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View Full Version : DM-NightInThePark [MSU UPDATE V1.5]



Remus
12-19-2007, 08:45 PM
Name: DM-Night in the Park
Compatibility: UT3 V1.2
LatestVersion:1.5
Description: Large DM Map set in a city park.
Players: 6 - 12


MSU UPDATE V1.5

Changes:

-Added rain, thunder and lightning effects
-Optimised performance
-Blurry texture bug fixed
-Added more detail to the map
-Added jump pads
-Made it easier to climb the hedges in various spots.
-Added 2 sniper platforms in the trees
-Only 2 powerups: berserk, invisibility; set in opposite corners of the map.


UPDATED V1.2

Changes:

- Holes in the hedges are visible now
- Tweaked bot paths
- Lowered metal fence around the Flack Cannon
- Added a few spots where you can jump over hedges (the bots can jump too)
- Powerups: 1 invisibility, 1 Udamage, 1 Berserk; set far apart;)
- Added more items: weapons, health, ammo
- Fixed fade radious for the ambient sounds

Screen Shots:

V1.2

http://img179.imageshack.us/img179/7283/screenshot1dk8.jpg

http://img179.imageshack.us/img179/6396/screenshot2rh7.jpg

http://img179.imageshack.us/img179/6923/screenshot3hf4.jpg

http://img179.imageshack.us/img179/7355/screenshot4xz5.jpg

http://img179.imageshack.us/img179/2999/screenshot5qy5.jpg



V1.5

http://img341.imageshack.us/img341/2667/screenshot00005sy6.jpg

http://img341.imageshack.us/img341/5706/screenshot00006by5.jpg



Download

V1.5

PC/PS3

http://www.mediafire.com/?sharekey=685262e6e700706f90a82c7bb0fad7ad5c4df8e5 9e816187ce018c8114394287

Installation:

PUT THE FILES HERE:
My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

Comments:

This is my first map, and i don't mean just for UT3 but FPS in general. It's been a learning experience and i think it tuned out very well for my first ever map. I'm surprised how well it runs performance whise since I went crazy with
hundreds of static meshes for the foliage.

BuffyTheSlayer
12-19-2007, 09:07 PM
I really like nice colors and beatifull map like this :eek:;)
this map is very scary for Invasion Game too :D
http://forums.epicgames.com/showthread.php?t=590438

ur-name-here
12-19-2007, 09:18 PM
Awesome!!! played 1 game; could not believe some of the secrets, if they were supposed to be secrets. Large is good. Makes it for alot of fun, and a (game) at playing.
Didn't know at first if I could jump that fence in the middle, but did a double jump (I quess) and got the flak weapon. Seemed like I backed up through one of the hedges, and found myself alone in what appeared to be a blocked off area; intresting. Music really stuck out in that area It was a good place for it. Tried to find how I got in there and found alittle hole. Looked like a hidding place, but one of the bots must have seen me; fraged me. lol Im still not done seeing if you did some of these things on purpose, or if they r errors in the mod.

Great Map though


Back again
Well Just played another game. You sly dog u. Great!!! Makes the map alot more fun. Team DM seems to be more fun.
Field Generator is good too. Did 4 on 4 with this map size, and just like the idea your not being smoked every two secs.
Didn't play long enough to see if any boosts were in it. Now that is another story.

Keep it up! Large maps are Good

Remus
12-19-2007, 09:51 PM
Thanks glad my work is appreciated:D.

@ ur-name-here: Those holes in the hedges aren't bugs, i made them on purpose. There are 2 field generator in the map. Powerups:1 invulnerability, 1 double damage, 2 invisibility.

The only bugs I've noticed now replaying is regarding the spotlights around the dog/gargoyle, the volume light beams stop projectiles...:o.

Oh and btw did you find the redeemer yet, or did the bots find it for you?:D

ur-name-here
12-19-2007, 09:57 PM
When I test out maps at first I play for short frags, and time to get first impressions out. This one struck me, because of it's versatility, and size.
Please Stick with Large Maps. There r alot of ppl who like them, and enjoy the gaming aspect of them.


Dont know why, but when I first started playing it gave me flashbacks of Deus Ex.

I think 16 players will have a big effect on fps, but some will be able to handle it.

Yeah; the colors, trees, labrinth, ect makes it and you a commer.

Remus
12-19-2007, 10:05 PM
I like large and atmospheric maps too, which is why I chose this creepy night time setting.

Mr Evil
12-19-2007, 10:38 PM
For a first map, this is excellent. I love the atmosphere and the narrow spaces. A few criticisms:
You don't need to put in so many pickups. I know the temptation is to put in at least one of everything, but don't be afraid to make maps that only have some weapons and power-ups. Sometimes less is more.
It could do with more prominent landmarks. There are plenty of them, but you can't see them over the hedges, so it's easy to get lose your orientation.
Perhaps you could open up some of those manhole covers to allow an alternative means of traversing the map and add a bit more depth to the map (literally).
The radius of the cricket sounds is a bit small. They fade in and out too suddenly.

ur-name-here
12-19-2007, 10:45 PM
For the size of the Map I thought the pick ups were fine. Yes the cricket sound could be expanded. As far as orientation. Your playing in a labrinth!!!
Yes his first is excellent!

Mr Evil
12-19-2007, 10:54 PM
For the size of the Map I thought the pick ups were fine...
Maybe the weapons are ok, but two invisibilities and an invulnerability will quickly become tiresome.

One more thing: Walking through the invisible gaps in the hedges should trigger a rustling sound. That would add a bit of strategy in locating your foes, plus it would make it obvious that they are meant to be there.

NewPCGamer
12-19-2007, 11:27 PM
wow the lighting is really good.

FalseEmperor
12-20-2007, 12:04 AM
Well just as everyone else has I am going to sing your praises concerning this map. It's fun and quite unique as well as extremely moody which earns big points in my book. Just as another poster mentioned this map reminded me of another game. The setting and everything just makes me think of the Resident Evil games but maybe that's just me. Great job on the map and I'm going to be awaiting any future releases from you.

~FalseEmperor aka False

Larry L
12-20-2007, 01:13 AM
This is one of the most original maps I've seen so far, from what little I can take from screenshots. Again, hopefully one day I'll be playing this map on my console. Kudos to you.

Setheran
12-20-2007, 07:53 AM
I agree about this map standing out - not just visually, but in terms of gameplay too. The constant twists and turns as you sprint through the maze are pretty exciting, and make up for the lack of z-axis combat. I also like that there are some dark, overgrown areas to hide in or use as a means of escape.

Dannydeman
12-20-2007, 08:00 AM
Yeah this is definatly a very good map! Good job :)!

oaL
12-20-2007, 08:40 AM
Great map, cheers!

