View Full Version : DM-Corridors-beta1
12-17-2007, 12:44 AM
Description: Map for UT3
Credits: Me, and Epic for the meshes and textures.
PUT THE FILES HERE:
My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
There are no blocking volumes yet, so you may get stuck on some things, or you may go through some things. Please make note of any of those here or let me know somewhere else!
Thanks and enjoy!
12-17-2007, 01:37 AM
had some fun with bots on this one. looking forward to the final.
couldn't find the downloadlink (http://www.ryanwachowiak.com/DM-Corridors-beta1.rar) on the page though
12-17-2007, 06:24 AM
Looks good so far. There's a lot of LT-styled maps around, but the lighting and dingy atmosphere make this one stand out to me. Maybe there could be slightly more variance in light colours though - nothing major (I like that it actually has a clear colour scheme), just a noticable yellow or blue tint in the green here and there so you can more easily tell one end of the map from the other.
12-17-2007, 09:09 AM
Really liking it. Nice job, can't wait for it to be complete.
Would it be possible to give some color to the map (and some other non-BSP things)?
12-17-2007, 09:53 AM
Yah im thinking about making the top level more yellowish and the bottom level more blueish.
im also looking to add more static meshes, but the LT- and HU- themes dont have too much too add, the NEC and Asian ones are far more easy to design with in my opinion!
12-17-2007, 10:42 AM
Having tested the map some more, I have a couple of gameplay related suggestions too. First is that the wall indentations on the second floor circular area where the Link Gun is seem to require perfect timing with the double jump in order to get up there, which is a bit frustrating in the heat of things. So maybe they can be lowered a few units to make that easier? Second is that I think you need more ways of reaching the second floor - when I played nearly all the action was concentrated on the bottom level. If you converted the empty indentations either side of the armour in the lower circular room into lifts (I kept thinking they were lifts anyway), then I think that'd help get more people up there.
All in all it's a good straightforward map, which flows nicely and is fun to play. Looking forward to the finished product.
12-17-2007, 01:17 PM
cool map dude ;)
12-18-2007, 12:41 PM
thanks for all the good comments and all the good ideas! hopefully ill have beta2 released sometime before the weekend!
12-18-2007, 11:09 PM
This is an excellent map with lots of great gameplay and good placement of items (I am glad you used the shield belt as well as the chest plate ... good man :) ). The theme is cool (even if it is definitely Deckesque ... read on for the answer to make it feel a bit more unique). and the map looks really solid ... it justs needs some more color (some light blues and teals and some low intensity yellows would go nicely with this as would some reddish brown in spots) and some more trim (but don't go crazy ... just a few more items like maybe some toxic barrels that are oozing slime) would really add to the already tension filled atmosphere. I can already tell this is going to be a winner when it is released so I'll say thanks in advance to adding more solid content to the game. Keep it coming for as long as you can stand it. With so many devs using UE3 these days the more practice you can get the better to get hired on as a profession LD someplace.
12-20-2007, 05:24 PM
im also looking to add more static meshes, but the LT- and HU- themes dont have too much too add,
If you look in epics stock maps, you'll see that they use the meshes in more ways than youd think. they add the meshes together, and do some pretty neat things. maybe try something like that. good luck
12-21-2007, 07:45 PM
Great Map agree with earlier calls re- colour. Think this could be resolved with lighting or added objects with some colour in them. Then again you may be aiming more for the monochromatic theme of a lot of the epic industrial flavoured maps and I guess if that is the case we should respect that :)
12-27-2007, 12:45 PM
Any update on this levels progress ... please don't forget about this level it holds tons of promise to be a great map.
01-03-2008, 04:48 PM
hopefully will have beta 2 sometime next week
01-08-2008, 11:31 AM
Any updates, really looking forward to the final of this.
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