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Setheran
12-18-2007, 07:08 AM
Name: DM-Shrine
Version: Final, unless something major comes up
Description: A small map consisting of a ruined building atop a spire of rock rising out of the sea. Narrow walkways run around the outer and inner edges of the building while a long tunnel cuts through the rock underneath it. A shield belt waits on the roof, a damage amplifier behind the statue, and a Redeemer can be found halfway down the tunnel.
Players: 2-6
PC Download: http://www.megaupload.com/?d=2MR7JJ64 or http://ut-fun.de/download.php?view.150
PS3 Download: http://files.filefront.com/DM+Shrine+PS3+Map/;9292864;/fileinfo.html

Screenshots:
http://img509.imageshack.us/img509/3333/shrine2yr0.jpg
http://img509.imageshack.us/img509/591/shrine3pa2.jpg
http://img82.imageshack.us/img82/8248/shrine1ix6.jpg
http://img158.imageshack.us/img158/3879/shrine4jd0.jpg

Comments:
This is my first effort for Unreal Tournament 3. It's a very small map suited to duels and fast-paced gameplay with low player counts. There's probably still some room for improvement, but unless any major flaws are discovered this will be the final version. The map was more of means of learning the new editor than anything else, and I'd rather move onto bigger and better creations than spend much more time trying to improve it.

Changes for full version:
* Improved lighting and shadows slightly
* Added a bunch of extra details throughout and more clutter in the tunnel
* Extended the buttresses further to the sides to give more room for dodging
* Moved the rear jump pad's target to the second level instead of the first
* Moved health vials from the bottom level to the tops of the pillars
* Fixed the fire emitters on the broken road
* Improved ambient sounds

Please let me know what you think.

AnubanUT2
12-18-2007, 07:10 AM
Cool man ... this is one of my favorite maps thus far so I will load this up right now. Thanks for the level and thanks for listening to feedback ... some people don't so I appreciate it.

Gush
12-18-2007, 07:13 AM
It's a really great map! One of the best custum level so far!
Gratz!

AnubanUT2
12-18-2007, 08:11 AM
Really nice ... like the new changes although I would have gone with the armor vest instead of the leg armor if there are only going to be two armor pickups on the level. But yeah the ambient sounds are better ... the fire could have been lower still though but thankfully it is no longer roaring. This level is so much fun because it flows so well ... there are no dead ends and that is what can really make or break a level. Next time I would love to see the super health on your map as well as a sniper gun and the full compliment of armor. Thanks again ... this map is a keeper and I anxiously await your next one. :)

Flesh
12-18-2007, 08:40 AM
Wow looks Great,Thx

Sbouby
12-18-2007, 10:48 AM
It's a really great map! One of the best custum level so far!
Gratz!

Same ^^

Really great map, thanks for this very good work :)

ColdfireRik
12-18-2007, 12:25 PM
Looks great!! Gonna DL it right now :)

b0b7h3r1pp3r
12-18-2007, 02:43 PM
Admittedly I wont get the chance to play this map for a few days but the current pics make this map look very interesting. I probably won't run anything on here besides 1v1, but since that's what the map is made for then that's fine. I always enjoy maps that look natural and somewhat random yet play as well or better than the majority of perfectly symmetrical industrial/space themed maps so thanks for bringing this to the table

Cleary
12-18-2007, 02:47 PM
WOW! looks really nice ... like a picture of something that would be printed on a mug

Should put the screen shots on deviant art or something nice artwork.

Software Junkie
12-18-2007, 03:11 PM
Nice Job! A great map......

Hubbell Tyson
12-18-2007, 05:32 PM
Looks great :D
Downloading...

Phoenix86
12-18-2007, 07:25 PM
good map

lots of Z-axis fighting, watch your back too!!!

Al
12-18-2007, 08:21 PM
Nice map! Good job! On my server :)

Spank$hot_BT
12-18-2007, 10:17 PM
Great map! Look forward to seeing your future creations.

Setheran
12-19-2007, 08:34 AM
Nice map! Good job! On my server :)
Glad to hear it. I'm interested in seeing what it's like against human players.

Thanks for the encouraging comments all. It's good motivation for finishing my next map :)

Teddie
12-19-2007, 11:43 AM
That's damn pretty!

I'm going to grab this one.