DS3
12-20-2007, 08:51 AM
Godlike!
Downloading immediately!!!

4TX4
12-20-2007, 08:56 AM
Absolutely amazing! :cool:

AnubanUT2
12-20-2007, 09:07 AM
Very nice map ... especially for your first one ... I would have thought you have been mapping for a little while ... anyway while it is very good I think it could be better. My suggestions would be:

- Shorten the height of the hedges just a bit as well as the height of the grass since the park looks pretty well kept up. Had you gone with an old ruined park with cracks in the pavement and debris sprawled around, litter, knocked over garbage cans like no one had taken care of the place then it would make sense but the rest of the park is so clean I think it would benefit if the grass were neater looking as well.

- A water fountain in place of one of the structures or even on one side of the park to balance it out more would be perfect and would really go well with the theme while adding even more visual impact to this already outstanding level

- Better placement of items. It seems like all the powerups are on one side of the level and the weapons predominantly on the opposite side ... I think the gameplay would have benefited further from the items being more evenly distributed throughout the level ... for example the invinicibility and invisible powerups are right across from eachother when imo it would be better to have them on opposite sides of the level so there is a better chance two different people can have them instead of just one or one team.

- Better bot pathing. Don't get me wrong ... the bots did pretty well on this level but they did ignore many of the powerups and didn't seem to take advantage of the full level layout.

Anyway that is all that I would say you could do to improve it because it really already is a good level with lots of goodies ... I'd love to see a day in the park version with some of the changes I and others have suggested .... I think that would be pretty cool and give you a chance to tighten the level up without releasing the exact same thing again. Maybe the daytime one could have that weathered beat up abandoned park look I am talking about ... a broken rusted gate, cracks throughout the structures and statues a dryed up dirty fountain (kinda similar to the one in the first part of Gears of War). Just some suggestions.

Thanks for the fun level again ... it is very much appreciated. :)

chaos667
12-20-2007, 09:26 AM
you know, this map really touched my heart... lightnings reminds me of Tokara Forest for UT2003 and the gameplay it really cool. one of my favorite maps today!

thank you. i ll send a PM to you, maybe you'll get interested in it

Phoenix86
12-20-2007, 01:36 PM
great map

i agree with better item placement and landmarks, i got lost easily qq

but there is a large bug for computers that dont have the highest setting

it seems the major meshes (gargoyle, buildings, armor) are blurry until you are within 1 foot of them, then they load fully, otherwise they look like poo

theres a thread about this somewhere around here, im gonna go look for it

Preparing your map for publishing and distribution (http://forums.epicgames.com/showthread.php?t=590932&highlight=blurry)


[1. bForceMipStreaming

You should not be selecting all of your map StaticMeshes and setting the bForceMipStreaming to True. The occurrence of the blurry StaticMeshes is an issue with user maps and the current game version. Setting bForceMipStreaming to True on all of the map content may have a negative impact as that function forces all texture mips to be loaded when the level is loaded, bypassing the dynamic mip streaming. On systems with smaller texture memory pools the result may be running out of pool space.
Until Epic releases the first patch to fix this I don't recommend you do this. People experiencing blurry textures should just set the Texture Quality to 5. On systems with video adapters as old as ATI X800's you should see no performance loss at a Texture Quality setting of 5.

Hm, well I guess I should turn up Tex Qual to 5 huh :P

with tex qual 5 and world qual 3 1600ishx1000ish

1.8 intel duo/2 gigs ram/8600 gts

i was avging about 23 fps on thsi map qq....sigh i need new parts already (bought this in june)

MrCobra
12-20-2007, 01:56 PM
I like it. Nice.

chaos667
12-20-2007, 04:52 PM
i've tried map, and it was as i expected, atmospheric and cold.
but the weapon placing seems to be more practical, coz when you spawn, you most of the time run through the maze, trying to find some weapon, but almost all weapons are in the epicenter of a carnage, only few weapons placed far from the smoke of burned bodies and twisted corpses...

and about powerups, you should reduce the amount of them, it's too many for one map, that counts on close ranged fights, theres damage, theres invisible, theres all sorts of armor... you better leave the invisible and few armors and place more health cans around (small).

and also, it sometimes confused me when bot stays in the grass and i even cant see who killing me ) or when you somehow finds this shorcut and suprisingly find your self in the heart of a battle)

and i love this slow-mo devices. it is really cool.

Remus
12-20-2007, 05:04 PM
Very nice map ... especially for your first one ... I would have thought you have been mapping for a little while ...


Thanks, well even though it is my first, I had experience working with 3dsmax so I think that helped a great deal in terms of making the map look good.



- Shorten the height of the hedges just a bit as well as the height of the grass since the park looks pretty well kept up. Had you gone with an old ruined park with cracks in the pavement and debris sprawled around, litter, knocked over garbage cans like no one had taken care of the place then it would make sense but the rest of the park is so clean I think it would benefit if the grass were neater looking as well.


On thins we'll just have to agree to disagree I guess. You see the inspiration for this map comes from a real park in my home town, and although it's relatively well kept there are areas in the park where it just looks abandoned... for example a decaying building and very tall grass in the overgrown areas of the park.




- A water fountain in place of one of the structures or even on one side of the park to balance it out more would be perfect and would really go well with the theme while adding even more visual impact to this already outstanding level


Initialy I was planning to put a large water fountain in the spot where there's the iron statue surounded by gargoyls, but I scrubbed that since I don't know how to add water... or particle effects for that matter(there was suppoed to be rain too..)




- Better placement of items. It seems like all the powerups are on one side of the level and the weapons predominantly on the opposite side ... I think the gameplay would have benefited further from the items being more evenly distributed throughout the level ... for example the invinicibility and invisible powerups are right across from eachother when imo it would be better to have them on opposite sides of the level so there is a better chance two different people can have them instead of just one or one team.


- Better bot pathing. Don't get me wrong ... the bots did pretty well on this level but they did ignore many of the powerups and didn't seem to take advantage of the full level layout.


On these two points I agree. I was just so pleased with how the map looked that I rushed the release, now playing through it a few times the item placement and bot pathing do need some more work. For example one guy could have invulnerability,double damage and invisibility at the same time:eek:
"Holly ****!!"

Releasing a new version with adjustments and more goodies sounds like a good idea, though I think I'll keep the night time setting I just like it too much;). DM-Night in the Park XL because even bigger is better lol.
Evil had a good idea with open man holes so you could traverse the map underground, so I'll add a suer system.

Other ideas: water fauntain and other structures perhaps, a river and a small island accessable by bridge, accessible streets around the park...




