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Bob_Gneu
12-13-2007, 04:08 PM
Hello,

Do we have the ability to test versioning for UT? Many people are still reluctant to switch over to the 1.1 patch and although its not really hurting us much now, can we as developers do a check in our mutators or mod to confirm that the client and server are up to snuff?

General.Jung
12-13-2007, 04:41 PM
Hello Bob_Gneu,

what do mean exactly here? Do You mean a offical bug tracker? I setup a bug tracker for all maps, mods and other Assets for testing, but this in inoffical bugtracker, which is free for all to support the community, because not every has the ability to setup a own bug tracker, check my signature for information!

Bob_Gneu
12-13-2007, 04:49 PM
no no =) Thank you for that information, but i am referring to being able to add some detail to our development. I dont expect Epic to drop a load of new features into UT any time soon, but for instance, the latest update corrects a number of issues that directly impact the development. If someone from 1.0 grabs a mutator, in other words, they may get results that lead them to believe the mutator is not working. It would be beneficial to us all to be able to test the client and or server to ensure they have the appropriate version of UT, similar to what happens when you install Mantis or PHPBB and it goes through a series of system tests to ensure you are going to be able to run it.

Mysterial
12-13-2007, 05:14 PM
WorldInfo.EngineVersion

Bob_Gneu
12-13-2007, 05:16 PM
Beautiful Thank you. Is there a way to direct the clients to a page saying they have an invalid version or do we need to put this together ourselves?

Mysterial
12-13-2007, 07:29 PM
There are localized messages that you can use to direct them to download the patch (look in Engine.int) but you will have to display that message yourself.