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Nawrot
12-16-2007, 04:09 PM
Name: DM-DeadSimple-NAW

Version: Final, improved version.

Compatibility: UT3 patch 1.1, PC and PS3

Description: Remake of old Doom map "DeadSimple"

Comments: I did it to get used to UT3 editor and play a bit with Karma (many lamps and bell are Kactors). Map has totally new bot pathing, and added eyecandy like grass, trees, emitters, some better placed sounds.

Credits: ID software for first DM-Square Box map with BFG! So many followers!

http://nawrot.windglider.net/forum/DM-DeadSimple1.jpg

http://nawrot.windglider.net/forum/DM-DeadSimple2.jpg

http://nawrot.windglider.net/forum/DM-DeadSimple3.jpg

http://nawrot.windglider.net/forum/DM-DeadSimple4.jpg

http://nawrot.windglider.net/forum/DM-DeadSimple5.jpg

Homepage: in the works: nawrot.windglider.net (http://nawrot.windglider.net)

Download for PC:
DM-DeadSimple.zip (http://nawrot.windglider.net/dm-deadsimple.zip)

Download for PS3:
DM-DeadSimple-PS3.zip (http://nawrot.windglider.net/dm-deadsimple_ps3.zip)

leukoplast
12-16-2007, 04:42 PM
Very neat looking...these maps are so freaking impressive! Just wish I could get that on my PS3.

Bret Hart
12-16-2007, 04:52 PM
This is why PC users are IMPORTANT! We make maps and mods for PS3 users.

Cleary
12-16-2007, 04:57 PM
Very fun looking map! tomorrow when my graphics card gets installed Ill be sure to download it!

f00dl3
12-16-2007, 08:21 PM
This is one of the better maps I have seen so far, keep up the good work!

Great job on this one - it's a keeper!

BuffyTheSlayer
12-17-2007, 12:58 AM
this is I call UT3's Map ! :eek:;)
must have Beautifull Color and Beautifull skybox :D

AnubanUT2
12-17-2007, 02:07 AM
You should recheck this level because there is a bug I found where the bots always rush over to the same spot (a large door) and just stand there with their backs facing me just being easy targets to kill. This makes it unplayable offline since bots never want to really fight .... they just seem to want to get to that spot.

Edit: I think what is happening is the bots are rushing to the door/spot where the Udamage is but since they don't know to shoot the bells or whatever five times they just stand in front of the door until you open it which takes away from the flow while playing. I really think you should address this because otherwise the map ends up being no fun to play.

b0b7h3r1pp3r
12-17-2007, 03:35 AM
what he said ^...sorry for now i had to give it three stars until the bot thing is fixed...it seems that the only people that have voted are those that haven't even played the map...I think that many people enjoy the ability to play against or fill in with bots especially to warm up for real play and as such the bots are part of what makes a map good or bad..enjoy the layout definitely but got to have those bots either know how to deal with the door or ignore the Udmg all together.

Nawrot
12-17-2007, 06:56 AM
Dam Thats stupid UDamage, they did not do it before I did rebuild for latest patch.

Edit:
I just checked it. Only Godlike and around bots misbehave, and spectaticng spawns some dumb ones, which did not run for UDamage through locked gate, so I had no idea about that pathing issue.

I do not see a way to turn on/off path node in Kismet, if somebody in "level Editing" tells me how to do it, I will fix map. Anyway map was in beta for 2 weeks, nobody bothered to really test it, now it is quite late for fixing (this map was made for playing with new stuff in editor, not meant to be really playable).

So If you want quality maps, next time BETATEST.