T@F
12-19-2007, 12:21 PM
Omg is that you Teddie?
Have you got any maps in the making for ut3? wink wink :D

Oh yeah great map :D def a keeper for me :D

AnubanUT2
12-19-2007, 01:48 PM
Now that is a helluva compliment when a mapper like Teddie likes your level you know some did some things correctly. Did I tell you from the first time I tried it that you created a winner? Yep man this is why I put this map at the top of the heap when it comes to user created levels so far.

Mastame
12-19-2007, 02:15 PM
That looks extremely hot, downloading. :)

Lemonking
12-19-2007, 02:18 PM
10/10


:o

PureEnergy
12-19-2007, 03:11 PM
Yeah that's good...but you should improve post processing effects like other UT3 maps...this map is on ut2k4 style...anyway is one of the best at the moment...:)

Teddie
12-19-2007, 03:47 PM
Omg is that you Teddie?

Hi there T@F!

AnubanUT2
12-19-2007, 04:14 PM
^^^
Teddie can you PLEASE PLEASE port DM-TDB-Aztec over to UT3 ... that would be so damn awesome I can't tell you how much I would appreciate it and I bet so would many others. Thanks. Sorry but I had to catch you while I could. :D

djsilt
12-19-2007, 04:18 PM
best custom map i tried so far (and i just tried 20 maps ^^) the gameplay is very good with some nice z axis and the design is very well done too !
good job !:)

Mark Rein
12-20-2007, 01:20 AM
I played this map tonight and I really enjoyed it. Congratulations!

AnubanUT2
12-20-2007, 02:11 AM
^^^ Now that is some high praise. Congrats on that man. That makes me feel good as well since from the very beginning I have been saying this is one of the very best of the user made levels so far.

BuffyTheSlayer
12-20-2007, 02:21 AM
I love those jump pad too :D http://www.ini.hazelwhorley.com/images/heart.gif
cant wait more maps from you ;)

ColdfireRik
12-20-2007, 03:09 AM
Brilliant work, love it ;) My new fav custom map ^^

wisdomWarrior
12-20-2007, 07:40 AM
Your map looks fun. If you ever get the chance or opportunity, could you please compile it so that it will work with the PS3 version of UT3? (when they get the ps3 compiler working)

Well done :)

Smaz
12-20-2007, 12:21 PM
Great map! I liked it, played quiet well. I have it on my server for testing with friends at some point, but as soon as the redirect is fully working without problems it'll be in the map list :)

My only suggestion was that the two pillars in the middle area seemed to be quite large in proportion to the room. Nothing major, though :)

chaos667
12-20-2007, 05:43 PM
i've played it now, and this is zomfg map!
and you know, seems that you only one guys so far that puts a full unreal-like description for this level and this description is really bad ass and gives a lot of mood when you play this map. i like to take rocket, jump to the top and spread death from above)

Mark Rein
12-20-2007, 06:49 PM
This is a great map and in a few minutes it will make history as the first ever downloadable mod for the PS3 version of UT3! Woo-hoo!

Mark Rein
12-20-2007, 06:50 PM
Your map looks fun. If you ever get the chance or opportunity, could you please compile it so that it will work with the PS3 version of UT3? (when they get the ps3 compiler working)

Well done :)We already did this yesterday and it will be released in a few minutes. In fact when I posted yesterday that I really liked this map it was because I had been playing it on PS3! :) Of course since then I downloaded the PC version as well.

AnubanUT2
12-20-2007, 06:54 PM
Wow!!! The mapper for this level is going to be in heaven. Heh I am in and all I did was give advice to him when it was a beta and sing its praises from the very beginning. Yep I know I have excellent taste now. Just look who is backing up my initial impressions! :D

Herby
12-20-2007, 07:07 PM
Wow sweet thanks Mark Very sweet.

jamima69
12-20-2007, 07:12 PM
congrats on the ps3 release! been playing this map for a few days now,and it's one of my favs.

booshack
12-20-2007, 07:37 PM
Hah that's all sorts of awesome, grats! And grats PS3 players, I guess this means the conversion tools are near ;)

HTM~Necron99
12-20-2007, 07:38 PM
I like this map, It's small but well designed and plays great.

great job on this map!

Nacher
12-20-2007, 08:00 PM
This map imo is the first good looking and well playing custom DM map I have seen. DM-Krodan kind of doesn't count, as Hourences had access to ued3 tools far before casual mappers did, so he had a long headstart. Not to claim that Krodan wouldn't be a great map as well!

Anyways, only design flaw imo is that Redeemer. It desperately needs to be replaced with a body armor. That would balance the item placement, add more tactics and make the map a bit more competetive. It would actually make it a rather cool 1on1 map. Some more UT3 visual ambience could have added as well.

