View Full Version : Released: BattleRPG P2 for UT3
BattleMode
12-16-2007, 07:05 PM
The first completely operational RPG for UT3. Implements levels, experience, Mana, loaded weapons, weapon speed, quickfoot, health regen, ammo regen, a custom RPG scoreboard, a custom RPG HUD, etc. etc.
More info about BattleRPG: http://www.onsrpg.com/forum/viewtopic.php?f=24&t=688
Download (including full source code GPL V3): http://www.onsrpg.com/ut3mods.php
Changes P1 -> P2:
Changed BattleRPG to also work in instant action mode.
Got rid of the small freeze after a spawn.
Removed experience from the scoreboard, now only shows level, to make it cleaner.
Made it harder to collect Mana in Warfare.
Made XP needed for leveling more realistic over level 100.
Ammo regen speed is now dependant on the max ammo of the current weapon.
Scoreboard now also shows RPG levels if there are a lot of players.
http://www.onsrpg.com/downloads/BattleRPG_P1.jpg
Nawrot
12-17-2007, 09:13 AM
As I understand this code is prototype for something bigger, and that it saves your stats and keeps in database is awesome. This is first step for more serious mods.
But from pure playing point of view this mod will work like: "ban all newcomers" for any server it is on. Like it is now it makes those server vets even harder to beat. Do not turn it into WOW BG for 1-70 in one area! Would be much better if level could be used as player rank on server and tactical advantage, not just making players stronger.
That mean:
higher level means acces to more vehicles,
possibility to move lower level players from driver seat (on request),
faster node capturing
can lock orb so nobody lower level can pick it (again on request)
Mr.UglyPants
12-17-2007, 10:01 AM
Neat ideas Nawrot, would be good against those stupid orb stealing bots.
BattleMode
12-18-2007, 03:56 AM
As I understand this code is prototype for something bigger Yes, that is correct.
But from pure playing point of view this mod will work like: "ban all newcomers" for any server it is on. Perhaps the original RPG used to work like that but ONS RPG and Titan RPG solved this a long while ago.
This problem is solved by making higher levels exponentially harder to reach:
* The first 10 levels are very easy to get players to learn how RPG works
* Reaching level 80 requires some serious playing but is doable
* Level 100 is tougher to reach
* Over level 100 it becomes extremely hard
This means serious players will reach 80 quite fast and there will be only a small gap with those who really live on a server 24/7.
This is unlike some older versions where people could reach level 500+ and new players would effectively be unable to achieve the same.
instagibbed
12-20-2007, 03:04 PM
I would like to see better character customization.
BattleMode
12-20-2007, 04:26 PM
I would like to see better character customization. Configurable abilities is next on my to do list. Not sure how much time it will take me to get that working.
jaybud4
12-20-2007, 06:05 PM
I wonder if Mysterial is working on making his RPG.. I should see if I can still contact him..
For those of you who don't know, Myst made the original UT2003 and UT2004 RPG mutators that started this whole craze.
This one looks like a pretty good start, although that mana thing is a little extreme.. 999 health makes you practically unstoppable against anything but vehicles... Otherwise the RPG system doesn't give you so much of an advantage as to be "ban all newcomers"
Offtopic: This is my 666th post. Creepy.
instagibbed
12-21-2007, 05:01 PM
I agree.. I really dont like the mana thing. However, I think it would be useful for using different abilities similar to the way Adrenaline worked in 2k4.
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