Thanks for the fun level again ... it is very much appreciated. :)

You're welcome.:)


there is a large bug for computers that dont have the highest setting

it seems the major meshes (gargoyle, buildings, armor) are blurry until you are within 1 foot of them, then they load fully, otherwise they look like poo


Hm, well I guess I should turn up Tex Qual to 5 huh :P

with tex qual 5 and world qual 3 1600ishx1000ish

1.8 intel duo/2 gigs ram/8600 gts

i was avging about 23 fps on thsi map qq....sigh i need new parts already (bought this in june)

Hmm that's strange... I haven't noticed anything because I play with all settings maxed out.

Phoenix86
12-20-2007, 05:08 PM
yeah the guy said something about texture detail not effecting your performance....

but i dunno about that one :p

AnubanUT2
12-20-2007, 05:25 PM
Thanks, well even though it is my first, I had experience working with 3dsmax so I think that helped a great deal in terms of making the map look good.

On this we'll just have to agree to disagree I guess. You see the inspiration for this map comes from a real park in my home town, and although it's relatively well kept there are areas in the park where it just looks abandoned... for example a decaying building and very tall grass in the overgrown areas of the park. --> Cool ... I can see your point but man those hedges seem really tall to me ... are they really that high that you cannot see over them in that part you are talking about?

Initialy I was planning to put a large water fountain in the spot where there's the iron statue surounded by gargoyls, but I scrubbed that since I don't know how to add water... or particle effects for that matter(there was suppoed to be rain too..) --> Well now that you have had some time to learn I expect to see that fountain! :D j/k ... though I bet if you spent a little time on it you could make it work. Isn't there another map you could look at to get an idea of how they did it?

On these two points I agree. I was just so pleased with how the map looked that I rushed the release, now playing through it a few times the item placement and bot pathing do need some more work. For example one guy could have invulnerability,double damage and invisibility at the same time:eek:
"Holly ****!!"

Releasing a new version with adjustments and more goodies sounds like a good idea, though I think I'll keep the night time setting I just like it too much;). DM-Night in the Park XL because even bigger is better lol.
Evil had a good idea with open man holes so you could traverse the map underground, so I'll add a suer system.

Other ideas: water fauntain and other structures perhaps, a river and a small island accessable by bridge, accessible streets around the park...

You're welcome.:)


I appreciate you listening to my suggestions and boy am I looking forward to an updated version with the underground stuff and the fountain ... mainly though I am looking forward to better placement and better bot pathing. Great job ... keep them coming man. You seem like a natural at this level designing stuff.

chri882
12-20-2007, 10:00 PM
mmmm so great idea of map;) its f*ck*ng nice!:P

Cleary
12-20-2007, 11:20 PM
GOT IT!

Bin bugging me for AGES, but was this map inspired by the Old skool PS1 Game called Syphon Filter? I remember a map like this, and yh Amazing game,

Stunt
12-21-2007, 12:01 AM
AWESOME MAP! Could it be used on the PS3?

Remus
12-21-2007, 05:27 AM
GOT IT!

Bin bugging me for AGES, but was this map inspired by the Old skool PS1 Game called Syphon Filter? I remember a map like this, and yh Amazing game,

No, I've never even played Syphon Filter. When I was making this map I got my inspiration from a real park over here and a little inspiration from a labirinth style park level from the old game by Monolith, Blood.


AWESOME MAP! Could it be used on the PS3?

I don't know, when you "cook" the map do you have to do anything extra so the map works for the PS3?.

Dannydeman
12-21-2007, 05:35 AM
A real fountain is hard to make, I just used a watervolume with a few emitters which make it look like a fountain. Its the best I can do for now. And I couldn't find any tutorials or whatsoever.

Knazzer
12-21-2007, 08:29 AM
Looks nice & errie, just need a Mike Myers & some college girls characters to complete it ;)

Ikioi
12-21-2007, 05:41 PM
Looks really nice, I'd like to see Epic cook a version of this for the PS3 version.

Software Junkie
12-21-2007, 07:03 PM
A great map with good atmosphere.....nice job!

mikehc69
12-21-2007, 09:55 PM
Wow. GORGEOUS map! I'd love to see Epic cook this up for the PS3. Very cool!

Larry L
12-21-2007, 10:47 PM
That rain idea would be perfect for this map. When.....WHEN Epic ports this to PS3 mabey you could ask them to put in rain if you havn't figured out how to do it by then. I really think you should move around the weapons and power-ups pretty quickly though. Perhaps even replace this one entirely with the slightly reworked pick-ups download. Cuz I know this is gonna be in the next bundle of maps that Epic ports to PS3, and if it's a little more balanced you'll have made a pretty good name for yourself on your first UT3 map. Also people online really know how to exploit things like that. And I HATE being the guy who has to shoot it out with the invincible guy on the field LOL.

b0b7h3r1pp3r
12-22-2007, 01:56 AM
let us all know when you get that new version out with the underground or whatever else you decide to add because I am definitely looking forward to it :)

AnubanUT2
12-22-2007, 02:00 AM
let us all know when you get that new version out with the underground or whatever else you decide to add because I am definitely looking forward to it :)

That is the version people should wait for to be cooked for the PS3 ... it is going to be even more amazing visually as well as have improved gameplay and better balance for the weapons and pickups. I am really looking forward to it.

theeDEATHMASTER
12-22-2007, 03:30 AM
Hehe, pretty fun!

Remus
12-22-2007, 08:00 AM
let us all know when you get that new version out with the underground or whatever else you decide to add because I am definitely looking forward to it :)

I'm going to start work on the new version after the holidays (2 weeks), so I think it will be done some time in January.

AnubanUT2
12-22-2007, 10:44 AM
I'm going to start work on the new version after the holidays (2 weeks), so I think it will be done some time in January.

Well your legion of devoted fans will be here eagerly awaiting it but please don't let that put any pressure on you. :p Seriously though have a great holiday and thanks again for all your work now and in the future. :)

woooo
12-23-2007, 12:39 PM
bah slow link.

SDX
12-27-2007, 06:32 AM
imho map is too big and complicated. It definitely looks great for a first map and anyway, but because it is soo big it looks like a maze and the worst thing - I get really bad framerates here, worse than on original maps. For example if with my current settings I get framerates not lower than 25fps in the worst spot (DM-Deck looking across the map from the teleport), in this park map my framerates were often around 22fps and even lower during flyby. Maybe LOD settings can be improved?

good looking map, but I won't play it the way it is.

Remus
12-27-2007, 07:10 AM
imho map is too big and complicated. It definitely looks great for a first map and anyway, but because it is soo big it looks like a maze and the worst thing - I get really bad framerates here, worse than on original maps.