Anyways, great work!

Setheran
12-20-2007, 08:24 PM
Needless to say I'm very happy about this being made available to PS3 owners (though I can't help but feel other maps are more deserving). The hard work has really paid off.

Thanks again for all the feedback. There's some sound crticism and good suggestions being made (switching the shield belt and shock rifle in particular makes a lot of sense; I don't know why it didn't occur to me), and in retrospective I was probably a bit hasty in moving on to a full relase. I'll keep it all in mind for my next map, though, which is coming along nicely.

Minimaul
12-20-2007, 08:28 PM
Congratulations! It's a nifty map. I checked it out last night but didn't get a chance to play it with some bots or people. I'm going to give it a whirl tonight and I'll probably end up tossing it on my server (PC).

AnubanUT2
12-20-2007, 08:30 PM
Anyways, only design flaw imo is that Redeemer. It desperately needs to be replaced with a body armor. That would balance the item placement, add more tactics and make the map a bit more competetive. It would actually make it a rather cool 1on1 map. Some more UT3 visual ambience could have added as well.

Anyways, great work!

Well imo the redeemer is what adds a great deal of fun to the map and the level is large enough so that you can get the kills off without dying yourself. Plus it really makes it worthwhile to go down to the lowerlevel. So I am really glad you didn't take it out like we had discussed over on your beta thread.

ShadeMistress
12-20-2007, 08:32 PM
Awesome work on this map, I actually downloaded this a while ago and hadn't played on it that much, due to working on my own few projects (maps and a tutorial), but I just sat and played this for 3 hours and didn't realize I was here that long, rofl... good job. It's pretty balanced and the pace is good for a map of it's size. The matches don't drag out or end too abruptly, and the flow is superb... cool dealio :D

wisdomWarrior
12-20-2007, 08:41 PM
We already did this yesterday and it will be released in a few minutes. In fact when I posted yesterday that I really liked this map it was because I had been playing it on PS3! :) Of course since then I downloaded the PC version as well.

Wow, great news :D

Flak
12-20-2007, 08:44 PM
Beautiful map Setheran, great job and congrats. :)

leukoplast
12-20-2007, 09:32 PM
Well, for you PS3'ers wanting to play this map, you can DL it here.

http://files.filefront.com/dm+shrine+ps3zip/;9293021;/fileinfo.html

I am about to export it to my PS3 :D

LNYC999
12-20-2007, 10:02 PM
Well, for you PS3'ers wanting to play this map, you can DL it here.

http://files.filefront.com/dm+shrine+ps3zip/;9293021;/fileinfo.html

I am about to export it to my PS3 :D
What do i do exactly? I have a SD card.

JimmyHACK
12-20-2007, 11:08 PM
great deathmatch map seriously.. (im playing the PS3 one) one thing for Mark/Epic... theres no images for the map when selecting its the default UT3 wallpaper...

but ya great map.. mods on the PS3 is definitely sweet and its only 1 with many many more to come.

Malice_Mizer
12-20-2007, 11:46 PM
I'd like to thank you for making such an awesome map, I played it tonight in a LAN match with 5 of my closest buddies and we had more fun than on most of the stock maps!

ScottUT
12-20-2007, 11:58 PM
http://boardsus.playstation.com/playstation/board/message?board.id=ut&thread.id=1397

Teddie
12-21-2007, 12:14 AM
Congrats, Setheran.

You go, big boy.

aidanr
12-21-2007, 12:36 AM
Top quality map :)

theBishop
12-21-2007, 01:35 AM
I just checked out Shrine on the PS3. Nice map. It reminds me of one of the maps that came with the original Quake3 demo.

One problem: there's a jump pad that doesn't always reach its platform. more than once i've been caught on this ledge and had to jump to my death.

thanks for popping my PS3 mod cherry :)

pionata
12-21-2007, 02:18 AM
Great map, I hope you have plans for other maps.

Nul
12-21-2007, 03:04 AM
Thanks very much for doing the PS3 version, luckily it looks very very good too.