For now: read comments in first post and open that stupid Gate, so bots do not get stuck there.

b0b7h3r1pp3r
12-17-2007, 04:24 PM
the problem is that no one looks in the beta forum because they want completed maps ready to download. I wish it weren't like that, but very few are dedicated enough to download and play through beta maps. I wish I had some tips for you in the lvl editing department, but I've never designed a lvl or character and it just takes too much time to get familiar with what all can be done and how to do it well. I will do more testing, but I thought that I had encountered the problem at several lower difficulties. The bots, after all, are programmed to go after power-ups so as to make them more realistic and difficult.

voidy
12-18-2007, 01:29 AM
This map is totally cool.. on my server @ Welcome to the Void :)

AnubanUT2
12-18-2007, 02:42 AM
Please fix the map so us offline players can really enjoy it as well ... it really is a nice map and I hate that I had to delete it. I am sure a lot of Instant Action only people would really appreciate it ... especially given the scarcity of good maps atm.

Brits__Hit
12-18-2007, 05:49 PM
Pretty cool map.. good layout with a nice colour variety. Could stand to be less 'bloomy' and fuzzy, though.

Also, have you thought of adding grass to the 4 sections of the middle area cut up by the path to the temple in the center? (this shot: http://uthost.rwven.com/nawrot/DM-DeadSimple/DM-DeadSimple1.jpg)
That might give it a bit more life and will look more pleasing to the eye.

AnubanUT2
12-18-2007, 05:53 PM
Pretty cool map.. good layout with a nice colour variety. Could stand to be less 'bloomy' and fuzzy, though.

Also, have you thought of adding grass to the 4 sections of the middle area cut up by the path to the temple in the center? (this shot: http://uthost.rwven.com/nawrot/DM-DeadSimple/DM-DeadSimple1.jpg)
That might give it a bit more life and will look more pleasing to the eye.

Ahh but that is what gives it such a gorgeous next gen sheen. Good suggestion though about giving the paths a better look. I'd love to see that in a fixed version.

Nawrot
12-18-2007, 06:15 PM
Grrr, folks you really should post that feedback week ago in BETA. I am working on next map already, well I done DM-Judith while this one was waiting for betatest! I release next version, but only if I fix that patching problem.

snilloconator
12-18-2007, 06:50 PM
Great job on the map dude! It's up on uXc servers!

Nawrot
12-18-2007, 08:49 PM
oh and btw, if you find any other problem that is not that stupid UDamage gate post asap, do not kill my faith in UT community completely!

Brits__Hit
12-18-2007, 11:00 PM
Grrr, folks you really should post that feedback week ago in BETA.

Sorry dude, I just joined recently :P

Looking forward to your next release.

b0b7h3r1pp3r
12-25-2007, 12:45 AM
like i said earlier...most people come looking for completed maps and then when one isn't they complain. Most aren't dedicated enough to download and try out beta maps.

Captain_Tea
12-25-2007, 02:39 AM
Nice, clean and simple. I like it. Put it on my clan's server today and it plays well. I didn't notice any problems with the bots. It didn't seem to have any problem getting the amp and using it on me. :p

Nawrot
01-02-2008, 04:28 PM
Nice, clean and simple. I like it. Put it on my clan's server today and it plays well. I didn't notice any problems with the bots. It didn't seem to have any problem getting the amp and using it on me. :p

A bump and something more:

I spend couple of days during holidays watching bots. And I fixed any path node bugs that i have idea how to fix. Bots no longer should have any trouble with getting double damage, i unlocked that door, shooting bell in harbor is no more required (thats what bots got stuck at closed door). However they occasionally get stuck and endlessly repeat one section of path network (this i replicated on epic stock maps) and I have no idea how to fix that. Also quite rare accidents when they get stuck on choosing which pickup from 2 very close need to be picked. (again i replicated it on epics map). But those 2 errors are quite rare in game, they usually happen when bot is alone and in roaming mode.

Map got some face lifting: mainly terrain for bumpy street and nice grass inside, some trees got emitters and there is huge ocean splash emitter in water.

I fixed also my other map DM-1on1-Judith, curently I am working on bot support for CTF-ThornsNEC and plain/BSP CTF-Thorns version. I will release all those fixed and new maps soon, i need a bit more lurking at bots to be sure all is fixed.