What most people that have tried my map fail to understand is that I intended it to be like a labyrinth. If I didn't want it to be that way I wouldn't have made the hedges as high as they are. As for the performance issues, well that's mostly because of the tons of static meshes I've put in the map. Mainly the grass (over 10000 meshes...). I have however put a culling distance on most nonessential meshes so they aren't rendered when at a certain distance from the player. The only way I think performance could be improved is if I start removing static meshes...

Dannydeman
12-27-2007, 07:46 AM
With my Autumns Dream I have exactly the same problem. It's werid though. The original maps like Defiance use alot of static meshes. Why don't they have framedrops..?
I suspect it's the grass that is causing the drops.

DB-BlackSheep
12-27-2007, 07:49 AM
Very cool map indeed, downloaded, played and enjoyed, keep up the good work!

EDIT: By the way, on your post the installation part says Published, ment to be un-published. Just to let you know ;)

AnubanUT2
12-27-2007, 11:30 AM
What most people that have tried my map fail to understand is that I intended it to be like a labyrinth. If I didn't want it to be that way I wouldn't have made the hedges as high as they are. As for the performance issues, well that's mostly because of the tons of static meshes I've put in the map. Mainly the grass (over 10000 meshes...). I have however put a culling distance on most nonessential meshes so they aren't rendered when at a certain distance from the player. The only way I think performance could be improved is if I start removing static meshes...

Oh yeah I remember I had the same issue until you explained to me what you were doing and then it made sense. I think this is why I was saying to shorten the grass as well. Anyway I am still waiting on the new version of this baby with the redone placement of items and the underground pathway (of you still feel you need it given the already gracious size of the level) and the water fountain. ;) I really want to see this new version so ....

Jonny
12-27-2007, 01:05 PM
Why didnt you paint the grass on as a terrain deco layer? Its bad i can see it appear as i get close...

Nice map with interesting gameplay, too many tress and pickups, no room to fight in some of the treed areas and an invincibility pickup is too much... better placement needed! The fence by the shock rifle has too high collision. Make sure the trees are rotated randomly so they dont look like they're repeating. An underground area could be cool....maby make another open area instead of a square of hedges. Nice idea tho keep it up

jorgeluvshispie
12-27-2007, 11:43 PM
Jorge like, but why dont any of the files on filefront show up at the UT3 filefront website?

Zinkkillz
12-28-2007, 03:12 AM
Wow, the best user created map I've seen. So original and beautiful, and it reminds me of Resident Evil 4 in the courtyard. I cannot wait until it is sent to the PS3! I will definately download it then!

FragTastic
12-28-2007, 04:52 AM
Fantastic first map. You should be very proud:)

IzaFly
12-30-2007, 02:03 PM
Just thought I'd tell you I really liked your map. :)

Very imaginative. I love the hiding spots, how you can easily get lost, the placement of foliage, the crickets, the lighting...nice. Very nice. :)

oldkawman1
12-31-2007, 03:29 PM
I like this map. It plays well. I do find myself using the pistol more in this than any other map, dual enforcers as well. The spawn locations are not next to a weapon pickup. No matter, this adds the tactical need to find one.

Omega-Dragun
01-02-2008, 07:17 PM
Thats a beautiful map...awesome work man!

deadman_uk
01-04-2008, 01:15 PM
Seems I am the only one having problems here so here goes lol.

This is the first custom map I have downloaded for UT3 and I placed all 3 files into this directory...

C:\Documents and Settings\USERNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\CustomMaps

But I can't seem to run the map from the in game menu. I go to instant action, select Deathmatch and all I see listed are official maps. Can anyone help?

AnubanUT2
01-04-2008, 01:23 PM
Is the improved version still being made. I can't play this map like it is with the powerups and the weapon pickups laid out like they currently are. Hopefully that update is still being planned. I'm looking forward to using an underground tunnel to spring up from and surprise my foes. :)

Mr Evil
01-04-2008, 01:49 PM
C:\Documents and Settings\USERNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\CustomMaps
The problem is that you have put it in the unpublished branch. That's supposed to be where mappers/modders put their stuff while it's in development, then you can force the game to use it with the -useunpublished switch. You, the end-user, should install things in the published branch instead.

deadman_uk
01-04-2008, 05:28 PM
The problem is that you have put it in the unpublished branch. That's supposed to be where mappers/modders put their stuff while it's in development, then you can force the game to use it with the -useunpublished switch. You, the end-user, should install things in the published branch instead.

Thanks very much... sorted. The reason I put it in Unpublished was because a member in this thread said the maker of this map made a mistake when he said published....


EDIT: By the way, on your post the installation part says Published, ment to be un-published. Just to let you know ;)

Anyway.. all working now!

I think the map is great, as soon as I saw the name, I instantly had to click on the topic and see pictures... I just love maps with great atmospheres. The lighting is spot on, and the sound effects such as the crickets and traffic (near the gate) are nice touches but both sounds need tweaking. One moment I can hear crickets really clearly, then a few steps later they are completely unheard. The fading of the sounds needs to be lengthed I think because it sounds un-natural as you slowly walk away.

Good job though, I love it!

Xyx
01-04-2008, 07:30 PM
Random observations after an 11 Average bots spamfest:

Looks nice! Theme and attention to detail and all that.
Some paths are a bit long and uneventful. Better to cut out that sort of stuff. Either that or spice it up. Could use another small building or two. Anything to break the monotony of endless hedges, really.
It's almost impossible to tell which parts of the hedges I can walk through. I can find several of them while spectating but I don't have the time to look for them while fighting. I'd have to memorize them if I ever wanted to play this map seriously.
Some parts are a bit really dark. I know about the "Night" part, but it'd be nice if I could at least see the ground. I suggest more streetlights rather than using ambient light (which would destroy the atmosphere).

mikehc69
01-06-2008, 05:23 PM
The mod tools have been updated! Would you mind cooking this for PS3 users to use? Thanks in advance!

XxDeidaraxX
01-07-2008, 05:51 AM
yeah it will be very cool thanks the community of pc owners to cook mods for ps3!! very good works thanks in advance!!

RealF4lcon
01-07-2008, 10:19 AM
Just thought i'd chirp up and say that this map is awesome! You have done a fantastic job, sir!

R

Metalpain
01-07-2008, 10:32 AM
VERY VERY Good work dude...can you cook that for ps3? THX man

theseka
01-07-2008, 04:42 PM
i just can't download from filefront, any chance of uploading to another site? that would be appreciated.

map looking good, keep on with the creative ideas

Crux117
01-07-2008, 07:17 PM
wow this map looks amazing. everyone im sure is tired of hearing this today, but u should really try to cook that for us ps3 users. i cant wait to play it. thanks.

ctarpon23
01-07-2008, 07:43 PM
Please cook this for ps3! It looks awesome.