Luv_Studd
12-21-2007, 06:22 AM
Congrats...

bn_avit
12-21-2007, 06:49 AM
congrats on your achievement first ever PS3 created conent well done :):):)

Grim
12-21-2007, 07:57 AM
Hey, you totally rock. Have you ever thought to give it a go and try make a CTF map? CTF community badly needs map that can be used for competetive play. :(

p2xelgen
12-21-2007, 08:27 AM
Congrats...
on being the first to PS3

Nacher
12-21-2007, 08:41 AM
Well imo the redeemer is what adds a great deal of fun to the map and the level is large enough so that you can get the kills off without dying yourself. Plus it really makes it worthwhile to go down to the lowerlevel. So I am really glad you didn't take it out like we had discussed over on your beta thread.

I would like to get rid of that Redeemer because this map isn't meant for really large playercounts, and Redeemer is really overpowered in a 2-6 player game imo. Also it's completely useless in 1on1, and a proper 1on1 map would need at least two strategically valuable armors. This map has only one, the shieldbelt. The redeemer spot would be perfect for a 50a.

Edit : Oh, this map had 30a as well. Didn't notice it on the first try. Still, I think that redeemer was a mistake. From an 1on1 perspective, the bottom tunnel becomes almost useless, as redeemer won't be used in 1on1. Apart from redeemer, that tunnel only has some health and a link gun. Not worth going after. And unless No redeemer mutator is used, it's hard to avoid picking up that redeemer if you are in the tunnel. That could lead to accidentally using it.

Knazzer
12-21-2007, 09:27 AM
Just about the check it out, looks great :)

Mentalsplatter
12-21-2007, 09:46 AM
Congrats on being the first PS3 bake! Great map, plays really well in duals on the ps3, keep up the good work!

Yamanaka
12-21-2007, 10:04 AM
Gratz mate on being the first! Awesome map as well.

Sharpfish
12-21-2007, 11:08 AM
Already posted about how I liked this map in your OTHER thread about it, so it was cool to read it would be the first PS3 custom map and even better that Epic are sorting it out, i'd be very proud if it were me. Best I ever got from Epic was Cliffy B telling me my map had "nothing but box mapped meshes on it" (or something like that;in a thread about DM-Starfall for UT3).

It's good that you come back from UT99 and get this interest, I've been mapping since unreal 98 (and UT3 is the first UT game i'm not mapping for as of yet), and couldn't get any joy.

Congrats.

AnubanUT2
12-21-2007, 01:33 PM
I would like to get rid of that Redeemer because this map isn't meant for really large playercounts, and Redeemer is really overpowered in a 2-6 player game imo. Also it's completely useless in 1on1, and a proper 1on1 map would need at least two strategically valuable armors. This map has only one, the shieldbelt. The redeemer spot would be perfect for a 50a.

Edit : Oh, this map had 30a as well. Didn't notice it on the first try. Still, I think that redeemer was a mistake. From an 1on1 perspective, the bottom tunnel becomes almost useless, as redeemer won't be used in 1on1. Apart from redeemer, that tunnel only has some health and a link gun. Not worth going after. And unless No redeemer mutator is used, it's hard to avoid picking up that redeemer if you are in the tunnel. That could lead to accidentally using it.

Well that is the point ... you can always use the no superweapons mutator and then it will be just the way you like it. This way everyone has the map they like. I don't see anyone else complaining about the redeemer tbh and if it was that bad of an idea I doubt this would have been the first level to get ported to the PS3. Anyway use the mutator and be happy that we have such a quality level to play on ... that would be my advice to you. Don't let the redeemer cause you to stop playing the map when the situation is so easily resolved. :)

Zéychin
12-21-2007, 02:28 PM
As the others have said, "Congrats on the first PS3 bake."
I'd been looking forward to playing on this map, pretty high up there with DM-Bedroom.
I'll try it out, ASAP.

Nacher
12-21-2007, 03:33 PM
Well that is the point ... you can always use the no superweapons mutator and then it will be just the way you like it. This way everyone has the map they like. I don't see anyone else complaining about the redeemer tbh and if it was that bad of an idea I doubt this would have been the first level to get ported to the PS3. Anyway use the mutator and be happy that we have such a quality level to play on ... that would be my advice to you. Don't let the redeemer cause you to stop playing the map when the situation is so easily resolved. :)

Well my problem with redeemer was that it's not so easily fixed. Once you remove the redeemer, there isn't really any purpose to go to that tunnel area anymore, and that would hurt the flow. That's not really such a big deal in FFA deathmatch, but in a 1on1, a 50a in the tunnel would make a world of difference.

Still, I do think that your map is great and the best usermap for UT3 so far among DM-Krodan. Hope PS3 dudes have a blast with it.

