View Full Version : Creating Flags/Cloth
12-18-2007, 07:49 PM
What steps would I need to add a flag for instance, and also to add physics to static meshes as well.
12-18-2007, 09:56 PM
Cloth simulations is only for skeletal meshes. You assign the vertices that you would like animated as cloth to a bone, and setup the appropriate settings within UnrealEd.
Use KActors or physics actors within Ued and give them the static mesh.
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