Remus
01-09-2008, 08:22 AM
Just updated the map with a few tweaks here and there. Don't worry the "sequel" is still being made. :)



can you cook that for ps3? THX man


u should really try to cook that for us ps3 users.


Please cook this for ps3!

NO!















kidding, I'll see what I can do ;)

ArmageddonAsh
01-09-2008, 08:47 AM
wow this map looks great, hope you are able to cook it for PS3.

Metalpain
01-09-2008, 09:15 AM
why you don't want cook that for ps3?

Grinchy
01-09-2008, 09:19 AM
why you don't want cook that for ps3?

He was joking.

Remus
01-09-2008, 09:22 AM
why you don't want cook that for ps3?

Because I'm a PC elitist NAZI that hasn't used a console in his life.

But, seriously I was just joking.

Do I have to install any updates in order for the PS3 cooking to work properly?

Mojonick
01-09-2008, 09:31 AM
Here is the Link with all the info you may need to get'r'done!

Linl: http://forums.epicgames.com/showthread.php?t=597312

GSX600F
01-09-2008, 09:44 AM
OMG! i've said it before and i say it again! Some people are really genuisses!!!! What an amazing map, i wish i could get this one for my PS3 !!!!

Please @ the designer! if you have the time , try to convert this fantastic map for the PS3!! This awesome work needs to be shown on the PS3 as well :)

Metalpain
01-09-2008, 09:46 AM
Because I'm a PC elitist NAZI that hasn't used a console in his life.

But, seriously I was just joking.

Do I have to install any updates in order for the PS3 cooking to work properly?

Ho...OK excuse me...:) anyway you're an artist this map is G.R.E.A.T!!!!!

Eldridge00
01-09-2008, 09:48 AM
The screenshots for this map look awsome, please cook it for PS3

Remus
01-09-2008, 01:31 PM
OK the PS3 version is done. Since I don't have a PS3 myself I have no idea if the map works or not. So, any volunteers?

sentence
01-09-2008, 01:38 PM
i havnt tried it yet, but thnx for thinking of us PS3'ers XD

BuSyMan
01-09-2008, 01:38 PM
anyway you're an artist this map is G.R.E.A.T!!!!!

Agreed. Map is awesome, spooky atmosphere and all, though as others pointed out the abundance of pick-ups will make </insert player name here/> a juggernaut in no time. :P

Btw it's good to see that people back home are also modding for UT3 :D
Looking forward to more future releases from you.

Larry L
01-09-2008, 01:40 PM
I'm shocked a thousand people havn't jumped up to check it out? If I had a PC I'd be all over it. As soon as Herby shows up he'll test it. He tests them all before he uploads them to his site. People have been asking for this map to be on PS3 since it came out. Where are they all now? Mabey just noone noticed your post. I hope I'm able to download this soon. I love the maps that totally change the setting of the game. Fingers are crossed.

MackMiller
01-09-2008, 01:40 PM
I'm trying the PS3 version out as we speak. See you in 10.

EDIT: Hmm, the mod unpacked properly, but it isn't showing up on the DM or TDM map selection. Strange.

Remus
01-09-2008, 01:42 PM
though as others pointed out the abundance of pick-ups will make </insert player name here/> a juggernaut in no time. :P

Not anymore, I've made some changes...

BuSyMan
01-09-2008, 01:45 PM
Not anymore, I've made some changes...

Just downloaded the updated version... gonna try it out now :p

qpr1991
01-09-2008, 01:55 PM
I'm trying the PS3 version out as we speak. See you in 10.

EDIT: Hmm, the mod unpacked properly, but it isn't showing up on the DM or TDM map selection. Strange.

had the same problem

Remus
01-09-2008, 02:02 PM
Hmm, the mod unpacked properly, but it isn't showing up on the DM or TDM map selection. Strange.

The only thing I think could cause this is the script. But I did put the script in the package and it was written properly. So I don't know...

Fuel33
01-09-2008, 02:09 PM
Same problem

Larry L
01-09-2008, 02:14 PM
Make sure all the files that PS3 has to recognize are correct. I downloaded a map before, the USERDATA.JAM was accidentally name USERDATA_1.JAM. The PS3 recognized it, unpacked it, but it just didn't show up.

Fuel33
01-09-2008, 02:17 PM
Make sure all the files that PS3 has to recognize are correct. I downloaded a map before, the USERDATA.JAM was accidentally name USERDATA_1.JAM. The PS3 recognized it, unpacked it, but it just didn't show up.

The files are correct

Undergrave
01-09-2008, 02:29 PM
Same problem, it doesn't appear in the map list

mage626
01-09-2008, 02:57 PM
+1 for it unpacking but not being an option in the list...

w00t for me, first post! your map looks nasty btw, can't wait to play it!

Cold_Killer
01-09-2008, 03:09 PM
Great design! This will never leave my ps3 hard drive. Thank you Remus.

Remus
01-09-2008, 03:18 PM
Great design! This will never leave my ps3 hard drive. Thank you Remus.

Only it's not working :o, and I don't know why...

GSX600F
01-09-2008, 03:27 PM
Only it's not working :o, and I don't know why...


EPIC please advise!! We (PS3 user) need this map!!! :)
But great to hear Remus that you've done a PS3 version!


CANT WAIT FOR THE FIXED VERSION!

Crux117
01-09-2008, 03:30 PM
this happened with another map someone cooked for PS3... i think it was dome of mud. Cant remember what he said he did to fix it though.

Crux117
01-09-2008, 03:34 PM
heres what Schleicher had to do to fix his map

"I think i may know what went wrong, the tool packs the five .xxx files and the .ini into the userdata.jam, but it messed the maps name in the ini and thats why it doesnt show up. I edited the ini to the correct name and packaged it manually."

Ikioi
01-09-2008, 04:27 PM
Is it working for any of the PS3 users? Some of those earlier posts...

Undergrave
01-09-2008, 04:43 PM
I tried again, and it still does'nt work.

MAXIMUS_90
01-09-2008, 05:20 PM
now i try, and i tell you if it work for me...i hope it work, cause this map kick ass!

Remus
01-09-2008, 05:29 PM
OK I figured out what I did wrong. I manualy loaded the files for the package and when I loaded them I got the ones cooked for the PC by mistake:D.
So it was a JAM file with a PC cooked map LOL

Now I recooked the map, checked to see if the ini is in order, and loaded the RIGHT files into the package. Now hopefully it should work.

New download link will be up in a few minutes...

