Obsidianreq
12-07-2007, 09:21 AM
I'm using a NuclearFallout.net server. I don't have direct access to the command line, but they seem to pass all the necessary information from UTEngine.ini.
Map works fine. Gametype works fine. However, instagib WILL NOT work, and I can't figure out why. Any help would be much appreciated.
[URL]
Protocol=unreal
Name=Player
Map=UTFrontEnd.ut3
LocalMap=CTF-Coret?MaxPlayers=8?MinNetPlayers=0?NumPrivateConne ctions=0?NumOpenPublicConnections=8?bShouldAdverti se=True?bIsDedicated=True?bIsLanMatch=False?bUsesS tats=True?bAllowJoinInProgress=True?bAllowInvites= True?bUsesPresence=True?bAllowJoinViaPresence=True ?bUsesArbitration=False?NumPublicConnections=8?Gam eMode=1?GoalScore=5?TimeLimit=25?Game=UTGameConten t.UTCTFGame_Content?mutator=UTGame.UTMutator_Insta gib?ServerDescription="Nuclearfallout"?LockedServer=0?PureServer=0?Difficulty=0?ForceRes pawn=0?BotSkill=6?AdminPassword=xxx
MapExt=ut3
EXEName=UTGame.exe
DebugEXEName=DEBUG-UTGame.exe
SaveExt=usa
Port=7777
GameName=Unreal Tournament 3
GameNameShort=UT3
Map works fine. Gametype works fine. However, instagib WILL NOT work, and I can't figure out why. Any help would be much appreciated.
[URL]
Protocol=unreal
Name=Player
Map=UTFrontEnd.ut3
LocalMap=CTF-Coret?MaxPlayers=8?MinNetPlayers=0?NumPrivateConne ctions=0?NumOpenPublicConnections=8?bShouldAdverti se=True?bIsDedicated=True?bIsLanMatch=False?bUsesS tats=True?bAllowJoinInProgress=True?bAllowInvites= True?bUsesPresence=True?bAllowJoinViaPresence=True ?bUsesArbitration=False?NumPublicConnections=8?Gam eMode=1?GoalScore=5?TimeLimit=25?Game=UTGameConten t.UTCTFGame_Content?mutator=UTGame.UTMutator_Insta gib?ServerDescription="Nuclearfallout"?LockedServer=0?PureServer=0?Difficulty=0?ForceRes pawn=0?BotSkill=6?AdminPassword=xxx
MapExt=ut3
EXEName=UTGame.exe
DebugEXEName=DEBUG-UTGame.exe
SaveExt=usa
Port=7777
GameName=Unreal Tournament 3
GameNameShort=UT3