AnubanUT2
12-21-2007, 03:40 PM
Well my problem with redeemer was that it's not so easily fixed. Once you remove the redeemer, there isn't really any purpose to go to that tunnel area anymore, and that would hurt the flow. That's not really such a big deal in FFA deathmatch, but in a 1on1, a 50a in the tunnel would make a world of difference.

Still, I do think that your map is great and the best usermap for UT3 so far among DM-Krodan. Hope PS3 dudes have a blast with it.

You have a point there is also a link gun and some health on the lower levels (orbs as well as vials) and it makes great place to spring up from and surprise people with some quick rocket launcher skills so I don't know that I agree that flow would be that hurt if you used the mutator to remove the superweapon. Or you could use a mutator to replace it with another weapon.

You know what just hit me is it would be great if there was a mutator that let people replace the super pickup items with anything they wanted because there is always debate among these items:

- Redeemer
- Armor pieces (various but mainly chest and belt)
- Invisibility
- Berserk
- Invincibility
- Super Health

Now imagine a mutator just for the swapping in and out of these items .... that would be sweet and would solve tons of issues for individuals and let them shape a level even more to their liking. Maybe someone will do this. Maybe I should but I am not feeling up to coding again ... even though I am going to have to get back into it before I get back to modding. :p

leukoplast
12-21-2007, 04:23 PM
I just checked out Shrine on the PS3. Nice map. It reminds me of one of the maps that came with the original Quake3 demo.

One problem: there's a jump pad that doesn't always reach its platform. more than once i've been caught on this ledge and had to jump to my death.

thanks for popping my PS3 mod cherry :)

I noticed that too, but I figured out I was just jumping towards the wrong area. You need to veer to the right and land on the bridge thing that sticks out, rather than going straight ahead onto land (if that makes since). Cause once I started doing that, I got up there every time, and pretty swiftly as well.


BTW on another note this level can get really fun. And personally, I love the fact that the redeemer is in the level. Plus with all the health vials and armor around, you can pretty much max everything out in a matter of seconds, its great :D

BlackFish
12-21-2007, 04:33 PM
Works as a console map. However there's a bug where if you feign in under the arch next to the flak cannon you die somehow.

Setheran
12-21-2007, 04:45 PM
Regarding the jump pads, if you don't press any directional keys when moving onto them then you should land in the right place. The reason you'll veer off sometimes is because I raised the air control slightly higher than the default.

Herby
12-21-2007, 07:27 PM
Congrats and Thanks for putting the hard work into the map so we can enjoy this. Plays great on the PS3.

Seven_Force
12-22-2007, 01:02 PM
Superb work, I gave it the full rating. The flow in this map is excellent, there's all sorts of ways to get creative with your movement and jumping with the tons of openings, windows, circular shape, and whatnot. This map has the best flow of any custom map so far, great bot support as well.

Good bot pathing is an absolute must since UT3 PC had a bad release and consequently isn't too popular online at the moment. Keep up the good work.

Alucard
12-22-2007, 08:56 PM
This map is very cool. I love the feeling I get from the island in the middle of nowhere atmosphere, kinda reminds me of Myst. Love it.

Madmanxan
12-23-2007, 12:02 AM
whoa man those screenies look like theres a lota detail in it :) looks like a very nice and thought out layout, nicely done :D

mahe
12-29-2007, 09:33 PM
Nice map, I just played it offline with bots till now and it made a lot of fun.
Let's see how it plays online ;)

mirror: http://ut-fun.de/download.php?view.150

NightEye
12-29-2007, 10:26 PM
Nice map, I just played it offline with bots till now and it made a lot of fun.
Let's see how it plays online ;)

mirror: http://ut-fun.de/download.php?view.150

This is one of my favorite small maps, I play it all the time against bots,

iron12
12-30-2007, 06:28 AM
Outstanding map. Good job.

Mojo
12-30-2007, 04:50 PM
Nice job. We have it running on our server and it looks and plays great.

Tigron
12-30-2007, 09:22 PM
Ok this map isn't bad, but there are a few outstanding issues that could be improved upon.

The first complaint i have is that the tunnel section doesn't flow well with the map, and the bots don't seem to use it at all (except when they spawn there). It would improve the flow of the map immensly if there was an easier way down besides just jumping down. (teleporter or jump pad perhaps)

My other complaint was with some of the effects. On the ledges on either side of the tunnel, theres very prominant wave sounds, it sounds like waves crashing off the rocks below, however when you look down the sea looks calm. To polish the map, i would sugest adding a nice wave crashing visual effect to one side of the island and tone the sound down a bit on the other side.