AnubanUT2
01-02-2008, 05:02 PM
Man this is excellent news ... I'm downloading this right now. Thanks so much for not giving up on this really lovely map. Now many of us offline players will also be able to enjoy this level. We really appreciate when map developers do this stuff ... makes you more l33t! :D

AnubanUT2
01-02-2008, 08:50 PM
Well either you didn't update the download links or you still have issues. I didn't even see any splash emitter for the water. Please recheck your link and actually make a new link so that it is not confusing ... maybe post it in the body of your reply to me as well just to be certain.

Edit: Yep I am looking at the file dates and these are from 12/16. That is from both links. :(

Nawrot
01-03-2008, 08:04 AM
I wrote in first post that I am about to release, but then I feel asleep during last testing of bot support. So I am sorry i try not to get bored to death with bots, and probably release tomorrow morning, as this forum is impossible to update for me from home, I can only post from work.

and:

I will release all those fixed and new maps soon, i need a bit more lurking at bots to be sure all is fixed.

Nawrot
01-04-2008, 07:20 AM
Bump once more.

Just released fixed version. This time I did not fall asleep.

New stuff:
totally new bot pathing
terrain with grass and another one to simulate bumpy street
emitters for ocean wave and tree leafs
some new sounds
bots no more get stuck at gate

AnubanUT2
01-04-2008, 07:51 AM
I enjoyed this map and really liked the emittes for the ocean wave ... that was cool .. however, the grass or maybe its the tree leafs seem to cause performance issues ... my fps actually took a hit and that hasn't happened to many times before. Anyway I would ask if you could make a quick test without the grass and the tree leafs since you did add them in without letting anyone beta test them to see if there would be problems. That is the only issue I had ... everything else is fine. :)

Nawrot
01-04-2008, 07:54 AM
I think it is combined result of terrain+grass+leaf and waterfall emitters. Terrain has biggest impact, I assumed that foliage (terrain setup done by Epic) will have balanced Level of Detail, it is impossible to occlude or hide terrain as map BSP was partially redesigned for it (has big hole below terrain). I think removing emitters will add like 5-10 fps no more.

And i am at work, so no quick fix, but anyway i think it is not possible without going back for plain BSP floors.

I did not dig into new UT3, but in UT2004 there was some INI tweak that changed radius of visible foliage, maybe it is for UT3 also.

AnubanUT2
01-04-2008, 07:56 AM
No problem .... it's only takes a hit in the inner area with the trees and grass. Outside is still smooth as silk. Man I really dig the wave emitter ... that is just so cool and I have not seen that used in any other of the many user created levels ... you are the first. :)

Nawrot
01-05-2008, 12:46 PM
Hopefullr really last update, just renamed maps to admin and vote friendly names.
DM-1on1-Judith-v120
DM-DeadSimple-v210
Sorry for all that mess, there are so many tiny things to remember.

Captain_Tea
01-05-2008, 09:10 PM
Hopefullr really last update, just renamed maps to admin and vote friendly names.
DM-1on1-Judith-v120
DM-DeadSimple-v210
Sorry for all that mess, there are so many tiny things to remember.

Thanks man! Many of us server admins use the free redirect so we can't just remove the old files, this helps a lot. :D

Larry L
01-08-2008, 10:00 PM
Wow, I never realized this was an original DOOM map. I didn't recognize the name. And looks wise, I can't recall which level this was in the original DOOM. Can anyone jog my memory. I remember all the levels, I'm just not recognizing any of them in this map. No offense to the creator. The map looks amazing. My memory and obviously shape recognition is the problem LOL. I must play this map. Is that splashing sea shore active? If so, that is amazing.

OK, after finding a pic of the original I remember it well now. DOOM2. I recognized the square now. Nice remake.

How about a "Knee Deep in the Dead" remake now?

