View Full Version : numeric spinner? is there one?
12-16-2007, 01:56 AM
I am currently working on creating a mutator that allows the configuration of variables that are float type and I need a way to have a min and max the variable can be set and can adjust the value through the range. I tried the UTUISlider but the value it shows is only whole numbers. I need something that would display numbers with decimals in them. If I can use the UTUISlider that would be great just need to know how to display the correct value. If not, is there a UI Object I can use to do what I want?
Thanks in advance.
12-16-2007, 01:59 AM
don't think so but you could make one with some buttons and text box or just use a slider.
just a guess really
12-18-2007, 06:26 AM
When I tried to use the UISpinner object type, it would crash Unreal Tournament 3. The log shows that the UISkin doesn't have the appropriate style for it.
So it's there, but you may have to do some extra work to get it working.
Hello solid snake been a long time
in case u wondering who this is its Icester
sorry for butting in on post
12-19-2007, 11:35 AM
Definitely been a long time Icester. Haven't seen you around since the good ol' SAS days when I was still primarily a modeler. Good to see you again.
03-19-2008, 02:05 AM
I dunno if you ever found your answer or not Warlord57 but I am using an UINumericOptionList for this task. It works almost flawlessly, But I am lacking the ability to render the default variable at runtime;
PM me if you want to talk about it.
03-19-2008, 04:33 PM
BTW, Does anyone know how to have the UINumericOptionList display it's current values at runtime?
I ended up making my own widget, which you can see from screenshots at my mod's website (http://mapmixer.oceaniaut.com) or specifically in the following screenshot:
03-25-2008, 05:46 AM
So eh, what's the magic in getting the current value to display at runtime?
04-12-2008, 06:40 AM
BUMP... unanswered questions suck.
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