View Full Version : Impact on server and bandwidth performance of vehicle simulation
12-09-2007, 08:54 PM
Has anyone ran a VCTF or Warfare server where just about every person was on a vehicle at one time? I'm looking for solid information on impact on server performance of the vehicles themselves (PHYS_RigidBody objects) en masse. I'm also curious to know whether the rigidbody state replication and management is more or less bandwidth intensive than normal Unreal actors.
12-10-2007, 07:45 PM
I get a 10% increase CPU usage and about 50 megs memory... but that's to be expected because of all tha data that the machine's crunching...
12-10-2007, 07:56 PM
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