Laggmaster
01-08-2008, 10:27 PM
Hey this looks like a really fun map. if it wouldnt be to much trouble on the creator could we get it cooked for the ps3 i think that this would be really fun.

Eldridge00
01-09-2008, 11:59 AM
Nawrot
Screenshots look great, please cook for the PS3

cobra991
01-11-2008, 07:05 PM
I cooked it for the PS3 and the water around the court yard is multi colored (pink, yellow, blue, etc.) so it looks wierd. everything else looked and ran ok.

cobra991
01-11-2008, 07:29 PM
Nawrot, can you please fix this and cook it for the PS3?

Gameslaya
01-11-2008, 07:45 PM
Wow, I never realized this was an original DOOM map. I didn't recognize the name. And looks wise, I can't recall which level this was in the original DOOM. Can anyone jog my memory. I remember all the levels, I'm just not recognizing any of them in this map. No offense to the creator. The map looks amazing. My memory and obviously shape recognition is the problem LOL. I must play this map. Is that splashing sea shore active? If so, that is amazing.

OK, after finding a pic of the original I remember it well now. DOOM2. I recognized the square now. Nice remake.

How about a "Knee Deep in the Dead" remake now?

I remembered Dead Simple. :D

It was the one that had a lot of arachnotrons. (Little Spider Brains). The level had a kind of square courtyard.

I remember Go 2 It. Now that was a hard level. I couldn't even get past the mancubus without cheats. :D

My favorite level was the Gatekeeper one, though. The one that spawned in monsters. Very fun with iddqd. (and idkfa)

Nawrot
01-12-2008, 11:09 PM
I cooked it for the PS3 and the water around the court yard is multi colored (pink, yellow, blue, etc.) so it looks wierd. everything else looked and ran ok.

This can be hard to find out what causes it on PS3 without having PS3. I try to make simple water shader version. I think in those points engine exceeds texture limits. Same effects happens when too many textures are applied to terrain. But you folks need to have some more patience.

cobra991
01-12-2008, 11:45 PM
You don't need a PS3 to see the problem with the water/terrain. All i have to do is load this map into the unreal editor and go under tools to the check map for errors option. This will pull up 5 terrain_0 errors which say missing shader map for all 5 errors. If one click on one of the errors and use the goto button it will show the multi-colored area in the bottom left box where the map is displayed with textures. You might not see this since you most likely have textures files I don't. Just a guess.

djricekcn
01-12-2008, 11:48 PM
this map looks awesome, hope to see it on the black box eventually. If not..well, I really like what I see int he screenshots

Brits__Hit
01-13-2008, 02:23 AM
Oh dude.. great job on the updating of this map. Dunno if you saw my post about adding grass and colour to the inside arena part but I'm glad you decided to put some there ;)

Omega-Dragun
01-22-2008, 03:44 AM
Oh wow,very cool map man....ha I like the water splash against the rocks...but also hopefully a PS3 version if made will work and look the same.

AnubanUT2
01-22-2008, 05:21 AM
Oh wow,very cool map man....ha I like the water splash against the rocks...but also hopefully a PS3 version if made will work and look the same.

Well that probably won't be happening anytime soon ...


I cooked it for the PS3 and the water around the court yard is multi colored (pink, yellow, blue, etc.) so it looks wierd. everything else looked and ran ok.

Other people have also been waiting for the PS3 version to be fixed but remember this from Mark Rein:


Folks,

Please stop asking over and over for mods to be cooked. Eventually that turns into trolling and we will ban you for that. One request is fine. People making mods have already gone to a great deal of trouble for the benefit of the community. Not all of those mods are going to be ideal for PS3 and it is the choice of the mod maker to decide to cook it to PS3 or not. So be polite and appreciative and maybe they'll help you. Be incessant and annoying and you're likely going to hurt the community more than you help it. We'll also kick you off this forum if you do so repeatedly.