Also the fire sound effect seemed wrong in some way, now i haven't figured out why, maybe someone else can figure it out. but i'd sugest having a listen again, maybe its too strong or the wrong type of sound, im not sure.

Other than that tho, a very nice small map!

Graphical Detail - 4/5 (Nice looking, but needs a bit of polishing here and there)
Sound - 3/5 (good sound effects that suit the map, but they came on a bit strong in places)
Gameplay - 4/5 (Good but the underground section lacks fluidity and seems a bit detached)
Overall - 3.75/5 (An overall solid map, and a keeper for now, theres still fun to be had :D)

AnubanUT2
12-30-2007, 09:33 PM
Ok this map isn't bad, but there are a few outstanding issues that could be improved upon.

The first complaint i have is that the tunnel section doesn't flow well with the map, and the bots don't seem to use it at all (except when they spawn there). It would improve the flow of the map immensly if there was an easier way down besides just jumping down. (teleporter or jump pad perhaps)

- That may be just what you are observing and you don't realize how fast those bots go down and get the redeemer which is what attracts them down. I was playing this map since it was first offered as a beta and that has never been an issue ... I have witnessed ... heck even chased bots down there to try and get the redeemer first. And I have seen them jump down to the area from the Udamage area. Have you tried to record a match and then go back and watch it and really watch the bots?

My other complaint was with some of the effects. On the ledges on either side of the tunnel, theres very prominant wave sounds, it sounds like waves crashing off the rocks below, however when you look down the sea looks calm. To polish the map, i would sugest adding a nice wave crashing visual effect to one side of the island and tone the sound down a bit on the other side.

That is an excellent observation that shows you were really paying attention to detail ... also that is an excellent suggestion if he ever decides to update the map.

Also the fire sound effect seemed wrong in some way, now i haven't figured out why, maybe someone else can figure it out. but i'd sugest having a listen again, maybe its too strong or the wrong type of sound, im not sure.

I actually brought this up in the beta testing phase and I agree it is still not quite right.



See my comments above.

NightEye
12-30-2007, 09:37 PM
I always play with around 6 bots, so I am always moving so fast I never even noticed the fire sound, but now that you point it out, it doesn't sound quite right.

Setheran
12-31-2007, 08:21 AM
Some fair suggestions there. The bots definitely use the tunnel, and almost always beat me to the Redeemer. When testing the pathnodes I've watched them jump down to the tunnel from both ends, and generally go anywhere you'd expect them to. The tunnel does upset the flow of the map, though, I agree; it's something I've been uncertain about since first placing it there.

Having waves like the ones on CTF-Reflection are something I considered at one point, but I was worried about how it might affect performance - the base of the rocks is a huge area that would take a lot of emitters cover. It's definitely something I could experiment with, though.

The fire sounds are made up of flame ambient sound along with a leaking air one, to give the impression of lit gas rising out of the holes in those pedestals. Personally it sounds about right to me.

With all this in mind, does anyone think it's worth doing another release of this? I never expected the map to get anywhere near this much attention, and there's a lot I could do to polish it more.

Changes I'd make would be:

- Replace the messy grassed areas with a proper terrain actor
- Improve lighting for more contrast
- Try adding waves
- Make it so that the fire changes colour and flares up when the Redeemer is available, so that players know when it's worthwhile to enter the tunnel
- Switch the shield belt and Shock Rifle
- Make the tunnel more accessible at the higher end, and add an additional player start to it
- Maybe add additional wooden walkways near the tunnel exits
- General tweaks like fine-tuning the jump pads and adding more detail

Is that enough to justify another version? Or would everyone agree it's too late now and better to leave it be?

AnubanUT2
12-31-2007, 08:23 AM
No man I would love a newer version that is perfect ... as great as this is as you said these would make it even better and we all would appreciate that! :D

Edit: The redeemer Idea is the one I like the most ... I still say turn the flame noise down. :D I also like the idea of the waves and adding a bit more detail ... I was thinking maybe a torn hanging flag ... a bit more rubble ...

- how about some blur effect for off in the distance as well .. like in Shangri-La and in Defiance and Carbonfire/City part of Gateway

- Why change where the shield belt is? That is a fun spot and not everyone uses the shock .... but we all use the shield belt and it is fun to race the bots to the jump pads to get it. Without that dynamic the map loses a lot of its offline charm. I still say move the shield belt to the back and move the Udamage to the top area (in excess swap the two) along with those extra health vials that is perfect. And how about losing the armor leggings in favor of a chest plate so we can get to 150 armor?

