View Full Version : Dm-Phobos_alpha
chri882
12-15-2007, 06:16 PM
Name: Dm-Phobos_alpha
Version: alpha so...1.0 lol
Compatibility: UT3
Description:A realy good deathmatch place for bloody kill. It is a remake of phobos of ut99 but it is not exactly same,(little change)
Comments: finaly release alpha! it make 1 week and half im working on it! lol
Credits: My self! lol and check at my clan site in ut 99 demo(sometime link wont work): Source-clan.tk
Homepage: my clan site Source-clan.tk
Download: http://files.filefront.com/dm+phobos+alpharar/;9262959;/fileinfo.html
installation: put the file in \My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Maps
STORY;): In 2291, Mars became a planet very to live but one of the moons of March, Phobos,
is in destruction after a nuclear attack by the army of Necris,
the interstellar base of phobos is disappeared in the space near March and Phobos.
Screenshot:
http://img143.imageshack.us/img143/5349/screenshot00047pw9.png
http://img526.imageshack.us/img526/7130/screenshot00052ps2.png
http://img526.imageshack.us/my.php?image=sanstitremq3.png
Bug or fix know:-lift 1 elevator trigger
-sky need more movement and static mesh
-map need more static mesh
-bot cannot go up on tower
-no music, and no sound
-3 step have null texture
**PLZ COMMENT FOR BUG! AND FOR THING U DONT LIKE:D*
Sharpshotoo7
12-16-2007, 12:07 AM
trying her out right now
chri882
12-16-2007, 08:12 AM
anyone found bug and fix?
chri882
12-16-2007, 05:53 PM
no fix ? and no bug?
Xenon2
12-16-2007, 07:13 PM
I'll try this out and report back. Can't wait to play it, man :)
chri882
12-17-2007, 08:56 AM
nice to know, and i know the outside of phobos is bad, i didnt take lot of time to put more static mesh etc... cause i wanted to release the alpha so, i think beta will be better maybe...
Phoenix86
12-17-2007, 10:27 AM
glad to see a remake
mucho love ofmg
Xenon2
12-19-2007, 11:39 AM
OK, the gameplay of the map is great, but there are a few issues I spotted. First of all, minor, performance is heavily impacted when standing in front of the secret door:
http://i217.photobucket.com/albums/cc118/Racer_Xenon/poorfps.png
Also, you seem to be able to walk in air on the ledge in these places here:
http://i217.photobucket.com/albums/cc118/Racer_Xenon/error.jpg
http://i217.photobucket.com/albums/cc118/Racer_Xenon/error2.jpg
Other than that, bot paths are good, they do not get lost, spend time adding a lot of detail to the map. I also think texturing in this map in some places is a little bland, if you could spice things up here, this will be an amazing map :)
chri882
12-19-2007, 04:55 PM
yeah i know it miss lot detail ;),etc.. and i gonna fix the air walk but i dont understand the first error.
You mean when u are front of the secret door, u get lag(pc lag not net lag xD)(dk what word for pc lag soo...)
Madmanxan
12-19-2007, 06:48 PM
wow man from the screenies this map looks great! ill dload it and play it as soon as i get the game
chri882
12-19-2007, 07:04 PM
ty, and i fixed some bug from xenon2, and some i found my self:P so beta will be more nice...and soon i will add mesh and add texture design...and i fixed all lighting....
Xenon2
12-20-2007, 07:10 AM
ty, and i fixed some bug from xenon2, and some i found my self:P so beta will be more nice...and soon i will add mesh and add texture design...and i fixed all lighting....
Sorry, I was not very precise. I mean, in the first area my FPS drops to around 20-28 when staring at the gate, everywhere else in the map I get 100 (capped framerate). It isn't a major problem, but if you could do something about it it would be great. Keep up the great work ;)
chri882
12-20-2007, 06:00 PM
yeah i already did something, i get down the dynamic lighting on this door..there was like 9 dynamic light near this light(by near i mean 1024xyz lol)
Chief-Justice
01-01-2008, 07:15 PM
@ chri88s
How is it going?
chri882
01-10-2008, 09:28 PM
not so good, i dont have lot of time to make the Beta version... i got lot of work at school but i will try to work on it, but i need some more people comment about the map( for check at the bug , i fixed some but im sur there is lot of work to do on it) and i dont have any idea what i can change for ut3 version cause in ut 99 version , there no mesh , only like 2 barrel , not anymore, and now i need to add lot of static mesh, and its not easy to know if people gonna like it or they want more ... so what i think im gonna do, i will make a ut 99 version with no static mesh for show that is the real copy of ut 99 version(not exactly real but almost) and 1 with my fixing , some more thing in the map....
And if u have any idea u wanna share, i would like to know it cause i miss some imaginary some time xD
:D
ps: i gonna try to get sometime to work on it next week
humanschmoke
01-11-2008, 01:27 AM
that board looks familiar, is ut99 the one that came out on dreamcast too?
chri882
01-11-2008, 06:02 PM
what u mean, ut99 is from epic game..
bn_avit
01-11-2008, 06:58 PM
hi chris882 this map is good plays well and is quite truthful which I like to see :):):) can you please tell me how you added flares/coronas to the map I'm working on Morpheus and I need to put flars on please PM me :):):) thank you
HTM~Necron99
01-11-2008, 07:58 PM
that board looks familiar, is ut99 the one that came out on dreamcast too?
yes, ut99 was on the dreamcast...and phobos was one of the final 1v1 maps.
chri882
01-12-2008, 06:14 PM
Ok guys, i worked on it today and its now almost finish for a beta and its now a real map , sky is loooot more beautifull, and lighting is remake, it miss some mesh again but its now realy nice,(check at the pic at the finish of this reply)
Second, for the flare, just go in generic browser , and then open, when ur in the ''open'' press the button to go to the back folder,and then press effects folder, and pres fx_lensflare, there is some lens flare u can put by second click in ur map, and u can change color by the light color in it...:P
finaly, be patient guy, i want the beta to be different then the alpha, alpha was kind of bad, it was too static... but now im taking lot of time room by room to fix them:D,
and for the comment about the sky:sky is similar to dm-deimos, that cause i though that it need to make same kind of sky cause phobos is moon of mars and deimos too so they are near ...and i will make the next part of story of phobos:P when i will release the beta.(about why the sky come on phobos)
image:
http://www.postimage.org/Pq4ilJVJ-8ee75ea1135534c4ac4290342fc79345.bmp
Chief-Justice
01-12-2008, 07:16 PM
the picture wont load for me
chri882
01-13-2008, 08:38 AM
anyway it was just for the sky but, i already modified the sky so the pic is out to date lol
and i will release beta soon...so..
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