Larry L
01-22-2008, 05:49 AM
You've quoted that statement so many times in the last few days we all know it by heart. Thanks for posting it again. Now it will be in all our dreams.


In another thread Omega, Nawrot replied to my identical request saying this map has problems. It didn't just sound like a rainbow water problem, cuz that wouldn't be too bad, he made it sound like a problem with the map itself. If I had my way, there would be like 20 or so original DOOM maps re-made for UT3. If I can get a decent laptop cheap, DOOM maps will be what I practice with.

Nawrot
01-22-2008, 08:25 AM
Indeed map has 2 problems: one is that ugly rainbow on water. I think PS3 excedes texture limit there, so simple solution to make simple shader, or remove sand from terrain. And I am working on water shader for my CTF-October, when its done I apply it for DeadSimple also.

But there is another problem that may cause some random things. Uncooked map (cooked also) seems to be somehow corrupted, I am getting: "editor only actor reference" on terrain_0, but when I deleted terrain_0 i got that error on playerstart. Then after i deleted all player starts it went on pathnodes. And so on until there was only CSG left.

Oh and I generally slowed down with maping. Those first 4 rushed maps were done so fast because I was learning new things. Now I want to take time I polish next maps.

AnubanUT2
01-22-2008, 09:19 AM
Oh and I generally slowed down with maping. Those first 4 rushed maps were done so fast because I was learning new things. Now I want to take time I polish next maps.

Well man I am really glad to hear that ... I am really tired of all the low quality maps people are churning out ... its really sad compared to how things were when UT2K4 came out. Sure there are some really good levels but many levels are rushed and show little if any polish and are really poor as far as gameplay for folks who are not new to the game. And no I don't download those nor do I single them out and say negative things on people's threads but I think the mappers who do this know who they are and maybe they have valid reasons. But like I said on another thread look at folks like Setheran, IzaFly, Defender, Ignotium, Slainchild, NeoGzus, CreepyD, Crimson Death, Niceguyeddie, BigDragon, and many others and notice how they do not rush maps out the door in one week or even less and that is why their levels are so solid and ooze polish and gameplay in spades.

OCK
01-22-2008, 09:50 AM
You've quoted that statement so many times in the last few days we all know it by heart. Thanks for posting it again. Now it will be in all our dreams.

LOL. Anyway, hoping this comes to our humble console. If not, congrats anyway on making a great looking map.

AnubanUT2
01-22-2008, 10:12 AM
Actually what the PS3 needs are more colorful and smooth well crafted 1 on 1 levels so it may be better to have Judith cooked for the PS3 ... just a suggestion and that way you folks have a Nawrot level in your collection.

Larry L
01-22-2008, 04:14 PM
I don't agree with you there at all. In general the PS3 half of the community doesn't care too much for 1 on 1s. There is never more than 2 or 3 duel servers up for PS3, usually only 1 or 2. And it's not just this game. Not many people do cage matches on CoD4, very few did 1 on 1s on Killzone and the same goes for any shooter I've played online for PS3 or PS2. PS3 players generally like big awe-inspiring maps, packed with competition. The only people that really like 1 on 1 are the people that are typically really good at whatever game they are playing. Otherwise team games and DMs are the most played modes on PS consoles.

WrATH
01-22-2008, 04:34 PM
Well man I am really glad to hear that ... I am really tired of all the low quality maps people are churning out ... its really sad compared to how things were when UT2K4 came out. Sure there are some really good levels but many levels are rushed and show little if any polish and are really poor as far as gameplay for folks who are not new to the game. And no I don't download those nor do I single them out and say negative things on people's threads but I think the mappers who do this know who they are and maybe they have valid reasons. But like I said on another thread look at folks like Setheran, IzaFly, Defender, Ignotium, Slainchild, NeoGzus, CreepyD, Crimson Death, Niceguyeddie, BigDragon, and many others and notice how they do not rush maps out the door in one week or even less and that is why their levels are so solid and ooze polish and gameplay in spades.