- If you were to consider removing the redeemer consider replacing it with the Berserk powerup ... that is my fav powerup in the game ... Invulnerability feels kind of cheap so don't use that if you go with this idea. You could still use the same idea you had for the redeemer when it becomes available.

- I don't think you need the additional walkways but that is just me .. however one thing I was thinking you could add to really dress this level is a really small temple or something else connected to the island but unaccessible ... maybe that could be the additional walkways leading off to something that is actually just for window dressing ... like on the map Sanctuary and Rising Sun.

Anyway that is all I think would really set this off ... I don't think the lighting needs to be tampered with but at the same time I would love to see your new vision for this level so by all means GO FOR IT and call it Shrine-SE (Special Edition). :D

Setheran
12-31-2007, 09:57 AM
The main reason for switching the shield belt and Shock is that I think it'll balance the map more. Right now those two jump pads leading to the roof are used far more than the upper walkways, and it's also a bit annoying that you have to go all the way to the roof to see if the belt is even available. With the shield belt moved near the window people will be able to see when it spawns from most areas and be more vulnerable as they race towards it, while there might be some fun to be had using the Shock Rifle to snipe from the roof and pillars.

Changing the thigh pads to a chest plate might be a good idea, but I wonder if it wouldn't unbalance the map a bit since the opposite side only contains a lowly Biorifle. As much as possible I want to try to keep players using all areas of the map somewhat evenly (excluding the tunnel, that is, which is too detached from everything), and with the main tunnel access point in the same area I think it might draw too many people to one side. Although I could always switch the two to remedy that I suppose.

Another change I'm considering is adding patches of broken wall and pillars around the cliff edges like Sanctuary, and then moving some of the ammo/health pickups onto the grass to give the area more purpose.

AnubanUT2
12-31-2007, 10:04 AM
The main reason for switching the shield belt and Shock is that I think it'll balance the map more. Right now those two jump pads leading to the roof are used far more than the upper walkways, and it's also a bit annoying that you have to go all the way to the roof to see if the belt is even available. With the shield belt moved near the window people will be able to see when it spawns from most areas and be more vulnerable as they race towards it, while there might be some fun to be had using the Shock Rifle to snipe from the roof and pillars.

Changing the thigh pads to a chest plate might be a good idea, but I wonder if it wouldn't unbalance the map a bit since the opposite side only contains a lowly Biorifle. As much as possible I want to try to keep players using all areas of the map somewhat evenly (excluding the tunnel, that is, which is too detached from everything), and with the main tunnel access point in the same area I think it might draw too many people to one side.

Another change I'm considering is adding patches of broken wall and pillars around the cliff edges like Sanctuary, and maybe moving some of the ammo/health pickups onto the grass to give the area more use.

Go for it man .... I'm going to keep this present version anyway and I feel we are lucky if you are willing to make an even better version. Why not swap the bio with the flak if you are worried about the chest plate causing one side to be too neglected ... and with the flak ammo still up there and the Udamage there (or shield belt ... then you can move the Udamage to the Shock spot and this keeps the flow) that area will still be used. But like I said I just want to see your vision so whatever you do I am happy. :)

TOGArkon
01-04-2008, 07:54 AM
Thanks for the map I have it on the TOG UT3 server and the guys love it , so well done :)
Looking forward to the improvements .

Gunwing
01-04-2008, 01:04 PM
Thanks for the map I have it on the TOG UT3 server and the guys love it , so well done :)
Looking forward to the improvements .

Sadly the DL link for the PC version is dead. And I can't find a link on any other site to DL it other than the PS3 version that I don't have. Can anybody give me a working link to the PC version of this file? I want to play it so bad!?

Setheran
01-04-2008, 02:15 PM
There's always the mirror mahe posted above: http://ut-fun.de/download.php?view.150 . But the Megaupload link in the first post should still be working too.

An improved version may still be on the way, but the lack of interest is making it a low priority for now.

AnubanUT2
01-04-2008, 02:20 PM
Dude people will eat it up once you make it so go ahead .... don't let that stop you from making this a better level. The many of us that have the original version will definitely appreciate it. But you could actually work on finishing Downpour first and then come back to this. :)

Alan3002
01-11-2008, 07:57 PM
Now this looks class!!!!

Jagleman
01-16-2008, 12:31 PM
Setheran,

Excellent map - flows really well & there's plenty of escape routes when your health gets LOW - quality all the way!