Mojonick
01-09-2008, 05:30 PM
This is a great looking map Remus......it's a killer map. :)


EDIT: Sweeeeeeeeeeeeeeeet......glad to hear you got it working! Ignore the rest....lol

Herby
01-09-2008, 05:36 PM
Yeah same here forgot to post earlier. Thanks Remus. Not showing up on the map list.

Remus
01-09-2008, 05:38 PM
OK "fixed" (I hope) version is up for download

JGame
01-09-2008, 05:39 PM
Thank you Remus..can't wait :)

Italianstallion
01-09-2008, 05:45 PM
The map works (on ps3), and it is so awesome. Thank you

P.S. A video of the map running on my ps3 will be up shortly on youtube to help spread the word.

musichighc
01-09-2008, 05:57 PM
All I can say U THE MAN!!!!. This is great Epic give this Man a Job

MackMiller
01-09-2008, 05:57 PM
Runs absolutely perfect! Not a hitch of slowdown or anything. If I ever meet you in person, drinks are on me.

sentence
01-09-2008, 06:03 PM
great job +1, thnx

JGame
01-09-2008, 06:03 PM
Works perfectly as everyone else has stated..thanks again Remus!

BTW..for those that use Action Cam, I'd skip it for this level :)

Fuel33
01-09-2008, 06:05 PM
Like everybody is saying its a good map. Thanks for fixing it

ur-name-here
01-09-2008, 06:15 PM
Good Job: I knew you had a hit. I see the PS3'rs are lovin it.

Im saving the first one too. I like the hidden holes still.

Good improvments.

Like to see another classic some day created by you.

Undergrave
01-09-2008, 06:23 PM
You're the Man, thx a lot.

Cold_Killer
01-09-2008, 06:24 PM
:mad:
Great design! This will never leave my ps3 hard drive. Thank you Remus.

Ok... :o It left my hard drive. Now I'm off to download the working version! :D

GSX600F
01-09-2008, 06:25 PM
IT WORKS!! AND IT LOOKS NICE!!
http://www.formule-f1.com/forum/images/smiles/homer_bave.gif

But i have noticed one thing, dont know if this is normal or not.
If you walk trough the map you notice the walls or the eaglestatues are soft until you walk pretty close to them, then the walls and the eaglestatues are very sharp, once you make some steps back, they went soft again, how comes? never noticed that in other maps.

pacowles
01-09-2008, 06:27 PM
Excellent map, thanks for bringing it to the PS3, your work is greatly appreciated :)

DSKEmilio
01-09-2008, 06:32 PM
This looks incredibly bad ass. I like the atmosphere and the feel you get when you play this map. Is that an original soundfile for the level too? It just seems really appropriate for that map, and I've never heard it in any in game maps...

Anyway, this is my new favorite deathmatch stage. Thanks for the upload to PS3!

Remus
01-09-2008, 06:37 PM
Is that an original soundfile for the level too? It just seems really appropriate for that map, and I've never heard it in any in game maps...

It's the same music from the HeatRay DM map, it has a generic name Necris01DM or something like that.

Herby
01-09-2008, 07:52 PM
This map is absolutely gorgeous. You did a great job on this.
Thanks you so much and works great on the PS3.

Ikioi
01-09-2008, 10:57 PM
Just tried it on my PS3. Really great map, really love it. Thanks!

Larry L
01-09-2008, 11:05 PM
I've wanted to play this map since I first started coming to this forum just before the PS3 version came out. And I have to say I'm very disappointed.........

..........that I havn't gotten to play this until now. Thanks alot. It plays as good as it looks in the screens. Well done.

djricekcn
01-09-2008, 11:30 PM
I really love this map. i like it a lot!

mikehc69
01-09-2008, 11:33 PM
I can't get over how well this map runs. Thanks for cooking it over to PS3! You truly outdid yourself...fantastic map!

runner26_2
01-09-2008, 11:56 PM
Just to add to the general consensus, I'm really enjoying your map. It's a lot of fun running around, going in/out of bushes, and generally not really knowing where the heck I am. The only thing I'd like is, I wish I could get easily get on top of the building that has the sniper rifle in it (say via a jump pad), it'd be nice to have a birds eye view of the paths for some sniping. Unless I missed it, I didn't see a way to get on top of it. Regardless, very nice job, one of my favorites.

Grinchy
01-10-2008, 12:07 AM
Nice, I can't wait to get into this map!! DLing now, thanks a lot Remus.

mage626
01-10-2008, 01:35 AM
By far, one of the few most amazing, professional looking maps. Sure Bathroom and temple are fun to play, but the kinda look and play like gimmicks. This LOOKS and PLAYS like it should have been included in the game at launch

Crux117
01-10-2008, 01:44 AM
This is one of my favorite maps ever...cant wait to see more

Bleak5170
01-10-2008, 06:44 AM
This is simply one of the best user maps I've ever played. It's probably the second best after the fantastic Krodan.

My only minor gripe is there are almost too many weapons pick ups and way too many health vials, (yes I know, what kind of an idiot would complain about that?), and I really don't see much point in having the Stasis Field on this particular map, (but that's just me).

Overall I really like it. It reminds me of the hedge maze map from The World Is Not Enough for the N64.

Gunwing
01-10-2008, 07:56 AM
Any links to a Updated PC version? I loved the Beta but I can't find the PC version of this release! PS: This is a great looking map with a lot of color! I like!

Remus
01-10-2008, 08:20 AM
Any links to a Updated PC version? I loved the Beta but I can't find the PC version of this release!

Sigh...

The download links for both PC and PS3 versions are on the first page of this thread

http://files.filefront.com/DM+NightInTheParkV12zip/;9405237;/fileinfo.html

runner26_2
01-10-2008, 11:35 AM
...and I really don't see much point in having the Stasis Field on this particular map, (but that's just me).


I actually really enjoy having the statis fields in there, rather amusing seeing them pop up all over the place, and then having to run through one every now and then. :)

Eldridge00
01-10-2008, 01:13 PM
Remus
thanks for the PS3 version, i am downloading it now.

Grinchy
01-10-2008, 01:19 PM
I like the slow field too, it makes things interesting.

jemstone
01-10-2008, 07:29 PM
you guys who make all these mod are the best,thanks to you guys you made urt3 the best online game i have for the ps3!!!!!!!!!

Jelloh
01-11-2008, 02:40 AM
We have had this map on our server for a while now and it rocks...so much fun to play weather against a few bot, 1v1 or 5v5...etc etc....
Server - THE :TsT: CLAN ip - 64.37.120.10

Some nice sneaky spots in it for sure...excellent work!