Right, you mean like the UT2k4 levels themselves, quiet a few got poor ratings by beyond unreal, so I'm really not sure you have a valid reason for saying what your saying. We can have great gameplay in boxes with stairways and great fps with no textures but that dont mean we should do it.

Some people can make levels faster and or just learn quicker, just because it takes longer to come out dont mean anything or had more polish.

AnubanUT2
01-22-2008, 04:42 PM
^^^ It my opinion okay ... I didn't say it was the law ... it is just that in my 5 years experience of seeing people make levels and leading a team where plenty of levels were created this is the conclusion I have come to. YMMV and that is fine ... now lets get back to the topic at hand.

WrATH
01-22-2008, 04:44 PM
Lets get back to the topic in hand because you say so or dont want to admit your wrong, sound like a mod to me. You can say what you want man and then change the subject back how you want, it's quiet funny to watch.

AnubanUT2
01-22-2008, 04:44 PM
I don't agree with you there at all. In general the PS3 half of the community doesn't care too much for 1 on 1s. There is never more than 2 or 3 duel servers up for PS3, usually only 1 or 2. And it's not just this game. Not many people do cage matches on CoD4, very few did 1 on 1s on Killzone and the same goes for any shooter I've played online for PS3 or PS2. PS3 players generally like big awe-inspiring maps, packed with competition. The only people that really like 1 on 1 are the people that are typically really good at whatever game they are playing. Otherwise team games and DMs are the most played modes on PS consoles.

funny I know quite a few people who would like some one v one love on the PS3 and smaller maps ... maybe you don't, I would guess not based on your post. So I was looking out for these people.

OCK
01-22-2008, 07:04 PM
I don't agree with you there at all. In general the PS3 half of the community doesn't care too much for 1 on 1s. There is never more than 2 or 3 duel servers up for PS3, usually only 1 or 2. And it's not just this game. Not many people do cage matches on CoD4, very few did 1 on 1s on Killzone and the same goes for any shooter I've played online for PS3 or PS2. PS3 players generally like big awe-inspiring maps, packed with competition.

I completely agree. I never played Cage match in Cod4 and not really interested in Duel for UT3...

Omega-Dragun
01-22-2008, 07:27 PM
Actually what the PS3 needs are more colorful and smooth well crafted 1 on 1 levels so it may be better to have Judith cooked for the PS3 ... just a suggestion and that way you folks have a Nawrot level in your collection.

Yeah I agree,duel maps are just as good and fun as any another map in my opinion.There isnt allot out there....

Brits__Hit
01-23-2008, 01:38 AM
On topic:

Great changes you've made to the map dude.

Only thing I can remember not liking was the excessive use of post processing. The lights look like glowing blobs from a distance, which I think detracts from the overall quality.

Also, if there is any way you could make a few more corridors leading from the outer edge to the middle, that would really help gameplay I think considering it's annoying to get stuck on the outside with no one else to shoot at :P

The improvements in the middle area you've done are great BTW.

AnubanUT2
01-23-2008, 06:21 AM
Good news folks ... I tested the PS3 version cooked version after Nawrot made some changes a couple of times and it is fine now and as soon as the friendly name is corrected the Nawrot will provide you folks the link and you'll have your version on your console.

Nawrot
01-23-2008, 06:44 AM
On topic:

Great changes you've made to the map dude.

Only thing I can remember not liking was the excessive use of post processing. The lights look like glowing blobs from a distance, which I think detracts from the overall quality.

Also, if there is any way you could make a few more corridors leading from the outer edge to the middle, that would really help gameplay I think considering it's annoying to get stuck on the outside with no one else to shoot at :P

The improvements in the middle area you've done are great BTW.

Well thank you for feedback, but it is a bit late, map is long time out of beta (longer than month), so i am afraid that there will be no more changes. But you can test and give me feedback on CTF-October, that is almost done.