Haven't seen the Redeemer in the tunnel, will go look for it! Am not a fan of the big R in DM maps tho.

As you mentioned, swapping the Shock with the Shield Belt is a good idea and maybe a hole to drop down into the tunnel from the middle of the map - probably put the Keg of Health in there & get rid of the Deemer?

Anyways - it plays really tight as it looks great too!!!

DragonBaron
01-17-2008, 04:26 PM
This map is awesome!
The level design / architecture is absolutely great. All things in this map are well thought out. The placing of sounds, weapons, items and jump pads is perfect. It´s real fun to play this map.
The atmosphere is so cool. The fantastic surrounding area is intensified by the chosen music.
Setheran, you made a great job.
Rating: five stars

AnubanUT2
02-16-2008, 07:20 PM
My Shrine map has too much reliance on BSP too, and if I was to remake it now that I have more familiarity with meshes I'd probably make it look a lot better.

I for one would love to see a Shrine-SE so please consider making one. Maybe you can make it even more immersive by adding large areas that may not be accessible but add to the overall realism of the map by making you feel you are really on an alien world like how Sanctuary is ... only a small area of the entire level is actually used but the level itself is so immersive because all that makes you feel like you really are on an alien planet. Anyway please give it some thought ... this is still in my top three fav DM maps to play. I still play this map at least 4 times a week seriously. :)

Mandator
03-01-2008, 07:14 AM
When I try to install this map on PS3, it finds my flash drive, but when I select it it says no data. I have copied the whole PS3 folder to my flash drive but it still doesnt work. Help please!!

Uzi Downes
03-01-2008, 07:24 AM
EU/Pal version?

Uses a different folder than the US version, had the same prob on mine. EU is BLES00200-MODIMPORT instead of BLUS30086-MODIMPORT

Mandator
03-01-2008, 07:52 AM
Yeh thats it, thanks

stevelois
03-01-2008, 05:24 PM
PC Download: http://www.megaupload.com/?d=2MR7JJ64 or
http://ut-fun.de/download.php?view.150



Reading the posts, it seems that a newer version is available but when I want to download I found that :

The first link don't work.
The second link is for the 1.0 release ?

So, is the new polished version is available ?

Thx

ULTRAMAGNUS001
03-02-2008, 01:23 AM
This map is AWESOME!!! Props to you Sethran, I downloaded it and played it and just LOVED IT! :D Thank you!! You rock!!

Setheran
03-03-2008, 07:19 AM
Reading the posts, it seems that a newer version is available but when I want to download I found that :

The first link don't work.
The second link is for the 1.0 release ?

So, is the new polished version is available ?

They both lead to the same file. The first link still works for me, too - are you entering the three letters it asks for at the top?

Lord_PorkSword
03-03-2008, 07:42 AM
Killer map. :D
Love the design n style! :D
..and most of all was a blast to play!:)
Keep up the good werk!

stevelois
03-15-2008, 03:14 AM
They both lead to the same file. The first link still works for me, too - are you entering the three letters it asks for at the top?

The server was not responding at the time I was trying to access the file. Now, it's ok. Thx for the comment :)

Oranir
03-15-2008, 11:54 AM
Great map!
a bit small tho

yarbone
03-15-2008, 03:02 PM
Man this map is great, I play it every day :)

DreadedSoul
03-15-2008, 03:20 PM
Idea: Symmetrisize (not a word lol) the map and turn it into Facing Shrines, a new CTF map!

zombie_dod
03-23-2008, 04:30 PM
Thanks for the map, played it 1on1 on PS3 was great :)

Sfred
08-01-2008, 05:08 PM
Can someone post a mirror link for ps3 ?

I really need to see this map..

Devilinside
09-12-2008, 09:46 PM
Sooooooooooo this is the first user crated map.i WANT IT

Setheran
09-13-2008, 07:50 AM
It's not the first by a long shot. It's just among those that Epic chose to cook for the PS3 before the tools were released for mappers to do it themselves.

Der_Schreiner
10-02-2008, 12:08 PM
It's not the first by a long shot. It's just among those that Epic chose to cook for the PS3 before the tools were released for mappers to do it themselves.
yeah, but it was definitely something big, I remember I read it in the news on some site that Mark Rein himself liked the piece so much Epic cooked it for the PS3...

Shrine was my first user created map on the PS3 and I still love it.

Cheers to Setheran, keep up the good work :)