Cheers!
:TsT:Jelloh

ArmageddonAsh
01-11-2008, 04:07 AM
great map i love it, thanx for this great map

GSX600F
01-11-2008, 08:35 PM
Since no one cared to answer my question, ill ask again!

once again: no one notices how the details are very soft until you reach the trees or the walls very closley? if you stay infront of a wall for example, the details are very sharp, once you went some steps back, the wall/tress getting soft again! NEVER noticed that on other maps!

Undergrave
01-11-2008, 08:43 PM
Yep, I have the same thing with statue. But it's not very important.

Remus
01-11-2008, 08:58 PM
Since no one cared to answer my question, ill ask again!

once again: no one notices how the details are very soft until you reach the trees or the walls very closely?

I'm guessing you're playing with lower video quality settings, this problem seems to arise only then. I always play with the video settings maxed out and everything looks fine. And I'm not sure what exactly I have to do to fix this...

GSX600F
01-11-2008, 09:08 PM
Yep, I have the same thing with statue. But it's not very important.

Indeed, this is really not very important since its an awesome map! i just wanted to know if anyone else noticed that as well :)

Thx for your answer!

GSX600F
01-11-2008, 09:09 PM
I'm guessing you're playing with lower video quality settings, this problem seems to arise only then. I always play with the video settings maxed out and everything looks fine. And I'm not sure what exactly I have to do to fix this...


i play the map on the PS3 :)

Mr Evil
01-11-2008, 09:28 PM
...And I'm not sure what exactly I have to do to fix this...
I remember seeing a post about this issue in the General Chat forum last year, but I'll be damned if I can remember what the fix was.

Grinchy
01-12-2008, 12:15 AM
Yeah I noticed that the textures don't fill in completely for some surfaces when you're at a certain range away from them but it's a very small price to pay. I have seen it on random textures in other maps, not as often as in this map, but it's not a huge deal.

Xyx
01-12-2008, 01:34 PM
DG Unreal posted some stuff about mipmap streaming. Should be easy to find. I believe the gist of it was that you should not do anything about it and wait for Epic to patch the game.

gWilson
01-14-2008, 01:23 AM
Great map! I looked at how you used the light beams so that I could put them in my map. Thanks.

g

deadman_uk
01-20-2008, 12:23 PM
I think the map is great, as soon as I saw the name, I instantly had to click on the topic and see pictures... I just love maps with great atmospheres. The lighting is spot on, and the sound effects such as the crickets and traffic (near the gate) are nice touches but both sounds need tweaking. One moment I can hear crickets really clearly, then a few steps later they are completely unheard. The fading of the sounds needs to be lengthed I think because it sounds un-natural as you slowly walk away.

^^^ That's my original post on page 6 and I haven't heard any mention of the sound effects since. I understand there is a newer version of the map but I can't try it at the moment as my graphics card died and I am using a cheap one for the moment. Does the newer version fix this?

Remus
01-20-2008, 12:30 PM
Does the newer version fix this?

Yes. Also check the first page to see the list of changes.

deadman_uk
01-20-2008, 03:44 PM
Yes. Also check the first page to see the list of changes.

AH so you have, didn't check first page. I would love to try it but I can't till my graphics card gets replaced. Good work though!

Omega-Dragun
01-20-2008, 08:40 PM
Yeah I noticed that the textures don't fill in completely for some surfaces when you're at a certain range away from them but it's a very small price to pay. I have seen it on random textures in other maps, not as often as in this map, but it's not a huge deal.


Yeah I just notice this today the distance of the textures get soft when your only a few feet away....then loads in when close kind of strange,this is the only mod map that I played does this?

Remus
05-12-2008, 06:43 PM
With the first phase deadline coming up I thought I'd make some improvements on this map. So here it is.

Changes:

-Added rain, thunder and lightning effects
-Optimised performance
-Blurry texture bug fixed
-Added more detail to the map
-Added jump pads
-Made it easier to climb the hedges in various spots.
-Added 2 sniper platforms in the trees
-Only 2 powerups: berserk, invisibility; set in opposite corners of the map.

AnubanUT2
05-12-2008, 06:57 PM
Sounds great man ... when I take a break from GTA IV I have to try this out along with the new stuff from Davision. Damn GTA IV is just so much fun though! Best game ever! But yeah I still plan on checking this out. Good luck man ... you are going up against some really good mappers, many of whom I am also cool with so while I can't root for any particular person I wish everyone the best and hope to see the community be the ultimate winner in this contest.

HideInLight
05-12-2008, 07:10 PM
This is my favourite map for Ut3. Thx for updating it.

TheDragonzord
05-12-2008, 07:26 PM
when will the update be ready?
And also im sorry for hogging topspot with hidden character ini discussion for ps3 all night, i really love your XL version of this map it makes me feel like its a map in a movie like escape from newyork or batman, but with a lighter more realistic feel it feels more like a random assault than a tournament or war and your XL of the map is the only map that gives me that feeling, so thanks hope to see updates soon AND ON PS3 :P!!

Remus
05-12-2008, 07:28 PM
when will the update be ready?

It is ready. Download away;)

TheDragonzord
05-12-2008, 07:36 PM
My mistake seen it now thanks a LOT!

Tailsnake
05-12-2008, 08:10 PM
You're absolutely amazing, almost all my favorite maps are made by you

TheDragonzord
05-12-2008, 08:27 PM
my fave maps ARE made by him...

TheDragonzord
05-12-2008, 09:28 PM
u can get outside your map quite easily with uberboard, im shooting bots from the building with the coca cola icon now

by the way...i really REALLY request you do this to NITP-XL its my Favourite map!! And i noticed genthly had issues with high quality textures loading but you have none and i love the rain effect you got, the way the light changes ever few mili seconds on the floor makes it all the more real!!!
Please do something cool to Nitp xl
:)

Fuzzm4n
05-13-2008, 01:03 AM
I just downloaded the newest version and it only has the ini and ut3 file for the map and DM-Momentum (LOL). Is there suppose to be a upk file for the map?

AnubanUT2
05-13-2008, 01:11 AM
Looks like he packed in DM-Monument by mistake.

Remus
05-13-2008, 04:23 AM
Looks like he packed in DM-Monument by mistake.

Whoops. Will fix shortly...



u can get outside your map quite easily with uberboard.

And how exactly? Since I placed blocking volumes all around the playable area.

Oh, and is the PS3 version working properly? I was a bit worried since I copy/pasted some elements from NITP-XL

EDIT: OK it's fixed.

BuffyTheSlayer
05-13-2008, 05:37 AM
I will wish for win this map ! :D

TheDragonzord
05-13-2008, 05:44 AM
Yeah the ps3 version works perfectly Still Love your XL version Much much more :P Escape from new york real world gang fight etc Lmfao!