And:

Ps3 version is few hours delayed, I failed at giving it friendly name in ps3 menu. Hard to master ps3 cooking without ps3, and thank you Anuban for help, i may finally learn that ps3 magic.

AnubanUT2
01-23-2008, 07:17 AM
No problem ... it was my pleasure to assist you. And yeah man that PS3 version is really smooth in the middle area ... no slow downs at all. I really like the wave effect ... I always get a kick out of that. More mappers need to use that so you may have some folks asking you how to do this. I know that the map DM-Islands could definitely benefit from a couple of waves and I know the author is up for it.

Omega-Dragun
01-23-2008, 08:26 AM
Damn AnubanUT2,your just pumping out great news today for the PS3 users...

AnubanUT2
01-23-2008, 08:40 AM
Damn AnubanUT2,your just pumping out great news today for the PS3 users...

I told you folks before I may not always get it right but I try to do whats best for the community and I see people are starting to pick up on how this community works which makes it easy to want to be nice and helpful towards everyone. ;)

Nawrot
01-23-2008, 05:09 PM
Here is PS3 link:

DM-DeadSimple-PS3.zip (http://uthost.rwven.com/nawrot/Dm-DeadSimple/DM-DeadSimple-PS3.zip)

I update first post tomorrow.

Edit: oh and some word if it has splash screen and DM-DeadSimple title in menu would be welcome ;)

Omega-Dragun
01-23-2008, 05:57 PM
Great map everything looks great on the PS3....

My only comment on the map going toward the area were the water splash at near the 6 stone lanterns middle top it looks like you can walk between them cause the space is so open.But you cant kinda stange I was trying to get there to look at the water and sunset lol...maybe you should place a high fence/wall instead?

Also the same thing going towards right top where the different color lamps are...there is a fence in the middle but on both ends its open and it looks like you can walk through...again it would look visual better with a fence there.Its looks strange with these open spots you can walk in without some kind of visual border.

OCK
01-23-2008, 06:56 PM
Downloading now, will test tonight thanks.

AnubanUT2
01-23-2008, 07:43 PM
Here is PS3 link:

DM-DeadSimple-PS3.zip (http://uthost.rwven.com/nawrot/Dm-DeadSimple/DM-DeadSimple-PS3.zip)

I update first post tomorrow.

Edit: oh and some word if it has splash screen and DM-DeadSimple title in menu would be welcome ;)

Yes DM-DeadSimple is what shows up in the map list but remember you don't want the gametype prefix to be in the list ... that looks sloppy since that is not the convention UT3 uses. Next time make sure your friendly name does NOT have the gametype prefix ... just the map name. Then it will look 100% professional like the other maps. But cool it is better than v220.ut3 showing up the map list. :)

kmujo
01-23-2008, 10:09 PM
i must say, this is a mighty fine map, and highly related to doom2 level 7 map, which is the best dm map either :P not sure if it's a high-tech clone or not, but it's pretty similiar

Larry L
01-24-2008, 09:44 PM
I can't tell what you're saying there kmujo, but it sounds like you're comparing this levels layout to DOOM2 level 7's layout, not realizing that DOOM2 level 7's name is.......(fanfare) Dead Simple. That is really funny, and also shows how good of a remake this is. Well done, Nawrot.

OCK
01-25-2008, 07:56 AM
Great map! Often it`s the little details that add so much: being able to shoot the bell, the waves, being able to shoot the lamps, the little fenced-off Japanese garden, the leaves blowing through the air. Thanks for another great map (Thorns Necris is my favorite user-made ctf map btw) and I look forward to the next one. Thanks for the PS3 cook.

Brits__Hit
01-25-2008, 02:11 PM
haha sorry Nawrot, I'm always a bit too late with my criticism :P

Either way, those are just nitpicky things I mentioned, otherwise the map plays and looks very nice