Party Boy
12-16-2007, 11:02 AM
I'm trying to do a Flak that shoots shells ahead instead up, like UT2k4 . . .
I don't know what I'm doing wrong . . .
(It's my first mutator)
class MutatorFlakCannon2004 extends UTMutator;
function bool CheckReplacement(Actor Other)
{
if (Other.IsA('UTWeap_FlakCannon') && !Other.IsA('UTWeap_FlakCannon2004'))
{
ReplaceWith(Other, "UTWeap_FlakCannon2004");
}
return true;
}
DefaultProperties
{
}
class UTWeap_FlakCannon2004 extends UTWeap_FlakCannon;
DefaultProperties
{
WeaponProjectiles(1)=Class'UTProj_FlakShell2004'
}
class UTProj_FlakShell2004 extends UTProj_FlakShell;
DefaultProperties
{
TossZ=150.000000
} Maybe It's totally WRONG . . . I don't know . . .
:D
I don't know what I'm doing wrong . . .
(It's my first mutator)
class MutatorFlakCannon2004 extends UTMutator;
function bool CheckReplacement(Actor Other)
{
if (Other.IsA('UTWeap_FlakCannon') && !Other.IsA('UTWeap_FlakCannon2004'))
{
ReplaceWith(Other, "UTWeap_FlakCannon2004");
}
return true;
}
DefaultProperties
{
}
class UTWeap_FlakCannon2004 extends UTWeap_FlakCannon;
DefaultProperties
{
WeaponProjectiles(1)=Class'UTProj_FlakShell2004'
}
class UTProj_FlakShell2004 extends UTProj_FlakShell;
DefaultProperties
{
TossZ=150.000000
} Maybe It's totally WRONG . . . I don't know . . .
:D