AnubanUT2
05-13-2008, 06:22 AM
PS3 version didn't work for me ... seems this level is still picky about which PS3s it will work on. Thats fine though ... I'll just use the PC version.

Remus
05-13-2008, 07:27 AM
Does it freeze while loading?

The only things I've copied from the XL version on to this one are stock static meshes and some bsp geometry. Since this map worked fine on both PC and PS3 prior to the update and since the stuff I copied couldn't be the cause of this I've come to the conclusion that maybe it's the grass volume causing this problem. That's really the only thing I've added that is "different" in terms of type of object. Before the update there were no foliage volumes just regular static meshes for the grass.

However since I've already made 2 other maps that have foliage volumes and work on both PS3 and PC (Tiberium, Nowhere), I took a look in the properties and found that the only difference between the foliage volumes on those 2 maps and the foliage volumes on this map and NITP-XL is that the collision is set to custom default... whereas on the other 2 maps it's set to no collision.
Could this be it?

AnubanUT2
05-13-2008, 10:43 AM
You know I was not aware that a working PS3 version existed ... I thought it wasn't working for the majority of folks (or maybe that was the XL version). Its been a while so I forget. In any event the level doesn't work for me but no biggie ... these things happen.

Edit: I rechecked both threads for the older versions and yeah it is the XL version which doesn't work for 98% of the people who try it so if you copied stuff from it then maybe that is why this version is not loading on my PS3 ... whereas the original version it appears loads just fine for everyone who has installed it.

Tailsnake
05-13-2008, 04:12 PM
Are you planning to do MSU updates for all your maps?

TheDragonzord
05-13-2008, 04:29 PM
wait my previous post was a lie of sorts, i had warlords low (not zero) gravity mutator on aswell. i gained enough upward momentum to escape your volumes, strange thing, the street is not solid whilst the closer (but still outside the map) buildings are.... btw id love if you made those buildings we see way in the background, the skyscrapers? as Levels :) And I dont think you need to update all your maps as tiberium-se and nowhere are amazing as is, so is NITP-XL :P but i would never get bored of your updates for it (unless you made it asiany or necron like then id be sad :( ) i just hope you add a port to the visible water area in XL :P!!

Remus
05-14-2008, 01:33 PM
In any event the level doesn't work for me but no biggie ... these things happen.

Well I suppoe this shouldn't be a problem for the contest since it's PC oriented, but still it's annoying that I can't figure out what's causing it.


Are you planning to do MSU updates for all your maps?

Not all.


wait my previous post was a lie of sorts, i had warlords low (not zero) gravity mutator on aswell. i gained enough upward momentum to escape your volumes, strange thing, the street is not solid whilst the closer (but still outside the map) buildings are....

The street is a static mesh and since that area wasn't supposed to be accessible in the game I never bothered to turn on collisions.



btw id love if you made those buildings we see way in the background, the skyscrapers? as Levels :)

With summer break comming up we'll see




And I dont think you need to update all your maps as tiberium-se and nowhere are amazing as is, so is NITP-XL :P but i would never get bored of your updates for it (unless you made it asiany or necron like then id be sad :( ) i just hope you add a port to the visible water area in XL :P!!

I think I'll leave Nowhere as it is, maybe just make a few minor adjustments, but with Tiberium-SE... After seeing what happened with DM-Lego I have a feeling the same might happen with my map since EA is developing a FPS game called "Tiberium" and all. So I'm going to make a different version of DM-Tiberium for the contest with the name changed, the Tiberian Sun music removed and to solve the performance issues of Tiberium-SE I think I'll end up makeing a hybrid of sorts between the 2 versions. Take the original map which hade good performance and add some of the interactivity from the SE version.

On updates for NITP-XL you've got nothing to worie about, I'm not a big fan of the Asian or Necris themes so that won't happen. I don't think a port would fit with this map, but I might make aproper port/shipyard map some time in the future.

TheDragonzord
05-14-2008, 02:48 PM
:D!!! My Day just Got BETTERRR Thanks :) Your maps are all fantastic and us on the ps3 cant even hear ur custom tiberium music :P!
I Do however love that big broken building on tiberium (its there on se too but duh haha)
You could take out MOST of the physics assets.....but make it a tiberium...XL!!!
Well i know u may change the name but that map XL version would be very umm amazing :D you could bridge that tiberium gap :P at the left side of the building with the minigun

HideInLight
05-14-2008, 04:38 PM
Don't know too much about these stuff so don't take me seriously. I don't think there's any problem with your map being called Tiberium. Don't think there's any problem of including green crystals to. Since Tiberium is just a fictional crystal in the game...It's a crystal and it's green.

Ok what I'm trying to say is you didn't create a full blown mod called tiberium.
You just created a map for UT3 with the name Dm-Tiberium SE. I kinda like the music though.

In the case of the Dm-Lego map i don't think it was actually legally required for the author to change the name of the map. But the removal of the logos in the map seemed fair enough.

Think I'll leave this one to someone that actually knows law and so on...

TheDragonzord
05-15-2008, 02:27 PM
Have you played the updated lego called Blockland? MUCH less lag and i prefer it (ps3 of course) think its fantastic.

Tailsnake
05-15-2008, 11:16 PM
Don't know too much about these stuff so don't take me seriously. I don't think there's any problem with your map being called Tiberium. Don't think there's any problem of including green crystals to. Since Tiberium is just a fictional crystal in the game...It's a crystal and it's green.

Ok what I'm trying to say is you didn't create a full blown mod called tiberium.
You just created a map for UT3 with the name Dm-Tiberium SE. I kinda like the music though.

In the case of the Dm-Lego map i don't think it was actually legally required for the author to change the name of the map. But the removal of the logos in the map seemed fair enough.

Think I'll leave this one to someone that actually knows law and so on...

Well he wants to enter Tiberium in the MSU and they have a stipulation that you can't use copyrighted content or stuff based on other games. They wouldn't want a map to win then have another company sue for using thier material.

As far as the Lego map goes they had full legal rights to send him that cease and desist notice, they could've gone further if they had wished too...

[tHe]L3GND
04-03-2009, 02:24 PM
Just dl'd Maps look amazing cant wait to do some work..

daydreamdirty
03-13-2012, 11:03 PM
very beautiful. thank you.

SkaarjMaster
04-06-2012, 08:19 PM
Not really sure why it took me this long to try this map, but it did. I like all the improvements for the latest version also. The clouds, rain, thunder, lightning, crickets, trees, Atlas and the music choice really help to create a certain atmosphere in this map. The gameplay is sort of wide-open, but with hedges to duck in and out and over. TeamDM is lots of fun and the bots aren't bad.:cool: