sweet for what is basically a small arena map but you did a great job with it. But yeah those panels all have the same problem where you have to jump out of them and this really can mess up gameplay. I forgot while I was running after one bot, got stuck and before I could react another bot blew me away. So please fix all those panels that are like that. I think there are three of them in all ... that one in the middle and one at each end. If I missed any make sure to check them as well. I am looking forward to you making a larger map one of these days ... like for 6-10 players suitable for TDM. :) Think about it.

Yeah, this panels are lifts which, after you shoot 3 times to the power core, make the lower ground available (there are 3 power ups), but it isn't work for now, cause I am working on it.