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View Full Version : What's wrong with my command line?



Obsidianreq
12-07-2007, 09:21 AM
I'm using a NuclearFallout.net server. I don't have direct access to the command line, but they seem to pass all the necessary information from UTEngine.ini.

Map works fine. Gametype works fine. However, instagib WILL NOT work, and I can't figure out why. Any help would be much appreciated.


[URL]
Protocol=unreal
Name=Player
Map=UTFrontEnd.ut3
LocalMap=CTF-Coret?MaxPlayers=8?MinNetPlayers=0?NumPrivateConne ctions=0?NumOpenPublicConnections=8?bShouldAdverti se=True?bIsDedicated=True?bIsLanMatch=False?bUsesS tats=True?bAllowJoinInProgress=True?bAllowInvites= True?bUsesPresence=True?bAllowJoinViaPresence=True ?bUsesArbitration=False?NumPublicConnections=8?Gam eMode=1?GoalScore=5?TimeLimit=25?Game=UTGameConten t.UTCTFGame_Content?mutator=UTGame.UTMutator_Insta gib?ServerDescription="Nuclearfallout"?LockedServer=0?PureServer=0?Difficulty=0?ForceRes pawn=0?BotSkill=6?AdminPassword=xxx
MapExt=ut3
EXEName=UTGame.exe
DebugEXEName=DEBUG-UTGame.exe
SaveExt=usa
Port=7777
GameName=Unreal Tournament 3
GameNameShort=UT3

Slaughter
12-07-2007, 09:59 AM
The syntax for the mutator looks fine, but you'd better ask them. Perhaps there is something in the actual command line overriding it.

Obsidianreq
12-07-2007, 10:02 AM
From the server log, notice how the mutator is "cut off". tried shortening my command line, but doesn't change what's cut off. WTF?



Log: Browse: CTF-Coret?Name=Player?team=255?MaxPlayers=8?MinNetPlay ers=0?NumOpenPublicConnections=8?bShouldAdvertise= True?bIsLanMatch=False?bUsesStats=True?bAllowJoinI nProgress=True?bAllowInvites=True?bUsesPresence=Tr ue?bAllowJoinViaPresence=True?GoalScore=5?TimeLimi t=25?Game=UTGameContent.UTCTFGame_Content?Mutator= UTGame
Log: LoadMap: CTF-Coret?Name=Player?team=255?MaxPlayers=8?MinNetPlay ers=0?NumOpenPublicConnections=8?bShouldAdvertise= True?bIsLanMatch=False?bUsesStats=True?bAllowJoinI nProgress=True?bAllowInvites=True?bUsesPresence=Tr ue?bAllowJoinViaPresence=True?GoalScore=5?TimeLimi t=25?Game=UTGameContent.UTCTFGame_Content?Mutator= UTGame


Nothing's overriding it.

Init: Command line: server -log=DedicatedServer.log -Login="xxxx" -Password="xxxx" -queryport=6500 -port=7777 -multihome=216.52.143.228 -nohomedir -unattended

Dubious
12-07-2007, 10:13 AM
You are going to have to talk to them to find out what options they offer to control your server instance. The only thing that I can think of that will work for you is if you use the in-game admin functionality to enter the commandline. This is described in the FAQ post at the top of this forum.

Pasting from that FAQ:
----
- You can even input an entire commandline through the console, to change the server settings completely. An example:
Admin ServerTravel DM-Arsenal?Game=UTGame.UTDeathmatch?GameMode=0?numpla y=2?maxplayers=16?NumPublicConnections=16?NumPriva teConnections=0?NumOpenPublicConnections=16?NumOpe nPrivateConnections=0?bShouldAdvertise=True?bIsDed icated=True?PureServer=1?timelimit=20?goalscore=20 ?botskill=5
----
Using that as a base you can construct your own commandline, include your mutator, and work it like that.

Frogger
12-07-2007, 01:28 PM
i know i had issues when i was creating my initial commandline..they are so long now..there are variables you have in there that aren't probably required for what you are doing. Not sure what the character limit is of your interface, but when i tried to update mine through my webinterface to the commanline I had to shorten it to get it to take..i think this was later resolved, but you may try removing some 'unnecessary' entries..