lexnn
12-22-2007, 08:10 PM
Hi, I found a problem when I was putting a mesh that moved around my map. I build up a little robot that is made up of about 17 differnt static meshs. I added each as a interp mesh and used the bottom mesh as the parent for all the other meshes. Attached it as the base for all other parts of the robot. When aligning the differnt meshs I used the X and Y scale with negitive values in some cases. Bascly -1.0 in the scale X value mirrors the object on the X plane of the static mesh.
Now when I created an Matenee in Kismet and moved the "bottom/parent" element everyone followed but any static meshs that had negitive values where treeted as postive values. So my robot looks like a pile of parts...
I'm pretty sure that this is a bug of some sort. I'm using the UT3 with the 1.1 patch. Engine Version: 3521 Changelist: 206281
I have a Duel Core Intel 6400 @2.13 GHz, 4 GB RAM, Physx Card, 2 Nvidia 8800 GTS SLIed, on Windows Vista x64 Ultimate (with all the lastest updates).
Hope this helps. Now I have to rebuild my robot with out any negitive numbers....
Now when I created an Matenee in Kismet and moved the "bottom/parent" element everyone followed but any static meshs that had negitive values where treeted as postive values. So my robot looks like a pile of parts...
I'm pretty sure that this is a bug of some sort. I'm using the UT3 with the 1.1 patch. Engine Version: 3521 Changelist: 206281
I have a Duel Core Intel 6400 @2.13 GHz, 4 GB RAM, Physx Card, 2 Nvidia 8800 GTS SLIed, on Windows Vista x64 Ultimate (with all the lastest updates).
Hope this helps. Now I have to rebuild my robot with out any negitive numbers....